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Posts
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Joined
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Fonzie.
His power of cool trumped everything else. -
Just a general update. I've mostly been doing bid updates in the market and a trial or two (or three) almost every night, and making sure to quit the game and restart it between trials. So far, no problems.
That is to say that the only thing different from before is the lowered graphics settings. I've yet to find anyone with a more powerful video card they'd be willing to spare. I will likely not be able to seriously investigate this problem further until I get a GTX 670 like I've planned. -
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That last time I RP'd in the D on Virtue was with my Rogue MM. She was complaining to someone how the "high and mighty Longbow" were effectively being allowed to invade a sovereign nation (The Rogue Isles), which happened to be her home, without any repercussions. From her point of view, they were the villains! She was gonna take it upon herself to strike back at them on their own turf.
That was quite some time ago, though. So... yeah! -
Quote:Well if that's the case then my problems should disappear when I get a better video card. Unfortunately I don't think I know anyone with a spare video card (or rather I do, but they are all AGP, haha).At this point I would start looking at simple hardware testing to verify you don't have a wonky video card.
GT 440s are made with cheap parts in order to be profitable in the price range they typically sell at.
See if you can get a loaner video card from a friend. -
After doing my auction house rounds again like I did the night before, I went into DA and waited forever for a TPN to amass enough players. In the meantime I busied myself defeating foes inside DA. The trial eventually started and all seemed fine until after the second time Maelstrom is defeated. We exited the main building and he defeated almost all of us at once (upon which I declared that "The One Hit Wonder strikes again"...) and I went to the hospital. Upon attempting to exit, I was greeted with this old chestnut:
Quote:After clicking on OK, I got impatient and went into the Task Manager to kill the process from there. I noted CoH's memory usage; it was at 1,560,196K. I checked the Application Event Viewer, and there was nothing new there../piggs/stage3f.pigg: Failed memory allocation (zip'd size 2553801, unzip'd size 5592998)
Read failed for file: texture_library/WORLD/streets/elements/Parked_Cars/Parked_Semi/Semi_Cab01.texture
-1
The game ran out of memory and must now exit.
When I started the game up again and logged in the character with which I'd joined in that TPN, I found that I could not re-enter it. Thus I was cheated out of getting some Incarnate salvage. Talk about pouring salt on a wound! Bogus.
So then, I figured I might as well bring the graphics settings back up since that didn't seem to be helping at all! I turned on shadows again and brought the quality up to medium, as well as water effects. FSAA went up to 8x. On a whim, I decided to check the Application Event Viewer again. Lo and behold:
Quote:The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.
I rebooted the system just as a precaution. I went back into the game and turned off shadows and water effects again. I left the FSAA at 8x. No new warnings about OpenGL drivers running out of memory.
Just as a reminder that this is with version 285.58 of the drivers. -
Well OK! I just spent 45 minutes in the game with my six level 50 characters on Virtue, updating all of their auctions. Collecting up inf and stuff I bid on, putting that back up on the market and all that stuff. No warnings or errors in the event viewer, and so far no glitched up graphics.
This is with the graphics settings lowered to what I'd mentioned earlier in this thread, and with version 285.58 of the video drivers.
Later I shall attempt to join in on some iTrials. -
OK, I'm back on version 285.58! I'll note that this was the driver I was using when I was getting these kinds of crashes originally. Though it never did something like give 51 warnings in a row about the OpenGL driver running out of memory. I have a feeling that I might have exacerbated my problems there. What I should have done was lower my graphics settings in the game first before updating the video drivers. That's about where I am now though, anyway. But this experience has kind of made me not feel like playing CoH for a while, so I'll try it again when I'm feeling better. Right now I just wish to have a stable system!
-
Well last night after I posted, I lied in bed to read for a while. Normally I leave the computer idle while I do this, and so I got to see the zig-zagging lines screensaver come on (yeah, yeah, I just like the zig-zagging lines; it shuts of the signal a few minutes later!). Suddenly I noticed that it was acting very strange, like a whole bunch of those colored zig-zaggy lines suddenly popped up and stayed there, getting erased as new lines got drawn over them. Every so often the current moving lines would pause and the continue.
So turn my head around to look at this and I'm like, "what the hell?" I got up to my computer and wiggled the mouse around to bring up my desktop. All my windows were just a little bit messed up, with glitched up graphics here and there. I figured maybe I ought to re-boot, but just then the whole screen turned white. Yup, white! I've never seen that before. The computer was still responsive to commands, but of course I couldn't see anything so it was hard to initiate a reboot. Pressing the power button though did cause it to enter its shut-down procedure. So I let it do that and then turned it back on!
The computer seems OK now. I'm pretty sure that if I stay away from CoH that they will remain so. But I'm not trusting the new video drivers. I'll confess that I hadn't updated the drivers to 301.42 until yesterday. The version I was using before that was 285.58. I think I'm gonna go back to that version as it appears to be more stable. -
Oh yes, and apparently at 8:24 PM, earlier this evening, I got 51 consecutive warnings recorded in the Application Event Viewer that all said the same thing:
Quote:Note that this happened way earlier from the crash I talked about above. I can't remember if I was playing the game at that specific time, but since this is the only game I have installed that even uses OpenGL, I'm pretty sure that I was!The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.
EDIT: This also happened on 6/16/2012 at 12:44:54 PM, but only once instead of 51 times. There's no record of CoH anywhere near this event. However, WinDVD did crash on 6/17/2012 at 3:53:06 PM. The next record of CoH crashing after that OpenGL out of memory warning is on 6/20/2012 at 9:08:32 PM. The plot thickens. -
Oh, well here's something. Apparently, every time CoH's crashed, Windows made a record of it in the Application Event log.
Like this:
Quote:Or this (from a few days ago):Hanging application CityOfHeroes.exe, version 1.0.0.1, hang module hungapp, version 0.0.0.0, hang address 0x00000000.
For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.
Quote:Faulting application cityofheroes.exe, version 1.0.0.1, faulting module cityofheroes.exe, version 1.0.0.1, fault address 0x005e114a.
For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.
Quote:Fault bucket -1259606976. Quote:Fault bucket 71375354. -
My temps are fine. With those settings you see above, the video card never gets higher than around 75c at its worst. Usually sticks around 68c.
Anyways, after looking at some similar problems other people had (with GT 240s and not GT 440s, though), I figured I might as well try and lower some of my settings. I set FSAA to 2x (no FSAA at all looks like such an eyesore that I can barely stand to look at it for very long), disabled all the special water effects, and turned off shadows altogether. Looks spectacularly crappy! But the upside was that the game didn't crash after just a BAF and a LAM. That's the good news.
The bad news came after joining a TPN right on the heels of that LAM up there. While the game didn't crash right away, the framerate did steadily go down until it was just a hair above a slideshow a few times. I may exaggerate a little, but not very much! With the settings so low though, the GPU never got above 45c, which I found a bit surprising!
Anyways, right at the middle part of that TPN, when Maelstrom wants to mark you for death, the game did what it used to do a lot earlier. All the action stopped and a bit over a second later, I got a crash report screen. But this time, I had the presence of mind to take a screenshot!
Apparently the crash happened someplace the game can't find! I guess that's kind of peculiar. Right now I'm not sure if I want to bother keeping the graphics settings so low, if it's gonna crash anyway. Or maybe it's not even related to the card being a little dinky. I have no idea really. -
Quote:Yup.First silly question, you have NCsoft Launcher to close when the game starts right?
Quote:How old is that GT440 and which brand is it? (EVGA, XFX, MSI which?)
And since you want to know:
Motherboard: ASUS M4N98TD EVO purchased on 10/28/2011.
Memory: Wintec AMPX 4GB (2 x 2GB) 240-Pin DDR3 SDRAM DDR3 1333 purchased on 3/5/2011.
Processor: AMD Phenom II X6 1045T Thuban 2.7GHz purchased on 4/24/2012. -
Logfile of Trend Micro HijackThis v2.0.4
Scan saved at 10:46:08 AM, on 7/7/2012
Platform: Windows XP SP3 (WinNT 5.01.2600)
MSIE: Internet Explorer v8.00 (8.00.6001.18702)
Boot mode: Normal
Running processes:
C:\WINDOWS\System32\smss.exe
C:\PROGRA~1\AVG\AVG2012\avgrsx.exe
C:\Program Files\AVG\AVG2012\avgcsrvx.exe
C:\WINDOWS\system32\winlogon.exe
C:\WINDOWS\system32\services.exe
C:\WINDOWS\system32\lsass.exe
C:\WINDOWS\system32\svchost.exe
C:\WINDOWS\System32\svchost.exe
C:\WINDOWS\system32\spoolsv.exe
C:\WINDOWS\Explorer.EXE
C:\Program Files\AVG\AVG2012\avgtray.exe
C:\Program Files\AVG Secure Search\vprot.exe
C:\Program Files\Common Files\Java\Java Update\jusched.exe
C:\Program Files\iTunes\iTunesHelper.exe
C:\WINDOWS\system32\RUNDLL32.EXE
C:\WINDOWS\system32\ctfmon.exe
C:\Program Files\APC\APC PowerChute Personal Edition\mainserv.exe
C:\Documents and Settings\Coyote Seven\Local Settings\Application Data\Google\Update\1.3.21.111\GoogleCrashHandler.e xe
C:\Program Files\APC\APC PowerChute Personal Edition\apcsystray.exe
C:\Program Files\Common Files\Apple\Mobile Device Support\AppleMobileDeviceService.exe
C:\Program Files\AVG\AVG2012\avgwdsvc.exe
C:\Program Files\Bonjour\mDNSResponder.exe
C:\Program Files\Common Files\InterVideo\RegMgr\iviRegMgr.exe
C:\WINDOWS\system32\nvsvc32.exe
C:\Program Files\Alcohol Soft\Alcohol 120\StarWind\StarWindServiceAE.exe
C:\WINDOWS\System32\svchost.exe
C:\Program Files\AVG\AVG2012\avgnsx.exe
C:\Program Files\AVG\AVG2012\avgemcx.exe
C:\Program Files\Common Files\VMware\USB\vmware-usbarbitrator.exe
C:\WINDOWS\system32\vmnat.exe
C:\Program Files\APC\APC PowerChute Personal Edition\dataserv.exe
D:\Emulators\VMware Player\vmware-authd.exe
C:\WINDOWS\system32\vmnetdhcp.exe
C:\Program Files\AVG\AVG2012\AVGIDSAgent.exe
C:\Program Files\iPod\bin\iPodService.exe
C:\Program Files\SpeedFan\speedfan.exe
C:\Program Files\Mozilla Thunderbird\thunderbird.exe
C:\Program Files\AVG\AVG2012\avgcsrvx.exe
C:\Program Files\Pidgin\pidgin.exe
C:\Program Files\Pale Moon\palemoon.exe
C:\WINDOWS\system32\notepad.exe
C:\Documents and Settings\Coyote Seven\My Documents\Downloads\HijackThis.exe
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Page_URL = http://go.microsoft.com/fwlink/?LinkId=69157
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Search_URL = http://go.microsoft.com/fwlink/?LinkId=54896
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896
R0 - HKLM\Software\Microsoft\Internet Explorer\Main,Start Page = http://go.microsoft.com/fwlink/?LinkId=69157
R1 - HKCU\Software\Microsoft\Windows\CurrentVersion\Int ernet Settings,ProxyOverride = *.local
O2 - BHO: AcroIEHelperStub - {18DF081C-E8AD-4283-A596-FA578C2EBDC3} - C:\Program Files\Common Files\Adobe\Acrobat\ActiveX\AcroIEHelperShim.dll
O2 - BHO: AVG Do Not Track - {31332EEF-CB9F-458F-AFEB-D30E9A66B6BA} - C:\Program Files\AVG\AVG2012\avgdtiex.dll
O2 - BHO: WormRadar.com IESiteBlocker.NavFilter - {3CA2F312-6F6E-4B53-A66E-4E65E497C8C0} - C:\Program Files\AVG\AVG2012\avgssie.dll
O2 - BHO: Java(tm) Plug-In SSV Helper - {761497BB-D6F0-462C-B6EB-D4DAF1D92D43} - C:\Program Files\Java\jre6\bin\ssv.dll
O2 - BHO: AVG Security Toolbar - {95B7759C-8C7F-4BF1-B163-73684A933233} - C:\Program Files\AVG Secure Search\8.0.0.34\AVG Secure Search_toolbar.dll
O2 - BHO: Java(tm) Plug-In 2 SSV Helper - {DBC80044-A445-435b-BC74-9C25C1C588A9} - C:\Program Files\Java\jre6\bin\jp2ssv.dll
O2 - BHO: JQSIEStartDetectorImpl - {E7E6F031-17CE-4C07-BC86-EABFE594F69C} - C:\Program Files\Java\jre6\lib\deploy\jqs\ie\jqs_plugin.dll
O3 - Toolbar: AVG Security Toolbar - {95B7759C-8C7F-4BF1-B163-73684A933233} - C:\Program Files\AVG Secure Search\8.0.0.34\AVG Secure Search_toolbar.dll
O4 - HKLM\..\Run: [IMJPMIG8.1] "C:\WINDOWS\IME\imjp8_1\IMJPMIG.EXE" /Spoil /RemAdvDef /Migration32
O4 - HKLM\..\Run: [PHIME2002ASync] C:\WINDOWS\System32\IME\TINTLGNT\TINTSETP.EXE /SYNC
O4 - HKLM\..\Run: [PHIME2002A] C:\WINDOWS\System32\IME\TINTLGNT\TINTSETP.EXE /IMEName
O4 - HKLM\..\Run: [AVG_TRAY] "C:\Program Files\AVG\AVG2012\avgtray.exe"
O4 - HKLM\..\Run: [vProt] "C:\Program Files\AVG Secure Search\vprot.exe"
O4 - HKLM\..\Run: [Display] C:\Program Files\APC\APC PowerChute Personal Edition\DataCollectionLauncher.exe
O4 - HKLM\..\Run: [APSDaemon] "C:\Program Files\Common Files\Apple\Apple Application Support\APSDaemon.exe"
O4 - HKLM\..\Run: [Adobe ARM] "C:\Program Files\Common Files\Adobe\ARM\1.0\AdobeARM.exe"
O4 - HKLM\..\Run: [CTxfiHlp] CTXFIHLP.EXE
O4 - HKLM\..\Run: [NeroFilterCheck] C:\WINDOWS\system32\NeroCheck.exe
O4 - HKLM\..\Run: [QuickTime Task] "C:\Program Files\QuickTime\qttask.exe" -atboottime
O4 - HKLM\..\Run: [SunJavaUpdateSched] "C:\Program Files\Common Files\Java\Java Update\jusched.exe"
O4 - HKLM\..\Run: [iTunesHelper] "C:\Program Files\iTunes\iTunesHelper.exe"
O4 - HKLM\..\Run: [NvCplDaemon] RUNDLL32.EXE C:\WINDOWS\system32\NvCpl.dll,NvStartup
O4 - HKLM\..\Run: [NvMediaCenter] RUNDLL32.EXE C:\WINDOWS\system32\NvMcTray.dll,NvTaskbarInit
O4 - HKLM\..\Run: [nwiz] C:\Program Files\NVIDIA Corporation\nview\nwiz.exe /installquiet
O4 - HKCU\..\Run: [ctfmon.exe] C:\WINDOWS\system32\ctfmon.exe
O4 - HKCU\..\Run: [AlcoholAutomount] "C:\Program Files\Alcohol Soft\Alcohol 120\AxAutoMntSrv.exe" -automount
O4 - HKCU\..\Run: [Google Update] "C:\Documents and Settings\Coyote Seven\Local Settings\Application Data\Google\Update\GoogleUpdate.exe" /c
O4 - Global Startup: Adobe Gamma Loader.lnk = C:\Program Files\Common Files\Adobe\Calibration\Adobe Gamma Loader.exe
O4 - Global Startup: APC UPS Status.lnk = C:\Program Files\APC\APC PowerChute Personal Edition\Display.exe
O9 - Extra button: AVG Do Not Track - {68BCFFE1-A2DA-4B40-9068-87ECBFC19D16} - C:\Program Files\AVG\AVG2012\avgdtiex.dll
O9 - Extra button: (no name) - {e2e2dd38-d088-4134-82b7-f2ba38496583} - C:\WINDOWS\Network Diagnostic\xpnetdiag.exe
O9 - Extra 'Tools' menuitem: @xpsp3res.dll,-20001 - {e2e2dd38-d088-4134-82b7-f2ba38496583} - C:\WINDOWS\Network Diagnostic\xpnetdiag.exe
O9 - Extra button: Messenger - {FB5F1910-F110-11d2-BB9E-00C04F795683} - C:\Program Files\Messenger\msmsgs.exe
O9 - Extra 'Tools' menuitem: Windows Messenger - {FB5F1910-F110-11d2-BB9E-00C04F795683} - C:\Program Files\Messenger\msmsgs.exe
O10 - Unknown file in Winsock LSP: c:\windows\system32\vsocklib.dll
O10 - Unknown file in Winsock LSP: c:\windows\system32\vsocklib.dll
O18 - Protocol: linkscanner - {F274614C-63F8-47D5-A4D1-FBDDE494F8D1} - C:\Program Files\AVG\AVG2012\avgpp.dll
O18 - Protocol: viprotocol - {B658800C-F66E-4EF3-AB85-6C0C227862A9} - C:\Program Files\Common Files\AVG Secure Search\ViProtocolInstaller\8.0.1\ViProtocol.dll
O22 - SharedTaskScheduler: Browseui preloader - {438755C2-A8BA-11D1-B96B-00A0C90312E1} - C:\WINDOWS\System32\browseui.dll
O22 - SharedTaskScheduler: Component Categories cache daemon - {8C7461EF-2B13-11d2-BE35-3078302C2030} - C:\WINDOWS\System32\browseui.dll
O23 - Service: Adobe LM Service - Unknown owner - C:\Program Files\Common Files\Adobe Systems Shared\Service\Adobelmsvc.exe
O23 - Service: APC Data Service - American Power Conversion Corporation - C:\Program Files\APC\APC PowerChute Personal Edition\dataserv.exe
O23 - Service: APC UPS Service - American Power Conversion Corporation - C:\Program Files\APC\APC PowerChute Personal Edition\mainserv.exe
O23 - Service: Apple Mobile Device - Apple Inc. - C:\Program Files\Common Files\Apple\Mobile Device Support\AppleMobileDeviceService.exe
O23 - Service: AVGIDSAgent - AVG Technologies CZ, s.r.o. - C:\Program Files\AVG\AVG2012\AVGIDSAgent.exe
O23 - Service: AVG WatchDog (avgwd) - AVG Technologies CZ, s.r.o. - C:\Program Files\AVG\AVG2012\avgwdsvc.exe
O23 - Service: Bonjour Service - Apple Inc. - C:\Program Files\Bonjour\mDNSResponder.exe
O23 - Service: iPod Service - Apple Inc. - C:\Program Files\iPod\bin\iPodService.exe
O23 - Service: IviRegMgr - InterVideo - C:\Program Files\Common Files\InterVideo\RegMgr\iviRegMgr.exe
O23 - Service: Mozilla Maintenance Service (MozillaMaintenance) - Mozilla Foundation - C:\Program Files\Mozilla Maintenance Service\maintenanceservice.exe
O23 - Service: NVIDIA Driver Helper Service (NVSvc) - NVIDIA Corporation - C:\WINDOWS\system32\nvsvc32.exe
O23 - Service: StarWind AE Service (StarWindServiceAE) - StarWind Software - C:\Program Files\Alcohol Soft\Alcohol 120\StarWind\StarWindServiceAE.exe
O23 - Service: VMware Authorization Service (VMAuthdService) - VMware, Inc. - D:\Emulators\VMware Player\vmware-authd.exe
O23 - Service: VMware DHCP Service (VMnetDHCP) - VMware, Inc. - C:\WINDOWS\system32\vmnetdhcp.exe
O23 - Service: VMware USB Arbitration Service (VMUSBArbService) - VMware, Inc. - C:\Program Files\Common Files\VMware\USB\vmware-usbarbitrator.exe
O23 - Service: VMware NAT Service - VMware, Inc. - C:\WINDOWS\system32\vmnat.exe
--
End of file - 8959 bytes -
---System information gathered by CoH Helper version
0.2.0.2---
DxDiag gathered at July 7, 2012 10:43 (-07:00)
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.120504-1619)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 04/14/11 16:10:38 Ver: 08.00.15
Central Processor: AMD Phenom(tm) II X6 1045T Processor, MMX, 3DNow (6 CPUs), ~2.7GHz
Memory: 3200MB
.Net Memory Report: 2407MB out of 3199MB available
Page File: 4325MB (758MB currently in use)
C Drive: (ST3160316AS) 115738MB out of 152625MB (75%) free
D Drive: (ST31000524AS) 652588MB out of 953867MB (68%) free
G Drive: (SONY DVD-ROM DDU1621) zero-size drive
F Drive: (TOSHIBA CD/DVDW SD-R5372) zero-size drive
H Drive: (OPS W9ERK16JW52 SCSI CdRom Device) zero-size drive
Windows directory location: C:\WINDOWS
DirectX: DirectX 9.0c (4.09.0000.0904)
DirectX Diag version: 5.03.2600.5512 (32-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
Input Notes: No problems found.
Monitor: Dell 2208WFP(Digital)
Monitor's Max Resolution: 1680,1050
Video Device Name: NVIDIA GeForce GT 440
Manufacturer / Chip: NVIDIA / GeForce GT 440
Video Memory: 1024.0 MB
Driver Version: 6.14.0013.0142
Driver Date: 5/15/2012 3:18:00 AM
Driver Language: English
Sound Device Description: VIA HD Audio Output
Driver File: viahduaa.sys
Driver Version: 6.00.0001.8700
Driver Date: 8/4/2010 2:16:54 PM
WMI Information
Motherboard Manufacturer: ASUSTeK Computer INC.
Motherboard Model: (empty)
Motherboard Product: M4N98TD EVO
Motherboard Version: Rev 2.00
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: BIOS Date: 04/14/11 16:10:38 Ver: 08.00.15
BIOS Version: 041411 - 20110414
BIOS Release: 20110414000000.000000+000
Registry Information for Current User
Resolution: 1680x994
3D Resolution: 1680x994 (Not using renderscale)
Full Screen: No
Maximized: Yes
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: Medium
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: 8x
Anisotropic Filtering: None
Texture LOD Bias: Smooth
Water Effects: High quality
Bloom: 0.100 (turned off)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: No
Shader Detail: High
World Texture Level: Very High
Character Texture Level: High
World Detail Level (Vis_Scale): 2.000
Entity Detail Level: 2.000
Shadows Enabled: No
Shadow Mode: Unknown (4)
Shadow Map Shader: High quality
Environmental Reflections: Low quality
Advanced Occlusion Settings: Yes
Ambient Occlusion: Off
Occlusion Strength: Off
Blur: Bilateral
Ambient Resolution: Performance
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 0.599
Music Sound Volume: 0.599
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: Unknown bytes/second
Current Game Version: 2110.201110070353.1.0
Installation Directory: D:\Games\CoH\City of Heroes
Mod files in the Data directory
.\texture_library\MAPS\city has 2 files
.\texture_library\MAPS\Midnight_Squad has 1 file
.\texture_library\MAPS\NewPlayerTutorial has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 40 files
.\texture_library\P_MAPS has 2 files
.\texture_library\V_MAPS\City has 2 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files -
OK, since it seems like CoH's periodic crashing on my system is not a common thing for most players, I figured I should try and get some help in maybe resolving the issue!
The game will run fine for a while, but usually within about two or so iTrials (like say, a BAF and then a TPN), the game will crash. The system doesn't hang or anything, just the game itself. I usually get either a Cryptic crash detection window or a Microsoft crash detection window. Sometimes I get the game's "out of memory" error. More rarely, it's a CTD (or rather the window just disappears since I play this game in windowed mode with the window maxed out).
CoH Helper and Hijack This logs to follow. Any insight into what I might be able to do would be helpful! Though I should note that I plan on upgrading the video card in a bit over a month, as well as upgrade the OS to Win7. -
My elec/dev blaster does pretty damn well. Especially now that she's fully Incarnated out with all T4 abilities, and is in the process of getting fully purple'd. So there.
-
-
Quote:Seriously! What's up with that! They always murder my MMs*. The rest of my purpled out Incarnated 50's, not so much.My favorite are the Talons of Vengeance and their headache-inducing wash-out-your-entire-screen-for-ten-seconds placed AoE sandfall/earthpuke powers. What's that? -Def, -Res, -Rec, -ToHit, -Dam and -Speed all in the same attack INCLUDING the inability to see anything on your screen other than baby-vomit brown and random stones shooting upwards? Sounds great, sign me up two days after NEVER.
*(Well, my MMs get away and my pets manage to kill 'em all just before they themselves eat it, but... you know! Then I have to resummon! -- Actually, my bots are more survivable than my thugs! -- EDIT: My thugs/poison MM isn't as purpled out yet as my bots/traps MM.) -
Quote:Seriously? LOLNo, I'm saying that I like to ride pink bunnies through a sunlit moor on bank holiday while Yankee Doodle plays on a record-player that I have tied to the back of my head with giant zip-ties. No, seriously, re-read my post, I'm sure you'll find a way to claim that, too.
Quote:Congratulations on debunking an argument nobody actually made -
Quote:I've been purpling out all of my Incarnated 50's and sometimes the computer controlled foes still have the audacity to defeat me!* How rude.Your generalization is far too broad. I have a Dark/Dark that could be considered a 'purpled out DPS monster' with Hecatomb, Absolute Amazement and some Armageddon slotted, but that level of IO worth came over years of playing him and patiently getting drops. I do enjoy making my builds the best I can but I am by no means a power-mongering minmaxer. I left those days behind in Big Blizzard Fantasy MMO.
*(Well OK, maybe just by the Knives of Vengeance and those level 54 Praetorian Robots in the trials. But still!) -
Quote:So then this entire "pay to win" argument sprang up from the ground all on its own? Is that why threads about it keep coming up? What a notorious subject!I realize that you have a really hard time shaking the idea that this is about other people, but it still isn't. Also, no one is demanding that you stop having fun, or even demand that anything is changed.
Yes yes, I know that just because a few disgruntled forumites keep whining about it doesn't mean they automagically have the devs' ears. That still doesn't mean I might not pipe up when someone says something I don't agree with. They say it's a problem. I say that notion is dumb. There is no "pay to win". There's not even a "pay to play" anymore, unless you absolutely must have all that VIP goodness! -
Quote:You hit the nail right on the head.Oh, and Coyote Seven did have something relevant to say there. What he said (IMO) is that what bothers you doesn't bother him. *shrug*
(I suspect he also considers his attitude healthier overall, and that you shouldn't let those things bother you either. "So the game has cheat codes. So what? Use them, or don't, but stop freaking out that they're there.")
I think this whole "Pay to Win" debacle is a non-issue. The real issue is with the people who've built it up into such a big thing in their heads that they don't want anyone else to play with it or, gods forbid, actually have fun with it.
You don't like it? Don't use it. You can't get more simple than that. Don't go stepping on other peoples' fun just because you can't stand knowing that some feature you hate even exists.
That's that general "you" up there, lol.