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this is a REALLY [censored] good idea!!! Wouldnt it be neat if they did it in time to get it into the next issue or even GR!! if I dont see this soon..ill copy/paste/link this suggestion into Champs online forums and any other MMO hero based game! what a concept!
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Quote:I understand completely your point that was also why I had put up a reply earlier on that said i used it as an example. So to those of you that took offense to my "Destroy AE" example...I am sorry.
You had a potentially decent idea but the examples you used were both thinly veiled attempts to force people into playing in a way you want them to. The last line of your original post makes me think that you knew this and decided to post anyway..
Furthermore, I like the comments back and forth here. thanks all for the comments and who knows... maybe someday we'll see something of this.. (though i really doubt it)
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Quote:Well The idea about AE was only because I have been an avid AE hater since it came out! but the point being that there be some sort of long lasting affect and not just a quick invastion somewhere. I have heard of other MMO's that do something similar to this where a succesful raid on enemy lands will change what happens globally in the game....i.e. more loot found, xp bonus...something along those lines.Well LGTF already doe sthis sort of (it triggers a Rikti invasion somewhere) so it's not unreasonable. However the impact that it has on other players should be minimal. So shutting down the AE is a no go
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Also a TF that requires PvP rep is just asking for trouble.
Regarding the PVP rep issue...it was only a suggestion but I think it would be for an interesting test to see teams fight against each other in an instanced map during the course of a TF whose outcome would greatly affect the rest of the TaskForce. How it is opened/accessed/unlocked is not as important as the potential for a pvp/pve crossover mission set. -
First let me start by saying, I don't visit and read these forums avidly so if this idea has come up and been flamed....then oh well..
My first thought would be to have Larger scale TF's whose outcome would change the game for a bit.... For Example, A TF that would have to be started with a minimum of let's say 2 teams and perhaps lvl 50 toons only (because I want more endgame content!) and the arc of the TF is something like travel back in time and Stop Lady Crey and Dr.Aeon from creating the Mission Architect. The end result being you finish it in X amount of time With X deaths or less and the AE buildings go offline in all zones for 2 hours...or if you fail..then AE buildings give an increased 15% XP for 2 hours...or something... just a thought along the lines of having some sort of large scale Global effect when you complete a difficult high end TF.
Second Idea: A TF that has to be somewhat coordinated to start with a team from Villian side AND Hero side... The TF would have certain missions where the 2 teams would come in to contact with each other and actually fight each other. And depending on which team wins would determine the rest of the TaskForce progression...maybe the villian team wins and Lord Recluse fights along side them as an NPC and they have only 2 missions left to do and the losing team now has an additional 3 missions because they lost.... again just another thought...and maybe a way to bring together PVE and PVP peoples. (and I think a TF like this should be an unlockable TF in Recluse Victory after you have achieved Xamount of PvP Rep.)
Well Let the insults begin! :P just kidding i dont care just wanted to share my ideas. -
Gratz! and now you need to make a Kheldian so you can get it up to lvl 50!
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That was FUN!!! Thanks for the good times team (Mark-) and Mr. Dreammy I'll take your advice and fix up my head so it is both glowie and red from the tailor!
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Hi there. Could you count me in please. Energy/Mental Blaster. Thanks!
almost forgot..my global in game is @Sp3ctre and the toon will be Mark-