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And for something completely villainous...
That undead Avatar of the Higher Lords of Chaos, Rack
Rack without his face plate by TuaX.
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Quote:Knowing my luck Comrade Hero will get terrorized first. Make a Architect story where all my main characters were AV's. Comrade Hero had no problem against any of them until he ran into Iron Chancellor, my Dark/Psi Defender. Lets just say Comrade Hero got slimed by shadow snot a few times.To quote the old knight in Indy's Last Crusade... "He chose poorly"
See it only looks like he has the drop on her until he realizes she turned her back just to lure him in while her Dark Servant materializes right behind him... once he is held she'll debuff him until his defenses are about as effective as mud and then Comrade Hero can say hello... she can always summon in her brethren of the meteors or her sisters of the cabal to irradiate/electrocute whatever's leftover back to the Zig.
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Quote:Gotta agree there. And it has that nice pulp vibe to it.wow, my eyes just love rolling over that thing and finding the depth to it.
Thrill to the spectacular time-traveling exploits of the fantastic Doctor Epoch! Tremble as the dastardly Chrono King seeks to stop our valiant hero once and for all! An epic adventure some sixty-five million years in the making!
Gosh darn it.... I should be concentrating on my own writing. Must pull eyes away from awesome art... -
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Great update on your guide. Invaluable resource.
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Quote:Too early too celebrate yet (lemon, lime and bitters for me), but the attention to detail is fantastic. Can't wait to post pictures of the completed sculptureOil paint takes a LOOONG time to dry. It looks fantastic, and I'm sure that the picture isn't as good as seeing it in person. I've enjoyed seeing this in its various stages. Thank you for sharing Comrade. Now let's celebrate with some vodka!
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Update as of May 15, 2010.
Sculpture by Shannon Brocas, Painting by Vern Brocas.
Vern has applied several coats of oil based paint to the baked sculpture of Comrade Hero, and it's still drying! Protective coat will eventually be added and a plaque.
From Shannon:
"Looks a million times better in person. There is a material texture which you cant really see in the shots, and it looks more vibrant and eye catching in person."
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Nice. I guess Comrade Hero's hair is too damn stylish to subject to a Dark Ether blast?
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Thanks for sharing. Really like the sketches that Noel Rodriguez has been doing lately. Shadowshot looks lethal.
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Quote:Ayup. You did what you could, above and beyond the call of duty.Well I got a second lengthy reply, and once again I apologized for the umpteenth time to him and his friend. At this point, I'm going to follow Thornster's advice and stop talking about it. It's kind of hard to be diplomatic talking to yourself.
I'd give you a hug of support for the gesture you made, but I don't want to be accused of trying to siphon off some of that free gift art vibe of yours! (j/k) -
Quote:Very nice mock-up cover. Brought a smile to my face.
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Hi Texas,
Been reading this thread with some interest.
From personal experience the image references I gave to artists when I first started commissioning pieces based on my character Comrade Hero was solely based on in-game images and any details that could be useful
For example the materials different parts of the costume were made from - leather, cloth, steel etc. and comparisons power and personality wise between my character and existing DC/Marvel characters.
Comrade Hero for example is inspired by Captain Marvel (Fawcett/DC), Captain America (Marvel), Green Lantern Hal Jordan (DC) and Judge Dredd (2000AD)
After I started receiving commissions that I thought best captured the 'feel' of the character I started including examples of other people's commissions and a real world ideal in the form of a person with the face and/or physique I believed would have made a good Comrade Hero.
In my case it was originally Sean Bean and Arnold Schwarzenegger's Bodybuilding era physique, and now Viggo Mortensen (brilliant in Eastern Promises) and Arnold Schwarzenegger's Bodybuilding physique. The artist/sculptor started having access to information about physical measurements and dimensions to work with as well.
One of the mistakes I made for the longest time was to have all that information spread over a multitude of links. I only recently started condensing the whole lot into one page.
This didn't take any real artistic skill on my part - just access to Word and printing the document to file as a JPEG file that was easily uploaded to deviantART.
Having everything in one easy to access file made it simple to send the information to a potential artist and get a quick response as to whether or not this was a character they would like to work with.
I constantly tweak and revise the information/images but here's two examples of my signature heroes - Comrade Hero and Graviton Girl.
Comrade Hero (2010)
Graviton Girl (2010)
All the best to you on your artistic adventure. -
Quote:I hear ya. For the statue I wanted to try and have Comrade Hero's uniform based (loosely mind you) on real world technologies.Very sophisticated details on the backgrounds for costume. Heh. I just said that Bayani's costume is form-fitting body armor with impervium weaved into it. I've been looking around casually for an opportunity to make a custom action figure for Bayani. Haven't really found anything yet.
In game Comrade Hero is an Invulnerability/Energy Melee tanker, I decided that his uniform is made from "energy x" for want of a better word. So... you wouldn't want Comrade Hero to be knocked out. -
Quote:I don't know the science behind it but the most interesting materials being developed for civilian and military application are advances in synthetic fibers like ultra high molecular weight polyethylene, molecular bonded polymer fibers and more recently Carbon nanotube fibers. This isn't new news, as growing Carbon nanotube fibers has been painstakingly worked on for the past five to ten years, and other 'soft' body armor materials have been around longer than that.Oh, so Comrade Hero doesn't wear spandex? Could you show me these body armor materials?
DuPont is still making advances on venerable Kevlar, AlliedSignal uses Spectra fiber and a shield composite called Gold Shield, DSM produces Dyneema, Akzo Nobel produces TWARON and M5 Fiber, and Carbon nanotubes are being grown by various industry scientific research teams for a variety of applications.