Comrade Hero

Legend
  • Posts

    1414
  • Joined

  1. Quote:
    Originally Posted by The Masked Shrike View Post
    Gorgeous works all, CH! You continue to have one of the finest galleries on DA. I'm always glad to see a new piece from you.

    I particularly like this latest one. I love the old school pinup vibe here, which you don't see too often these days, sadly. The expression on her face says it all--playful, fun, a bit of humor. A shapely and delightful lady whose assets are shown to great effect. Very nice indeed!
    Thanks. I gave Sergey some free reign on these. Can't wait to see how the remaining ladies turn out
  2. For something completely different, here's a recent image of my scrapper, Last Avatar (created before a certain bald headed little man appeared on television) by the talented Sergey Filikov

    He did such a great job on Feral Kitty that I had to get some of my female characters done. Enjoy.


  3. Ditto. Just adding my name to the list.
  4. Quote:
    Originally Posted by Juggertha View Post
    You're awesome.

    2 hours ago I roughed out almost exactly that to run along side that panel. So that the final scene is him saying 'not yet' as he catches Ironman falling to the ground.
    Great minds think alike. You're the awesome one!
  5. Artist Eric Basaldua had two of his portfolio's stolen from the Zenscope Booth at this year's San Diego Comic Con.

    The portfolio's contained original art, covers, and and prints. Any information would be appreciated in helping to recover these portfolio's and stopping the stolen works from being sold.

    For more information, please refer to the links below:

    Journal
    Stolen Covers


  6. Quote:
    Originally Posted by Caemgen View Post
    My thoughts, for what they're worth...

    Don't know much about Sentry but I think he's like Superman power level wise? Basically the strongest, most invulnerable... And if that is close to right I don't know if I see Iron Man as having a chance so the end doesn't have quite the shock value it could. Square him off againt the Hulk or maybe Thor and I'd be more wowed?
    Before the Sentry 'died' recently his feats of power were Superman-ish. He literally tore Ares in half with his bare hands and sent the whole of Asgard crashing to the ground by plowing through it. The whole power of a million (or was that billion?) suns was taken to extremes.

    Quote:
    Originally Posted by Caemgen View Post
    My next issue is with the flying at each other panel. All in all it's a scene that has been done. You need to spice it up a bit more somehow. Perhaps have IM racing towards a waiting Sentry instead, Sentry either being unaware or almost bored by the attack. Or perhaps a perspective not used often... I was just thinking that placing the camera at about the small of IM's back and a but above could look pretty cool. That would probably show enough IM to make him identifiable and still pretty much give us things from his pov...
    Good point. Sentry would act like that, hovering in midair and waiting - it all depends on whether the Sentry would consider Iron Man a threat.

    Quote:
    Originally Posted by Caemgen View Post
    The last scene has also been done before but being a classic scene it can be done again without too much drawback... And it looks great so far so I am all for keeping that scene... Though perhaps this should he a whole page...

    But what about the BOOM? Well, if you change the flying towards one another scene to make it more dramatic, more imminent, more epic, you could almost leave off the boom entirely. Show the boom via the results! Perhaps some lingering dust clouds in the last panel... I think I'd rather skip big sound effect panels but that may be just a personal preference...
    Another way to look at the climatic clash is the potential 'bang' when the pair collide. The volatile bright explosion from the Sentry's raw power against Iron Man's unleashed repulsor bursts. Light, color, the immediate impact on the surrounding environment.

    Having Iron Man slowly spiralling away out of control from such a collision, armor damaged, sparking, and smoking would be like Icarus getting his waxen wings melted. And the Sentry remains hovering in midair completely unphased....

    The final panel as you've shown it would be great. It's almost like an afterthought that the Sentry casually plucks a battered Iron Man out of the sky before he can plummet to the ground.
  7. Quote:
    Originally Posted by Lord_Goat View Post
    Good stuff, nice pic!
    Quote:
    Originally Posted by VexXxa View Post
    AWESOME piece, CH!!! The colorz are amazing!
    Quote:
    Originally Posted by QuarriosSoul View Post
    I also like this new one of yours, CH. Can't offer any specific comments :<

    Nice get!
    Danielle did a great job recoloring this, am very pleased with how the updated version turned out.

    Quote:
    Originally Posted by StarCrusader View Post
    Nice art...boring looking character tho :/....look's like a Russian Bucky/Superman " Yawn "
    Funny you should mention Bucky and Superman. Comrade Hero is supposed to be a throwback (at least costume wise) to the 1930's-1940's masked mystery men. The commission itself is a direct homage to Dave Johnson's fantastic work on "Superman: Red Son #1" and draws its inspiration directly from this image:


  8. Red Son 2010.

    The original Red Son piece was completed by Ryan Stegman (Incredible Hulk, Incredible Hercules, Sif) a few years back, with coloring by Kieran Oats.

    I had Red Son recently recolored by Danielle Alexis to reflect a Soviet theme, commemorating the Moscow Victory Day Parade of 2010 held on 9 May 2010. Victory Day 2010 marked the 65th anniversary of the capitulation of Nazi Germany in 1945.


  9. Quote:
    Originally Posted by HYBRID_Z View Post
    Comrade Hero - I must have missed part 3. I got through parts 1 and 2. I am going to have to head off to deviant art and red part 3 now. I have a story idea of my own that I have been meaning to write, so it was very inspiring. Thanks!
    I ran into the character limit on deviantART for writing text, so you'll have to download the file to read it.

    I'll have to convert the file to PDF or TXT to make it smaller. Although at the moment I'm working on Part IV.

    And I welcome any comments or criticism as the Comrade Hero Project is also part of my academic assessment for my Diploma in Creative Writing

    Quote:
    Originally Posted by VexXxa View Post
    I missed your last two posted artz, CH! Those are absolutely fantasteek!!
    Thanks, full credits to those wonderful talented artistic peoples out there

    Quote:
    Originally Posted by Red Valkyrja View Post
    Gratz on the art from BAKArt, CH. He really does deliver.

    Oh, and I had a great time taking out Rikti Generators with you last night.
    That was by far and away the best Sewer Trial I've done. It took Comrade Hero 4-5 years but I finally got the badges thanks to that tight team on Protector. Was a lot of fun and highly challenging.
  10. Comrade Hero

    Feral Kat artz!

    I so need to work in a duo piece commission this year with the the Kat... once my wallet starts its next regeneration cycle.
  11. Quote:
    Originally Posted by ChristopherRobin View Post
    Our vantage point seems to be in the center of a revolving barrel (gatling/vindicator style)
    mini-gun with all the barrels in a ring around firing at once, interesting.

    Yeah his expression is great... " Is true economy is tough, dah... but bullets?"
    You've got a valid point there, it does look like a multi-barrel cannon firing on Comrade Hero. Considering it looks like a ground strafing run, perhaps he's being fired upon by the GAU-8/A Avenger 30 mm Auto Cannon from an A10 Warthog... although more likely is a Nemesis War Hulk

    Quote:
    Originally Posted by Thor's Assassin View Post
    He has to change his name to Epic....
    seriously. The man has some crazy talent and another great one for Comrade.

    Gratz bro! Love the choice of action for this one. Been thinking of a similar idea for TA as well though now I might rethink that lol.

    I think it's about time we have another team up by the way, We have only had one and that only went to ink
    I remember, and that was definitely a long whiles back. Calling a piece with veteran players "Legends" would be kind sad, although Geriatric Gogetters isn't much better either...

    Quote:
    Originally Posted by the_fox_Rox View Post
    mmm tasty art is tasty...still no bits though...unless you consider the bullets bits. I like that bit, i've never really been a fan of bullet ricochet off skin, it's not steel it's skin!
    I watched a Batman animated film (can't remember the name) that showed exactly why Batman doesn't employ technology like shields to deflect bullets. Although the shield did a great job of keeping the bullets from hitting Batman, the drawback was the unpredictable ricochet. I think Batman inadvertently ended up seriously wounding a criminal or innocent bystander (again, can't remember which) because of it. Batman shelved the shield and went back to creating stronger anti-ballistic body armor.

    Quote:
    Originally Posted by HYBRID_Z View Post
    I really like the art by Jon Hughes so much that I had to add it to my Deviant Art favorites. Comrade Hero, I read your stories on DA and they were good, very entertaining! Awesome collection you got going on, Congrats!
    Thanks for the vote of confidence. Taken a while to get Parts I to III completed and now my Mentor is on Maternity Leave. So I'll keep going with Part IV and V and get the second draft tidied up by September
  12. Quote:
    Originally Posted by Lord_Goat View Post
    Drolls .... wipes mouth.... Very nice.

    Love how he is just pushing the car with no effort, and the dent from the fingers.
    The bullets are a nice touch too.
    I told BAKART to think of Comrade Hero in terms of Superman, Juggernaut, RoboCop, or Terminator walking down the street towards armed opponents. BAKART thought of Comrade Hero pushing aside the car as if it was nothing. The only real instruction I gave him was that the bullets don't 'bounce' off Comrade Hero, the rounds flatten and drop aside as if Comrade Hero's skin was carved out of anti-ballistic armor.

    Quote:
    Originally Posted by Dark Ether View Post
    Great looking piece, CH - congrats! Nice addition.
    Thanks muchly. I like the look on Comrade Hero's face. Kind of like a "come on, is that all you can do?" smirk.

    Quote:
    Originally Posted by Attache View Post
    Awesome piece from BAKART, CH! He never really disappoints. I like how he gave a nice raised seam on the costume. Gives it some texture.
    The attention to the costume detail was great. Having real world references to work with really helps when discussing details with the artist
  13. Город Товарищей наиболее превосходен! Я одобряю.

    Really nicely done.
  14. Comrade Hero

    The Khellection

    Quote:
    Originally Posted by Caemgen View Post
    Hey!!
    A REAL hero is more than willing to give up their "hero-ness" if it means peace and safety! Wanting evil to be loosed just so you can defeat it... it's... it's... it's villianous!!!
    Really? My poor hero has to be eternally vigilant to maintain the peace, and don't get him started on ensuring public safety.... j/k




    That has got to be about the cutest little Avatar/Signature Icon I've seen. Love it
  15. Very, very nice pieces. And kudos to taking a piece back to the days of yore.
  16. Comrade Hero

    Feral Kat artz!

    Great looking piece, but please don't tell me the Kat has taken up a part time job in an abattoir or fish gutting factory
  17. Quote:
    Originally Posted by Alasdair View Post
    This is Tanya Litvyak, my first Mastermind.

    That is a very nice uniform combination
  18. Quote:
    Originally Posted by QuarriosSoul View Post
    Somehow, I imagined Comrade Hero should be used right away. :P

    I've a "supposedly" Russian character but I don't think it would fit... only the name sounds remotely as such and probably doesn't make sense.
    I wanted to wait.

    It's like suggesting a Cat themed hero or villain. Now, I know there are a huge amount of Cat themed characters in City of Heroes with great costumes and back stories, but for me Feral Kat and Feral Kitty immediately spring to my mind.

    Ask me for a Phillipino based hero and Bayani comes to mind.

    Based on a Norse Mythology theme? Thor's Assassin.

    A towering titan that carves a bloody path of destruction in his path with an Axe? Juggertha anyone

    There are also a lot of great Russian/Soviet themed players out there in City of Heroes. Comrade Hero was a very, very small hero when he joined the Pinnacle based RP Group the CCCP (Communist Crusaders for the Proletariat) and started up a sister branch on Protector.

    And I'm not very Russian at all. I'm a bonafide 100% Kiwi - as in from Aotearoa/New Zealand - not the hairy, brown fruit.
  19. Quote:
    Originally Posted by VexXxa View Post




    <<<@>>>
    Who doesn't love a lady in uniform?


  20. Comrade Hero - Hero of the Russian Federation

    Comrade Hero Reference 2010
    Comrade Hero Profile 2010

    Comrade Hero Physique/Face Reference
    Comrade Hero Uniform Reference

    Converted (with a few liberties) to the old Classic Marvel RPG by TSR.


    COMRADE HERO


    STATISTICS
    Fighting AM (50)
    Agility AM (50)
    Strength UN (100)
    Endurance SH-Y (200)
    Reason IN (40)
    Intuition AM (50)
    Psyche AM (50)

    Health: 400
    Karma: 140
    Resources: RM (30)
    Popularity: 50 (100 in Russia)

    BACKGROUND
    Real Name: Aleksandr Alexandrovich Biryukov.
    Other Known Aliases: The Man Who Fell To Earth.
    Identity: Publicly known.
    Date of Birth: November 5, 1970.
    Place of Birth: New York City, NY.
    Known Relatives: Aleksandr Biryukov (father, deceased), Caroline Jackson (mother), Nina Jackson (sister), Thomas Jackson (grandfather, deceased), Holly Jackson (niece), unidentified grandparents in Ukraine (deceased).
    Citizenship: Dual citizenship of the United States and the Russian Federation with no known criminal record.
    Occupation: Adventurer and Crimefighter. Former fighter and test pilot, cosmonaut, and aeronautical engineer.
    Marital Status: Single.
    Education: Aleksandr graduated from secondary school in 1988 and joined the Kharkov Higher Military Aviation School for Fighter Pilots. He graduated with honors in 1993, receiving his Pilot-Engineer diploma. Aleksandr subsequently attended the Ministry of Aviation Industry Test Pilot School in Zhukovsky, receiving his Test Pilot Degree in 1996.
    Past Group Affiliations: Member of the Communist Party of the Soviet Union. Attained rank of Colonel in the Russian Federal Air Force and Russian Federal Space Agency. Former Special Operative in Directorate "V" (Vympel) of the Russian Federal Security Service, Former Special Operative with the Special Rapid Response Unit (SOBR) of the Russian Interior Ministry.
    Present Group Affiliations: Unknown
    Base of Operations: Formerly Moscow. Currently International.

    KNOWN POWERS
    Aleksandr Alexandrovich Biryukov was born with latent metahuman potential but this did not manifest until he was in his mid-thirties. Aside from being healthier, stronger, faster and fitter than most people, there was no indication that Aleksandr was anything other than a normal human.

    Massive exposure to cosmic radiation, the trauma of surviving the vacuum of space, re-entry into Earth's atmosphere and crash landing in the frozen Arctic, activated Aleksandr's metahuman potential.

    As Comrade Hero, Aleksandr's Powers are derived from his unique metahuman physiology and the unknown cosmic energies surging within him.

    Metahuman Physiology:
    Comrade Hero's metahuman physiology provides him with extraordinary levels of agility, strength, endurance, speed, and reaction time. In addition, his metahuman physiology provides him with the following Powers:

    Hyper Speed: Comrade Hero is fast. He possesses Hyper Speed at Amazing rank.
    He may:
    Substitute for Fighting for multiple attacks and evading. May make up to 3 combat actions per round.
    Substitute for Agility for dodging and catching projectiles.
    Substitute for Intuition for initiative.
    Reach maximum flight, swimming, or ground speed in one round and has no penalties making high speed maneuvers or starting or stopping suddenly.

    Regeneration: Comrade Hero has Amazing regenerative and recuperative capabilities, enabling him to rapidly recover from any form of harm at a rate fifty times faster than normal. With time, Comrade Hero can regenerate large areas of lost tissue, organs and limbs. Comrade Hero's regenerative and recuperative capabilities are strong enough to repair fatal damage and eventually return him to life if he is ever killed. Comrade Hero is immune to disease, illness, and the effects of aging.

    Self Sustenance: Comrade Hero does not require air, food or water; and his body eliminates the excessive build-up of fatigue-producing poisons in his muscles, granting him phenomenal endurance. Bodily wastes are internally recycled back into usable materials. Comrade Hero can go for weeks without sleep; however he will eventually tire and require rest.

    True Invulnerability:
    Comrade Hero is capable of operating freely in the vacuum of space, in the crushing depths of the oceans, and surviving extremes of temperature and other hostile environments.

    Comrade Hero has Class 1000 Resistance to Fire, Cold, Radiation, Toxins and Corrosives. His body's cells protect him internally as well, so even his insides wouldn't be melted by drinking a vial of acid.

    Comrade Hero's skin, muscles, bones and cellular structure are far denser and durable than those of a normal human providing him with Unearthly protection from Physical and Energy attacks. Comrade Hero is considered a CL1000 obstacle when it comes to trying to block, lift, knock down, slow or stop his movement. Comrade Hero cannot be stunned or slammed, regardless of what Martial Arts or Attack Column is used.

    Comrade Hero has an Amazing degree of protection against all other forms of harm.

    Cosmic Energy:
    Massive exposure to cosmic radiation permanently affected Comrade Hero at a cellular and genetic level. He is constantly absorbing and storing energy and radiation that is used to support a variety of Powers:

    Cosmic Energy Emission:
    Comrade Hero can harness his cosmic energy to attack opponents in the following ways:

    Energy Melee: Comrade Hero can unleash up to Unearthly intensity cosmic energy attacks through his fists in hand-to-hand combat.

    Energy Beams:
    Comrade Hero can fire concentrated beams of up to Monstrous intensity cosmic energy through his eyes up to a maximum distance of 1 mile.

    Enhanced Vision: Comrade Hero has the Amazing ability to see in spectrum of light and energy. So far he has demonstrated the ability to see in Thermal, Infrared, Ultraviolet and X-Ray vision. Comrade Hero operates without penalty in complete darkness or in extreme light conditions. He also has the ability to detect and see through visual based illusions and holographic projections.

    Enhanced Awareness:
    Comrade Hero has the Amazing ability to detect and identify various types of energy and radiation related phenomena within a range of 1,000 miles. Comrade Hero has the Unearthly ability to detect and identify cosmic radiation and related phenomena within a range of 16,000 miles. Both types of Energy Detection are always active. By concentrating, Comrade Hero can detect the presence of life and identify the nature of that life within a range of 3 miles. This is a practiced Power Stunt and has to be activated.

    Invisibility: Comrade Hero has the Amazing ability to become completely invisible. Comrade Hero is effectively rendered undetectable in the light and energy spectrum, and is exceedingly difficult to track once invisible. He can remain invisible and undetectable for extended periods of time.

    Power Boosting:
    Comrade Hero can direct his bodies energies into his Fighting Agility, Strength, and Psyche raising them as high as +2CS. It is an instantaneous boost and will be used when the challenge calls for it. He would normally raise +1CS, then +2CS if the initial boost is ineffective. To activate an increase he must make a Psyche FEAT.

    Resistances: Comrade Hero has Unearthly resistance to Power and Energy Manipulation and Vampirism attacks.

    True Flight: Comrade Hero can defy gravity, hover freely in space, and fly at Shift-Z airspeeds in atmosphere and Class 3000 speeds in space. Comrade Hero is a superior pilot and aerial combatant, and his Agility and Fighting automatically increase +2CS whilst in flight.

    DERIVED ABILITIES


    Strength: Able to lift/press up to 100+ tons (can be power boosted to lift/press 250+ tons). Throw items up to a maximum distance of 352 yards (can be power boosted to throw a maximum distance of 660 yards). Able to leap a maximum of 100 feet up, 100 feet across and 150 feet down (can be power boosted to leap a maximum of 200 feet up, 200 feet across and 300 feet down).

    Ground Speed:
    Comrade Hero's standard ground speed is 120mph. He can achieve a top ground speed of 210mph and cover long distances without needing to make an Endurance FEAT check for Exhaustion.

    Flight Speed:
    Comrade Hero can surpass supersonic speeds in atmosphere, although he generally restricts himself to flight speeds of up to Mach 6. He can accelerate to near light speeds in space.

    Swimming: Comrade Hero can swim through water at a maximum speed of 391 knots. He can cover long distances without needing to make an Endurance FEAT check for Exhaustion.

    TALENTS

    Comrade Hero is a retired Colonel of the Russian Federal Air Force and Russian Federal Space Agency. He is a highly trained and experienced fighter and test pilot, cosmonaut and aviation, aeronautical, and astronautical engineer. He receives a +1CS bonus in these fields and related construction projects cost -1CS.

    Comrade Hero's Reason is considered Amazing in the fields of astronautics, stellar cartography, physics, computers and electronics.

    Comrade Hero is familiar with Russian, Ukrainian, U.S and International Law (primarily as it pertains to super hero actions). He gains a +1CS to all FEAT rolls involving the law, including correct legal procedure.

    Comrade Hero is trained and experienced in military and civilian small arms. He is intimately familiar with fighter aircraft weaponry, equipment, tactics, and operation. He can fire such weapons and operate aircraft at +1CS.

    Comrade Hero is a skilled hand-to-hand combatant. Comrade Hero incorporates techniques and elements from a variety of martial fighting styles including Boxing, Pankration Wrestling, Judo, Sambo, Systema, and Krav Maga. He can Stun or Slam an opponent regardless of their comparative Strengths and Endurances. Comrade Hero receives +1CS to Fighting ability when engaged in unarmed combat, + 2CS to his Strength for Grappling attacks (including damage) and +3CS to hit in a Grappling attacks, a + 1CS to Strength for Escaping and a +1CS to Agility for purposes of Dodging and Evading.

    Comrade Hero is fluent in Russian, Ukrainian, English, and Mandarin Chinese.

    Comrade Hero also has the First Aid Skill.

    CONTACTS
    Comrade Hero maintains excellent relations with the Russian Federal Air Force and Russian Federal Space Agency.

    Comrade Hero has contacts in the Russian Federal Security Service, the Russian Interior Ministry, and Russian Main Intelligence Directorate.

    Comrade Hero also has contacts amongst local law enforcement agencies in Russia and the United States.

    SECRET IDENTITY

    Disguise: Comrade Hero's wears a distinctive green and red uniform with a bright yellow star emblazoned across his chest. The uniform is completed by black boots, gloves, a small face mask, and a tactical belt around his waist. The most notable feature is Comrade Hero's glowing red eyes. His eyes never blink or waver in their gaze.

    Precautions: Comrade Hero's superhero and public identity is widely known in Russia, the Ukraine, and to a lesser extent in the United States.

    Confidants: The exact nature and strength of Comrade Hero's abilities and powers is known to a handful of individuals.

    Profile: Comrade Hero is a celebrated national figure in Russia and the Ukraine. His fame and recognition is somewhat diminished in the United States where superheroes are more prolific.

    Concealment: Comrade Hero makes little attempt to hide his normal and superhero identities.

    Effects of Secrecy: The police, intelligence agencies, and other law enforcement organizations know both of Comrade Hero's identities. This information can also be uncovered by any competent researcher.




  21. Quote:
    Originally Posted by the_fox_Rox View Post
    nice uh bits and pieces :P
    Yes, well, I'll choose my words more carefully next time.