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Posts
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Joined
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Ok, so stalkers get snipes.
Pop a yellow
Aim+build up
Stalker is still dead wether or not he can launch a snipe AFTER he AS's, no stalker will open with a snipe, not to mention no stalker will end with one. It's plain dumb. A stalker wants you dead before you can pop a green or a heal, a snipe takes time to launch, by then yer gone with a green or yer heal activating, not to mention the snipe has to actually connect, theres a period of time of it floating through the air as well. A stalker can kill you much faster without the snipe.
Now I think the snipe is a good thing, do you know how annoying it must be to not have any chance of killing a stormie...EVER. The only stalker that can is nrg/ and maybe /SR and whatnot can avoid being hit by it but I'm not sure. At least stalkers will have a chance now.
Double teaming the snipe may become over powered but frankly, two stalkers attack a blaster, he's dead, see them or not a blaster wont take down two stalkers on most occasions, they just have to good of defense and to powerful attacks, not to mention even with yellows they can placate and hit crits.
So this isnt makin things unbalanced, if anything its more fair. Not to mention heroes get holds like crazy and the whole 9 yards. Super defenses (force of nature) its all really the player, not the AT in most cases. A good player makes all the difference. -
Well I totally agree on many things that have been said.
Most of all, fire needs a big tune up and one thing I really liked was the fire imp idea. I mean /fire has nothing compared to /nrg or /dev. /elec is way better than it as well and /ice is too. Almost every secondary has more utility than /fire, I know because I did play it to 50 and still play it. I don't use a single power other than build up and consume and fire sword, 3 powers out of 9...
Now I've checked out /ice recently which I would say is second most in need of tuning up, and I have found that I would porbably take a good large amount of the powers in it. (although didnt ice have greater ice sword in it or does it still?)
But my suggestions are don't hit each set all at once. I think /nrg and /dev are awsome and no way do I want to see them nerfed or anything. But /fire and /ice might need a bit of work. /elec I think could use a bit more utility, but thats just me, and could definatly use help seeing as how its 1st power and lightning field totally blow. But again they dont need to hit every set, maybe rework taser from /dev and auto turret, but /nrg is perfect I think.
/Fire suggestions:
Now I'd love to see a fire imp or something drastic like that, but even small things could go along way. Like one idea I dwelled over that I finally found to be to good was a 'placate' type ability that I think someone may have mentioned? Not sure I think someone said something about it somewhere although I think they thought of it more as just a way to keep aggro off. I think it would rock to have one that would let us crit. Now not exactly a crit but something like a added damage bonus or something.
OR
Why can't /fire be something like /thermal for corrupters. Not team heals though but like a heal from the dark melee set where you just take health for yourself.
And another way I think to make fire better would be more melee, or more control. Like maybe a fire wall power, or a 'fire shield' as a last power instead of dumb old hot feet. Like flames shoot up in a circle around you and protect you and do minor damage to anything in melee, attacks cant hit you for a short time, and its sorta like hybernation except the longer you keep it on the more health you lose and endurance you gain and when you come out of it, you have a small bar on the top of your screen that increases how much damage you do, but drops crazy fast (not to fast of course) once yer outa the fire shield thingy. Or would that be to hot?
But again, the fastest way for the dev's to fix us in shortest amount of time is to just take it step by step, maybe each issue have 2 powers fixed (or 2 added you know what I mean) I would be happy even in they just finally got rid of stupid blazing aura or hot feet. Awsome looking powers but sooo useless.
(would say more but gotta run hehe)
Peace
CW -
Fo real guys, The Legue and all it's members on CoV
thanx for takin me along on that SF and for stickin it out! Never been on a better team in my entire time playing the game, thanx!
*special thanx to Shadow Rage and Cybor Loki for goin all the way*
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I did? Funny, I still read them every day.
Oh, and I'm going to look at Blasters now that I've gone through the consolidated Defenders bug list. You guys got one?
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First off, it's really cool to like meet a red lettered name guy, I mean not that I'm meeting you, but never seen one in a thread I read before, I mean ya *giddy like a school girl meeting the Bakcstreet boys* eherm anyways, blasters do need help heer and there *caugh fire secondary caugh caugh* wow something in my *caugh secondary* *caugh fire* wow, eherm my B.
But again honor to see you
/end kissing up -
Camo King
if anyone see's him around, tell him Clockwise says he's evil
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Hidden Demise was a really nice villain I met (and got mauled by). We hung out for a while and he was just like cool and stuff =P
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Archery:
A.) Looks pretty cool
B.) I dont know bought ya'll but I DEFINATLY see the accuracy boost, I hit everything with ease, no need for accuracy enhancments for me is a definate plus.
C.) The end usage isnt actually that bad, spam to much of the big attacks and ya it does drop a lil but consider none of you have stamina yet, find one blaster who doesnt eat up end, its just how it is. My ice eats it even WITH stamina.
D.) It just looks crazy cool, who doesnt want a bow? =P
E.) It takes a lil bit of time to pull out the bow but after that its pretty dam quick animation about the same as maybe energy maybe a lil quicker.
F.) The damage isnt to bad, everyone says it is but really it isnt, not if you count the fact that later you wont need accuracy enhancments (a unslotted targetting drone would probably give you perfect accuracy if you ask me) which leaves you able to 6 slot with damage, thats pretty nice right there.
Yep thats all I got, I could be wrong, but Im liken it ^_^. Although I must agree, it is a great secondary for trick arrow better than it would be as a blaster primary, but it is still a good primary, better damage wise than elec if you ask me.