Citizen_Delta

Citizen
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  1. "On November 29th, Cyber Monday, North American Best Buy® Game Zone members can buy the City of Heroes Going Rogue Complete Collection for $9.99 for one day only through BestBuy.com."

    So hoping someone can help me out on this, because I was hoping to find a link to join the ultra exclusive Best Buy Game Zone members...not seeing it. Um, perhaps does that mean the Best Buy Reward Zone? the Best Buy Reward Zone Gamers Club? Or perhaps some place on Gamezone.com that is not leaping out at me when I stare at their website?

    Please someone expand my knowledge and help me lighten my wallet, but only for only $9.99
  2. Citizen_Delta

    Ninja Run??

    Different tanget, shouldn't a Ninja running be stealthy? I know the power is unslottable to make people have to deal with the end issues to get the benefits, but I sure would love to slot a stealth IO in there. As a compromise can it at least be as stealthy as superspeed?
  3. SD/Ice is a nice combo, the ice shield goes well with the swords. Powers are a little tight, but its possible. Trying to stay with ice relics. I would recommend SD/BA. If you can get yourself a jet-pack, plan a daytrip to the RWZ and unlock the Vanguard Axe. Have it on my Ice/BA tank and concept wise looks like a razor sharp pane of ice.

    http://wiki.cohtitan.com/w/images//3...ytalsorian.jpg
  4. Sorry, I was without power last night. To clarify, they have never said they have bought any influence, just suspicion on our part. Also as I said, I fully expected to be passed and my only issue is that instead of them earning it in the usual method they bought it. I fully admit that I was too close to the situation to be objective which is why I asked the opinion of those not involved. So my answer by general concensus is there is nothing wrong with buying prestige. Thanks for you input.

    We will continue to play every day as usual because we have fun doing so. As far as applauding them for passing us? Ain't gonna happen. Buying prestige to keep up? Ain't gonna happen.
  5. First all, if you don't care about SG/VGs, earning prestige for said groups or overall rankings this topic may not inerest you.

    I am one of the leaders of a recently deposed #1 sg hero-side on a smallish server. We have a core group of older players that have been going strong for over 2 years now. We don't do mass invites to get worker bees earning prestige for us. We have always just grinded out prestige. Admittedly the core has dropped from 7-8 down to 3-4 but most of us have 2 accts that we run so the churning has not dropped much. We have run story arcs, AV strings. We enjoy many of those dirty words like farming and power-leveling. We don't run as many task forces as we used to, do to the said drop in core players, also families are now taking priority and playing time has decreased. I personally was not surprised then when another sg came clawing up the ranks to overhaul us.

    So flash back to the last double xp. Our rivals were close, we knew they planned on passing us that weekend. We talked some oldtimers to give up other games for the weekend. We managed to ship our wives out of town and just had crazy fun all weekend long. Monday evening we all get on after work, basking in the glow of pushing back the night one last time. When we got on the lead was still intact, when we checked Monday night before we logged we had been passed. Our rivals had a 6 million prestige day. The day after Double XP was over. We knew then for sure and have had the our rivals confirm that they were buying prestige.

    From what they have told us their sg had about 40 million before AE and since then they have earned another 120 million in prestige. Now in that same time frame, we have earned only 20 million. Not bad, it averages out to 100-200k a night. We also know that on an average night, they might run about the same #s. In fact, usually we can produce more per day than they can. So just estimating for the last 5 months from that base 20 million we earned, they could have needed to buy about 100 milllion prestige. The conversion rate is 1,000,000 influence for 2,000 prestige. So estimating about 50 billion in influence spent to buy their way into first place.

    Skeptics that we were, we of course feel that they have whipped out the credit card, what is it now $30 for 1 billion? They insist that their sg leaders have multiple accts and craft and sell everything they make to put to the sg and so that it should all be considered earning for the sg and they are fine with. Also from what we have gleaned its only the sg leaders who are doing this, so figure 3-4 peeps are working night and day to put influence on the table. So from estimating 50 bill infl over 5 monts, 10 bill a month, 333 million a day. So yes, they could have 3-4 peeps each earning from multiple accts 75 to 100 million influence per day. Possible? Sure Likely? Who knows. We always thought we were hardcore but their can always be fanatics out there right?

    So back to the topic. Should prestige buying be allowed, given the ability to plunk down a credit card and buy influence? Given the ability to use the market to make influence? Should prestige just be a means for a measuring stick to tell how a sg has performed on the "field"? I know that this is a game, you pay for it, you play how you want to. I also know that several groups have used exploits to bump up their prestige. I also have read that smaller groups have in the past bought prestige to use on their bases so how much is too much? Just throwing this open for debate.
  6. I would throw my 2 cents in for ice/elec. I love AoE attacks so it boils down to Footstomp vs. Thunder Strike & Lightning Rod. Then throw in Chain Induction and Jacobs, neither of which are great aoe attacks but combined with TS & LR your are way up on the AOE love-a-meter. Grab ya cpl of big mobs, hit EA then your AoEs, whats not to love?

    As far as the better power, never managed to stick with SS long enough to get to 50. Rolling a /EM tank to 50 right before they nerfed the set almost killed me to ST attacks. I did roll a Shield/Ice tank, I know more S/T, Shield Charge Ftw btw. Having Shield Charge & Frozen Aura, roughly the same damage scales as LR & FS, FA is nice but SC is like crack. Plan on rolling an Ice/Elec & a Shield/Elec when i16 rolls out.
  7. Citizen_Delta

    Gauntlet 2.0

    Since reading this and the aggro cap posts now tearing up the charts, a idea occurred to me and apologies in advance if this has already been posted somewhere previously.

    My idea for a new Gauntlet was a fury style bar that increases as the tank takes a beating for the team. As it increases it raises his own aggro cap up to dbl the curren limit. As of now, tank charges in, hits the mob. 2nd group gets aggroed he grabs there attention as well. More heck breaks loose, 3rd mob enters stage right. Team wipes, perhaps the tank does as well.

    With the gauntlet 2.1 our hero tank is already up to 70-80% on his aggro bar, he taunts the 3rd group and it sticks and they join in the pile trying to take him down. No guarantee that he can stay alive, which is no different. But at least his team is still alive to take down the baddies and help the tank stay upright.

    I believe this would make tanks more indispensible. While our soft capped scrapper or evil-turned good brute brethrens can still be overwhelmed with targets, Tanks can still be the rock that keeps a team going.

    Mechanics: Aggro is still raised by attacking and being hit. However i'm thinking that a modifier would be in order for taking damage based on melee vs aoe vs ranged. Also perhaps an slight increase in aggro duration based on that %. In no way does this increase the range of aggro. We could still be 10 ft away from those baddies facing the other way and they would still be oblivious.

    Problem 1: This promotes herding. Solution: Aggro bar drops more rapidly than the fury bar. Running from mob to mob would lose most of the aggro built up. It would also cause the taunt duration to drop as well back to normal. Also since ranged damage raises the gauntlet bar less than melee, hopping into a mob and taking off again would not make much of a difference.

    Problem 2: Tank in question couldn't handle the extra aggro. Answer: In the case of accidental aggro, if the team wipes, the tank is still going to receive the full force of the attacks eventually. This just keeps his teammates on their feet to assist. If it was intentional by the tank, if he gets more than he can handle he has only himself to blame.

    Problem 3 with no answer: More than one tank on a team. While I always love 2,3, even 8 tank teams. The peeps that only like having one tank on a team are going to be even less inclined to add a 2nd. Despite this, still think this would be good for tanker-kind.