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Posts
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Joined
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This approach could easily be leveraged to settle disparity within a given attack paradigm(ranged ice verses ranged fire) but it does not seem to address the problems between AT paradigms. While these problematic paradigms are extant in all gaming at the moment(the wizard who is frail, deals great damage, but has the utility spells to insure his frailness cannot be leveraged against him etc etc). Some kind of evaluation of of these paradigms within the cost basis of these powers seems like a key to balancing them.
I recall a long time ago a video surfaced of game play from another game, which shall not be named. In the game a character of class/AT X was running around with a minimally weak weapon and no other armor or gear and slaughtering everything insight. This was because paradigm his character was based around was hyper-functional(a rogue if I recall). It could move around unnoticed, it could stun or disable its target, it could deal burst damage at a significant level, and it despite its frailty it had a number of escape abilities.
I've often joked that COH could liberate itself PvP wise if they just put all of the powers into a big pot and let you pick what you wanted. Even as a test scenario this would yield interesting results, I am sure, but who wants to play a character with 5 sets of Flares and 5 sets of Buildup(rimshot). -
It appears to me that a way of balancing powers is to break down the evaluation of those powers into attributes and then assign values. You can then compare the powers based on the combined values.
Bolt of Logic
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A. 10 units of damage
B. 10 units of range*
C. Damage Type Z
D. Secondary Effect*
etc...
Such that if each of these attributes where worth A B C and D the value of the power would be X = A + B + C + D and could then be compared to other powers.
I think its in this evaluation that its the easiest to fall down. The attributes I have asterisked are by my approximation the most difficult values to quantify, and there are certain synergies that arise from combination of these attributes which can cause disparity of significant magnitude. For example, a ranged power that limits mobility.
It appears in playing COX that there is currently a dramatic disparity in ranged attacks at the moment. I was curious if the developers have a system similar to the one briefly detailed above and if there is ongoing evaluation of that system? -
Back in the day we used to run around the D and rap character bio's into ventrillo. Sarge would usually beat box for us. Good times.
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Drink a shot every time you get knocked out/off/through your chosen seating device.
Drink a shot for every cat-girl is asking too much, drink when you see a cat-girl crouching.
Drink every time you see a failed walllean.
Drink two shots every time you see someone getting /e frusted from behind. Do not drink if the fruster is a blue shark man in yellow trunks.
Drink four shots for ERP in local. -
I was noticing a performance problem on the new forums. I did some digging, it appears that new forums are actually a skin on top of the old forums and your computer is still rendering the old forums in the background.
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I just want you to know I thought of a variation of this game in my head that included names, places, and specific activities.
It was glorious. -
This games descent into madness has largely been a product of a consequence free environment. Its good to see people policing the game because thats the only way its going to happen. Protect that which you value.
That being said, theres something mildly thrilling knowing that there are some seriously seedy and ugly parts of this game. I can't say I would stomach the above conversation either, but there is a certain enjoyability in knowing at least a some of the population of this server are locked up in teams until the wee hours pretending to do things to each other that I dare not describe. It enables me to look moral, ethical, and well adjusted.
We who are about to be disgusted, salute you. -
At level 25 Toddler receives an immediate and manditory respecialization. This allows them access to either the BRAT or SNOT lines.
Details on the powers for these trees are sketchy but the tier9 offense from SNOT "lolyusuksobad" is rumored to be very strong in zone pvp. While the tier9 defensive power from BRAT "Slobbering 13 year old" is rumored to protect the user from just about anything, including but not limited to accountability. -
Just harmless internet fun, not trying to change anyones life. Heres a closeup of my Rick Astley Masterpeice.
http://i205.photobucket.com/albums/b...3-21-59-02.jpg