Championess

Apprentice
  • Posts

    88
  • Joined

  1. Quote:
    Originally Posted by Schismatrix View Post
    Wait, what?
    What's being paid separately?
    The only thing i can think of that even vaguely relates to this assertion is the Party Pack, and really it's not Going Rogue content even if a few of the dance emotes were accessible during the closed beta.
    Going Rogue content being released over more than one issue is not news, and trying to turn that into Going Rogue being sold as separate parts requires some impressive mental gymnastics. Seriously, even before GR went live it was known that Incarnate content would be released over multiple issues, and that other GR content would be expanded over time as well. At no point will i be paying separately for GR content. As more is released i will have access to it simply by having bought GR when it was first released. No further payments required.
    Pulling something that a segment of people wanted and were assuming was coming with what they paid for, then telling them they have to pay extra to get it is terrible. I would have rocked the airguitar if I was ever afk but I'm not gonna pay for it, sad that they make others double pay that want it. I'm wary of this for those emote lovers because who's to say that at a later time they won't say "Well incarnates WAS apart of the expansion but THIS incarnate level is special so it'll be $17.99 if you want it!" Sounds like some mafia stuff to me.

    And yes you're right, all the way up until one week before Going Rogue hit, all that time for pre-orders and such, the vague information that was left open to interpretation had turned to the belief that the incarnates were going to be split into two. The sample level with Going Rogue, then the rest with the next issue, seemed rather acceptible with the way other games "expansions" worked. So yes it was known it was not all coming at once, but within a good amount of time. But Posi finally cleared the air 6 months later from the introduction about 10 incarnate levels to where now they are going to sparse it off one level or two at a time with each issue, or who knows, they left it rather vague still so rather than assume the best (10 incarnate levels within 2 issues release) now those who want this must assume the worst (10 incarnate levels within 2 years of releases).
  2. Quote:
    Originally Posted by TrueMetal View Post
    The only thing that was removed from GR were the two first ranks of the Alpha slot that we are getting now ...
    And it was just that, the Alpha slot itself. No unlocking arc, no TF's to use them on.
    It was all rather underwhelming. I'm very glad they decided to postpone it.

    The other part that got 'removed' was Ultra Mode. It came sooner and was free.
    Ultra Mode is like putting sprinkles on **** if you don't have good quality stuff to do to enjoy it. Gameplay has been whats kept most of us here all this long while, not some graphics upgrade that adds a shadow.

    Quote:
    Originally Posted by PuceNonagon View Post
    With GR or not, every single toon is getting the ability to choose three powers they never had before for no extra cost.

    And yet, there are many who find reasons to complain. I tell you, sometimes I do not understand people.
    Inherent Fitness should have been introduced in Going Rogue since they stated their target was to attract new players, new players aren't as aware they have to take that pool to function without as much of an interruption in their play. Then changing it on the new players once they know that they need it 3 months later seems to make so much sense. They should have had the vision to see this and put it into place with GR since this is designed to help keep the new subscribers, not just us long-timers. Not all of a sudden realize during their actually reading their forum topics of people that had an expectation and conveyed it of why a good chunk of people didn't like to play the majority of the addition that is pre-20 stuff because of no stamina, then a few days later they unveil this big idea, "hey gang inherent fitness!". Should have been done before i19.
  3. Quote:
    Originally Posted by SoftRogue View Post
    As you are still going on about this I must assume that you either...

    1) Missed my post on the previous page.

    2) Have not read any other posts in the forums

    or...

    3) Arguing for the sake of arguing.

    In the latest patch to the Beta server they have apparently (note the use of the word "apparently") fixed the Kheldian and Dom bugs. And guess what; it wasn't a bug with either Kheldian's or Dom's; it was an interface problem that was occurring due to how Inherent Fitness was interacting with those two arch types.

    How they apparently fixed this was to rewrite the entire code of how Inherent Fitness was granted to us, remove the old Inherent Fitness then plug the new Inherent Fitness in.

    The result? Had they published I19 on the 16th (like they were trying, but never guaranteed, to do) and applied the fix to the problem then every single character that respeced between the launch and the fix would have lost all enhancements and slots in the old Inherent Fitness and would have to have respeced again to regain their lost slots. However, all the enhancements (like those expensive Numina's and Performance Shifters) that were in the old Inherent Fitness would still be lost.

    Now imagine how the player base would react to that.

    Why did it take so long for them to change how Inherent Fitness worked? We don't know. Perhaps the way it was coded before actually worked better for what they have planned for future content, but were unable to pin down a fix for what was happening to Kheldian's and Dom's. Again, we don't know.

    As to why they don't take what was just changed and publish to live right now? They just made a major change to how the characters work, so they need to test it to make sure this change doesn't effect something else. So the earliest they could even think about publishing it would be next Tuesday (Friday, Saturday, and Sunday to let people test the changes and see if any problems pops up because of said change and Monday to address/fix said problems); however nobody with the slightest bit of business sense would launch any new products or changes to something just before a time when there will be no one to support it or take care of any problems when there would be no one around to address it if something major happened...like just before a major holiday.

    So again, I'm glad that the Dev's decided to wait and make sure that everything is working properly to the best of their ability and thank them for all the effort they've put into this.
    Yes yes, I saw your post and it made sense. That is why I said, if it was that "doomsday" scenario of a bug that they would have to rollabck the game to unbreak it then yes the delay is warranted. I have read and comprehended what you said thanks.

    Maybe you should do the same for me.

    This does not change the fact that this game has been dissappointing one after the next. Changing one of the "main" features that was to be included when you purchased GR to the next issue so it became just one big new tutorial, then 3 months later it's only HALF of what the "first level with Going Rogue" meant, at this pace we should have the 10 levels by i40. Not to mention all of the other bugs and broken stuff that has been allowed to persist (Bases, PvP, etc..).....

    They can't keep postponing stuff and reducing it, somewhere they have to say something, do it and get it out when there's an expectation for it.

    I am more or less upset about the fact that this bug has been prevelant since the beginning of their closed beta testing and they have JUST now gotten around to acknowledging and listening to all of their beta players.
  4. Quote:
    Originally Posted by Nethergoat View Post
    CoV was a game, not an expansion.

    If you're going to complain at least get your facts straight.
    Because games eventually become free to those who have the similar version and did not want to purchase the "bad" version all the time.....

    CoV is not a game unto itself or else how is side-switching possible with CoH and why have the games shared the same server space, wouldn't a stand alone game merit a completely seperate space so things dont get too crowded?

    Definition of EXPAND

    transitive verb
    : to increase the extent, number, volume, or scope of : enlarge

    Seems like CoV did just that
  5. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Except for your initial posts in the thread, where you said that Kheldians could deal with it and play other characters until the fix came through in a couple weeks, right?
    Yes I said that many bugs are prevelant in this game already and that they should just tough it out for a few weeks. BUT if the doomsday bug will in effect delete their Kheldian with no way of retrieval then yes they should delay the issue for that reason alone. I don't mind if a small amount of people (I play doms so myself included) miss out on the first batch of chocolate chip cookies and have to eat oatmeal raisin cookies instead but if they have to kill people off to get the number of people equal to the amount of chocolate chip cookies then that's no good.

    We do not know why they're delaying other than what is assumed about the dom/kheldian bugs. I still think they should push it through unless they came out with the specific case that the above COULD happen.

    I'd much rather be playing with the new stuff I thought I was buying a long time ago right now rather than forum PvPing with a bunch of people who see the leaders of this game as doing no wrong.
  6. Quote:
    Originally Posted by Cyber_naut View Post
    If you're fine with missed release dates or waiting longer for i19, thats fine, but c'mon, lol.

    I19 was released 3 months ago, not 'like yesterday'.

    The main point of issue 19, the alpha slot, was supposed to be in going rogue to begin with, and even when it releases, we won't be getting the full alpha slot, so claiming they are 'on schedule' is ridiculous. As far as I'm concerned, the second half of going rogue (and the better half imo), is LONG overdue.

    And finally, 3 updates (2 of which were supposed to be in one update, and we're assuming i19 will be launched before 2011...) out of a, as you yourself stated, 'promised' 4, is not 'all good', it's another failure to deliver what they 'promised' us. Outside of the ridiculously devoted, that results in disappointed customers and loss of business, which hurts the devs, the game and everyone still playing it.

    Don't get me wrong, I don't blame the 'little guys' working on the game (the work they do overall is outstanding, which is why I love this game), this is most likey the fault of those at the top, looking to maximize profits using methods that actually will end up killing them, like swapping out experienced workers for newbs and/or cutting employees all together, while pushing unrealistic work goals, and more damaging, making promises they continually miss on, which is only going to result in more and more disappointed customers.

    Having said that, you absolutey cannot release an update if it cripples an entire AT. However that doesn't change the fact that a company needs to deliver on its promises and/or stated goals consistently to continue to be successful.
    I agree with all of this statement and the bolded part conveys my feelings completely.

    I have seen them push bugs through with no fix in sight. If the bug going live would in essence delete a toon and the later fix could not happen to restore it then yes the delay is warranted, but there is no way of knowing since they don't say. The dom bug can be worked around.

    That being said, these kinds of things should have been worked out by now. Constant delays, pushing back of main features and wholely reducing what most would infer to be included (half alpha slot in "alpha strike") is bad business, they can only look at themselves for such low sales figures compared to the previous "expansion" that came with far more new stuff.
  7. Quote:
    Originally Posted by Aura_Familia View Post
    I think the person in question is on a stronger drug than alcohol if they thought the pvp audience in this game was EVER 40%.

    Talk about ridiculous ideas.
    If you can't comprehend something don't try to act like you know what you are talking about.

    Grab a piece of paper and a pencil with a large eraser. In fact you may just want to tell your computer to make sense of it for you.

    At it's height of popularity when this game had a thriving population the active population that PvP'd somehow, i.e. ladder leagues, base raids or zone play, was never higher than 15%. BUT at that time 15% meant near 20-24k players to which that would NOW be 40% of the player base.

    Yes I never said PvP was as high as 40%, but that the long lost PvP population they alienated would now be around or equal to 40% of the currently active population.
  8. Quote:
    Originally Posted by Bloodspeaker View Post
    Numbers may not lie, but they can obviously be misinterpreted. I look at the graph you tout as evidence, specifically at Q309 (3rd quarter of 2009) and Q310 (3rd quarter 2010), and see virtually identical numbers, with Q310 being slightly HIGHER.

    Now granted, without something to say specifically what the y-axis of the graph means, the entire graph is meaningless. Number of paying subscriptions? Then you're wrong. Number of active players? Means nothing in a financial context. Number of new subscriptions? Means nothing without attendant data regarding retention.
    The little bars are representations of sales figures. It calculates ANYTHING this game sells as well as subscriptions into the equation. SO. The sales of Going Rogue + Party Pack + all the other boosters + subscription numbers = less than the years previous same equation minus the "expansion" and party pack.

    Point of reference, the sales figure for that large mountain in 2Q2005 is JUST subscription numbers + expansion, boosters were not yet in use here.
  9. Quote:
    Originally Posted by Disappearing Girl View Post
    Why resub just for Alpha strike when you havent even been told that it would be ready? Can't blame NCsoft for what they havent said....
    You're right they haven't said much of anything lately. The last M&G they were all about promoting the game and that they were shooting for the 16th and if not it would be the week after thanksgiving. Made sense to me, get the game out there for everyone to play during their extra time off from work, but I guess that almost makes toooo much sense.

    I guess it was my fault for thinking that they would actually "try" to keep their paying customers happy and not continue the trend of stringing them along with less and less. So when I saw i19 enter into open beta testing last week I had a false sense of "hey they might actually get it out there" so I resubbed to see a glimpse of the incarnate stuff on beta before it hit live. Since they are so good at announcing things in advance the fact that we finally get some kind of word on the 17th about them not releasing on the 16th or during the next two weeks is kind of.....irksome?

    My request is just as legitimate as their excuse, sure go ahead and postpone the release, postpone my resub bill by 14 days while they are at it.
  10. Quote:
    Originally Posted by Mr. DJ View Post
    You would of made a great Enron executive
    Thanks, I guess.....

    Considering that the Enron Executives didn't care to hold themselves to a high standard and only focused on money then yeah I could see where that makes no sense in what you are relating me to.

    The Enron Executives would be content with saying that they are giving all these cool new features to you (the investor/customer) all the while sitting back not doing any of the accounting tasks asked of them to do or blatantly lie to inspire investor confidence, the vision that they were trying to uphold was false and they needed to have fundamental changes happen in their business to compete, rather than just by smudging ficticious numbers.

    So asking them to do work and put it out makes me an Enron Exec eh? Wouldn't that make me an Enron customer that is getting tired of all of their delays, ready to take my business elsewhere?
  11. Quote:
    Originally Posted by MajorPrankster View Post
    Now that's funny! Trying to bring up real politics?

    If you cannot see that putting out a patch they know is broken is a bad thing, I am certainly glad we never hired you at the software company where I work.

    As for your doom and gloom over the financials and your laughable attempts to somehow promote PvP as the possible savior, it simply shows how little you really know of the demographic this game attracts.

    So, I am really glad you have nothing to do with the production of City, I would not ever want you to touch it in any way, shape or form and frankly, if you are SO much better at running and MMO, please, let us all know when yours goes into open beta.

    Again, Thank you Paragon Studios for a fine product!
    Where did I say that PvP was the savior?

    This game has a bunch of subcultures within it, PvP was one decently large enough that was thriving. Before PvP got revamped I was of the mind that subtle changes were necessary, they pushed wholesale sweeping changes, I adapted to the new bugs, many of which are very laughably broken 2 years later. They pushed the bugs through to live without acknowledging fixes coming, that's fine, sooner or later they would have realized things were broken and fixed them if they paid attention to it, but they haven't. They know about their bugs in the i19 and are acknowledging fixes coming, I can handle a bug on my doms for a month if I know that it's being looked into.

    My analogy to the way PvP has been treated is relevant to all subcultures within this game. If you're a RPer, this could happen to you, if you like emotes what was once free now costs money, bases are still broken. A known bug and fix coming down the pipe that affects less than the majority I can deal with.

    No if I get my own MMO you can't have a job, I have high expectations. When something goes into production for so long about so little compared to what has already been developed in this game it would make me a little bit on edge about what is going on.

    The head of the game needs to hold themsleves more accountable than just throwing out vague information for a year and then clearing it up the week before launch. First the information was allowed to linger about the first level of incarnates in GR and then the next 9 in i19 up until posi rebuked that the week before GR came out. Now the first slot that we are supposed to get isn't even the complete slot? It seems we are going backwards with all of this information that is allowed to linger and no authoritative interjection.

    But it doesn't really matter anyways, their insight would be clouded and mysterious anyways until they can pull a fast one the week before launch of something new.
  12. Quote:
    Originally Posted by Schismatrix View Post
    Oy vey. Still supplying the facepalm/headdesk moments, eh?

    Okay, the first reason it's good that you're not in charge is that you know less than nothing about how the game systems work. i mean that literally. If you had the slightest idea how the game worked you wouldn't make so many statements that are actively wrong. Yes, i understand that in advertising detailed knowledge of the products being advertised is not required, and might even be a liability, but when you're running a company that's actually producing a product like a game it's really rather essential to know something about it. Err, something true.

    First off, graphics have less than nothing to do with server load. Graphics are all handled at the client end. Now i don't disagree that GR might have increased the amount of load each player puts on the server, but the graphics had nothing to do with it.

    Also, just to reiterate it yet again just in case*, the queue system does not work by adding invisible characters to each server. It really doesn't. Really, really.

    Have you not read the recent thread about CoH's recent financials, or did you simply understand it as well as the other game aspects you've weighed in on in the past? Based on your post i would guess it's a yes to at least one of the two.

    Seriously**, i think you're Wrongbot disguised as a human being deliberately misinterpreting and misrepresenting things as part of some nefarious plot that will ultimately be executed incorrectly. Dr. Wrong is nearly as insidious as Nemesis in that regard.

    *i suppose i should be grateful to you for keeping my expectations about some things low; especially since the announcement that this thread was created to discuss has raised them a bit in regards to the Devs. Kudos to them for not rushing it out without fixing it.
    **Not actually serious at all.
    Quote:
    Originally Posted by Father Xmas View Post
    No but compared to CoV which more than doubled sales from the previous quarter from 6412 to 15706 million KWN. It sort of sicks out on the graph.

    See that steep mountain? That's a lot of people playing and buying the "expansion" product that came with a free month of playtime as well on top of their subscription numbers. Quite high right. Let's look at the next "expansion" sales period starting with the pre-sale period. Q2 and Q3 seems to be a baby slope on your favorite coaster. Numbers don't lie, there's less people playing than what there was a year ago, server load views are clearly changed from days of old.

    It's pretty telling that 2 quarters worth of pre-sales, party packs, subscriptions and all of the other purchasable content doesn't get them higher on the sales chart than a year previous when it was mostly just subscriptions with a booster pack sprinkled in here and there or even before there was even booster packs.

    Thank you come again!
  13. Quote:
    Originally Posted by FitzSimmons View Post
    40%!?!?! Are you drunk?
    Back when PvP mattered it was estimated that as of the current playerbase at its height the PvP community was roughly 15%. Back when there was 160k subscribers 15% meant a paultry 24k PvP'd in some way shape or form. Now that the ballpark figure for subscribers is in the 60k range I'm not far off in saying that 24k would be around 40% of the current playerbase.

    Hopefully you're not too drunk to understand math.
  14. Quote:
    Originally Posted by Starjammer View Post
    Don't confuse the symptoms of a software bug with the nature of a software bug. Just because these problems are only manifesting for Khelds and Doms AT THE MOMENT doesn't mean that it's not a more fundamentally problematic bug in the code.

    Also, one should not neglect the fact that bugs that seem small in beta can become huge on live, once the full weight of the player-base is brought to bear.

    If they say it's a showstopper, that's probably coming from a coder's perspective, not a player's perspective.

    Besides which, for every bug-induced problem on live, someone somewhere is obligated to spend time addressing the headaches suffered by players.

    And in general, I don't think it's a bad thing for them to dot more i's and cross more t's before releasing code into the wild. While there's no such thing as perfect, the minor problems associated with "good enough" releases add up over enough releases to make things look sloppy and lacking attention to detail. And that's what leads to those 2-year-old bugs you're complaining about.
    Showstopper bug HAS to be more than what it is with doms and khelds, there's ways around playing those ATs bugged (or playing another AT:Kheld for the time being). They've had quite a long time now to test, re-test, quadruple-test. The problem is that while they putz around more and more people have nothing eventful to do so they go somewhere else. There has to be a point where they start giving their playerbase a meaningful amount of stuff to do, with whatever level you're at, not just 1-20; that time has come and gone.

    Contrary to popular belief, less people playing means the costs are forwarded onto you, emotes now only for sale when before you got a TON of new stuff with the "expansion" you bought. That 40% LoLPvP'ers that would make up the current playerbase now would probably have footed the bill for free emotes and more costumes. So telling them to hurry up and give everyone something to do before they decide to leave is in effect going to get you QoL stuff for free as opposed to now having to pay for them.

    I'm also not complaining about the two year old bugs, I'm complaining that they have ignored the fact that PvP hardly even exists. I can adapt to buggy gameplay, it's the fact that the timeframe has been so long and they won't do anything about it that is what's the downer.
  15. Quote:
    Originally Posted by Aura_Familia View Post
    Good to know. Glad you're not in charge.

    Somehow I don't think kheld nor dominator players would appreciate their toons being broken for that long.

    I have a hunch that would cause just a little uproar.

    And LOLpvp.

    It's too bad I'm not in charge! This game wouldn't be struggling for subscribers right now forcing the tasteless tactics of pulling the free toy out of the happy meal and reselling it to those who love to get those toys out of their happy meals (Party Pack).

    Someone with a level 50 kheldian has to have another level 50 toon unless all of a sudden now that they unlock at 20 for the past 2 months there has been a mass influx of people who never played the game powered their way all the way up to 50. And if that other toon is a dom, guess what, they can just run 4 days of side-switching, go villain and have at it with their now unbugged toon until the fixes came.

    And yes LOLpvp indeed, the community that they had before they hacked its limbs off and left it for dead the last 2 years would now equal about 40% of the now current playerbase. Before you quote the yellow and red dots for population, why is their financials so bad for 3Q, they JUST released a new "large" portion of the game to buy, the previous time they did that was with CoV and there's a stark contrast of the value added between 3Q 2010 and 2Q 2005. The servers back in 2005 never got as high visually as it does now, the playerbase has shrunk since then and the new graphics load of Praetoria plays hell with the server perception.


    Vote for me as Head of State for Paragon and I promise you shall never have to pay for a happy meal toy again!
    *Message approved by the community for better PvP and overall gameplay*
  16. Quote:
    Originally Posted by Aura_Familia View Post
    So releasing buggy content that breaks two ATs is raising expectations?

    The forums make less sense each day.

    Bottom line: they made a GOOD decision to delay if they couldn't fix the issue.
    Why not? They will assuredly fix them within a month in the amount of time it would have taken during the postponement.

    I have 3 main toons and they are ALL doms, I still would have wanted this to go live. I mainly PvP so don't tell me about buggy content, I can handle a month of bugs. 2 years and ignoring the fact that the content is buggy can be rather irksome yes. Now if the buggy content for i19 was known and never fixed within 2 years then yeah I could see your point.

    Domination unable to be used by non-villain doms and kheldians being unable to respec is not showstopping. The way that PvP is is showstopping but that didn't stop them from pushing it through.
  17. Quote:
    Originally Posted by Golden Girl View Post
    Actually, that's the most popular activity on beta - there are TFs being run almost all the time

    Releasing an update where "most people would be able to find a way to play it" wouldn't really be in line with the almost totally bug-free launch of GR - new players who joined in GR will expect a certain high standard
    Yeah the "new" tf's are being run in abundance, the ones where you're underpowered if you haven't put the time into powering up your toon to be able to play them. I don't mind putting the time in on the live servers because that's where the few remaining people are and I know that I can just copy my character to test if I ever wanted to and not lose anything I have achieved.

    New players that have joined at launch would also have learned to expect by now that fitness was a mandatory pool power to take. Things change, just not when they "should" have, the change keeps getting postponed and reduced.

    Here's to lowering expectations everyday!





    and yes I deleted your faces!
  18. Quote:
    Originally Posted by Golden Girl View Post
    Then spend the next 15 days on the beta server, testing the new TFs and coming up with the best strategy for them, as well as testing out drop rates for Incarnate Shards
    To what end? Does the incarnate stuff transfer over from Beta now?! I already did the new arc (on a dom), and I still need 3 more shards to have an incarnate boost. The fastest drop rate is from running the usual TFs but I don't ever hardly run the usual TFs on live anymore, can't imagine them being ran in abundance on Beta.

    I'd even go as far to say that they could have released the issue as is just so long as tanks, broots, scrappers and fire/kins weren't affected by any bugs. Most people would have found a way to play it and the delay to playing their main would have been just as long anyways for when the fix came as it would be by postponing the whole thing.

    Pipe down girlie!
  19. Quote:
    Originally Posted by Golden Girl View Post
    You could use those 15 days to get yourself ready for Incarnates
    My toons have been locked and loaded, waiting for incarnates for months, years even.......
  20. Since we're in the mood for postponing things, can you guys please postpone my re-bill by 15 days? I only re-subbed just this past weekend in hopes that all of the stuff I was looking forward to when I purchased GR was on the time-table for this week. Now you say that you have to postpone what I have been looking forward to since I bought GR some more? Fair enough, postpone my re-bill while your at it to account for the 15 days that I won't be playing this in the meantime.
  21. Quote:
    Originally Posted by DumpleBerry View Post
    Also, I'm pretty surprised to see certain forum goers actively saying, "Nobody plays Kheldians, just push it live." Really? Is it worth marginalizing all those players for your own I19 satisfaction?
    I guess you weren't here back when this game had a rather large portion of PvP players. What's a few people playing a kheldian main compared to thousands of people and they marginalized them quite well.

    Personally I think a lot of things should have been in Going Rogue anways. "Lets strategize a way to introduce the game to a bunch of new people that don't know they have to almost auto pick the fitness pool, and then when they have the idea that they will need to take it BAM we switch it up on them". The reason that finally inherent fitness is coming about is because the people who were shouting for there to be endgame content gave reason why they hate altitis (no stamina pre-20), captain hindsight is leading this squad of devs and decided that maybe inherent fitness would be a good idea (would make more sense for it to be there already for the new players your trying to attract though).

    On that note, push it out as fast you can, I have a few doms and I could care less about the dom bug, it will at least give me some time to feel the game out. If it's going to take a month to fix these things why not just put it out there now since it's not all that much of gamebreaking bugs and get fixes in there within a months time, it was going to take that long anyways for my doms to play it so I can play something else in the meantime. It's not like they are going to throw the game out there with all of these bugs and not correct them as they go, unless that is if we're talking about PvP......
  22. Championess

    A dev in pvp!!!!

    Quote:
    Originally Posted by MrHassenpheffer View Post
    Perfect example why it's all too easy to turn a back on pvp.
    I think the problem with Paragon Studios is that they don't realize that the PvP player base is so diverse. While I could care less about Vex because he comes off as an ***, he displays his bitterness in a different way, I'd include him on a discussion on a few things needed to be changed but I'd have my volume button keyed to come up quick just in case. The fact of the matter is that lots of people have some insight about how to make PvP better which "could" have helped this game. And then on that same token they might have some not so good ideas as they may not have played something enough to have full knowledge of certain aspects of the system they are championing to improve.

    The PvE'rs have different demands much more tangible like costumes and emotes and other stuff whereas PvP'rs for the most part wanted something challenging but logical and thats why the ones mainly left are the ones that like the easy toons for PvP because some things make no sense as it is. PvP'rs are much harder to please and if the ones working on the system have no interest and play experience in the subject they want to change then it comes off real ugly. But PvP'rs for the most part could provide the most loyal customers because if they actually got the system right it would be so much more fun killing someones favorite toon for the billionth time than it is to kill Statesman for the billionth time, and getting killed for the billionth time I would hope that would inspire them to devote more time to the game to get better (unless you're divine).

    The problem is that Paragons filter broke when dealing with the resounding criticisms of most of the implementations back with i13. Things were busted about the old PvP sure so a change could have been necessary but the problem is the filter broke and their calm got damaged when they are the ones that should be soliciting ideas for the betterment of their business, not turning their backs on what now would amount to a rather large portion of customers and continuing to sweep the dead bodies under the rug.
  23. Quote:
    Originally Posted by Shadow Wail View Post
    any details on pricing and what not for the M&G?
    The cover charge will be $7.99 and they will be giving out free Party Packs for all of those in attendance.
  24. Quote:
    Originally Posted by Aura_Familia View Post
    A roll back o I12 would be great, but wouldn't really do anything for pvp participation.

    As this thread shows even less people care about pvp than I originally thought.

    Oh and at least one pvper in this thread has some very entertaining (iand completely blatantly drunk stupid) conspiracy theories.
    I'm glad that you are entertained. I've been playing on freedom for 5 years now and the queue system has only been necessary only a few times for me and that was way back before i13 so why now, the system works exactly how I've detailed it, find out for yourselves and tell me otherwise.

    What company tells their customers how many of a product they have sold like they did with "75% of current subs bought GR" at PAX? "Hey man I'm super stoked you bought our Droid phone, we've sold 500 thousand just so you feel safe knowing we're not going anywhere", they don't care, they just want their phone to do everything it's supposed to do, not 6 months later it does this much then a year later it does all of this. Businesses that are confident in where they stand don't have to.

    I'm glad you guys are content with how this game is going. These guys are trying to get the most out of whats left of their customers for the least amount of effort, evidenced by the Party Pack shoulda been in GR emotes.

    Honestly I liked playing the whole game, it's just better when I can kill someone that is stupid rather than only getting to kick them from my team because they are stupid. If that's being a PvP'er then that's what I am, tanking RSF's on a dom is too easy anyways.

    If I were drunk I'd rather be that than gullible and ready to lap up any grool the devs throw our way. Stay in school guys and girl, you need to open up your eyes some more.
  25. Quote:
    Originally Posted by BBQ_Pork View Post
    It sounds like a nice conspiracy theory. With the imaginary logins, they should have added NPCs that look like players running around town, going into Wentworth's, standing by the Market for a few minutes, then running off into mission doors.
    Don't give them any ideas....

    I have a marketing degree and the first rule to hyping something is making it seem like everyone is doing it. In it's heyday this games servers never really got THAT full except for releases of i9-12 and those days are gone for this game. The queue system was designed primarily to hype the game, only on the new "expansion's" release day had I had to use the queue system to login to freedom. What makes most sense? Develop an unneccessary system that will only be used for every expansion that this game comes out with OR to hype it up and make it look like people are playing? The only reason its noticeable there's people playing GR is because there's so few new zones so all the heroes and villains are now all concentrated into one camp.