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I stumbled onto an article that got zero attention from the official site, so I decided to start another one of these threads. Feel free to add links/quotes for any of the Going Rogue information you find.
I know we don't have an official release date yet, but the developers haven't yet said that it's not coinciding with Issue 17. They did say that about Issue 16. With that in mind, we might see a 2010 1st quarter release for it.
Ten Ton Hammer - Going Rogue Q & A
Quote:CoH's Senior Lead Designer talks about the pros and cons of changing allegiances.
Going Rogue, the upcoming expansion for City of Heroes and City of Villains, will allow players to transition from hero to villain and villain to hero for the first time. We spoke with Matt "Positron" Miller, Senior Lead Producer of City of Heroes, about what the change will entail. This process is not immediate, its not a switch, its not a $30 charge. Its a story that you go through. For heroes, its a fall from grace, for villains its a redemptive arc. A hero will be a hero for a while and hell do enough content that hell become a vigilante... do enough of that vigilante stuff and youll get kicked out of Paragon City and youll end up in the Rogue Isles as a villain.
No timetable has been set for City of Heroes "Going Rogue" expansion, but Matt Miller shares new details about characters' fall from grace (or rise to glory).
Villains dont become vigilantes, they become rogues. They become the redemptive sort-of guys that think, Maybe Im fighting on the wrong side. Maybe Im not doing everything for the right reasons. Maybe theres a better way for me to use my powers. Theyll get what I term internally as the Han Solo missions, the heart-of-gold but wears a grey hat type stuff. Eventually if they do enough of that stuff, theyll be invited over to Paragon City to become a full fledged hero.
Even if you meet the content requirements to change allegiances, theres no danger of accidentally changing sides. Youll have to purposefully do the content, and purposefully make that transition. So you can kind of ride that middle line I talked about - you can really stay a gray hat, and there will be some advantages to doing so. You can go from one zone to another more freely, but youll lose some opportunities as well.
But characters that switch sides will still retain much of their identity. Youll keep your archetype, its not like a brutes going to become a tanker or a blasters going to become a mastermind. Youll become a heroic mastermind, youll be a villainous blaster. Keeping it simple is what the players want. The one thing that may change are the badges (CoHs version of achievements). Weve always been careful to have a villain version of all the hero badges and vice-versa, Matt explained. So it makes sense that the descriptions of all your badges might change, but what youve earned will stay with you. We imagine that some of the really hardcore badge hunters will do the content just for those really hard to get badge rewards.
We asked whether the tremendously successful Mission Architect system will allow players to create content which will shift allegiances. According to Matt, thats still a topic under discussion.
Going Rogue will also have new entry-level content in Praetoria, for those starting new characters in that zone. We acknowledge that our tutorial is about four or five years old. Weve added stuff to it piecemeal as weve added systems on, but for the starting zone in Going Rogue, we are rewriting and modernizing the new player experience.
But level-capped players will also get theirs, and Matt explained that the team isnt just extending the purple enhancements grind. Were going to have a whole new system that will allow max-level players to take their max-level characters and make them even more powerful. For the moment, thats all we were able to find out on that topic.
No timetable has been set for the Going Rogue expansion as of yet, but to keep players from leaving City of Heroes while checking out the MMO flavors of the day, NCsoft recently announced a loyalty program for players who stay subscribed from August through November. They will get priority access to the Going Rogue beta when we get there, Matt added. Additionally, the second annual Hero-Con is scheduled for October 24th and 25th, and Ten Ton Hammer just learned of this years exclusive costume set for Hero Con attendees. We look forward to learning more about Going Rogue at the event in San Jose and in the coming months. -
Wait . . .
You still play on Triumph?
(I'd hook you up if I had it, but I'm scraping by to finish 5+ expensive builds right now.) -
Quote:Ah yes, the media superficiality card. I remember that misdirection.Does it really matter if all you do is spend all your time at the tailor?
Good thing we ended up with someone who concentrates on important things and isn't concerned with appearances.
I won't say anything else on this. -
Ugh. That is a good point. I'm definitely making a Dual Pistols build with Going Rogue.
I guess we'll see how long City of Assault lasts. By the time GR gets here, we might be ready to try out some new builds anyway. -
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Honestly, I can't say I didn't think the same thing.
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Quote:Red Vs Blue characters.The Meta?
Grif?
Simmonsized?
Shiela?
What are you guys talking about?
The machinima series that these guys make. -
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I just re-costumed a toon I already had. I didn't make a new one.
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And we don't even make miki spell things correctly.
*twitch*
o[O.-]o -
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My team will be based on Red Vs Blue characters.
Dibs so far:
Cath - The Meta
Sun Splitter - Caboose (I think.)
*EDITED* for pic and correction. -
Desum,
I sent you a PM. Try that. -
Quote:I'm not trying to add insult to injury, but are you sure you're looking in the right Badge category? It's an Achievement Badge. It should also show up in your Most Recent category. Mine did.errmmm...
And yes, I was on the correct character. Tried relogging, nothing. hopefully it shows up.
Thankfully, I heard other team members have gotten it. Maybe just badge lag.
If it's not there, go to the support site and update your ticket. Customer service most likely won't be looking at this thread for their information. -
Badge Earned!
Got the response from a senior rep! Badge awarded!
If they happen to see this, thanks customer service!
P.S. If anyone from this thread or from teams associated hasn't received it, it's probably because they haven't petitioned for it. -
Does Swift/Hurdle get disabled when travel powers are turned off?
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Just so I don't waste a bunch of time . . .
Secondary for any Arachnos Soldiers would be "Training and Gadgets" only?
Or is it okay to take the non-combat powers from Crab / Bane? -
More questions:
Hasten allowed?
Crab Spider Serum allowed?
(Hey Soto, I edited.) -
Actually Soto, I just wanted that specific question answered before I started looking at options.
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So is this statement true?:
Crabs and Banes can use Wolf Spider assault powers as long as they aren't melee. -
Interesting Soto.
So . . . City of Halo?
I'm not making fun. I'm actually thinking I might do this.
EDIT for questions: Crabs can't have backpack and gun? Same question for Banes? Also, by "backpack blast powers", you aren't excluding grenades from the backpack, right?