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Posts
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In general, I liked the badges in Recluse's Victory.... however...
I didn't like the pillbox one. The way it works does not reward the people who actually win the pillbox, but the person that manages to rush in first (this could be someone else entirely who did no work). Couldn't this be based on percentage damage to all of the guns? Or place some sort of central thing we zap after the guns, and percentage damage of that thing. Let more people share in the reward of the pillbox kill. The zone encourages large groups of teams to work together to take over the pillboxes, so let them all be rewarded with the badges.
I helped take over 20-30 pillboxes with my team, but because I was more focused on genuinely helping take them out, and not rushing in, I have nothing towards the pillbox badges. It doesn't seem like the way it should be.
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I didnt realize this untill today.. I was wonderin why i never got the badge for 10 afther taking down several dozen with teams.. I guess, i'll just have to join the "campers" in the middle! -
Gratz to all at LOF.. and i drink this early in the morning.. is that bad or something?
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Scion... if 1 tank can can tank for an 8 man spawn.. should 1 Controller be able to control an 8 man spawn? Should 1 Blaster be able to pump out enough damage to blast an 8 man spawn? Should 1 scrapper be able to scrap down an 8 man spawn? Should 1 defender be able to protect an entire team from an 8 person spawn's damage?
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For starters, yes, i do realize the question was not posed directly at me.
My answere would be that two of these AT's can handle spawns generated for an 8 man team. One blaster or one scrapper could take out an entire spawn. This is simply because, that means if a group had one scrapper and no blaster, their are 7 People holding aggro, locking down mobs and Healing. It may not be the most efficient use of time, but eventually everything would fall with little if any risk to the scrapper. I see a blaster being similiar.
So maybe youve hit a point. On a consistant and reliable basis Defenders couldnt heal/buff 7 other melee toons and controllers couldnt keep everything locked down if blasters are knocking baddies around everywhere.
Well, we could call for massive nerfs to Blasters/scrappers, but I would rather see my Controller and Defender friends given a little love.... and yes tankers could use a tweek... the combination of Damage/deff/resist/ED nerfs have swung them too far the other way.