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If you've ever played defenders or scanned the boards for a while you've see the all-rad and all-kin groups running around who have been doing stuff like this for a while now. I don't see why it's a surprise now. If multiple controllers can hold Hammi I'm not sure why people think the devs will shut down this double domination thing.
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Becaue it isn't working as intended. A power that has a 4 minute recharge AND requires people to attack stuff 50 times (minimum) isn't meant to be perma'ed. That's pretty obvious, right?
We can argue about whether we SHOULD feel like Brutes, kept on our Domination high by solid applications of Corruptor buffs (it's comparable) or not, but I'm pretty sure Domination isn't MEANT to work like that.
So I'm sure it'll get fixed.
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In the end I think it depends on how you view the devs.
<ul type="square">[*]If you think they're morons or mean or anti-fun then a person probably thinks it will be shut down. [*]If you think they're reasonable then the first thing they will probably say is "how is this affecting the game"?[/list]
I just don't see it as any more or less game breaking as what a group of /rad or /kin can do to the game.
In essence I think they "allow" the all-rad or a-kin groups to do sick things because it doesn't happen all that often. I've seen demos where AVs are destroyed in something like 15-20s by such groups, and I'm sure the devs didn't plan it that way, but they let it go because it's not like every other group is built this way.
If tons of people starting doing this, and if it results in normal hard parts of the game becoming insanely easy, then I expect they will look at it. Then again, I don't think the devs are evil morons.
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Though my knee jerk reaction is to go with #1, I think it's safe to look at how the devs have reacted to issues of this nature in the past -- and it's always been "fix it ASAP". It has little to do with the problem's scope or whether it's game breaking. It has everything to do with how it's something they never intended to allow.
Now it's entirely possible this issue came up in discussions regardling lowering the recharge time of domination and they gave it a "let's wait and see" approach. It's also possible it came up and they just gave it a green light and called it day. Unfortunately it's also possible that it was a complete oversight (most likely possibility, again, going with history) and now that's it's come to light it's gonna get the axe. -
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If you gain all of that.... AND controller level holds.... That will NEVER happen. NEVER! Think about it, you would be able to hold just as much as a controller... and do 500000x the damage. I'd be pretty mad, even though I have a dominator, that just goes WAY too far.
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Why would you be mad, this makes no sense? We already have poor damage. Controllers have superior hold times and awsome secondaries to fall back on if control fails. What do we have if control fails? Absolutely nothing. This is why we should have superior controls compared to controllers. Our domination power should have just been icing on the cake and not just a power we live and die by. Honestly would it have really hurt anything if we had controller length holds, critical mez and domination? No it would not, it would make us a little more wanted on teams. We would have reason to finally take those area holds since now we can get them to last a bit longer. Now I would say we would have a huge problem if they gave us containment, along with the before mentioned stuff. That would be going over board.
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And you don't have awesome secondaries to fall back on? Dominators can hold an enemy, making it unable to act, THEN use some blaster powers to quickly take the enemy down. BUT NOW you want the same holds as controllers, MORE damage, and still have domination to raise your damage AND controls up even higher! Oh and I have heard that "dominators need more hp" So now you want controls that could challenge a CONTROLLER's controls, damage that could eventually challenge a blaster, AND more HP than both of them. Sounds pretty selfish
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Umm, dude, have you ever played a dominator past, say, level 20?
And I see you have 2 high-level controllers in your sig, but let me ask you, are those pre or post-containment trollers? If pre, do you remember what it was like back then playing a sub level 32 troller? I do, and it wasn't fun. Trollers were squishy, did little damage, and their defender secondaries were of little use in taking out bosses they couldn't hold for more than a few seconds at best. It was very hard to solo a troller back then, so you were pretty much relegated to teams till you got your pets.
Now with containment trollers can do significantly more damage (at the expense of control) which makes them a lot more soloable. Add in the defender secondaries and now they rock on teams too. What they lack in control they make up with double damage and buffs/healing/debuffs.
But dominators aren't so lucky. The can't control as well as controllers (whose controls now suck as it is), meaning it's just not feasible to "hold" a boss, let alone an EB/AV/GM. Domination helps alot in getting that inital boss hold to stick, but in reality it just doesn't last long enough to be overly useful. If you slot your hold for holds, then they last longer, but do less damage, making it more difficult to actually defeat the boss you're holding. If you slot damage into your holds then you can't hold them as long and you're going to take more damage over time. It's a lose-lose situation, IMO.
Couple in the fact you don't have defender secondaries, but blaster secondaries (perhaps the most reviled sets in the entire game) that don't do anywhere near blaster-level damage, and it's an all around "meh". I mean, most of those secondary attacks are MELEE attacks -- on a toon with sub-par damage, no defenses, and no buffs/debuffs. And the devs wonder why so few people play them and no one wants them on teams?
IMO I think dominators should have BETTER control ability than controllers to make up for their lacking in everything else. As it is now their control is worse, their damage is perhaps on par (due to their secondaries), but they have none of the benefits of the defender secondaries. -
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There again, I am also referring to PVP in RV. A sig hero hit through an already placed Phase. It was on before I encounterd the hero and still on after I took damage. I got hit (nearest to my recollection, 2 times with that application of phase.
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I was reading the Prima guide the other day (nice that it's "free", but how exactly am I supposed to print that thing out? It's edge to edge full color that's illegible on an inkjet in color, and worse on a laser in b&w -- but I digress) and it says something interesting in phase shift:
"100% intangible of strength 3; 100% untouchable of strength 3"
Hmmm... strength? Like a MAG level? So that says to me than any foes that have powers with an intangible or untouchable level of -4 or higher would, in theory, punch right thru phase shift, no? And since _Castle_ has said that AVs/GMs weren't given this ability I'd say it's a BUG.
Perhaps Positron or _Castle_ could put aside working on the newly discovered "double domination" exploit (y'know, an oversight that gives players an unintended advantage), and work on fixing this unintended oversight...
BWAHAHAHAHAHAHAHAHAH!!!! Had you all there, didn't I!!! Put aside working on an advantageous exploit... hehehehehehe... to fix a bug that basically makes a staple power useless... HAHAHAHAHAHA... OMG I just SLAY me sometimes... -
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I have one incidental concern, though. As if Kinetics and Radiation weren't unofficially considered the "best" support sets before, this just makes it even worse. "We ned healr" is slowly going away, but it seems like it's just being replaced with "we ned rad".
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Ain't it the truth. I have a /rad corr, and I have to hide from my own VG if I want to be able to play any other toon
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Its the regen on AVs making that happen, not double domination. If you cant beat something without those particular powers, or it changes a 3 hour mission to 20 minutes, that makes you required. "Doing fine, but a little faster" is nice, but doesnt make people search you out as much as being the only practical way to finish a mission.
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Another interesting observation, has anyone else noticed that instead of improving lackluster ATs/sets that people generally don't play much the dev's answer is to just give foes more abilities that only those ATs/sets can mitigate?
It's a kind of "forced necessity" that doesn't actually make those underused sets more fun to play, just more desireable to reduce the frustration and aggravation of fighting an AV you can't beat. It's like, "what's going to be the AT du jour this issue?"
In the beginning it was tanks, cause no one else could suck up the aggro. Then when tanks got nerfed and foes buffed to the point that tanks could no longer take the aggro, then it was all about empaths/healers. As the great divide between player and foe strengths continued to chasm (so that, according to Statesman, all ATs feel "useful and needed") it became all about control. Once control was elimited from the controllers (yes, it's an oxymoron, but hey, I only PLAY the game), the new thing was buffing (in a futile attempt to get back all the damage, speed, resistances, regen, and defenses we once had). Unfortunately the chasm continues to grow and divide (much like our current economic state), making debuffing the new requiste, since no amount of buffing, healing, or controlling is enough to deal with the foes we now face.
I'm just wondering when it's going to stop. I mean, what else is left? Are the foes just going to keep getting more and more powerful to the point nothing short of a full team of thug MMs with gang war going to be enough to take on a AV?
It's already to the point that AV-level damage is starting to filter down to bosses, and that very specific team compositions are needed to complete even simple everyday tasks such as mayhem missions. And here's a newflash to the devs: THIS DOES NOT MAKE THE GAME MORE FUN. It just makes the game increasingly more frustrating as I'm constantly reminded how pitiful my characters are in relation to what I fight. And when I sign on to play, I want to PLAY, not spend an hour trying to find just the right types of ATs needed to complete my missions.
But whatev, I don't even know why I bother anymore. Others, including myself, have been saying this for well over a year and it's obvious that no one in charge listens, as it only continues to get worse. Honestly I think the only reason I continue to play is cause CoX is the only superhero game in town. If/when someone comes along and provides and alternative that actually makes me feel "super", hell, I'll be all over it like a fly on [censored]. -
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If you've ever played defenders or scanned the boards for a while you've see the all-rad and all-kin groups running around who have been doing stuff like this for a while now. I don't see why it's a surprise now. If multiple controllers can hold Hammi I'm not sure why people think the devs will shut down this double domination thing.
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Becaue it isn't working as intended. A power that has a 4 minute recharge AND requires people to attack stuff 50 times (minimum) isn't meant to be perma'ed. That's pretty obvious, right?
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Yeah, and I think that's the distinction that some are missing here. Giving corruptors team-buff abilities like shields is INTENDED. This is how the set was invisioned, designed, and implemented. That's how it's supposed to work. Can you make toons "godly" with a gaggle of */thermal or */sonic corruptors? Sure, but again, this is INTENDED.
Double domination? I'm willing to bet this is something that slipped by and is NOT intended -- meaning you're getting an unplanned, unexpected, unforseen, "unbalanced" advantage that the devs never considered. History has shown us, time and time again, these things get squashed VERY quickly, regardless of their true overall impact, difficulty in achieving, or relative usefulness. Just the fact you're able to use a power in a way never intended is enough to irk them into "fixing" it so it can't be done.
I'm pretty sure the solution to this is having the dom bar drop after domination is activated, thereby not allowing you to cast it again even though it recharges before the first one wears off, or possibly even coding the power so it can't be affected by -recharge buffs. I'm hoping they don't take the easy route and just increase the recharge back to previous levels. That would suck (but unfortunately wouldn't be inconsistent with previous behavior). -
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I keep looking at this, but I can't see how this is at all abusive. It had to have crossed the devs' minds at least once that such a thing could be possible once they reduced Domination's recharge time.
You aren't really getting that much more bang for your buck, considering that you need at least two other Corruptors to even pull this off. The prevalence of -recharge powers makes it nigh-impossible to to with any regularity in PvP. In PvE, it just gets you through enemy spawns faster, and the AV purple triangles ensure you're only locking them down for half the fight anyway.
It would be abusive if this were some supar sekrit "I win" button, but the setup makes it clear that it's simply the fruits of clever power usage and proper teamwork.
I have one incidental concern, though. As if Kinetics and Radiation weren't unofficially considered the "best" support sets before, this just makes it even worse. "We ned healr" is slowly going away, but it seems like it's just being replaced with "we ned rad".
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This is an excellent observation, and I've seen this progression myself. And I know why: cause our abilities (damage, resistance/defense, etc.) have been so gutted by nerfs, the only way left to fight difficult foes is with debuffs. Let's face it, an even level boss that can do 1500 hps of damage (basically one-shotting everyone except a brute) would require an insane amount of healing, and I doubt that any toon could keep up with it. Factor in all the slows, confuses, fears, etc., and it becomes clear the best way to win is not to buff yourselves, but debuff them.
And in many ways this makes a lot of sense: which is easier, buffing a team of 8 up to AV level, or debuffing the AV down to our level?
But of course this puts a really heavy strain on ATs that have debuffs, while marginalizing those that don't and can't otherwise noticibly contribute (like, well dominators).
The problem with dominators in this scenario is they don't have a place (at least controllers, who have defender secondaries, can heal/buff/debuff, etc.) We've basically been told that they don't want us to be able to perma (or even near-perma) hold things, but that's pretty much all a dominator brings to the party. Immobilizes and sleeps are for the most part useless controls, confuses rob you of XP, disorients send everything scattering in all directions, and fear is a mixed bag at best (of all of them I think fear works the best, but it's wonky). Couple this with high end cost powers and low damage, mostly melee secondary attacks (those secondaries sucked for blasters, I can't fathom why they kept them and gave them to dominators), and you have a fairly undesireable toon. They can't buff, they can't consistently debuff or heal, they do crappy damage, and their control powers are by and large useless. I think that pretty much sums it all up.
And just so I'm not misunderstood I'm looking at this from a boss/EB/AV/GM point of view. Doms on regular teams fighting regular foes are just as valuable IMO as any other AT (mostly because their powers work much better against minions and LTs than anything else). But when the crap hits the fan and you're facing those tough single foes, a dominator just doesn't bring much to the table.
Now if they added and/or increased the secondary debuff effects of their powers, then maybe things might change. For example, single target immobilizes and holds have a built in slow effect -- how bout coupling in a -accy, -range, -recovery, -regen, etc? This would have little impact fighting minions, LTs and "normal" level bosses, and at the same time give dominators something to contribute in big boss/EB/AV/GM battles. -
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adding code that a power doesnt stack has been done before i.e. hasten, so if it is nerfed its probally a simple fix some guy could do on his break while eating a ham sandwhich and take 5 mins.
OMG THEY CHOOSE TO FIX THIS FIRST is stupid they usally fix things that are easy to fix fast, why? cuz its easy to fix.
big deal no one knew about it before this and if it stays WOOT for dominators, if it doesnt ok, not like you guys used it, stop trying putting on the tin foil hats
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And y'know what, fixing the regen rate of AVs and GMs is just as easy. Open up the database, change the regen number. Patch. Yet it's been what, 3 weeks?, 4 weeks?, and we're still waiting. -
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I'm not sure I'd expect this to keep working like that for very long
Sounds like something they hadn't thought of.
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Or it IS something they've thought of, and that's why Doms are so lackluster overall?
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The devs have said previously that some powers are intended to be used with others in order to bring them to their fullest potential.
Fear from Burn (and the rains)? AoE slow / hold / immob (per States).
Aggro from force bubble? Taunt-bot (per _Castle_).
Drained of end? Transference.
Non-perma RA, haste, you name it? AM and SB.
I'm not saying that the domination thing is or isn't a bug, just that the devs don't have a lot of problems with players being significantly boosted by buffs; it's self-buffing into perma-godhood with no downside they have issues with.
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Well let me propose this hypothetical:
Let's say you discover that with full recharge slotting, hasten, and some slotted up speed boosts you could make Unstoppable perma again, basically giving you capped resists, nearly unbreakable mez protection, a +end recovery, not to mention unsuppressable speed, all in a click power that can't be detoggled.
How long do you think it would take the devs to "fix" that once they found out about it? Or do you think because it's something that requires a "team", they would think it was OK? Consider both PvP and PvE.
Something to think about. -
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You really need to take a breather. Relax, take a break, and put things into perspective...
How long has windows been out? There are people that rely on that for business, etc, and since windows 1.0 in 1980-something, there have always been bugs. It doesn't surprise me in the least that there are bugs in this game. Is it right that the game crashes? Should we be bowing before the devs? No on both accounts. This is no different than i1 smoke grenade having the decimal in the wrong place.
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I don't have an issue with there being bugs. There will always be bugs.
I have an issue with their priorities. When player powers are broken, and it works against us, we first have to PROVE there is an issue (which is like trying to pull teeth out of a rhino), then get a dev to confirm there is an issue (like trying to pull tusks from an elephant), and then we wait, sometimes months, for a fix for our "broken" powers ("we've fixed it internally, and we're waiting for just the right patch to release it..."). The same holds true when something with the mobs is broken in a way that negatively impacts us (um, can we say "Earth Thorn Casters" that are STILL massively overpowered?) Basically, don't hold your breath waiting for this stuff to get fixed.
But when a bug is found that gives players a benefit -- HO, MARY, HOLD THE PRESSES! Everything stops dead and in less time than it takes to change your undies there is a patch on the test server and whammo, its on live. Cause it's perfectly ok when things are bugged against us, but when they're bugged for us it becomes #1 priority to fix, regardless of how many people are actually affected. Sorry, this pisses me off.
Perfect example: someone discovered you could confuse a player in a PvP zone and that person could quickly run thru the gate to Atlas Park and start nuking lowbies. Despite all the other fixes we've been promised and we're waiting for (the AV regen rollback, the fix for the sound looping, global chat issues) this rare bug gets top priority and makes it to live in LESS THAN 5 DAYS. Now yes it's a bug, and yes it needs to get fixed. But comn, Atlas Park? 99% of the people there can't even get debt. If it happens, you report it via petition and the people responsible are dealt with. Big friggin deal. But to have everything else put on hold so that THIS can be fixed... that's just fuku BS crapola.
And this is not the first time. It's happened many times before, like when it was disovered that siphon speed could be slotted to bypass ED (oh NO! we can't have that!!!), and when a similar issue was discovered with HOs. Basically, anything that gives us an "unintended" advantage gets fixed immeditately, and the stuff that gets us killed, well, they'll get to it eventually.
So like I said, I expect we'll all have to wait a little bit longer for the currently queued bugfixes while the devs make this issue their #1 priority, and I fully expect a patch to be in place on live by the fourth of July.
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So remember:
Players killing off the newest of the newbies, the people that help keep the game going: Not a big deal.
Losing an aspect to a power you've never even used? Freaking end of the world!
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Newbies being killed by other players because of a bug and earning ZERO debt
OR
My team being killed multiple times by an AV or giant monster, all of us racking up bars of debt, because even with 2 corruptor's -regen debuffs we still can't kill them
Hmmm... what to choose, what to choose... -
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oh wahhh, its not like its a huge bug even if it is a bug. Again the only way I was able to make it happen was with 2 rad corrupters, hasten, and the temp power for the crey map "objects". I have a feeling you need a whole arnsenal of /rad or /kin to replicate that temporary power.
It was still pretty freaking cool, just wanted to relate a story is all.
Oh and to all those complaining about the game being buggy and lack of dev response that is trolling. This thread was strictly for the discussion of achieving overlapping domniation.
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I'm pretty sure that if it requires at least two people of a specific secondary to achieve that level of power, it's not overpowered. I think that classifies as "working as intended."
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Oh, I beg to differ. Just the fact that Posi posted in this thread is clear warning this is gonna get fixed real fast. Do you really think he'd be trolling a thread entitled "New bug in Domination"? But "DOUBLE DOMINATION!", now THAT gets their attention.
And yes, I do think that even though it requires 2 other people to pull off, it will still be classified as an exploit and fixed ASAP. Cause really, what's to stop you and your 2 buddies from plowing thru the game in record time, PLing your SG mates, stockpiling prestige for your base, infamy you can sell on eBay... this list goes on.
But I guess we'll just have to wait and see. And hey, if I'm wrong I'll be the first to apologize. But I can 90% guarantee Posi has spent the better part of today figuring out a way to make this impossible. -
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You really need to take a breather. Relax, take a break, and put things into perspective...
How long has windows been out? There are people that rely on that for business, etc, and since windows 1.0 in 1980-something, there have always been bugs. It doesn't surprise me in the least that there are bugs in this game. Is it right that the game crashes? Should we be bowing before the devs? No on both accounts. This is no different than i1 smoke grenade having the decimal in the wrong place.
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I don't have an issue with there being bugs. There will always be bugs.
I have an issue with their priorities. When player powers are broken, and it works against us, we first have to PROVE there is an issue (which is like trying to pull teeth out of a rhino), then get a dev to confirm there is an issue (like trying to pull tusks from an elephant), and then we wait, sometimes months, for a fix for our "broken" powers ("we've fixed it internally, and we're waiting for just the right patch to release it..."). The same holds true when something with the mobs is broken in a way that negatively impacts us (um, can we say "Earth Thorn Casters" that are STILL massively overpowered?) Basically, don't hold your breath waiting for this stuff to get fixed.
But when a bug is found that gives players a benefit -- HO, MARY, HOLD THE PRESSES! Everything stops dead and in less time than it takes to change your undies there is a patch on the test server and whammo, its on live. Cause it's perfectly ok when things are bugged against us, but when they're bugged for us it becomes #1 priority to fix, regardless of how many people are actually affected. Sorry, this pisses me off.
Perfect example: someone discovered you could confuse a player in a PvP zone and that person could quickly run thru the gate to Atlas Park and start nuking lowbies. Despite all the other fixes we've been promised and we're waiting for (the AV regen rollback, the fix for the sound looping, global chat issues) this rare bug gets top priority and makes it to live in LESS THAN 5 DAYS. Now yes it's a bug, and yes it needs to get fixed. But comn, Atlas Park? 99% of the people there can't even get debt. If it happens, you report it via petition and the people responsible are dealt with. Big friggin deal. But to have everything else put on hold so that THIS can be fixed... that's just fuku BS crapola.
And this is not the first time. It's happened many times before, like when it was disovered that siphon speed could be slotted to bypass ED (oh NO! we can't have that!!!), and when a similar issue was discovered with HOs. Basically, anything that gives us an "unintended" advantage gets fixed immeditately, and the stuff that gets us killed, well, they'll get to it eventually.
So like I said, I expect we'll all have to wait a little bit longer for the currently queued bugfixes while the devs make this issue their #1 priority, and I fully expect a patch to be in place on live by the fourth of July. -
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I'm not sure I'd expect this to keep working like that for very long
Sounds like something they hadn't thought of.
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Yes, especially since you just broadcast it to the entire community and the developers. Way to go
With all the bugs currently in the game (can anyone say "incessant sound looping of DOOM!!"?) who wants to lay money that THIS particular bug will get identified, fixed, patched to test, and then patched to live within 5 business days? -
Ok, a few things I've found:
Certain female bottom pieces have patterns/colors that don't quite map correctly; in other words they bleed in some places and don't match up to what should be matching boots. I did take a screenshot , but it's not very obvious. It's quite apparent in the costume creator tho.
In Bottoms with Skin, both the Shorts 2+Tights and Shorts 3+Tights shows this problem. It's very obvious if you set the boots to Tights with matching leg colors (so they should blend seamlessly). You'll see hairline rings where the boots meet the tights, and if you switch colors of the shorts (the second color) you can see where the color is "bleeding" out of the edges.
I also found this same problem in the Bottoms section under Tights with the following patterns: blend, bikini 2, checker, slash, starburst, stars 1, starshot, stripe 2, and stripe 3.
One footnote: I found the appearance of this glitch to be much more visible on my spare machine with an older GeForce 4600TI video card. When I moved to my main machine with a new vid card I was still able to see the problem, tho it wasn't quite as obvious.
Another problem I found is in Auras. I checked this on females, I don't know if males or huge have the same problem. If you select Tendrils you'll see that both Head and Hair are exactly the same. All other auras have Head as Hair + Eyes. -
Tho, thinking about it, I guess we are all pretty much immune to GMs. It's a new inherent I7 ability called "Understaffed" that forces us to wait hour after hour for help in completing bugged missions.
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You said you got knocked back and had your toggles turned off. I assume that also includes phase shift. Is it possible she did a 1-2 punch? Hit you with something that detoggled you (turning off PS) then immediately hit again with another attack that killed you.
If the detoggle attack was queued by the system before your PS was, it would hit you, detoggle PS, and leave you vunerable to any damage from that attack and any follow up ones.
BUT... it would be interesting for further testing of this. I wouldn't be surprised if a bug is found regarding AV-class NPCs being able to hit thru PS. Hell, I did a mayhem mish last night and after my brute wound up in jail he was killed again by the mobs THRU THE JAIL DOOR. I went up to the door to attack it and was spanked in less than 5 seconds from the other side. If they can shoot thru reinforced doors, why not PS too?
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In order to de-toggle, a hit must be made. Phase makes you unhittable suposedly.
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Re-read my second paragraph... -
You said you got knocked back and had your toggles turned off. I assume that also includes phase shift. Is it possible she did a 1-2 punch? Hit you with something that detoggled you (turning off PS) then immediately hit again with another attack that killed you.
If the detoggle attack was queued by the system before your PS was, it would hit you, detoggle PS, and leave you vunerable to any damage from that attack and any follow up ones.
BUT... it would be interesting for further testing of this. I wouldn't be surprised if a bug is found regarding AV-class NPCs being able to hit thru PS. Hell, I did a mayhem mish last night and after my brute wound up in jail he was killed again by the mobs THRU THE JAIL DOOR. I went up to the door to attack it and was spanked in less than 5 seconds from the other side. If they can shoot thru reinforced doors, why not PS too? -
/slathers on SPF 500
GO OUT INTO THE SUNLIGHT!! -
What would be great would be some sort of visual indicator showing exactly which mobs were in the area of effect. Come to think of it this would be useful for many powers. I can't count the number of times I've used a cone or aoe power thinking I got all the mobs only to find out after that I missed a few on the fringes.
Not sure how/if something like this would be possible given the game mechanics, but I can dream, can't I?
And for the record the reason I find it difficult to get more than one mob in shadow maul isn't because I don't know how to line them up, but because they often won't get close enough together, especially while soloing or on small teams. No matter how good you are at lining them up in front of you if the AI refuses to group them close enough together you'll never hit them all. -
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HO's increasing Range was a bug.
The cone sizes for the melee powers is part of the Recharge/Damage/Endurance calculation. Increasing Cone sizes means reducing Damage & increasing End costs or increasing Recharge time to compensate.
In general, though, this probably will not happen.
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Um, could we just get Shadow Maul turned into a single target attack then? It's way too expensive for a very, very stupid cone that it has right now.
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AGREED. The cone on this attack is soooo small that it's virtually impossible to hit more than one mob, yet the amount of end it uses seems to be based upon the assumption that it WILL hit more than one.
If adjusting it so that it's easier to hit multiple targets means increasing the end cost or decreasing the damage, then I'm all for changing it to a single-target attack, which I would assume would either lower it's end cost and/or increase its damage. -
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Each attack from Spectral Wounds damages the target, then after a set period, heals the target. Thus, it's all handled by the attacking power. Regen, however, is a defense set, and would need to track all incoming attacks in order for this to work as described.
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Logic error?
Spectral wounds - TRACKS EACH HIT - then heals after specified time.
Regen - to do this, we'd have to TRACK EACH HIT...
Per'aps me Eeengleesh ees no good? Iddn't dat de same t'ing, mon?
Or, in simpler terms... This one is a hammer I made. For that to work, I'd have to make a hammer...
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In simpler terms:
Spectral wounds is one specially coded attack.
To make the "damage recovery" thing fly, every single damaging power in the game would have to be recoded to potentially heal back damage. For one set. Based on whether or not a particular power is activated. In fact, it would probably necessitate a complete reworking of the entire damage system, both PvE and PvP. You'd have to work in a blaster's unresistable damage. You'd have to work the enhancements. You'd have some god-awful server-side processing to do with DoT attacks like burn and rain of fire.
Yeesh.
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Only if you were closed to the idea of doing it another way. But we don't know anyone like that, do we? -
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And you're right and the dev is wrong
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Y'know what, I'm not going to argue with either of you. You think it's not possible. Fine. You win. It's not possible. There, happy?
God forbid someone actually make a suggestion without getting ripped a new [censored]. Oh trust me, next time I'll just send a PM directly to a dev and skip the middle man.
Maybe some day I'll grow up to be as smart as the two of you -
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Pets can detect whether people are damaged or not, But it cant detect nor track how much damage was dealt to you, in what order, how long ago... that would require new tech.
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In I7 MM pets will gain the ability to absorb a portion of the damage taken by their owner -- so they'll know all those things. The tech does exist. We just haven't seen it yet. -
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You're entitled to your opinion, but I've seen otherwise. I'm not saying that DS drops everything to immediately heal, but I've never seen it cast a heal without it or someone in its vicinity needing health.
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Ummm ...
Fluffy also casts TG when he's off on his own in a corner, at full health, with no teammates near him. I've also seen three Fluffies stand around a minion, perma-holding him, and lighting off a whole lot of TGs with no one possibly taking damage. Why? 'Cause there's no rhyme or reason behind what he does beyond a rote cycling of powers.
Call me out on it, but somewhere buried in the defender guides is a list of how he cycles powers ... and it matches up with the experiences of most DD players.
Edit: you realize that dark's heal (and, therefore, Fluffy's) requires a target, right? It can only be fired off in combat, and that might explain he you feel Fluffy only fires it when needed since it's rare, but not exceptional, for there to be a situation where he'll use TG without anying needing health.
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So are you trying to say that you know with 100% certainty that DS has no ability to sense when its owner or itself has taken damage and queue TG in response to that? Just because it cycles thru its powers in a certain way and fires off TG as part of that cycle doesn't necessarily mean it can't.
Fact is you can't say anything for certain as your opinion is based solely upon your own observations or the observations of others. This makes your opinion no more or less valid than mine (which is also based upon observation), and certainly has no bearing at all on my suggested method for implementing a proposed change in instant healing. -
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Current tech allows pets to know if you take damage. Many of them will heal you (dark servant, MM bots) when they sense you've taken damage. The issue is figuring out how much, but that's just simple subtraction.
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Nope, at least not for DS. DS goes through some byzantine form of attack chain. I.e., I've seen him fire off petrifying gaze instead of twilight grasp when both him and my DDD, standing next to each other, are below max HPs. And I've then seen him fire off TG after my DDD has once we're both at full. And I've never, ever seen him fire off two TG's in a row.
Pets don't fire off their powers based on what makes sense at the time, the do some kind of chain, with a bit of randomness (possibly caused by recharge times) thrown in for flavour.
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You're entitled to your opinion, but I've seen otherwise. I'm not saying that DS drops everything to immediately heal, but I've never seen it cast a heal without it or someone in its vicinity needing health.
If it cast a TG right after you did it's very likely it was queued up and yours just happened to go off first. If it came some time after yours, unless you were standing there watching both your and its health bars you can't say for certain that neither of you weren't even 1 hp below max.
And the bottom line is you're not really qualified to say they don't work that way, at least no more than I am to say absolutely that they do. Feel free to disagree, but honestly, your opinion doesn't really mean much.