Captain Fabulous

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  1. Quote:
    Originally Posted by Satanic_Hamster View Post
    And not only that, respecs that can NOT be done with existing freespecs and free time BEFORE the issue drops.
    My understanding is that if you don't have any powers from the Fitness pools when this change goes live you will automatically be given the inherents. So if you respec out of them now you should be ok. You don't have to wait.
  2. Quote:
    Originally Posted by Lady_Sadako View Post
    So wait... does this mean we all now get inherent Swift and Hurdle, instead of having to choose one or the other?
    Yes
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    Call me crazy, but...

    What did we pay for the Blaster Defiance changes?
    Only partial mez protection and less damage than we could do before.

    Quote:
    What did we pay for the ability to mail stuff to ourselves?
    Try mailing more than one item at a time. Oh, that's right, you can't.

    Quote:
    What did we pay for the Stalker changes?
    Giving mobs tons of DoT AoE damage that essentially neuters Stalkers.

    Quote:
    What did we pay the ability to have our villains take Epic powers?
    You mean those watered-down not-even-as-good-as-the-tier-1-versions-other-ATs-get powers? Those? Oh yeah, and don't get me started on the "improved" version of Focused Accuracy.

    Quote:
    What did we take for the damage increases Kheldians got, as well as the ability to activate Dwarf Form while held?
    Do people still play Kheldians? I haven't played my PB in over 4 years. It's just too painful.

    Quote:
    Look, I can fully understand that "there's always something to ruin it" feeling. I used to feel the same way until the NC Switchover and Positron's promise to "give the players what they want." But since then? Haven't felt that way at all. At no point since then has it felt like someone was deliberately sitting down and designing annoying crap into good changes just to mess with us.
    I'm not looking to start a flame war, I'm just expressing my cautious optimism. I hope I'm wrong and this change comes with absolutely no strings attached.
  4. Quote:
    Originally Posted by Carnifax_NA View Post
    That's just nonsense I'm afraid. We've had plenty of QoL changes with no penalty.

    Gleemail for example. Increased Acc for levels 1-20, Combat Numbers. Increased Sprint speed, decreased Rest recharge, increased Hover speed.
    Well, in all fairness sometimes we do get things "with no penalty", but they're usually done half-*****. And I'm not sure I would qualify making the Fitness pool inherent a QoL change.
  5. Quote:
    Originally Posted by SuperDonkey View Post
    So I have to respec all my chars before I19 or my existing chars won't be getting the Inherent Fitness powers ever?
    Not even after a respec I do after I19 gets launched?

    To be honest that is a bit crazy if that's really the case. So I better make sure not to miss the I19 release date and do a respec on all my existing chars before then. After I19 gets released I have to respec them all again to be able to slot Fitness Powers? Okaaay, weird.
    No. If you already have powers from Fitness you won't get the inherents until you respec out of them. It doesn't matter when you do the respec.

    You can't have the inherents and the Fitness pool powers at the same time, it's one or the other. Once you start the respec the inherents will unlock and the Fitness pool disappears.
  6. Quote:
    Originally Posted by EvilRyu View Post
    As I said before, we have never gotten something just because. There has always been some form of a price to pay. Whether its real money for ninja run as a booster, or travel powers at level 6 due to paying in so much vet time. I cant see them doing this without some penalty.
    Yeah, I feel the same way. In 6 years we have never gotten something for nothing. Every buff we've ever gotten has come with a catch. So I'm trying to be optimistic here, but I get this sinking feeling we're all going to regret begging for this.
  7. Quote:
    Originally Posted by Kheldarn View Post
    My builds take Swift, Health, and Stamina. I use 4 slots on Health and Stamina. With them as Slottable Inherants, I will still be using those 4 slots. That means I'll have 4 less slots to use on Primary, Secondary, Pool, and Ancillary Powers.
    Yes, it means that unless you re-allocate slots from other powers there won't be any extra slots for the 3 EXTRA POWERS you can now choose. Your choices are:

    1.) Pick powers that don't need extra slots. There are plenty to choose from.
    2.) Bite the bullet and shave a slot here and there if necessary.
    3.) Invest in a few IOs to help shave off a few slots to reallocate.
    4.) Don't ever respec that build -- problem solved.

    Why do people always make mountains out of molehills?
  8. Quote:
    Originally Posted by Hallowed View Post
    I'm sorry if you feel you're entitled to a level of difficulty that leaves other players bored rather than enjoying themselves. But I guess whatever works for you, right?

    Get off your high horse and cut the [WARNING EXPLICIT LYRICS]. This is about opinions, and yours is no more valid than mine.

    If a differing opinion leads you to unprovoked personal attacks, then you have no place in a discussion. This is especially true when I have, in various posts in this thread, both voiced my disagreements with certain design decisions and advocated for a way to make things easier for those experiencing difficulties.

    Also what I described was my 8 man team experience, which wasn't just limited to 1 mish, btw. While most of my experience has been on 1-5 man teams, not all of it has. Unless you think a 7 man team is not a valid basis for "large team" comparison?

    The usual assumptions and play-styles of CoH have changed in Praetoria. An 8-man/large team is not necessarily better, and certain play-styles don't work well. Change or die...

    ... or quit I suppose.
    Actually it's about you trying to force your opinions on others. Cause it's not all about YOU. YOU like it the way it is, so of course anyone that doesn't isn't entitled to their opinion, we just need to learn how to play better, right? Explain exactly how a new player is supposed to learn how to play better when they have 0 experience in the game? Yeah, go on, I'm listening. Oh yeah, that's right, you don't give a [MANURE] about anyone else's play experience except your own. So what if there are a dozen or more posts here and a few hundred in the beta forums complaining about the increased difficulty. Those opinions don't matter. Only yours does, right?

    Let's also not forget that once field analysts are put in the ability to increase the difficulty goes up by a few orders of magnitude. Down? Not so much. So those that don't like this level of difficulty, who also plopped down their $40 and HAVE THE RIGHT TO PLAY WHATEVER WAY THEY WANT, have zero options. And you're ok with that. Sorry, but that attitude is obnoxious, arrogant, and unacceptable. Cause you're not the only person that subscribes to this game.

    You sir, are a [MALE DONKEY]. You may now join GMan3 on my ignore list.

    To summarize:

    Those that think the difficulty is too hard are pushing for it to be reduced knowing that those who want more of a challenge will be able to up the slider and get it.

    Those that think the difficulty is perfect as-is don't give a [COITUS] about what anyone else thinks or feels; they just need to suck it up or quit.

    Did I miss anything?

    And I'm done here. The argument is getting old and I'm over it.
  9. Quote:
    Originally Posted by Hallowed View Post
    Perhaps.

    But my large-team experience showed that a change of play-style netted favorable results (and no, it wasn't about pulling single mobs to doors/corners).

    As for how I normally have my settings, it varies by toon and team. Some toons run at max solo, some at -1/x2-x3 and as team size changes, I may adjust (or not).

    I think it would be a good idea to have the difficulty adjusters put into Praetoria. That lets those that are having problems make life a bit easier. I am completely against further nerfing of Praetorian mobs. I like where they are.

    As a matter of fact, I have not enjoyed playing the game this much for quite some time, and that experience seems to be echoed by the people I've played with.
    You were on *1* large team against *1* particular type of group. I think you need to get out more. If you're going to make a broad sweeping comment about how you think the difficulty is ok you really should experience what others are complaining about first. Otherwise it's a tad bit disingenuous, no?

    The problem with leaving the base difficulty of Praetoria as-is is that even if you drop the difficulty to -1 it's still going to be too much for most people.

    I'm sorry if you feel you're entitled to a level of difficulty that leaves other players wanting to quit and never return. But I guess whatever works for you, right?
  10. Quote:
    Originally Posted by Hallowed View Post
    Just to be clear, other than having Blast Masters in tight (indoor) maps (think office buildings, not say the new tunnels), I have no issues with the difficulty in Praetoria.

    This holds true for solo play, and small-med group play, which is what I've mostly engaged in since GR went live, and with multiple ATs

    Had a bit of a rough experience running with an 8-man team, but that was specifically against Destroyers, in an office map, which was already on fire, so hordes of Blast Masters made visibility and places to be able to stand safely, a problem. Also, I believe it was some player's first experience with Bast Masters. We had a team wipe. No big deal. We changed our tactics, played a bit smarter, and finished the map with only one more death.

    Other than the visibility/confined speaces issue, I fail to see the problem.
    Again, you need to play more on large teams. It seems like those who keep saying "I don't see a problem" only play solo or in very small teams.

    Let's also remember that we're talking about BASE difficulty. I imagine most of you are accustomed to playing with the difficulty turned way up and are used to the increased "challenge". But not everyone does that (honestly, everyone I play with runs on -1x2 well into their 20s). If the base difficulty in Praetoria is equivalent to +2x3 in Primal Earth, then that's not right.
  11. Quote:
    Originally Posted by TrueMetal View Post
    Hey you're the one complaining it's to hard, not me. I haven't had a problem yet. Not on my solo stalker, not on my solo dom, not on my blaster/corr duo.

    I still say that there's nothing more diffucult than Vahzilok in Praetoria.
    You do realize it's SIGNIFICANTLY easier to solo Praetoria than it is to run with a large team, right? If you're just soloing and not playing on a 5-8 person team then you're not going to see the problems others are.

    And really, just because *you* don't see it means it doesn't exist? Too bad we're not on the same servers cause honestly I'd love to add you to a large team and show you exactly what we're all complaining about.

    Vahziloks are CAKE compared to Clockwork, Syndicate, and Destroyers. The only thing that comes close IMO are post level-41 Longbow.
  12. Quote:
    Originally Posted by TrueMetal View Post
    Or you could've just shrugged it off and tried something else ... like pulling.

    of course getting your panties in a bunch is much more effective.
    /em starts beating dead horse

    Yes, cause plinking away at them one at a time from around a corner is not only FUN, it's SUPER. And it works great, that is until they rush and wipe you anyway, just for kicks.

    I'm sorry, but pulling isn't a panacea for poor design.
  13. Quote:
    Originally Posted by MajorPrankster View Post
    Thanks, that make perfect sense based upon what I am seeing.

    Would anyone mind watching a grown man cry now? I hate me some jaggies...
    You could try turning FSAA off in-game and on in CCC, but no idea how well that will play with the HDR effects. Worth a shot tho.
  14. Quote:
    Originally Posted by Ozmosis View Post
    Ive been playing with everything maxed out except FSAA, which I turned off completely.

    Gonna look into the new drivers tonight, wasnt aware new ones came out.
    AMD puts out new drivers the last week of every month.
  15. Quote:
    Originally Posted by TrueMetal View Post
    I always do it manually.
    download driver -> Uninstall driver manually-> reboot -> install driver -> reboot.

    It always asks for a reboot after uninstalling/installing.
    I just download and run the installer in express mode.
  16. Quote:
    Originally Posted by TrueMetal View Post
    really? Afaik it always asks you to reboot.
    Nope. Never. It unloads the current driver during the install process, replaces it with the new one, and loads it on-the-fly. At least on Win7. I have no idea about XP. I seem to remember reading something about how Vista and Win7 can unload drivers whereas XP can't.
  17. Quote:
    Originally Posted by Shadow Wail View Post
    I'm sorry, what I mean is that with this driver after playing for a couple of seconds...at a crawling rate might I add...my system just restarts automatically.

    This happened the last time I updated to the new drivers also and had to roll back to the previous drivers.
    You might want to do a clean install. Completely uninstall the old drivers, reboot, and then install the new ones. You might also want to try a driver cleaner after the reboot but before the new install (this will wipe out any custom settings tho, so be forewarned).
  18. Quote:
    Originally Posted by TrueMetal View Post
    you will be asked to reboot after installing yes.
    I never have to restart after updating ATI drivers.
  19. Quote:
    Originally Posted by Ozmosis View Post
    Ive had this since i17 and the new graphics launched.
    That looks like an issue with transparency AA (Nvidia) or adaptive AA (ATI). Try turning it off, see if that helps.
  20. Quote:
    Originally Posted by 0verload View Post
    I'm guessing that Union may well be back to "light load" about one month after GR launch though I hope that wont be the case.
    This is it. A lot of people are playing now, but the real test will be in a few weeks when the free month is over and people have to decide if it's something worth paying for.
  21. Quote:
    Originally Posted by Dispari View Post
    You're way off base here for about a dozen reasons.

    One, if you haven't met anyone who doesn't like the difficulty in Praetoria yet you have your eyes and ears covered. There are a lot of threads complaining about the difficulty, a lot of people who complain about the enemies in Praetoria, and a lot of people who are worried they're too strong. Heck there are like half a dozen in this thread alone that are worried about how hard the stuff in Praetoria is. It was an issue all through beta, is still an issue, and still the thing I hear about most in my global channels is how group x is too hard.

    And two, no, I don't want things to change because I want things to be a certain way for selfish gain. I want the game to be easier for new players, and then you can have your ability to ramp up the difficulty if you so chose with the difficulty settings. EVERYONE wins. I'm not enforcing my will on you, I'm adding more options to the game. If you think that me changing the game to suit my needs and ignoring everyone else, you're wrong.
    Just let it go Dispari. It's not worth arguing over. As long as the game suits their liking they clearly don't care what anyone else thinks. And that's fine. You can't fix stupid.
  22. Quote:
    Originally Posted by GMan3 View Post
    I have respect for people (not reputation) with strong well thought out arguments that are debated well, yours and Cap are not. I have yet to hear of one single new person that does not like Praetoria, while I have talked to several that like/love it (keep an eye on the local and broadcast chat like I have, it's amazing what you will see).
    Hmm, funny, cause I was just in Imperial City a few hours ago doing some odds n ends and there was a guy complaining in broadcast about how he was unable to complete his mission cause he was getting his *** handed to him in less than 5 seconds, over and over again, and he can't understand why it's so damned difficult and has no idea how he's gonna finish it.

    Yes, it's VERY amazing what you will see when you stop and look.

    And I do know that I had one brand new player on a team at one point this week, and he confessed he felt very confused, overwhelmed, and that things seemed extremely difficult (as we were experiencing multiple team wipes), much moreso than he would have expected just starting out.

    But I'm sure we're all just the exceptions, right? Clearly it's the best thing for everyone to start new players in the hardest of the 3 starting areas. Funny how Blizzard, the #1 MMO developer in the world, is taking the exact opposite approach with their new expansion. Golly, what MUST they be thinking?

    Whatever, there is no point trying to have a logical discussion with you. You stopped making any sense at least 3 posts ago.
  23. Quote:
    Originally Posted by TrueMetal View Post
    Yea, I have a 4870x2. I run all UM settings at max except shadows, which are medium, and 130% draw distance and have a good framerate (+-20fps in GV center, Aion City, Imperial City,... 30-40fps just about everywhere else). But I can't turn on FSAA at all without diving towards +-10fps at the lowest setting, no matter what other gfx options I have turned on/off.
    Draw distance is what's killing you. I have mine set at 75%. Make sure water is off or on low and that bloom, dof, desaturation, and ambient occlusion are all off. You should then be able to turn FSAA to 4x and get decent framerates.
  24. Quote:
    Originally Posted by GMan3 View Post
    As for Captain Fabulous's rant . . . something tells me you won't be heading out any time soon. If you do though, good luck in all your future endeavors (I am being sincere here, no joking/sarcasm intended).
    It wasn't a rant. Just stating the way I feel. I spent almost $80 on the expansion and I feel ripped off. So yeah, I'm very unhappy with the way Praetoria turned out. And it's enough for me to finally say enough and take a very long break. I don't see why I should continue to support a company that clearly doesn't give a rat's *** about what we think, and whose idea of fun seems to be radically different than mine. It's been a long time coming too, and GR is kinda the last straw for me.

    I'm sure I'll be back from time to time for special events, double xp weekends, free reactivations and the like. But the days of me blinding paying $30 a month, month after month, are over.

    Quote:
    Originally Posted by GMan3 View Post
    OMG, that's your argument? I just lost all respect for you Dispari. Not even bothering to reply further.
    Why? Dispari makes a great point. If you're new to the game, and just starting out, the game requires you to go to Praetoria first. You're not going to know that it's the hardest of the three areas, nor are you likely to make that first character, log it out, and then re-make it as a hero. I'm sorry but no one is going to do that.

    The fact they are forcing new players into Praetoria quite literally means they want them to play there first. Which makes the increased difficulty even more baffling.
  25. Quote:
    Originally Posted by Warp_Factor View Post
    The FSAA option in game still gives me a huge performance hit, unfortunately. I can force it in the CCC (RadeonPro actually, but it amounts to the same thing) and get good performance, but then bloom and other HDR effects still don't work. For now I'm going without the HDR, as I really can't handle the jagginess of CoH without at least FSAA x4.
    Prior to Ultra Mode the HDR effects (high water, bloom, dof, and desaturation) would completely break FSAA. With Ultra Mode it no longer breaks, but the performance hit is massive, at least for 4-series cards.