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Inspirations
Toggling Inspiration Window
* Submitted by Krakin2000
/bind <key> show inspirations Opens inspiration window
/bind <key> hide inspirations Closes inspiration window
Executing Inspirations by Name
* /bind <key> inspexec_name <name of inspiration> Execute the indicated inspiration if it is in your tray
* Another option mentioned by Grotus is to send yourself a private message along with it so you will know you hit the right bind. Some may find this useful:
/bind <key> tell $name, <message to self>$$inspexec_name <name of inspiration>
This will execute the inspiration indicated and send yourself a tell with the indicated message. Examples from Grotus/Storyteller/Waterboy
/bind insert "tell $name, ACC$$inspexec_name insight"
/bind delete "tell $name, HP$$inspexec_name respite$$inspexec_name Dramatic Improvement$$inspexec_name resurgence"
/bind home "tell $name, DAM$$inspexec_name enrage$$inspexec_name focused rage$$inspexec_name righteous rage"
/bind end "tell $name, END$$inspexec_name catch a breath$$inspexec_name take a breather"
/bind pageup "tell $name, DEF$$inspexec_name luck"
/bind pagedown "tell $name, DISCIPLINE$$inspexec_name discipline"
/bind insert "tell $name, ACC$$inspexec_name Insight$$inspexec_name Keen Insight$$inspexec_name Uncanny Insight"
/bind delete "tell $name, HP$$inspexec_name Respite$$inspexec_name Dramatic Improvement$$inspexec_name resurgence"
/bind home "tell $name, DAM$$inspexec_name Enrage$$inspexec_name Focused Rage$$inspexec_name Righteous Rage"
/bind end "tell $name, END$$inspexec_name Catch a Breath$$inspexec_name Take a Breather$$inspexec_name Second Wind"
/bind pageup "tell $name, DEF$$inspexec_name Luck$$inspexec_name Good Luck$$inspexec_name Phenomenal Luck"
/bind pagedown "tell $name, DISCIPLINE$$inspexec_name Discipline$$inspexec_name Strength of Will$$inspexec_name Iron Will"
/bind scrolllock "tell $name, REZ$$inspexec_name Awaken$$inspexec_name Bounce Back$$inspexec_name Restoration"
insert "tell $name, <scale .6><bgcolor black><color yellow>+25% ACC$$inspexec_name insight"
delete "tell $name, <scale .6><bgcolor black><color red>+25% DAM$$inspexec_name enrage"
home "tell $name, <scale .6><bgcolor black><color green>+25% HP$$inspexec_name respite"
end "tell $name, <scale .6><bgcolor black><color blue>+25% END$$inspexec_name catch a breath"
pageup "tell $name, <scale .6><bgcolor black><color purple>+25% DEF$$inspexec_name luck"
pagedown "tell $name, <scale .6>DISCIPLINE$$inspexec_name discipline"
lctrl+1 "tell $name, <scale .8><bgcolor black><color yellow>+33% ACC$$inspexec_name keen insight"
lctrl+2 "tell $name, <scale .8><bgcolor black><color red>+33% DAM$$inspexec_name "
lctrl+3 "tell $name, <scale .8><bgcolor black><color green>+33% HP$$inspexec_name "
lctrl+4 "tell $name, <scale .8><bgcolor black><color blue>+33% END$$inspexec_name take a breather"
lctrl+5 "tell $name, <scale .8><bgcolor black><color purple>+33% DEF$$inspexec_name "
lalt+1 "tell $name, <bgcolor black><color yellow>+50% ACC$$inspexec_name "
lalt+2 "tell $name, <bgcolor black><color red>+50% DAM$$inspexec_name righteous rage"
lalt+3 "tell $name, <bgcolor black><color green>+50% HP$$inspexec_name resurgence"
lalt+4 "tell $name, <bgcolor black><color blue>+50% END$$inspexec_name "
lalt+5 "tell $name, <bgcolor black><color purple>+50% DEF$$inspexec_name "
F1 "tell $name, <scale .6><bgcolor green><color red>Health$$inspexec_name Respite$$inspexec_name Dramatic Improvement$$inspexec_name resurgence"
F2 "tell $name, <scale .6><bgcolor blue><color orange>Endurance$$inspexec_name Catch a Breath$$inspexec_name Take a Breather$$inspexec_name Second Wind"
F3 "tell $name, <scale .6><bgcolor purple><color yellow>Defense$$inspexec_name Luck$$inspexec_name Good Luck$$inspexec_name Phenomenal Luck"
F4 "tell $name, <scale .6><bgcolor red><color green>Damage$$inspexec_name Enrage$$inspexec_name Focused Rage$$inspexec_name Righteous Rage"
F5 "tell $name, <scale .6><bgcolor yellow><color purple>Accurate$$inspexec_name Insight$$inspexec_name Keen Insight$$inspexec_name Uncanny Insight"
F6 "tell $name, <scale .6><bgcolor black><color white>Discipline$$inspexec_name Discipline$$inspexec_name Strength of Will$$inspexec_name Iron Will"
Combining Powers and Inspirations
* /bind <key> powexec_name <desired power name>$$inspexec_name <desired inspiration name Activates a power and uses indicated inspirations. Example by Grotus:
<key> "powexec_name Thunderous Blast$$inspexec_name Catch a Breath$$inspexec_name Take a Breather$$inspexec_name Second Wind"
* Pennelope says:
My insp binds:
F8 "inspexec_name Escape$$inspexec_name Emerge$$inspexec_name Break Free"
F9 "inspexec_name Resurgence$$inspexec_name Dramatic Improvement$$inspexec_name Respite"
F10 "inspexec_name Second Wind$$inspexec_name Take a Breather$$inspexec_name Catch a Breath"
F11 "inspexec_name Uncanny Insight$$inspexec_name Righteous Rage$$inspexec_name Keen Insight$$inspexec_name Focused Rage$$inspexec_name Insight$$inspexec_name Enrage"
F12 "inspexec_name Phenomenal Luck$$inspexec_name Robust$$inspexec_name Good Luck$$inspexec_name Rugged$$inspexec_name Luck$$inspexec_name Sturdy"
Basically:
F8 = I'm mezed! Use the smallest BF I have!
F9 = I'm hurt! Use the smallest green I have!
F10 = I'm low on end! Use the smallest blue I have!
F11 = I need to damage something! Use the smallest yellow/red I have, biased towards using reds.
F12 = I need to stop being hurt! Use the smallest res/def insp I have, biased towards using res insps.
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Combining Emotes/Phrases with Powers
* /bind <key> emote <emote name/phrase>$$powexec_name <power name> Do the indicated emotion or phrase and execute the power. Examples from Skindancer/Odacer/Kungfoo/RedwoodTheElf/Anonymous/Valerian/Enantiodromos/Celestial_Lad/Cuppa_Lux:
/bind <key> "emote Crime does not pay$$powexec_name Shadow Maul"
/bind <key> "emote Justice is swift$$powexec_name Smite"
/bind <key> "emote Sweet sweet Justice$$powexec_name Shadow Punch"
(Side note: I believe if you put the word emote then a phrase, it will say the phrase. It was said in an old post, so it may have changed. Confirmation or correction needed)
/bind z "team Teleporting $target to my location.$$powexec_name Recall Friend"
/bind numpad4 "g Mesmerizing $target - please refrain from waking them.$$powexec_name Mesmerize"
/bind numpad5 "g Hold back on the AoE, casting group mez.$$powexec_name Mass Hypnosis"
/bind numpad6 "g Dominating the mind of $target - now's our chance to attack!$$powexec_name Dominate"
/bind p "team By the power of the demon Abdara, $target, I summon thee!$$Powexec_name Recall Ally"
/bind P "team I summon thee, $target!$$Powexec_name Recall Ally"
/bind q "powexec_name Taunt$$say pulling $Target"
/bind v "group Using Provoke on $target$$powexec_name Provoke"
/bind u "group <bgcolor blue> <color yellow> Entering Unyielding Stance$$powexec_name Unyielding Stance"
/bind i "group <bgcolor yellow> <color blue> Leaving Unyielding Stance$$powexec_name Temp Invulnerability"
/bind numpad4 "spread (or share) the love $target!!$$pwexec_name m30 grenade."
/bind numpad4 "local spread (or share) the love $target!!$$pwexec_name m30 grenade."
/bind numpad1 unselect$$team_select 1$$group $target receiving medial attention!$$powexec_name Heal Other
/bind numpad0 $$group Applying healing centered around me!$$powexec_name Healing Aura
/bind <key> "local Charge!$$powexec_abort$$unselect$$autorun 0$$toggle_enemy$$follow$$powexec_auto gash$$powexec_name chop"
/bind numpad4 "powexec_name Terrify$$local You all know who I am. Or at least, you should."
/bind numpad9 "local Light of the Comet!$$cc 1$$powexec_name short circuit"
/bind y "team Be aware $target, you are being teleported now.$$powexec_name teleport friend"
/bind h "team $target, you are getting zapped! Be ready team.$$powexec_name zapp"
/bind F2 "Say Say hello to my little friends!$$powexec_name Phantom Army"
* Checky says:
Hey, if you are an Inv/??? tanker, here is a rather sweet bind.
/bind <key> "Local ADRENALINE RUSH!!!$$ Powexec_Name Dull Pain$$ CC <explained at bottom>$$ E Frustrated"
Basically, I have this bind on my tanker, so when I used Dull Pain, I change into a costume which is the exact same as my main costume, but bigger. I also do the frustrated e-mote, which is about a close to getting mad as I could see. Try it out, it also replaces the animation for Dull Pain with you e-mote. Rather cool to do.
* Quoted from an Anonymous forum member:
Here is what I use for hover, up will always turn hover on no matter what state it starts in and dwn will turn it off no matter what state it was in. This is good for when you get knocked out of the sky.
/macro up "powexec_name Hover$$powexec_name Hover"
* StarDefender says:
Here are some simple macros that I use:
/macro AFK "powexec_name Superior Invisibility$$afk BRB. I'm checking the Stock Page.$$emote newspaper"
/macro REST "powexec_name Rest$$team Hang on guys. I've gotta tie my shoe!"
MY NEW FAVORITE:
/macro KS "/demorecord KSER$$tell $target, You are being recorded. Please don't KS me. These mobs are taken."
I was using that one to good effect yesterday in Steel Canyon.
Oh, here's the one all Teleporters should have:
/bind numpad1 "team $target, are you ready to be Teleported?"
/bind numpad0 "powexec_name Recall Friend$$team Teleporting $target in 5 seconds. Please standby."
* /bind <key> +down$$powexec_name <Name of toggle power> Makes it so that the toggle power indicated is only on while the power is active. Submitted by Goryus_ca
* /bind <key> follow$$powexec_name <powername> This is a useful bind that will make you follow your target and use the indicated attack. Very useful for melee characters. Exmaple of a macro form by Stomp:
/macro fHak "follow$$powexec_name Hack"
Move And Toggle Sprint
W "+forward$$powexec_name null$$powexec_name Sprint"
S "+backward$$powexec_name null$$powexec_name Sprint"
A "+left$$powexec_name null$$powexec_name Sprint"
D "+right$$powexec_name null$$powexec_name Sprint"
When the bind is used, you will move the direction indicated and toggle sprint on or off, depending on how it is when the bind is used. Submitted by Waterboy. Similar binds but with Hover/Fly submitted by HeroByNight:
/bind A "+left$$powexec_name Hover$$powexec_name Fly"
/bind D "+right$$powexec_name Hover$$powexec_name Fly"
/bind S "+backward$$powexec_name Hover$$powexec_name Fly"
/bind W "+forward$$powexec_name Hover$$powexec_name Fly"
/bind X "+down$$powexec_name Hover$$powexec_name Fly"
/bind SPACE "+up$$powexec_name Hover$$powexec_name Fly"
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Powers
Executing a Power by Name
* /bind <key>powexec_toggleon <power name> Turns on a toggle power. Example from StaticDrifter:
/bind g "powexec_toggleon targeting drone$$powexec_toggleon cloaking device"
* /bind <key> powexec_toggleoff <power name> Turns off a toggle power. Example from StaticDrifter:
bind <key> powexec_toggleoff targeting drone$$powexec_toggleoff cloaking device"
* /bind <key> powexec_auto <power name> Put the indicated power on auto.
* /bind <key> powexec_name <power name> Executes the indicated power. Examples from Grotus/Odacer/Dyschord/Achtung/WaveFunction/Anonymous/Super_Volt/keshma/Mr_Fingers:
/bind lshift+lbutton "powexec_name teleport"
/bind divide "powexec_auto Barb Swipe"
/bind button4 "powexec_name Heal Other"
/bind button5 "powexec_name Healing Aura"
/bind b powexec_name Brawl
/bind h powexec_name Hover
/bind s powexec_name Sprint
/bind button4 powexec_name Hover
/bind button5 powexec_name Fly
/bind l powexec_name prestige power dash
/bind f powexec_name hover
/bind g powexec_name super speed
/bind 6 "powexec_name Brawl$$powexec_name Sprint$$powexec_altslot 6"
/macro ALTSLOT6 "powexec_name fly$$powexec_name Shadow Maul$$powexec_slot 7"
/macro SLOT7 "powexec_name Brawl$$powexec_name Sprint$$powexec_altslot 7"
/macro ALTSLOT7 "powexec_name Brawl$$powexec_name Sprint$$powexec_slot 6"
/macro SLOT6 "powexec_name Brawl$$powexec_name Sprint$$powexec_altslot 6"
/bind f "powexec_name Sprint$$powexec_name Fly$$powexec_name Hover"
/bind lshift+f "powexec_name Fly$$powexec_name Hover$$powexec_name Sprint"
/bind ' "powexec_name prestige power surge "
/bind space "+up$$power_exec_name Combat Jumping"
/bind c "powexec_sprint"$$powexec_abort" Toggle sprint on and off
lshift+lbutton "powexec_name Teleport"
lshift+rbutton "powexec_name Fortitude"
lshift+BUTTON4 "powexec_name Healing Aura"
lshift+BUTTON5 "powexec_name Heal Other"
lshift+MBUTTON "powexec_name Clear Mind"
ctrl+BUTTON4 "powexec_name Hasten"
ctrl+BUTTON5 "powexec_name Recovery Aura"
lshift+button5 "powexec_name Power Bolt"
lshift+button4 "powexec_name Power Blast"
lshift+rbutton "powexec_name Energy Torrent"
lshift+MBUTTON "powexec_name Web Grenade"
lshift+lbutton "powexec_name Sniper Blast"
ctrl+lbutton "powexec_name Hover"
/bind add powexec_name sprint
* Numpad Healing Binds from _tet_:
NUMPAD1 "+ $$teamselect 1$$powexec_name Heal Other"
NUMPAD2 "+ $$teamselect 2$$powexec_name Heal Other"
NUMPAD3 "+ $$teamselect 3$$powexec_name Heal Other"
NUMPAD4 "+ $$teamselect 4$$powexec_name Heal Other"
NUMPAD5 "+ $$teamselect 5$$powexec_name Heal Other"
NUMPAD6 "+ $$teamselect 6$$powexec_name Heal Other"
NUMPAD7 "+ $$teamselect 7$$powexec_name Heal Other"
NUMPAD8 "+ $$teamselect 8$$powexec_name Heal Other"
* /bind g "powexec_abort$$unselect$$powexec_slot 1" Makes you draw your weapon without attacking as long as the slot indicated (1 in this example) is a power that will cause you to draw you weapon (EX. Sting of the Wasp to draw Katana). Powexec_slot 1 can also be replaced with powexec_name <powername>
* To jump then turn on hover:
/bind y "+up$$powexec_name Hover$$powexec_name Hover"
* Special teleport bind from Grotus:
/bind lshift+lbutton "powexec_name Teleport"
Teleports without the targeting cursor (actually it still does the targeting cursor, it just does the click to accept that location at the same time).
* TheUnnamedOne says:
/bind f "powexec_name Sprint$$powexec_name Fly$$powexec_name Hover"
What it does is turn off your Sprint whenever you hit it (to save Endurance while Flying/Hovering) and then toggles between Fly and Hover. If both are off, Hover will come on first. This is REALLY handy in a fight if you are Hovering and need to gain some distance. One key will switch you to Fly to gain distance and then the same key will switch you back to Hover. I made this next one to go along with the previous one:
/bind lshift+f "powexec_name Fly$$powexec_name Hover$$powexec_name Sprint"
Since the first one ("F") ALWAYS turns off Sprint, the second one ("lshift+F") will always activate it if you use these together. When I'm done with a fight where I was hovering/flying I'll just hit LShift+F to land and start Sprinting again.
Activating Powers by Slot
* /bind <key> powexec_slot <number of slot for wanted power on tray> Execute the power indicated by the number on the bottom row of the power tray. Examples from Grotus/Arzen535/Storyteller:
/bind numpad1 "powexec_slot 1"
/bind numpad2 "powexec_slot 2"
/bind numpad3 "powexec_slot 3"
/bind numpad4 "powexec_slot 4"
/bind numpad5 "powexec_slot 5"
/bind numpad6 "powexec_slot 6"
/bind numpad7 "powexec_slot 7"
/bind numpad8 "powexec_slot 8"
/bind numpad9 "powexec_slot 9"
/bind numpad0 "powexec_slot 10"
/bind mbutton "powexec_slot 9"
f1 "powexec_slot 1"
f2 "powexec_slot 2"
f3 "powexec_slot 3"
f4 "powexec_slot 4"
f5 "powexec_slot 5"
f6 "powexec_slot 6"
f7 "powexec_slot 7"
f8 "powexec_slot 8"
f9 "powexec_slot 9"
f10 "powexec_slot 10"
* /bind <key> powexec_altslot <desired slot> Executes the power in the alternate slot indicated. Alternate slot indicates the row on your power tray NOT on the bottom. Examples from Grotus:
/bind lalt+numpad1 "powexec_altslot 1"
/bind lalt+numpad2 "powexec_altslot 2"
/bind lalt+numpad3 "powexec_altslot 3"
/bind lalt+numpad4 "powexec_altslot 4"
/bind lalt+numpad5 "powexec_altslot 5"
/bind lalt+numpad6 "powexec_altslot 6"
/bind lalt+numpad7 "powexec_altslot 7"
/bind lalt+numpad8 "powexec_altslot 8"
/bind lalt+numpad9 "powexec_altslot 9"
/bind lalt+numpad0 "powexec_altslot 10"
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Welcome to the Compiled List of Binds!
These binds are compiled from an old thread that was recently bumped up titled Post your /binds here originally created by Grotus. It was started back in 2004 and was 112 pages when this thread was first posted.
I have compiled the useful binds into 4 lists- Miscellaneous, Powers, Inspirations, and Chat. It was a bit hard organizing them, so the following system was done for each section:
At the top of each post, the section name is indicated in Red
Each sub-section is indicated in Yellow
The binds are in a list with examples following them. Example:
* /bind <key>powexec_toggleon <power name> Turns on a toggle power. Example from StaticDrifter:
/bind g "powexec_toggleon targeting drone$$powexec_toggleon cloaking device"
Notice the green * at the beginning. It means that it is the next bind in the list. This was done to avoid confusion. Each bind in the list has a star of different colors: Blue, Orange, Purple, Brown, Green, and Pink. If you see one of the stars in front of it, it means it is a new bind, not a note about the one above it.
Any useful binds posted in this thread by others that are NOT similar to the ones already posted in my master list will be added when I get the chance.
Table of Contents:
Section 1: Intro/Table of Contents
Section 2: Power Binds
Section 3: Inspiration Binds
Section 4: Chat Binds
Section 5: Miscellaneous Binds/Other
Each section will consist of 2-3 posts. -
For anyone that likes to see numbers, I solo'd a level 50 CoT mission with Herostats running. Remember it's CoT and i'm an agressive Blaster (Tank, not pull). Here is what came out, and I will post the build I used when I get a chance. I really need to update this build =P But here's some of what herostats came out with:
Average Damage on Each Powers:
Blaze- 323.74
Char: 82.06
Fire Ball: 157.87
Fire Blast: 150.46
Flares: 110.61
Freezing Touch: 56.36
Injuries by Damage Type:
Cold: 2,751.27
Fire: 7,360
Lethal: 2,216.05
Negative Energy: 879.73
Smashing: 2,706.43
Accuracy by %:
Blaze: 89.77%
Char: 90.91%
Fire Ball: 88.16%
Fire Blast: 87.39%
Flares: 84.81%
Freezing Touch: 85.71%
Shiver: 85.71%
Number of times each used power missed:
Blaze: 9
Char: 1
Fire Ball: 9
Fire Blast: 15
Fire Breath: 3
Flares: 12
Freezing Touch: 1
Shiver: 1 -
My Fire/Ice Blaster and Blaster Epic Powers guide is in my sig. It was on the old thread, but I figured I should repost it on the new one since it never got added to the Blaster Guides list yet. I think that's someone else's job, but I don't know how this works =P
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Fantastic guide. If I had 3 thumbs, I would put them all up for you. On my currently level 37 MA/Regen, I always thought I was just rude. Now I know that it's a set thing. And i'm still rude anyway. Woot!
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Thanks for your opinions. I will update the guide a little with your notes that I can agree with.
This is odd...I'm not able to edit the first 3 posts of this thread (the actual guide posts). Anyone know why? -
[ QUOTE ]
A few things I noticed:
Not slotting your holds for hold duration? That's a pretty big no-no.
Your attacks should not be slotted "2-3" damage. They should be slotted for THREE, period. Especially since you advocate not taking the blaps, only having 2 dam in your attacks makes you pretty gimped.
[/ QUOTE ]
I figured the recharge was good enough when just using DOs/SOs...thanks for pointing that out. I'm not too good with the whole recharge/duration stuff =P
And the part with 2-3 damage was more meant for the lack of slots that I always seemed to have, I'll change that as well.
Any more comments, questions, or feedback are appreciated. -
Strategies/Tactics
There are many tactics, strategies, attack chains, etc. that you can use with your Fire/Ice/* Blaster. I will list some of my favorites here.
The first one I have mentioned a few times in the power descriptions. This is called a mini nuke. I have mentioned this so many times because it is a fantastic thing to use to take out tons of enemies at once, and you can use it almost every other battle. Its actually quite simple.
First, line yourself up so the enemies are in front of you in a cone and target the middle enemy, but dont aggro! Then, use Aim and Build Up. Once they are used, you only have about 8 seconds, so be quick! Next use Fire Breath, this is why you wanted your enemies in a cone in front of you. Then use Fire Ball. Next, it is recommended that you use Shiver since you probably just got A LOT of aggro from enemies that werent killed by the mini nuke. Next, use single target attacks to take them out, along with Rain of Fire if you have it. If there are still a few enemies left, use Fire Breath and Fire Ball again if they come up.
Hasten is definitely a great choice for any blaster. Thanks to the new Defiance, you can build up great damage by attacking constantly. I would recommend taking Hasten, and using the following chain of attacks during a fight. Make sure your single target attacks are being used on the most dangerous enemy and only use the AoE attacks if you are going to hit a few enemies at once. Here is the chain:
Shiver -> Blaze -> Fire Ball -> Fire Breath -> Fire Blast -> Flares -> Blaze -> Fire Ball
Keep repeating something along the lines of that chain for as long as the battle goes on. I find that the mix of a debuff, AoEs, and single target attacks make a great character that can wipe out almost any group he/she/it encounters.
Another good thing to remember is that as a /Ice Blaster, you already have a hold, and if you take another hold from one of your epic sets, they can stack to hold a boss. These holds also stack with holds from other players, which helps in holding an EB/AV/Monster/GM with a high amount of applications.
Well, thats it for now. Thanks for reading, and I hope you enjoy the work I put into this guide. -
Epic Power Sets
Please note that I am only experienced with the Flame Mastery set, although I have teamed up with people that use the other sets.
Flame Mastery
Bonfire , Available at level 41. It is a location AoE like Rain of Fire, but Bonfire does minor fire damage and knockback, meaning any enemies inside the Bonfire will be thrown out of it, which is why I dont like this power very much.
Recommended Slotting: 1 end, 1 recharge
Char , Available at level 41. It is a ranged single target hold that can hold up to a lieutenant with 1 hit. It can stack with Freezing Touch to hold a boss, which is why I like this power. It also does moderate DoT fire damage.
Recommended Slotting: 1 acc, 1 hold, 1 end, 1 recharge. If using IO sets, Ghost Widows Embrace or Essence of Curare are recommended.
Fire Shield , Available at level 44 if you have already taken Char or Bonfire. This is a toggle, meaning you can turn it on and off. It gives you resistance to fire, smashing, lethal, and cold damage. I took this power for the extra protection.
Recommended Slotting: 1-2 end, 1-2 resistance. If using IO sets, I would put in an Aegis: Psionic and Mez Resist along with more of the Aegis set or some of the Titanium Coating set.
Rise of the Phoenix , Available at level 47 if you have chosen 2 out of 3 of the rest of the Flame Mastery set. I love this power, since as a Blaster, you will be squishy. You will end up dieing when you least expect it and this is your cure. It is a self resurrection that will stun, knockback, and do minor damage to any enemies around you. That means that if you die in the middle of a group, it isnt much of a problem since you can safely get back up.
Recommended Slotting: 3 recharge, 1 heal, 1 end mod, 1 disorient. If using IO sets, 3 recharge and part of a disorient set.
Cold Mastery
Snow Storm , Available at level 41. This is a toggle that you use on an enemy that you can shut off at any time. It will also go off if you run out of endurance or if you or the enemy die. It effects your target and any enemy 25 feet from the target. It lowers their speed and recharge.
Recommended Slotting: 1-2 end, 1-2 slow
Flash Freeze , Available at level 41. This is a targeted AoE sleep that effects your target and any enemies within 25 feet of the target. It also does minor cold/lethal damage. My thoughts on this power are the same as Frozen Aura.
Recommended Slotting: 1 acc, 1-2 end, 1 recharge
Frozen Armor , Available at level 44 if you have taken either Flash Freeze or Snow Storm. This is a toggle, just like Fire Shield. It grants you defense to smashing and lethal damage and resistance to cold damage.
Recommended Slotting: 1-2 end, 1-2 resist/defense. If using IO sets, I recommend an Aegis: Psionic/Mez resistance along with more of the Aegis set or some of the Titanium Coating set.
Hibernate , Available at level 47 if you have chosen 2 out of 3 of the other Cold Mastery powers. Hibernate is a useful power that I would definitely recommend taking as soon as you can. When activated, you become trapped in a block of ice and enemies cant attack you and you cant attack them. When hibernating, you can quickly gain endurance and health. However, it only lasts for 30 seconds if you dont turn it off earlier. If activated in the air, you will fall.
Recommended Slotting: 2-3 recharge, 1 heal, 1 end mod
Electric Mastery
Static Discharge , Available at level 41. This is a cone power with a range of 40 feet and a 45 degree arc. It effects a relatively small area. It does moderate energy damage and reduces the endurance of any enemies that are hit.
Recommended Slotting: 1 acc, 1 end, 1 recharge, 1 range. If using IO sets, try Air Burst or Detonation.
Shocking Bolt , Available at level 41. This is a ranged hold that does minor energy damage and lowers your enemys endurance. It can hold up to a lieutenant in 1 hit. Works well with Freezing Touch.
Recommended Slotting: 1 acc, 1 hold, 1 end, 1 recharge. If using IOs, Ghost Widows Embrace or Essence of Curare are recommended.
Charged Armor , Available at level 44 if you have taken Static Discharge or Shocking Bolt. This is a toggle armor that gives resistance to smashing, lethal, and energy damage.
Recommended Slotting: 1-2 end, 1-2 resistance. If using IO sets, I recommend an Aegis: Psionic/Mez resistance along with more of the Aegis set or some of the Titanium Coating set.
EM Pulse , Available at level 47 if you have already taken 2 out of 3 of the other Electric Mastery powers. This is a nuke, like inferno. It is a PBAoE with a 40 foot range. It disorients foes, drains the endurance and regeneration, and brings down your endurance and stops you from recovering endurance for a few seconds, although you can still use endurance inspirations. *Details needed on the damage vs. mobs compared to its damage vs. robots*
Recommended Slotting: 1 acc, 1 disorient, 2-3 damage? (need details on whether or not it damages all types of mobs or just robots)
Force Mastery
Personal Force Field , Available at level 41. While this shield is active, you can only use powers that effect yourself. It grants extremely high defense and resistance, making it almost an intangible power, although stronger enemies can penetrate it. *More details needed from experienced players*
Repulsion Field , Available at level 41. When this toggle power is active, any enemies within 7 feet of you are knocked back. Each time a foe is knocked back, you lose extra endurance.
Recommended Slotting: 1-3 end
Temp Invulnerability , Available at level 44 if you have taken either Personal Force Field or Repulsion Field. This toggle power grants you resistance to smashing and lethal damage.
Recommended Slotting: 1-2 end, 1-2 resistance. If using IO sets, I recommend an Aegis: Psionic/Mez resistance along with more of the Aegis set or some of the Titanium Coating set.
Force of Nature , Available at level 47 if you have taken 2 out of 3 of the other powers in the Force Mastery set. This click power lasts 120 seconds and has a 1000 seconds recharge. It grants resistance to all damage types and raises your endurance recovery. When it wears off, you are drained if all your endurance and can not recover endurance for a little bit.
Recommended Slotting: 3 recharge, 3 resistance
Munitions Mastery
Body Armor , Available at level 41. This is an auto power, meaning it is always on and costs no endurance. It grants resistance to smashing and lethal damage.
Recommended Slotting: 2-3 resistance. If using IO sets, I recommend an Aegis: Psionic/Mez resistance along with some of the Aegis or Titanium Coating sets that improve resistance, since recharge or endurance wont do anything for you.
Cryo Freeze Ray , Available at level 41. This is a ranged single target hold that does minor cold damage. It can hold up to a lieutenant in one hit and works well with Freezing Touch.
Recommended Slotting: 1 acc, 1 hold, 1 end, 1 recharge. If using IO sets, Ghost Widows Embrace or Essence of Curare are recommended
Sleep Grenade , Available at level 44 if you have already taken either Body Armor or Cryo Freeze Ray. This is a ranged targeted AoE that does minor smashing damage and sleeps all foes it hits within a 15 foot range of your target. My thoughts on this are the same as with Frozen Aura.
Recommended Slotting: 1 acc, 1 end, 1 recharge
LRM Rocket , Available at level 47 if you have taken 2 out of 3 of the other Munitions Mastery powers. This is a sniper power, which means it is very long range, but it is also a targeted AoE. It hits your target and any enemies within 20 feet of your target. It does superior lethal and smashing damage, which is unfortunately commonly resisted, and knocks back your foes. It can also be interrupted while activated.
Recommended Slotting: 1 acc, 2-3 dmg, 1 end, 1-2 recharge
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Ice Manipulation
Chilblain , This power must be taken at level 1 unfortunately you have no choice. After your pre-teen levels, you wont find yourself using this power much except on runners. It is a single target immobilize, meaning it will stop your enemy from moving, although they still can attack if they are in range. It also reduces their recharge. It does moderate DoT cold damage.
Recommended Slotting: 1 acc
Frozen Fists , This is a melee power, which immediately made me skip it. If you arent interested in being a blapper, skip it. The only reason I would take it is for the melee IO sets. It does minor cold/smashing damage and reduces your foes recharge and speed.
Recommended Slotting: I havent really used this power, but I would say maybe 1 acc and 1 dmg
Ice Sword , This is also a melee power. Once again, only take it if you want to be a blapper or want the melee IO sets. It does moderate cold/lethal damage and lowers your foes recharge and speed.
Recommended Slotting: Same as Frozen Fists, 1 acc and 1 dmg
Chilling Embrace , Once again, a good blapper power. I would get it since enemies usually end up running up to me in melee range, but it takes in too much aggro sometimes. It is a toggle, meaning you can turn it on and off, and lowers the speed, recharge, and damage of enemies within 10 feet of you.
Recommended Slotting: 1-2 end
Build Up , Finally, a non-blapper power! This does basically the same thing as Aim, but with different numbers. It gives a 15% tohit buff and a 100% damage buff. It is a great power to use along with Aim for a nuke or mini nuke.
Recommended Slotting: 2-3 Recharge, 1 tohit (only if you have extra slots!!)
Ice Patch , This is a useful power, but would be more useful if it was bigger. When you activate this power, you make a patch of ice on the floor around you. It stays in the exact spot for 30 seconds and knocks down any foes that walk on it. This is great damage mitigation. This power can not be activated while you are in the air. I would recommend getting this power when you get the chance, but it isnt a huge priority.
Recommended Slotting: 1 end, 1-2 recharge
Shiver , While training up my Fire/Ice Blaster I skipped this power, but I now regret that choice. This is a very useful power and I recommend picking it up when you get a chance. It is a cone power, meaning it will hit your target within a 60 foot range and hit any enemies within a 135 degree arc. That is actually a very big area it can hit and can cover almost any group of enemies you encounter. Also, although this power doesnt do damage, it will add to your defiance. It decreases your foes recharge and run speed.
Recommended Slotting: 1 end, 1 recharge
Freezing Touch , This is one of my favorite Ice Manipulation powers. It is a melee single target hold, meaning it will stop your target from moving and attacking for 11.9 seconds unenhanced. It will hold anything up to a lieutenant. To hold a boss or up, it needs to be stacked with other holds. Since the recharge is lower than the duration, it is possible to stack it for 1.9 seconds unenhanced and longer if you add recharge reduction and hold duration to it. It also does minor cold damage.
Recommended Slotting: 1 acc, 1 hold, 1 end, 1 recharge. If using IO sets, I recommend the Ghost Widows Embrace or Essence of Curare sets.
Frozen Aura , The last of the Ice Manipulation set and quite disappointing in my opinion. It is a PBAoE sleep, meaning it will effect enemies within 10 feet of you. The sad part is that its sleep, meaning that they cant move or attack, but if theyre hit with any attacks, they come out of it. That is quite bad for a fire blaster that specializes in AoE attacks. I would only use this power in a tough group and take them out 1 at a time.
Recommended Slotting: 1 acc, 1 end, 1 recharge
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Table of Contents:
Post 1- Intro/Fire Powers
Post 2- Ice Powers
Post 3- Epic Powers
Post 4- Strategies/Tactics for a Fire/Ice/* Blaster
Guide to the Fire/Ice Blaster
Welcome to my i11 guide to the Fire Blast primary and Ice Manipulation secondary. I made my Fire/Ice Blaster Camo Fire back in December 2005 and have loved playing him since. I chose the build based on my love of fire and the interesting effects of the ice secondary. I didnt know the build would work out to be as good as it really is today. I will break down each powers in the 2 sets, with some help from Mids Hero Designer and my own experiences.
Dont worry, Im not good with numbers either. I wont provide all that confusing math some other people do.
If you are looking for a certain word/phrase, remember that windows users can hold down the ctrl key and hit f, type in a word in the box that pops up, and click Find Next. It will search for the word/phrase that you typed, making it easier to browse this lengthy guide.
Power Availability Charts:
Fire Blast:
1- Flares
1- Fire Blast
2- Fire Ball
6- Rain of Fire
8- Fire Breath
12- Aim
18- Blaze
26- Blazing Bolt
32- Inferno
Ice Manipulation:
1- Chilblain
2- Frozen Fists
4- Ice Sword
10- Chilling Embrace
16- Build Up
20- Ice Patch
28- Shiver
35- Freezing Touch
38- Frozen Aura
Fire Blast
Flares , If this was i10 or earlier, I would say this is a skippable power and you should only get it if you find that you have a hole in your attack chain. But since the Defiance update a little after i11 and the shortened animation time, I would say its something good to get when you can, although it isnt a top priority. This power helps a lot to build up your Defiance, providing you with better damage. Also, thanks to Defiance, you can use this power while mezd (Held, Slept, Stunned, etc.) to greatly add to your DPS. Top it off with a cheap endurance cost and its a decent power. This is a single target attack that does minor fire damage.
Recommended Slotting: Since it isnt a real priority, go with 1 acc and 3 dmg. If using IO sets, I recommend looking through the ranged damage sets and using this power for extra set bonuses.
Fire Blast , Now here is a power you will be using a lot. I VERY highly recommend this as your starting power. The endurance cost is a little higher than Flares, but I find it to be worth the damage. It also helps to stack Defiance quite well. This is a single target attack that does moderate fire damage.
Recommended Slotting: 1 acc, 3 dmg, 1 end, 1 recharge. If using IO sets, I recommend the Thunderstrike set.
Fire Ball , The Fire Blast set is known for its great AoE capabilities, and this power along with Fire Breath is why. It is a targeted AoE attack, which means it will get your target and anyone around it within 15 feet. As explained later, this power is great for a mini nuke. It does moderate fire and smashing damage.
Recommended Slotting: 1 acc, 3 dmg, 1-2 end, 1 recharge. If using IO sets, I recommend the Detonation set.
Rain of Fire , This is definitely a situational power. I am personally not a big fan of it, but some people take it for the occasional time that its useful. It is location AoE, meaning that you choose where to place it (a marker comes up around your mouse when you click on the power in your tray) and it lasts for 15 seconds, damaging anyone in it. The unfortunate part is that it has a fear effect, meaning that enemies will run away from it, although slowly since it also has a speed effect. It does minor fire damage.
Recommended Slotting: 1-2 endurance
Fire Breath , This power and Fire Ball work great together. It is a cone, meaning it will hit your target and anyone in a 40 foot range and in a 30 degree arc. Remember that the farther you are from an enemy you are, the larger the arc is. I will explain later how this power can be used with Fire Ball to make a mini nuke. This does moderate DoT fire damage.
Recommended Slotting: 1 acc, 3 dmg, 1-2 end, 1 recharge. If using IO sets, I recommend Air Burst or Detonation.
Aim , This is a click power which lasts 10 seconds and has a 90 second recharge. It temporarily gives you a tohit buff of 37.5% and a damage buff of 62.5%. Only the tohit buff is enhanceable. This is a great power to use along with Build Up before Inferno or your mini nuke.
Recommended Slotting: 2-3 recharge
Blaze , This is my absolute favorite power of this set. Get it at 18, no ifs, ands, or buts. It does high single target damage and, when enhanced in higher levels, can almost 1-shot a white minion. It doesnt seem like much, but it has a cast of about 1 second, so it brings your DPS WAY up. It also helps a lot against bosses, EBs, and AVs. Some people recommend slotting range into it, but Im against that. Damage, accuracy, and recharge are MUCH more important. This does single target high fire damage.
Recommended Slotting: 1 acc, 3 dmg, 1 end, 1-2 recharge. I wouldnt recommend using IO sets in this power, but if you do, try Thunderstrike.
Blazing Bolt , This is a snipe power, meaning that it is very long range and does high damage, but it can be interrupted during the 3 seconds of casting time. It also has high accuracy, meaning that you dont really have to slot it with accuracy.
Recommended Slotting: 1-2 end, 1 dmg. For IO sets, try Executioners Contract or Extreme Measures.
Inferno , Finally, here is the power youve been waiting for- your nuke. This is a PBAoE power, meaning you dont need to have a target to use it, and it will hit any enemies within 25 feet. The main drawbacks of this power is that you have to jump right in the middle of a group to use it and after use it drains all of your endurance and stops your recovery for a few seconds. Endurance inspirations still can be used though. This power should only be used right after using Aim and Build Up, or it will feel gimped. If you dont hit any enemies, you will lose 20 endurance and no other penalties.
Recommended Slotting: 1 acc optional, 3 dmg, 2-3 recharge. If using IO sets, I recommend Multi-Strike. -
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12/28/2007I had gotten Wormhole at level 26 and had been trying it out; it seems like it has some good potential as an AoE control so I put both my two level 27 slots in it.
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I agree. I have a level 37 Gravity/Storm controller. Wormhole help me out a lot when trying to position groups for my Targeted AoE attacks.
My favorite chain is to Wormhole into a corner, use Crushing Field to stop them all from moving, put down Freezing Rain, use Gale to knock over anyone I missed with Wormhole, spam Crushing Field a couple times, Thunder Clap when the disorient wears off, and use Gale to keep them in the corner in case they get away. -
Alright everyone, that's enough of the flaming. This was a great issue of the City Scoop, and everyone did a great job. Yet another great piece of work from the City Scoop staff!
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A bit later I ventured into Siren's Call, intending to test Police Woman's stacked perception from targeting drone, tactics and a +perception IO. Of course I didn't find any stalkers there (maybe their stealth was too good!), instead encountering an nrg/fire brute who was remarkably polite for someone trying to murder me. I don't have a lot of experience fighting brutes and fighting him was very different than facing a stalker (who usually run away as soon as they realize you fight back). I sort of kited him around using web grenade and caltrops to slow his movement while shooting between web grenade applications. We were stalemated for awhile; he would hit me some, I'd kite away and aid self, and I would shoot him some and he'd Healing Flames the health back. The energy melee stuns made me eat a lot of break frees and I felt I needed to turn at least a few toggles on each time (so I could watch for a stalker add), which lost me time; I probably should've been preemptively eating break frees to keep toggles up. There was a nice ledge on a building nearby where I could jump up to, and my web grenades kept him from reaching me; if I were more of a ninja acrobat I might've figured out how to kill him from up there, but as it was I could only shoot him a few times before he broke line of sight, so I needed to bounce back down to the ground level. I finally started gaining on hurting the brute when I saw he had used Healing Flames recently, then I stopped trying to debuff him, instead standing my ground in a caltrops patch shooting at him while he slowly ran toward me, Baywatch-style, through caltrops. He reached me and started hitting me long before I could zero his life bar, but at that point he was just feeding my defiance and so I finished him off before he could really hurt me more. He self-rez'd and made a valiant second attempt on me, but at that point I was too heavily advantaged so was able to drop him again much more quickly. Was a fun fight though.
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Yes, that was quite a fight. I think I told you during the fight, that was me. I was suprised at how well I did...I was actually on my way to a mission and figure hey, why not try a quick battle. If you didn't have web grenade or caltrops I probably would've done better, but hey, you did pretty good. I feel stupid now since I completely forgot about defiance during that fight...no wonder you took me down so fast towards the end. I was pretty glad I was able to get back up with that temp rez from Steel Canyon safeguard, although it didn't help me much =P -
Are you making fun of me? =P This is going to be long and organized so I need alot of room.