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Posts
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Joined
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Quote:I saw nothing what you described on Freedom. I only saw a normal rikti invasion in KR.
That explains it then. The best I can tell they have not hit Freedom yet. Same thing with Victory. Virtue was a different story, and I am assuming they will make the rounds to other servers this weekend. -
This event so far has not played out like normal invasions. Rikti patrols, waves of enemies pouring in, GM class spawns. While they are the same enemy, this event reminds me much more of the end of beta than our current invasions.
Plus the word "Mothership" being dropped at every turn suggests there will be much more. I would love to see that return to active use even if it is just for show.
The Devs are eternally in a bad position. Try to make a surprise for the users and they will complain about lack of information. Share it with them and they will complain about no surprise events. Forum dwellers make the worst customer service targets -
Perhaps base teleport systems are just not powerful enough to send you back in time, or into another dimension?
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Places I would like to Oro back to.
Rikti Crash Site - Better grouping of Rikti in the bunkers, plus the old models. The zone was there for a while after they closed it.
Faultline - Ok, I really prefer the new one but it had to be added
Paragon Dance Club - I know the zone was there for months after they closed it, similar to the Crash Site.
Original Hollows - Where the mobs would randomly storm the police line.
Skyway City - Nothing changed in the map, but there was a bug that would fill it with Supa Trolls. I would love to visit it again. -
- A large segment of the forum population has been asking for events. We got one and many of us are happy for that, even if it slightly resembles a standard invasion.
- It has been stated in many places...it is not over yet. Still have yet to see a mothership hovering over us. First wave was probably part of the marketing to get people ready for a weekend attack.
I am really looking forward to seeing how this turns out...and to smashing many Rikti -
Quote:Interdenominational travel? Is that something like getting on the plane as a Protestant, but being Catholic when you debark? Or is it just a way of taking you between, say, a Buddhist temple and a Lutheran church?
We can thank the good spellcheckers at Google, Inc. for that bit of humor.
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Quote:Real answer: Our victory was sealing off their homeworld from us. If we breach it they will swarm us like locust.Can someone refresh my memory again about why we aren't taking the battle to the Rikti Homeworld?
Yeah, I know the garbage that the Freedom Phalanx has spewed in regards to this, but how many times are we going to let them attack the City before we put at stop to it at the source?
Let's make it clear that we are ready to take the battle to their Homeworld and see how much they like seeing their civilians attacked!
Fake answer: We don't have a pimped out mothership and would be the laughing stock of the multiverse if we showed up in Positrons Delorian. -
They can flag players as Rikti?!?!?!
Oh the evil possibility..... -
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Cal's wish list.
Rikti invasion as before but to stop it you have to get a team setup and go into the Mothership, fight through an instanced map, defeat the commander, and plant a bomb.
Yes it has already been suggested....but I like repetition -
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Quote:Even if it increases as you increase mass, it could still be more efficient - especially when crossing dimensions - to do one big one rather than many.
It might take five gold coins per person either way, but not having to pay the ten gold coin start up fee two thousand times makes it cheaper to do it all at once.
That depends on two things
1 - The cost to move an object the size of the monthership between dimensions
2 - The cost of building and maintaining the mothership.
If #1 remains fairly constant, and to be honest there is nothing in game to say it would not, then there will be a point reached where the cost to build the mothership is less than to move the individual components via smaller portals.
However if the in game physics maintain any tie to real world then it will cost more to move an object of greater mass, even through dimensions. Then it is a matter of which way offers the most benefit against the cost.
I still can not see any benefit of bringing a massive space craft for an interdiemtnional war that will never leave the atmosphere and create a major point of failure unless, as noted earlier, it is about the bling bling. -
Money: Location?
Lacking: funds.
Wayne Brady: Query: Has to Attack worker? -
For end-game content we have the Shadow Shard.
Yes I am aware of the problems there but it does exist and should at least be listed on the "Needs help to be more attractive to players" list. -
Quote:Actually, I DO think that's true. Our portal technology is very good. And just because the Rikti used to be human doesn't mean they're better than us in every way. If they were, they'd have superpowers. They obviously spent a lot of time on armor and warship stuff. Maybe they neglected teleporter technology.
We have teleporters that cover basically our whole planet (or at least all the places we can go to) and can recall people to a hospital so they don't die. Rikti fall in combat all the time. We have portals that open to dozen and dozens of other dimensions and it's trivial for us to just go there by hopping in one. And our hospital technology even works across dimensions, allowing us to be recalled to our home planet if we're near death in some other dimension. And we have portals that just bounce us to other zones for the sake of convenience.
Rikti portal technology seems pretty weak by comparison. Theirs is different, but ours appears to be better.
Our "teleporter" tech is scavenged Rikti tech, so I would not use that as much of an example. Then again I see Teleport and Portal tech as two very different things.
Putting the Rikti behind us in a portal tech scale does them a great injustice. They can setup micro portals at will for troop movement between zones. At best we have to setup massive arrays to do the same thing (Oddly, Vanguard seems to break this rule and may be a sign of portal tech improvement on our side.) While the portal tech may not be more advanced than ours I can not see it as being any less advanced.
Of course...this does not count Magic portals as this is the key point where we shine over the Rikti. -
Quote:That....it the best explanation I have ever read.Logic doesn't come into it - it's all about the bling, and nothing says you mean business more than a bling-bling mothership the size of several city blocks.
Hro'Dtohz knows that when you gotta be steppin' out, you gotta be steppin' with style - he got himself a sweet mothship ride all tricked out - he knows that pimpin' pays, and ain't nothin' says "Lord of War" more than a superfly saucer.
Hro'Dtohz is a Pimp.
You win. -
Quote:But that assumes that the Rikti have less of a grasp on interdenominational travel than we do, or many of the other dimensions. Based on their advanced tech I put them at our level as the lowest possible level they could be at.There are a whole slew of reasons they might be using the mothership.
We do know they have long distance teleporters, but it may be impractical for them to build enough to send millions of rikti somewhere across dimensions and space. It's quite possible that shorter distance teleporters, like from the ship to the ground, are far easier than from their dimension to our planet. We know they can mass-teleport from the ship to the ground, and long-distance teleport from their world to ours, but we don't know how practical a long-distance mass-teleport would be.
We know that rikti can teleport very short distances without portals (Headman Gunmen can teleport somewhere around 100 yards), but for longer distances they appear to need portals (Com Officers recalling allies from elsewhere). Rikti who are dropped from very far away would have no means to get back unless they did so through a portal, which they'd have to build, summon, and/or sustain. And it would be something that the homeworld residents could easily destroy, as opposed to a gigantic armored warship. Tossing rikti from the homeworld onto our planet could leave them stranded.
Rikti who are just teleported in would have no air support or cover. They'd be naked in the dark, so to speak. Even if they aren't using drop ships, the protection and armor that the mothership offers is a sort of safe zone and a distraction from the rikti themselves. The mothership allows them somewhere to go and fall back to, and use as cover. And because it's a shorter distance, it would be easier to fall back for supplies.
We pwned them before on their own world. It's possible they want to limit their usage of portals going directly from their world to ours, just in case we decide to counterinvade and wipe them out on their own turf.
Looking at our abilities, we have 6 stable portals active at all times. 5 can drop a team of 8 heroes into another dimension with a high degree of precision. Our 6th portal keeps a constant link to the Shadow Shard.
All 6 if our portals can handle massive amounts of troop movement. It did not take us long to secure Zulu with several platoons of solders.
All of this powered by a leaky dam and reactor that is constantly under attack and could not be running at full power.
If our earth decided to invade another world, would it be logical to build a massive ship or just use our existing portal tech to move troops and supplies into safe areas to stage a multi-pronged attack?
Edit: The only way I can see the benefit is if Rikti portal tech does not increase power requirements as you increase mass. So the portal to move the mothership cost just as much as to move a monkey. Then you would save in the long run by performing large troop jumps.
Since we have never seen an energy cost associated with troop movement on our side so it could be plausible. -
I like the fact that Earth is vulnerable to Psi....that's how you know it is part of CoH
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Quote:HUH?!?!?!?! I'm only coming up on the 9-month vet, can anyone gimmie a quick rundown on this mothership dealie?
At the end of the CoH beta there was a massive invasion of Rikti, including Dev controlled commanders. This was well before the current invasion code so you would stick to zones that were your level. Above Atlas part floated the mothership, as seen in the linked picture. I didn't have a travel power at the time but many fliers went up to take a look. -
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Quote:In theory, Tyrant can conquer a whole world by himself. He's Tyrant. He's invincible and insanely strong. Think Superman.
Rikti are strong, but they aren't that strong. Their strength comes by swarming in force. Any given hero can handle numerous rikti at once. So to invade a strong world they'd need millions, even billions of rikti. So unless their teleporters are REALLY large, a ship that can land and let everyone off is the most cost-effective way.
I have to disagree. Millions of 1-2 person portals would be much more efficient than building a massive superstructure, lifting it into the sky, moving it between dimensions only to open portals to send your troops down.
The argument could me made that the mothership is a launching platform for Dropships. However these were not used in the first war, and based on the size of the Dropships vs the size of the Mothership it seems unlikely it is the current source of the ships. -
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And I have to ask this question again...and only for people with Omega level clearance.
So..spoiler ahead...
Last warning....
Why do they need a Mothership?? How inefficient is it to build a massive spaceship that never has to leave the planet?? Do you see Tyrant building a ship to invade us? So why do the Rikti have to?!?!