CaenX

Informant
  • Posts

    3
  • Joined

  1. [ QUOTE ]
    [ QUOTE ]
    to the highest occupiable, level surface.

    [/ QUOTE ]

    You have to remember that the map is a 2 dimensional representation of a 3 dimenional environment. You can't use the map to specify where you want to teleport to exactly, altitude would be ambigious.

    [/ QUOTE ]

    Miss something?
  2. Here ya go: (you've activated the teleport power)
    If mouse is over the game window (viewport), then work as currently implemented.

    If mouse is over the MAP, teleport to that location (can be anywhere on an explored area of the map) to the highest occupiable, level surface. Consume endurance proportional to the distance traveled (anything over, say, half a mile drains all endurance). And make the hero intangible for a time proportional to the distance traveled (anything over half a mile, intangible for 30 seconds).

    The distances, end cosumption, and intangible duration would of course be subject to tuning/tweaking (and enhancements).

    This version of teleport would make me seriously weigh it against the other travel powers.

  3. Here's a suggestion: The contact should SAY, in the mission description, BEFORE you accept the mission, whether the encounter is too tough to solo (Archvillian at the end, for example). Maybe in the form of just recommending you get help, that kind of thing.

    And oh, another suggestion, stop any and all timed follow-on missions (i don't know it's coming, and after the current mission i want to log, but oh, hey look at that, 90 minutes to finish the next mission, and oh, the counter counts down whether i'm logged in or not). Either stop them, or only start the timer when i've entered the mission, or stop the timer when i log off.

    Thanks.