CDN_Guardian

Renowned
  • Posts

    143
  • Joined

  1. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Are you crazy? It boosts my 3 slotted hover to flight speeds!

    Not to mention that it's free vertical sj and horizontal hover + midair jumps at level 1

    [/ QUOTE ]

    To what?... a single slotted Fly for 30 secs? :-)

    I most certainly would not call it a vertical Superjump, considering how slow it is by itself. It is similair to Superjump in the way it works, except it's a fraction of Superjmp's speed. If one has Superjump already, it definitely makes a difference ...if you think that's worth the extra $....

    [/ QUOTE ]

    If you bought it only for the jump jet then of course you're disappointed.

    I bought it for everything and at 10 bucks I feel I got my money's worth.

    [/ QUOTE ]

    Me too, I love the new costume options and the jump pack is fun.
  2. I forgot to include in my original discussion of Power Pools, that Stamina is essential to this build.

    There are so many toggles running while you blast that without Stamina, you will waste far too much time waiting for your endurance to recover to have any enjoyment with this build. I went with Hurdle and Health for my prerequisites as Hurdle has excellent synergy with Combat Jumping and Health has a sleep resistance secondary effect.

    As well, here is the link to a more recent guide:

    The Mighty Storm Defender I7 by TheMightyScourge
  3. Somebody should start a "A Guide of Terrible Guides, not suited for newer players" and start with this one.
  4. Hahah me too! He wouldn't by chance have been you, MustachioedMan? Nah... couldn't have been.

    I also wanted to link to a couple other Storm guides I found useful:

    TheMightScourge's Storm Guide

    Daibanchou's Storm/Dark Guide

    Daibanchou's guide is where I got the idea to make a Storm/Dark in the first place. TheMightyScourge's guide is a good source of information on the Storm Summoning set.
  5. I posted a new guide to Storm Summoning / Dark Blast Defenders:
    CDN_Guardian's Storm Summoning / Dark Blast Guide
  6. I posted a topic a while ago that I was considering writing a Storm/Dark guide. I kept putting it off until someone spotted me in a channel in-game and pleaded with me to finish it. Dammit, I forgot their name. Oh well, they have inspired me to get off my butt and get it done. Hope you all like it.

    CDN_Guardian’s Guide to Storm Summoning / Dark Blast Defenders

    I’m writing this guide to share my experiences to date playing my lvl39 Storm/Dark Defender. I’ve really come to enjoy the Storm set, as I love the versatility the powers give us and the variety of play styles that are possible. A lot of people know me from my posts on the Force Field set, which will always have a soft spot in my heart for, but Storm Summoning is the first set I’ve played where I’ve considered making another character, and only changing my secondary. It’s that much fun to play. It is a very active, involved set which can be very exciting.

    Storm Summoning does not lend itself to players who are inconsiderate of their teammates. The Storm set is unparalleled in its ability to cause scatter, knockback and general mayhem. If you are unwilling to figure out how to use your powers to your team’s advantage, then this probably isn’t the set for you. With a little practice though, it is a lot of fun to play.

    That said, this is not the definitive build for a Storm/Dark Defender. A lot of people have a lot of different ways of playing their Stormers; all are valid. This is one of the great things about this set. Take this guide for what it’s worth; my own opinion. There are a few points I know will be argued and I will point them out before hand and explain my decisions. Hopefully this will show both perspectives and give you some information to make your own decisions.

    For your own information, this character is a lot of fun to play PvP with. Blasters are a piece of cake usually and you can seriously annoy Tanks, Scrappers, Brutes and Stalkers with your slows, and accuracy debuffs & knockback with Hurricane. It doesn’t have the burst damage to win a lot of fights 1 on 1, but team with a Scrapper and you will cause some serious havoc.

    Let’s get started. This is how I made Blackstormer, my Storm/Dark Defender and my future plans for his build.


    Dark Blast Powers:

    The Dark Blast set is one of the better Area of Effect (AoE) sets Defenders have access to. The AoE’s are all cones, other than the nuke, which is either a great thing or a terrible thing depending on your opinion on cones. I love them. Granted they do take a bit of practice but when you get your mob lined up just right, they are a beautiful thing.

    Dark Blast:
    Basic single target attack. You don’t have a choice, but thankfully it’s not a bad attack. It will be a vital part of your single-target attack sequence.

    Gloom:
    Your second single-target attack. This will be the first point of contention in this guide. Some people prefer Moonbeam, the snipe, for their big single target attack, but I found I move around a lot lining up my cones and debuffing with hurricane. Hence, I didn’t want an attack that rooted me and is interruptable. I find Dark Blast + Gloom work perfectly to whittle down a Boss while my AoE’s take care of the minions.

    Moonbeam:
    Snipe attack. Good damage, but I didn’t want an attack that forced me not to move while it activated. This is a personal choice. Some people prefer this over Gloom.

    Dark Pit:
    This is a contentious power. Lots of people hate it for its inherent accuracy penalty and short duration. I, however, love this power. The -20% accuracy penalty is negated if you use it after Freezing Rain, which has a defence debuff aspect and the duration, with 1 Disorient Duration SO is around 13 seconds. This is more than enough to spam Tenebrous Tentacles (TT) and Nightfall (NF) and kill a few minions. I use this power to stack with Thunder Clap (TC) to disorient everything up to bosses. I can consistently hit +2 - +3’s with only 1 accuracy SO in this power if used after FR.

    Tenebrous Tentacles:
    Ah, the beauty power of the set. This is the power I originally chose Dark Blast for. The reason being its incredible synergy with Freezing Rain. An AoE immobilize that does roughly Dark Blast damage-over-time (DoT) and stops foes from escaping the AoE of Freezing Rain. What’s not to love? It is a fairly wide, short cone, so a range SO is recommended to give it more similar dimensions to Nightfall.

    Nightfall:
    Your real AoE damage dealer of the set. A narrower, longer cone than TT. Again, it does its damage over time. The animation on this power is very cool as well. Your character extends both hands and then a quick pow-pow-pow-pow-pow of dark energy balls explodes out of his fists…. Whatever, I think it’s cool.

    Torrent:
    An AoE knockback cone. I don’t really see the need for this power as a Stormer. If you really want something to do this, take Gale. This power is essentially useless for this power set combination.

    Life Drain:
    I honestly don’t have a lot of info to share with you on this power. It is a light damage attack and a light heal. It will fill the lack of a self heal, but I’ve read this power requires slotting to be made effective. As stated, I have no information first hand to verify this yet. I plan on grabbing this at Lvl 49.

    Blackstar:
    Our nuke. Often referred to as Blackfart, since you hunch over, and clench your fists like you are about to pinch a loaf and then release with a tremendous black cloud emanating around you. I like my nukes and always take them. They are great finishing moves and Oh-Crap powers that you can use if a fight is taking a turn for the worse. That said, Defender nukes need some slotting love to be made effective.

    The secondary effect of this nuke, -accuracy, is quite powerful. Whatever enemies that are left alive after you let this go will have a very difficult time hitting you.


    Storm Summoning Powers:

    Gale:
    One of two choices you have when you first make your Stormer. I never took this power and never really saw the need. I prefer to use Hurricane for my knockback and this power becomes somewhat redundant once Hurricane is available. That said, some people find Gale to be a very useful power. I’m just not one of them.

    O2 Boost:
    Ugh. A heal. I hate “Healers” but I took this power just because it is a handy downtime reducer on teams and I will grudgingly admit… that I actually…. heal people with it in fights. I also have a macro set up to let new teammates know that my heal basically stinks, so don’t rely on it to save them.

    You will prevent much more damage if you are active in using your Storm powers than you could ever heal with this power.

    Snow Storm:
    This is a great power and will be used consistently throughout your playing career. It works great stacked with Freezing Rain for the slow and –recharge components, but be careful of the agro it generates. Don’t allow your anchor to go running off and agro other mobs with this running. The –Fly component is worth this power alone. It keeps everyone on the ground so you can line up TT and NF.

    As well, this is a fantastic power in PvP. People hate it. It drops Flyers, Super Speeders are anything but speedy and once someone gets their attack chain off, they will try and get away since their powers are taking forever to recharge. Heck, I go to Warburg just to Super Jump around and toggle this on people just to irritate them.

    Steamy Mist:
    Another fantastic power. AoE Stealth, no movement penalty, a small defence buff and resists to Fire, Cold and Energy attacks. Don’t bother slotting the defence buff, but focus on the resists. Definitely worth three slots for the resist buff. I turn this power on and don’t turn it off until I log off.

    This power synergizes very well with the EPP armors. I am going with the Dark EPP for several reasons I will detail below, but one of them is the fact that with Dark Embrace, I will have roughly 30% resists to everything except psychic attacks. Not too shabby.

    Freezing Rain:
    The crown jewel of the Storm Summoning set. It is a targettable AoE that slows, does knockdown, -recharge, debuffs defence and lowers resists of all enemies in the area. The knockdown component combined with Tentacles is like a pseudo-hold. Enemies will be stuck in place, flopping around and unable to attack you. The – resist component is somewhere between 30-35%, which will significantly increase the damage you do. The debuff of FR will last beyond the 20 second animation time, but I am unsure the exact duration.

    Some people slot only for recharge, but I also add 2 defence debuff enhancements. I really want Dark Pit and Thunder Clap to hit, both of which have inherent accuracy penalties, so the defence debuff makes them hit more reliably.

    Hurricane:
    This is another fantastic power. People new to the Storm set should know that there seems to be two types of people with this power. Those that run this power continuously and those that use it sporadically. I guess I am more of the latter. I use it to Hurricane Herd; since the accuracy debuff is powerful and lasts beyond the initial contact, you can run by mobs to agro, debuff their accuracy and then get them to follow you to a more advantageous position.

    The accuracy debuff, when slotted is very powerful. Enemies will have a very hard time hitting you once you get this power slotted.

    There are times I leave this power on continuously, such as when I’m playing on a team with some squishies that need my protection. Again, this speaks to the versatility the Storm set give us. We can fill several roles with our powers.

    Thunder Clap:
    Another point of contention, similar to Dark Pit above, and for the same reasons. I use this power after Freezing Rain to disorient minions and stack with Dark Pit to disorient everything up to bosses. Plus the animation on this power is super cool. Your character slaps his hands together and a bright lightning flash explodes.

    Lots of people advocate against this power due to its inherent accuracy penalty and low duration. I find the duration acceptable with 1 Disorient Duration SO and the accuracy penalty is negated by the defence debuff of Freezing Rain. I can consistently hit +2 - +3’s with only 1 accuracy SO in this power if used after FR.

    Tornado:
    This is another cool power. I use it for fun, an “Oh crap” power and also to help debuff AV’s and monsters. Some people slot for damage, disorient duration or defence debuff. I was too tight for slots to emphasize any one of these aspects and I still find this power very useful.

    Lightning Storm:
    This power is also very cool. A cloud will appear over your head and blast enemies with lighting strikes. The damage is good when slotted and will significantly boost your damage output. With two recharge, I can get two Lightning Storms out for a brief overlap. The storms are immobile and will not follow you like a pet.

    The lightning blasts do some AoE damage if enemies are clumped together, so this power synergizes well with Hurricane Herding; get your enemies into a tight group in a corner and summon your LS. Combined with TT and NF, you can wear a mob down fast.


    Power Pools:

    Travel Powers:
    I went with Combat Jumping, Super Jump so I can get Acrobatics. I plan on PvP’ing with this character and the slight Hold protection and Knockback resistance is very valuable both in PvE and PvP.

    Super Speed is another option. Super Speed, combined with Steamy Mist will give you complete invisibility to mobs, which will allow you to stealth through missions.

    Flight works as well. I have Flight on Guardian, my Force Field / Energy Blast Defender and wanted to try something new.

    Teleport. I’m not a big fan of this travel power and I’ve got a lot of experience with it on my Lvl 39 Warshade, but if you want to, go ahead.

    The point being here, take what you want. No travel power is vital for this build to work.

    Power Pools:
    Well, I don’t really have any advice here. I didn’t take any Power Pools as there were too many powers from my Primary and Secondary that I wanted.

    That said, Medicine would be a viable way to go to fill our lack of a self heal. I am hoping to fill this hole with Life Drain.


    Epic Power Pools:
    I plan on going with Dark Mastery. The powers will obviously fit thematically with this character and it offers some good complements to my playstyle.

    Dark Consumption will allow me to recover my endurance from immobilized mobs. Soul Drain will allow me to buff my damage and accuracy to boost the arresting speeds of my AoE’s . Dark Embrace will allow me to have roughly 30% resists to everything except psychic attacks when stacked with Steamy Mist.

    Power Mastery is an option as well with Temporary Invulnerability, Conserver Power, Power Build Up and Total Focus. All of these are great power and would also synergize well with this build.

    Electric Mastery is an option, and would further buff your Energy resists.

    Psychic Mastery would fill the Psychic resist hole but leave Negative Energy unresisted and also give you more control options.


    General Strategies:

    These are some general tactics I use when playing this character.

    When confronting a tightly packed mob, due to a good tanker grabbing the agro or a crappy blaster/defender/controller grabbing the agro, I usually start of with Tenebrous Tentacles followed by Freezing Rain and Snow Storm. I then let Nightfall rip. From there it depends.

    If there is a boss in the mob, I try and target them to target the cones. That way I can hit the boss with Gloom and Dark Blast to do more damage to them while TT and NF do their damage over time to the minions. Two applications of TT + NF will usually drop +1 to +2s if you get them off quickly while they are debuffed by Freezing Rain.

    If the boss can mez or has Negative Energy resists, I hit them with Dark Pit right after FR and then I rush in to Thunder Clap them. You might take a hit before you finish this combo so be prepared for it. At this point the boss will be disoriented so blast away until he drops.

    One of the fun things about this character is you can mix and match strategies.

    Starting with Snow Storm followed by FR + TT + NF works as well, and helps get the slow and –recharge applied more quickly. After NF, TC and DP can be applied to minimize incoming damage and disorient the mobs.

    I haven’t touched on using Lightning Storm or Tornado yet. Both of these powers are vital when I solo bosses. Tornado, as I stated above is something I pull out against bosses, AV’s and monsters. Other than that I use it when the chocolate pudding hits the fan or when I want to have some fun. Lightning Storm I use consistently. As soon as I’m in a position where the cloud will be able to target a few enemies, I summon it. LS will greatly increase the rate you can finish off a mob.

    Find what works for you. I honestly don’t ever fight two fights in a row the exact same way. I use Dark Pit and Thunderclap regularly, but if I’m waiting for them to recharge, I’ll rely on my other debuffs like Snow Storm and Hurricane to protect me.

    You can herd pretty well with this build with the powerful accuracy debuff of Hurricane. Be sure to use this to position mobs in an advantageous position for yourself. Maps with lots of corners are a wonderful thing for Stormers!

    I’ve included my current build as well as my intended route with this character for your reference. Have fun playing your Stormer!

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: Blackstormer
    Level: 50
    Archetype: Defender
    Primary: Storm Summoning
    Secondary: Dark Blast
    ---------------------------------------------
    01) --> O2 Boost==> Heal(1)Heal(15)Heal(48)
    01) --> Dark Blast==> Acc(1)Dmg(3)Dmg(5)Dmg(7)EndRdx(13)Rechg(34)
    02) --> Gloom==> Acc(2)Dmg(3)Dmg(5)Dmg(7)EndRdx(13)Rechg(31)
    04) --> Snow Storm==> EndRdx(4)Slow(27)EndRdx(29)Slow(29)
    06) --> Combat Jumping==> Jump(6)
    08) --> Freezing Rain==> EndRdx(8)Rechg(9)Rechg(9)Rechg(36)DefDeBuf(36)DefDeBuf(36)
    10) --> Steamy Mist==> EndRdx(10)EndRdx(11)DmgRes(11)DmgRes(15)DmgRes(37)
    12) --> Hurdle==> Jump(12)
    14) --> Super Jump==> Jump(14)
    16) --> Tenebrous Tentacles==> Acc(16)Dmg(17)Dmg(17)Dmg(19)Range(19)Rechg(31)
    18) --> Health==> Heal(18)
    20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
    22) --> Night Fall==> Acc(22)Dmg(23)Dmg(23)Dmg(25)EndRdx(25)Rechg(27)
    24) --> Hurricane==> EndRdx(24)EndRdx(37)TH_DeBuf(39)TH_DeBuf(39)TH_DeBuf(39)
    26) --> Dark Pit==> Acc(26)DisDur(31)
    28) --> Thunder Clap==> Acc(28)DisDur(33)
    30) --> Acrobatics==> EndRdx(30)EndRdx(46)
    32) --> Lightning Storm==> Dmg(32)Dmg(33)Dmg(33)Rechg(34)Rechg(34)EndRdx(37)
    35) --> Tornado==> Rechg(35)Rechg(43)
    38) --> Blackstar==> Rechg(38)Rechg(40)Rechg(40)Dmg(40)Dmg(46)Dmg(46)
    41) --> Dark Consumption==> Rechg(41)Rechg(42)Rechg(42)EndMod(42)EndMod(43)EndMod(43)
    44) --> Dark Embrace==> EndRdx(44)DmgRes(45)DmgRes(45)DmgRes(45)EndRdx(50)
    47) --> Soul Drain==> Rechg(47)Rechg(48)Rechg(48)
    49) --> Life Drain==> Acc(49)Heal(50)Heal(50)
    ---------------------------------------------
    01) --> Sprint==> Run(1)
    01) --> Brawl==> Dmg(1)
    02) --> Rest==> Rechg(2)
    01) --> Vigilance==> Empty(1)
    ---------------------------------------------
  7. [ QUOTE ]

    As a defender, I see it as my job to NOT look at the health bar of my enemies, but rather to look at the health bar of my allies.

    [/ QUOTE ]

    This is a good quote and a great explanation of your perspective. It's completely opposite of mine, but hey, different strokes for different folks.

    We will have to agree to disagree. You offer another valid method of playing a FF'er and the more choices people have, the more they will enjoy the set. I for one would love to see some more FF'ers out there.
  8. [ QUOTE ]
    That's what I'm talking about! And 'defence'? Come on SS, you're in Baltimore, you know us Americans spell it defenSe like it ought to be spelt!

    [/ QUOTE ]

    Heh, I've had this argument before with someone in the Defender forums. They got really pissy about it. It was pretty funny.

    But actually, the last time I check, Americans speak "English" not "American" and England spells it "defenCe", just like us Canadians.

    Weird some of the differences that have arisen in the same language between different countries.

    PS. reading my last post, I didn't mean to infer you, PhiloticKnight, are some narrow minded bean head. I was talking in the general sense, so I apologize if it came across wrong.
  9. [ QUOTE ]

    I was also not denying in my guide that Offenders can be effective, or that they are not a viable way to play, I was merely pointing out that they are by definition not DEFENDERS. I like to play defenders because I enjoy being the 'good guy' that helps other players. I'd much rather save a teammates life with an aggro-attracting attack that I'd been waiting to use, than to use that attack to kill another mob. I just feel 'better' defending than I do taking down enemies. It's a personal thing, which is why my guide is set up to look at a solely DEFENDER FF build, which uses even it's offensive powers to defend.

    [/ QUOTE ]

    I'm not trying to pick an argument here, but what "definition" of Defenders are you using?

    Let's walk through this. When you "defend" something, what do you do, spit on your enemies and wish to your fairy god mother they will dissappear? No, you use force to protect yourself. The same force the attackers are going to use against you. Hopefully your force is more powerful than the attackers, or you won't be defending for long.

    View this from the CoH perspective. Who cares if you are using your attacks proactively versus reactively? The same goal results; you have defended your team. A dead enemy is the surest way of preventing damage.

    We are all Defenders, whether we use our attacks proactively to defend our team, or whether we use them reactively to save our team. I'd argue the former is better since in the latter case, you might be too late or not able to get to everyone attacking your teammate. But whatever, different strokes for different folks.

    I'm going to stop using the term "Offender" and instead call them "Proactive Defenders". Too many beanheads nitpick the term and construe it to suit their own narrow perspective.
  10. [ QUOTE ]

    As for our secondary blasting powers however, our role as stated before is to DEFEND. There are many FF defenders out there that see themselves as a blaster that can buff. I see this as the biggest mistake an FF defender can possibly make, since they only do about 2/3rds of the damage of a blaster with the same damage slotted (estimated). While you are out there adding your minuscule damage to the team's effort, some of your teammates may be dying by your side. Why attack all the time and risk their deaths when you can time your attacks and save them for your team's DEFENSE? Remember, a dead enemy cannot attack, so having a load of attacks ready to smite your ailing ally's foe at a given moment can be invaluable to saving their life. The primary purpose of a defender is to DEFEND, so while you may have offensive powers, these can and should be used in a DEFENSIVE way whenever possible rather than an offensive way.

    Repeat my mantra over and over again:

    My primary powers should be PRIMARY, my secondary powers should be SECONDARY.

    If you want to play a blaster, PLAY A BLASTER.

    [/ QUOTE ]

    This is a good guide, despite the above paragraph. . Offensive bubblers are a perfectly viable way to play.

    That is a great bind. I've never actually seen a bind to do both bubbles with one click before. Very handy, thanks for including it.
  11. This is awesome! Been looking for something like this for a while. Thank you.
  12. Because glowing pompom hands look stupid?

    SS is a fun set. It has a great SMASH factor and it's powers are suited to the Brute AT pefectly. Who doesn't like ripping out a chunk of concrete and throwing it in someone's face?

    Really, what is the point of this thread? Is anyone going to be able to convince you why they might choose SS or SM over EM?

    Play what's fun for you.
  13. [ QUOTE ]

    Seemingly, we lost sight of a basic principle of Design: players shouldn’t make uninformed choices. Namely, some buffs had no effect on a player if he had certain Defense powers active.

    [/ QUOTE ]

    Here's an idea, how about you put up on a large poster in whatever rooms you diabolically meet to decide these changes that states your "Basic Design Principles"

    1. No uninformed choices
    2. Stay true to what you say (didn't you post that no major changes to powersets were going to happen after i5?)
    3. The game should be accessible to MMORPG newbies (think you broke this one with your stupid Enhancement Diversification)
    4. The game should be FUN! (again, I think you are on your way to breaking this with Enhancement Diversification)

    Every time you have made a major change to the game, you have broken at least one principle. Way to stick to your design States. No wonder the playerbase can't predict dev changes and behaviour, we have NO idea of what you are thinking anytime you do anything.
  14. Please wish your brother luck from me.

    My little bro is over in Iraq right now as well. He's a marine.

    Luckily for him and my family, he has had a boring and uneventful year stationed at an air base.

    I empathize greatly for families with a loved one over there. I understand the stress you feel and how scary it can be.

    Hopefully this conflict will be over soon so our family members can come home.
  15. Heres another question, for history badges, do you have to do them in any order?
  16. This is an awesome guide. I was looking for a new defender to try that was a little different from the norm.

    Daibanchou offered some great advice and I will post my build here , hopefully he doesn't mind. I used his advice on most of my power choices:

    Exported from version 1.5A of CoH Planner
    http://joechott.com/coh

    Archetype: Defender
    Primary Powers - Ranged : Storm Summoning
    Secondary Powers - Support : Dark Blast

    01 : Dark Blast acc(01) dam(3) dam(5) dam(7) dam(13) dam(43)
    01 : O2 Boost hel(01)
    02 : Gloom acc(02) dam(3) dam(5) dam(7) dam(13) dam(40)
    04 : Snow Storm endred(04)
    06 : Combat Jumping defbuf(06)
    08 : Freezing Rain recred(08) recred(9) recred(9)
    10 : Steamy Mist endred(10) defbuf(11) defbuf(11) defbuf(15) damres(15) damres(19)
    12 : Swift runspd(12)
    14 : Super Jump jmp(14)
    16 : Tenebrous Tentacles acc(16) dam(17) dam(17) dam(19) dam(21) dam(21)
    18 : Hurdle jmp(18)
    20 : Stamina endrec(20) endrec(23) endrec(23) endrec(25) endrec(25) endrec(27)
    22 : Hurricane endred(22) thtdbf(36) thtdbf(37) thtdbf(37) thtdbf(46) thtdbf(50)
    24 : Night Fall acc(24) dam(27) dam(29) dam(29) dam(34) dam(36)
    26 : Dark Pit acc(26) acc(37)
    28 : Thunder Clap disdur(28)
    30 : Hasten recred(30) recred(31) recred(31) recred(31) recred(33)
    32 : Lightning Storm endred(32) dam(33) dam(33) dam(34) dam(34) dam(36)
    35 : Acrobatics endred(35)
    38 : Blackstar recred(38) dam(39) dam(39) dam(39) dam(40) dam(40)
    41 : Dark Consumption recred(41) recred(42) recred(42) recred(42) endrec(43) endrec(43)
    44 : Dark Embrace endred(44) damres(45) damres(45) damres(45) damres(46) damres(46)
    47 : Soul Drain recred(47) recred(48) recred(48) recred(48)
    49 : Life Drain acc(49) hel(50) hel(50)

    -------------------------------------------

    01 : Brawl dam(01)
    01 : Sprint runspd(01)
    02 : Rest recred(02)

    Currently lvl16 and loving it.
  17. Yeah I understood that. "Captain America" is a unique combination of two common words used to name an original character. Same with "Batman", "Spiderman" etc. These are obviously unique names attributed to created characters.

    I'm interested in Cryptics position regarding names in the public domain, such as those from mythology. Obviously, there have been characters in comics that are taken from mythology, but if we have a character with a mythological name but different appearance than the comic version, are they OK?

    Again please don't flame this thread regarding the lawsuit. I'd like to hear people's opinions regarding this.
  18. I got in an argument with someone over this the other day. I argued that names originating from mythology such as Thor, Odin, Balder, Hercules, Zeus, etc. even Colossus ( the name of some statues in different lands to honour the Gods, Colossus of Rhodes, Colossus of Memnon. Each individual statue is called a Colossus, Colossi plural) were public property and such they aren't owned by Marvel.

    Now if make a guy named Thor with long blonde hair, a red cape, and blue wife-beater and a magical hammer, then this is obviously a recreation of the Marvel version of Thor. Same with if you make a tall steel guy named Colossus.

    Please dont turn this into a thread regarding the lawsuit, I dont want it to get locked. I want to know if these names are violation s of the EULA.