Bug_Me

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  1. Thank you

    Another idea i was toying with for the level 20 power (If the tracker and investigate where combind)

    was something along the lines of "Ambush" where you had a self teleport power similar to lightning rod, except it was one target (Your target) only, and it had a good chance of a mez effect, as well as a bit of damage.

    But yes, they could use buffs to defense, making them more combat related, but id honestly take them as they where.
  2. Hello, here is a rough idea for a new detective pool power

    Sense weakness (Available at level 6)
    Type: Target ranged debuff - Endurance cost: Medium - Recharge: Long - Effect: Target gets a defense debuff for a short period, this does not turn the mob aggressive

    Watchful (Available at level 6)
    Type: Toggle - Endurance Cost: Low - Effect: +Perception - Allowed Enhancements- Endurance reduction

    Investigate (Available at level 14)
    Type: Self buff - Endurance cost: Heavy - Recharge time: Long - Effect:Glowies show up on the map. Allowed Enhancements - Endurance reduction, Recharge

    Tracker (Available at level 20)
    Type: Self buff - Endurance cost: Heavy - Recharge time: Long - Effect: Hostages show up on the map. Allowed Enhancements: Endurance reduction, Recharge
    ---
    I have two reasons for suggesting it, one practical
    - I hate spending half a hour looking for the last hostage/glowie on a map
    The second reason is Batman... No really.

    Anyway, let me know what you think, if you have suggestions to improve upon it.

    Edited: fixed a typo
  3. Thanks Elegost, very informative
  4. edit: nm Ironblade pointed it out already