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Posts
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Joined
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The key problem with this is that you can change superleaders. So a large SG could rename itself many times by changing the superleader to someone else.
That said, I would like the option to rename my supergroup. -
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This is a great thread. I'll be working my way through these short missions this weekend.
I'd love some honest feedback on my mission. ArcID 29900: Trouble at ParaCon!
(not to be confused with the other ParaCon mission. also separate feedback thread here if you're interested.)
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Whoo, finished with page 2 of requests (@ 40 posts per page). Ran this as a solo lvl 40 TA/Psi defender. Freaks were enjoyable to fight with this character, nothing too difficult. There was a lot of stuff going on in this mission, which is a good thing for the most part. Even though the allies are "optional" they're going to get rescued in the hallways, and it's not that easy first time through to tell the attendee hostages from the panelist hostages. The optional glowies and chaser were a nice touch as well, though it would be a great place for some in-joke clues. "You saved a replica of Manticore's bow and arrow, awesome!!!1" or something. The LARPer was a great choice. One note, on your nav text for the panelists. The plural lists the (optional) at the end, but the singular lists the (optional) at the beginning. Unfortunately, I ran into a bug where FOUR of your objectives either didn't spawn or didn't complete. I fought the boss, but it didn't complete. Two hostages and one panelist didn't show either. I've seen that happen a few times with one objective, but hadn't seen 4 no-shows. Will try again in the next couple days or so. Enjoyed it, could use some more jokes from optional objectives. -
I'm for Bayani's original intention over Buckeye Star's suggestion. I think it's a better idea for everyone to see their own character each round, rather than one person seeing a whole bunch of incarnations. And I think we should do more than one round. Depending on how many entries, maybe a vote off, like the fan art competition?
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Arranged in alphabetical order for fairness and ease of use:
Bayani
Beach_Lifeguard
Bubbawheat (QPQ)
Burning_Brawler (QPQ)
DeviousMe (QPQ)
Dominemisis (QPQ)
Dragonslay
Frozen_Northman (QPQ)
HolyEvilAoD
Lazarus (QPQ)
Misho (QPQ)
Peacemoon (QPQ)
Policewoman (QPQ)
Rapulis
ridiculous_girl (QPQ)
Sooner (QPQ)
Stomphoof (QPQ)
Talen_Lee
Venture
EU reviewers
Col.Blitzkrieger
Leese
Master_Zaprobo (In character)
Review sites
CoH Mission Review
Mission Architect Advanced Search Site
Note: QPQ = quid pro quo: Play and rate/give feedback to the reviewer first in order to get a review on your arc, some are more lenient on this than others. Also, tends to have a shorter queue.
Also, some non-QPQ have more than one reviewer with some not accepting new submissions, check the most recent page for up-to-date information.
Cleaned up the links so they can be quotable now ;^_^. -
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Here's a short 2-mission arc I dreamt up while bored at work last week:
Arc Name: A Voyage Fantastic
Arc ID: 81829
Morality: Neutral
Factions: "Recycled" Hydra, Elementals. High level range.
Creator Global/Forum Name: @Stalemate
Difficulty Level: Easy to average. Mission 2 has EB/AV.
Synopsis:[/b] (Humoristic homage) - The Rikti ambassador is sick with an unknown bacterial infection. Your placement agency has just recommended you to Dr. Scott Wachhorst for an experimental technique you'll be perfect for.
Estimated Time to Play: 2 missions, approx. 20 minutes solo.
Other details: Inspired from the movie Fantastic Voyage, in case it wasn't obvious already. Intended to be tongue-in-cheek. Re-use of existing critters kept cost under 13%.
I will review in turn anyone who generously takes the time to review mine, and post back here.
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Played as a solo, lvl 40 TA/Psi defender on heroic. The first thing I noticed was the extremely condescending tone of the contact. It's a fine line for this type of contact, and unfortunately, this one felt like he was insulting the hero a bit too much, and to many people that translates to you insulting them. I'd suggest you dial it back a bit. I did like the bit of humor thrown in and the inside joke which I had to look up myself to be sure, though I had my suspicions as to what the drug was for. The map choice and enemy choice was spot on, and the ally was a great addition, though a bit overpowered. The defeat all makes sense here, and it was a small enough map so it wasn't too annoying. It seemed like there were some patrols, so maybe you should add some type of dialog, I'm not sure how intelligible you should make it though. The second mission was another good map and mob choice, though there were many empty rooms. The Lanaruu were a bit tough for me, but I was a solo defender so I wasn't exactly expecting a cake walk. The ending was a bit of a surprise, but I think it worked for this mission. I thought it was funny, even though the joke is a little tired around the forums. And the closing dialog I thought was a much better tone for the contact than the earlier dialogs.
In all, I mostly enjoyed it. Some good humor, nice concept. The contact's dialog could use some work, and you could add a bit more inside the missions. The second one especially, it's a big map, but there's not much to do there. It seemed there were patrols, so you could add in a little dialog for them, even if it's just sound effects. Good luck! -
Nice, my arcs are:
3369: Matchstick Women, the most polished and story driven of the three, always enjoy new feedback as it's slowed down a bit.
2711: Exploring the Architect. 3 missions independent of each other, written about in the City Scoop.
137561: Time Loop. My newest arc, feedback for improvement is very welcome at this point.
Feel free to pick apart any of them. I've been meaning to try one of your arcs, I've heard great things about them. This'll give me a perfect opportunity to. -
Yes, I'd love to see other people's takes on my characters.
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Well, I've got lots of Burnt Matchsticks to choose from, as well as an extensive backstory for one of them in my mission arc 3369: Matchstick Women.
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Short but busy. As you can no doubt tell by the name, it's NOT a serious arc. There's some goof-off-ery afoot.
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Arc Name: Attack of the Cliches
Arc ID: 99836
Faction: Heroic
Length: Short
Creator Global/Forum Name: @Leatherneck CoV
Difficulty Level: Moderate to High
Synopsis: Crey is once again blamed for an interdimensional horror: The Attack of the Cliches.
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I'll start off by saying that I think this style of humor just isn't for me. At least not at the time that I played it. Your custom group was extremely varied and it seemed like you packed as many different critters as you could in there, but there didn't seem to be any cohesion. For being cliches, some of them weren't cliche enough to hit home. The crey patrols were too many, annoying, and boring since they were all just a couple power/voltaic tanks. The contact wasn't doing it for me. It was the Television, but it didn't seem very television-y. The nav bar is extremely crowded. Simplify and combine your defeats - put the same text in all the plural nav text for the bosses so it will say "3 cliches to defeat" and then it will be more specific when you get to the last one. Also spelling error in sendoff text "labratoray" should be "laboratory". Also "every vestige of individual thought and creativity is simply....gone" just doesn't sound right, not sure if it's the context or what, but it seems like you're using an over-complex word for no reason. Not a bad start, but still needs a bit of work. Good luck! -
Honestly, I look at it the other way around. As someone who was trying to get good feedback on my own arc, I offered reviews to anyone that would give honest feedback to my arc. And I've gotten some of the best feedback that way, I've also gotten many people that didn't post any feedback, but I still reviewed their arc. For my personal caveat, feedback only gets priority over posting order.
But yeah, looking at the reviewers thread, 11 quid pro quo, rate mine I'll review yours vs. 6 plain ol' reviews threads. -
Arranged in alphabetical order for fairness and ease of use:
Bayani
Bubbawheat (QPQ)
Burning_Brawler (QPQ)
DeviousMe (QPQ)
Dominemisis (QPQ)
Dragonslay
HolyEvilAoD
Lazarus (QPQ)
Misho (QPQ)
Peacemoon (QPQ)
Policewoman (QPQ)
Rapulis
ridiculous_girl (QPQ)
Sooner (QPQ)
Stomphoof (QPQ)
Talen_Lee
Venture
EU reviewers
Col.Blitzkrieger
Leese
Master_Zaprobo (In character)
Note: QPQ = quid pro quo: Play and rate/give feedback to the reviewer first in order to get a review on your arc, some are more lenient on this than others. Also, tends to have a shorter queue.
Also, some non-QPQ have more than one reviewer with some not accepting new submissions, check the most recent page for up-to-date information.
Cleaned up the links a bit. -
Arranged in alphabetical order for fairness and ease of use:
Bayani
Bubbawheat (QPQ)
Burning_Brawler (QPQ)
DeviousMe (QPQ)
Dominemisis (QPQ)
Dragonslay
HolyEvilAoD
Lazarus (QPQ)
Misho (QPQ)
Peacemoon (QPQ)
Policewoman (QPQ)
Rapulis
ridiculous_girl (QPQ)
Sooner (QPQ)
Talen_Lee
Venture
EU reviewers
Col.Blitzkrieger
Leese
Master_Zaprobo
Note: QPQ = quid pro quo: Play and rate/give feedback to the reviewer first in order to get a review on your arc, some are more lenient on this than others.
Also, Master Zaprobo's is an awesome idea, someone here should do something similar. -
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My one MA arc used both of these mission missions. Sorry devs, if there's a problematic spawn point in a map, remove the spawn point. Don't remove the map.
I am unbelievably mad about this. I'm about ready to give up on the MA entirely.
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You say that as if it's an easy thing. I'm sure the intention is: remove the map, fix the map, return the map. Unfortunately, there's no way of knowing what the timeline of "fix the map" is. I would imagine i15 at the latest, hopefully before. Same with some of the removed critters. -
I haven't experienced this myself, but it doesn't surprise me. When you do a search, you're downloading those 15, 100k files from the Architect server to your local computer. It's the same for when you're looking at your published missions in the "my published missions" tab. When you re-publish an arc, it goes directly to the architect server, but as you said, the search window still shows the old versions that you downloaded when you opened the tab. You have to click the search button to redownload the current version. And you can use the search button on your my published mission instead of moving to the public search.
Note: This only affects you if you try editing more than once in a single session. -
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You can try this one:
Arc 118752: Bob's Crazy Car Dealership
I wrote it as a fun little comedy kind of arc.
I will try running yours tonight.
Let me know what you think.
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Funny concept, good writing. I enjoyed the dialog for all of the hostages and for Crazy Bob himself. I ran this as a solo lvl 18 fire/thermal controller, did not complete. Crazy Bob was too hard for me.
A few mechanics tips for you. You have several hostages and they're all listed separately, in the text category you can change all of the "plural nav text" to the same thing and they will be listed as "4 hostages to rescue" instead, or whatever else you choose. You don't necissarily have to put "hostage" in front of all the hostages name, but that's your decision. Also, having mezzing minions makes things quite challenging for many types of characters, keep that in mind. Also Crazy Bob was just nonstop mezzing me where I couldn't hardly get an attack off, as a controller even if I got a hold in, unless it was an overpowered hold, I was dead before it recharged.
A couple text issues: Mission briefing - " I need you to get over to Bob's Car Dealership and free those hostages and put a stop to Bob and his crew." run-on sentence, change the first and into a comma.
Bob's unaware dialog - "all of your will be looking for new jobs." It also has <br> tags, or linebreaks that have to be removed.
Other than that, I enjoyed it pretty well. I'm sure it would have been much easier on a higher level character with some mez protection. -
Rundown of reviews so far:
71800: Animal Farm *** good variety of custom critters, too difficult bosses. (has been updated)
21391: Enter the Father Hat Gang **** Short, fun, and funny.
9882: Save Scruffles! **** Great customs, very funny.
84741: Do your part: Clean up the park *** Good concept, difficult customs, defeat all.
2902: Architect Entertainment O-o-o-o-o-n-n.....line.... **** Good customs, short fun mission, I hate forcefields.
84420: Death to Disco! **** good customs, funny storyline, good atmosphere.
90124: The Madness and the Minotaur *** good/ok customs, interesting atmoshpere, good storyline.
32158: Letterman and the Debbies *** short, funny, good customs, funny emotes.
103594: A close encounter *** generic customs, interesting concept, bare bones details. (has been updated)
17523: A little RnR **** great customs, interesting story.
39392: Developer Distress **** great concept, great dialog, funny and interesting.
81141: The Island of Misfit Heroes **** great customs, challenging, funny but some disturbing humor
37636: The Missing ***** excellent story, great mystery
100483: a precious gift... **** great story, good mission design, colorful contact dialog.
110733: Roleplayer Renegades *** good customs, repetitive mission design.
110723: Females for Hire ***** great customs, interesting and funny story.
30204: Gnomish Madness **** excellent/fun customs, funny dialog.
114776: The Land before Time-and-a-Half **** excellent customs, very funny story, slow start. -
Current Queue (in posting order, not playing order)
legacy of the wind (team suggested)
99836: Attack of the Cliches (reviewed)
81829: A Voyage Fantastic
29900: Trouble at ParaCon (reviewed)
139668: Bob's Crazy Car Dealership (reviewed, updated)
139882: Mystic Fridge (text heavy, same author as below)
139881: Finding amusment (controllable difficulty, same author as above)
128214: One shot wonders: Rescue Wreckless Jo
134741: They HATE those Boxes
6015: Coming Unglued (Crey) -
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If you're still taking missions, I'd like to suggest #114776 "The Land Before Time-and-a-half". It's a fairly short 3 mission arc. Contains all custom critters and some humor.
Thanks, I'll be playing your arc shortly!
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Ran as a level 18 - unslotted fire/fire blaster, with another blaster and emp defender. Started off a little too much for two blasters at level 18, which was not unexpected, but we got a support heavy emp defender and rocked on after that and I'm glad we did. First mission is a little slow, the writing for Naylor was pretty good, loved the Red Dwarf reference, but not a whole lot going on in the mission, and it took forever to find Cavesman, who turned out to be right near the entrance. Grr. Compared to the next two missions, the first one was a bit of a bore. Second mission ramped up with interesting variation on the dino critters. Loved all the Office Space references in the mission. And cap it off by starting a dino-union. The jokes really ramped up after every mission. The only real suggestion I have is that it starts off too slow. I almost quit the arc before completing the first mission which is unfortunate because the second and third missions are great with varied goals, funny dialog, great references. Spice up the first mission and you've got something going here. Enjoyed it! -
I believe I read somewhere in the i15 stuff that they will be adding selectable rewards for devs choice/hall of fame, so you can choose to continue to get tickets, or choose to get normal drops, and possibly a third choice?
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Arc Name: Gnomish Madness
Arc ID: 30204
Faction: heroic
Difficulty Level: Easy
Synopsis: Single silly mission. You are asked by a longbow officer to investigate the latest doing of a nefarious robitics-focused mad scientist, who has recently been purchasing large numbers of oversized garden gnomes.
Length: 15-30 minutes, at the most.
Contains one EB/Boss
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I had a lot of fun on this little mission. Ran on my lvl 39 fire/fire Brute on difficulty 4. Died only once due mostly to lack of attention. Gnomes were interesting designs and pretty well balanced from what I noticed. Only problem I had was the Emo gnome kept knocking me back a lot. I thought the double warnings about the ambushes for squishies was a little too much. The warning in the description should be enough. As it was, I had no trouble on this character beating him down even with the ambushes, they just dropped as they came. EB was a little flighty, but I took him down with minor use of inspirations, and enjoyed it a lot. -
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Here's a short (one-mission) arc from me:
Arc Name: Females for Hire
Arc ID: 110723
Faction: Either
Creator Global/Forum Name: suedenim
Difficulty Level: Medium/Low
Synopsis:
What you see is what you get... with Females for Hire!
Meet Paragon City's fastest-growing all-girl, all-stereotype mercenary group. Studies have shown that over 95% of all mercenary hiring managers are men... so Females for Hire consciously plays to male stereotypes of "action girl" operatives, while maintaining top-notch professionalism.
You're playing with fire... with Females for Hire! From Independent International Pictures. Rated PG.
Estimated Time to Play: Short, single mission.
Fun new custom group, a bit of mystery, a bit of humor. Very loosely inspired by this wonderfully cheesy radio ad for a '70s B-Movie.
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"What you see is what you get", heh not exactly. I thought this was a pretty well done arc. Interesting story, well balanced and interesting looking custom group. Ran as a solo lvl 39 fire/fire Brute. I thought the objectives were well done with good clues and an interesting hook which I won't spoil for everyone else out there. I did think there were a couple of jokes about it that were bordering on the edge of bad taste, but I think for the most part it was handled quite well without being derogatory. I enjoyed it. -
Arc Name: A Tangle in Time
Arc ID: 2622
Faction: Thorns, PPD
Length: 5 missions
Morality: Heroic
Creator: @jjac
Difficulty Level: Easy/Medium
Synopsis: In an Oranbegan ruin, untouched for hundreds of years, lies a fragile relic that can bend the very rivers of time. Your mission is to tamper with it. (Solo highly recommended. Story driven.)
I really enjoyed your arc here. I found it while asking for feedback for my own arc, written independently of yours, but with the same concept: Time Loop.
Mission 1,2: PPD patrols cleared up quite a few of the CoT before I got to them, not necissarily a bad thing though.
Mission 3: After the first two missions having the CoT mobs and the PPD patrols, then this one had all PPD with practically no CoT in it. I think you might want to add some CoT patrols (unless you actually did and they just got taken out by the PPD before I got to them) so you get a similar mix compared to the first two missions. Also, you could add an optional altar glowie in missions 2 and 3 just so it's still there.
I know it was mentioned once, but I never really got the feeling that I had been running through this countless times. It's a hard feeling to convey I know, but I'm just mentioning my feelings.
Overall, I really enjoyed it, it gave me a few ideas on how to improve my own arc, and hopefully I can make mine better without being thought of as a copycat. -
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Not bad: Interesting concept, lowbie runnable, but needs more work
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Agreed, this is a complete first draft. I wouldn't call it finished, that's why I'm asking for feedback to help tighten it up/add flavor.
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Subjective Play Experience:
I like seeing new things in the MA. Maybe it's not the first arc that makes use of this concept, but it's the first I have seen, which is good enough for me. What happens is that you are trapped in a time loop, "Groundhog Day" style, and you have to run the same mission over and over again, with variations, until you get yourself out of it.
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My second feedback brought my attention to another arc with the same concept. Done a little bit differently with more story to it.
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I ran it with a level 11 brute, and it gave me no trouble, the mobs being of standard Wyvern. I gained almost a level running through the arc.
On to the flaws. As I played through the arc, I got the distinct impression that it was written in a hurry, as if the idea was burning up in the author's mind and he had to set it down as quickly as possible. Then, after doing that, he did not go back and polish the arc. What gave me the impression was not spelling errors (nothing obvious caught my attention), but a lack of details and writing about what was happening on its own merit. Instead, there there was an overwhelmingly strong author presence speaking to me, author to player. I am not sure if this is intended, but it lessened the sense of enjoyment I got from the arc.
Overall, I think this is worth a play. But it is not living up to its potential. More attention paid to the text presented to the player wil improve the flavour of the arc.
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Thanks for the feedback, will make another pass on it sometime soon. -
Been busy with other missions lately, but should get back on track tonight or tomorrow. I have a new mission that I'd like some feedback on. Remember, leaving feedback will bump you up in the queue. Catch ya later!
Arc Name: Time Loop (might change it later to some variation)
Arc ID: 137561
Missions: 5 (all short)
Level Range: 15-30
Enemy Group: Wyvern
Difficulty: Easy
Description: You are stuck in a time loop, repeating the same mission over and over, how can you get out of it?
Link for feedback -
Submitted for review:
Arc Name: Time Loop (might change it later to some variation)
Arc ID: 137561
Missions: 5 (all short)
Level Range: 15-30
Enemy Group: Wyvern
Difficulty: Easy
Description: You are stuck in a time loop, repeating the same mission over and over, how can you get out of it?