Brujah

Apprentice
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  1. Thanks for the help guys, I decided to ticket farm AE with a couple of friends. Also redid my build on Mids with Blaze Mastery. Here's what I'm looking at now:

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Infernal Impaler: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Lunge
    • (A) Empty
    Level 1: Fire Shield
    • (A) Endurance Reduction IO
    • (11) Resist Damage IO
    • (11) Resist Damage IO
    • (42) Resist Damage IO
    Level 2: Spine Burst
    • (A) Obliteration - Damage
    • (3) Obliteration - Accuracy/Recharge
    • (3) Obliteration - Damage/Recharge
    • (23) Obliteration - Accuracy/Damage/Recharge
    • (23) Obliteration - Chance for Smashing Damage
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 4: Blazing Aura
    • (A) Obliteration - Damage
    • (5) Obliteration - Accuracy/Recharge
    • (5) Obliteration - Damage/Recharge
    • (15) Obliteration - Chance for Smashing Damage
    • (15) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 6: Build Up
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Healing Flames
    • (A) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Endurance/Recharge
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    • (37) Doctored Wounds - Heal
    • (39) Doctored Wounds - Recharge
    • (39) Doctored Wounds - Heal/Endurance
    Level 10: Temperature Protection
    • (A) Steadfast Protection - Knockback Protection
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 14: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (46) Luck of the Gambler - Recharge Speed
    Level 16: Plasma Shield
    • (A) Endurance Reduction IO
    • (17) Resist Damage IO
    • (17) Resist Damage IO
    • (42) Resist Damage IO
    Level 18: Quills
    • (A) Obliteration - Damage
    • (19) Obliteration - Accuracy/Recharge
    • (19) Obliteration - Damage/Recharge
    • (25) Obliteration - Chance for Smashing Damage
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 20: Consume
    • (A) Scirocco's Dervish - Accuracy/Recharge
    • (21) Scirocco's Dervish - Accuracy/Damage
    • (21) Scirocco's Dervish - Damage/Recharge
    • (43) Scirocco's Dervish - Damage/Endurance
    • (43) Scirocco's Dervish - Chance of Damage(Lethal)
    • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Tactics
    • (A) Endurance Reduction IO
    • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 26: Ripper
    • (A) Force Feedback - Chance for +Recharge
    • (27) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (27) Scirocco's Dervish - Accuracy/Damage
    • (40) Scirocco's Dervish - Damage/Endurance
    • (40) Scirocco's Dervish - Damage/Recharge
    • (42) Scirocco's Dervish - Accuracy/Recharge
    Level 28: Burn
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (29) Obliteration - Damage
    • (29) Obliteration - Chance for Smashing Damage
    • (36) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    Level 30: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Throw Spines
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (33) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Damage/Range
    • (34) Positron's Blast - Chance of Damage(Energy)
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Rise of the Phoenix
    • (A) Damage Increase IO
    Level 41: Char
    • (A) Empty
    Level 44: Melt Armor
    • (A) Shield Breaker - Defense Debuff
    • (45) Shield Breaker - Accuracy/Defense Debuff
    • (45) Shield Breaker - Accuracy/Recharge
    • (45) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (46) Shield Breaker - Accuracy/Endurance/Recharge
    • (46) Shield Breaker - Chance for Lethal Damage
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (31) Endurance Modification IO
    • (31) Endurance Modification IO
    • (31) Endurance Modification IO
  2. Hiya crew, I'm just getting back into the game after a 2 year break and am looking to upgrade a toon of mine for farming. So much has changed that I feel a little overwhelmed so I would appreciate any help. Here is what I have so far:


    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Infernal Impaler: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Lunge -- Empty(A)
    Level 1: Fire Shield -- EndRdx-I(A), ResDam-I(11), ResDam-I(11), ResDam-I(42)
    Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(23), Oblit-%Dam(23), Oblit-Acc/Dmg/EndRdx/Rchg(39)
    Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-%Dam(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(40)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Healing Flames -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(37), Dct'dW-Rchg(39), Dct'dW-Heal/EndRdx(39)
    Level 10: Temperature Protection -- S'fstPrt-ResKB(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(46)
    Level 16: Plasma Shield -- EndRdx-I(A), ResDam-I(17), ResDam-I(17), ResDam-I(42)
    Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-%Dam(25), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
    Level 20: Consume -- Sciroc-Acc/Rchg(A), Sciroc-Acc/Dmg(21), Sciroc-Dmg/Rchg(21), Sciroc-Dmg/EndRdx(43), Sciroc-Dam%(43), Sciroc-Acc/Dmg/EndRdx(43)
    Level 22: Maneuvers -- LkGmblr-Rchg+(A)
    Level 24: Tactics -- EndRdx-I(A), GSFC-Build%(25)
    Level 26: Ripper -- FrcFbk-Rechg%(A), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Acc/Dmg(27), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42)
    Level 28: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-%Dam(29), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
    Level 30: Super Jump -- Jump-I(A)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Dam%(34), Posi-Acc/Dmg/EndRdx(50)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: Rise of the Phoenix -- Dmg-I(A)
    Level 41: Petrifying Gaze -- Empty(A)
    Level 44: Night Fall -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rng(45), Posi-Dam%(45), Posi-Acc/Dmg(46), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Tenebrous Tentacles -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(31), EndMod-I(31), EndMod-I(31)
  3. The first rule of gaming...if Hunna ain't happy, ain't NOBODY happy!
  4. I spit on you Ventrue scum. Go ahead and call a blood hunt...if you dare. You pathetic Romans still dwell in your past glories while the Brujah reshape the world! May the fleas of a thousand camels infest your crotch and may your arms be too short to scratch them! Theo Bell ftw!!!!
  5. Hey guys, I remember reading lately about a new theme based sg starting up on Triumph based on MA. I have a toon rolled up at 8th level atm named Thunder Walker. My global is @Brutal Fury. Look me up if you have any info please.
  6. I totally agree with you, Ill/Kin is horribly gimpy. Spectral Wounds needs a HUGE damage boost (as well as PA) and Kinetics neds soooo much love I can't even begin to go into details. In the meantime, my scrapper would love to team with your gimped up build.
  7. [ QUOTE ]
    This is not a type of discussion I expected to see on the COH/V Forum, but it sure did reel me in.

    I’d like to offer my take on the whole thing. Being a COV-only player, I don’t exactly know how things work in the COH world. Honestly, I don’t much wonder. I bought COV because I don’t want to be bound to moral and administrative restrictions. I just want to wreak my own brand of havoc, crush my enemies, hear the lamentation of their women, etc.; I did, and I still do. I’ve spent time flying among the highest rooftops of Aeon City, just to ragdoll some poor sucker 1000 yards below. In a busy square, I ungraciously assaulted a Crey PR Specialist, just because a NPC was taking his picture. I confused a pair of patrolling Longbow in engaged in friendly conversation, and stayed around to make sure they burned themselves fully to death. Now that’s not all I do, but it’s a part of it (believe it or not, I actually felt guilty once or twice for some of the more “vicious” attacks, especially against the Lost, who really seem to want to be left alone).

    But guess what? As a villain, I can’t target NPCs. As a villain, I can ONLY target other villains. Crey, Tsoo, Lost – heroes and villains are fighting the same enemies, more or less, and probably with very limited exception (Longbow, Wyvren, what have you). You’d think a villain would have absolute free reign – enough at least to bonesmash a contact giving you [censored] missions on the far corner of the map… Really, how hard would it be to make all “un-interactible” NPC’s one-shot punching bags with say, 10 HP, and amplified ragdoll physics? So, no, COV is not truly “free”. It’s no GTA3, for sure. And as I villain, I seem to be spending a lot of time rescuing people, and doing helpful things for other factions.

    Dr. Percy (Contact): “So, you go in, rescue the Rikti experimentation captives and recover the data disk? Kapeesh? Get to it then!”

    - Accept this mission.
    - Ask about this contact.
    - Ask what else is going on.
    - Placate, Buildup and Assasin-Strike Dr. Percy in her eye and take her purse.


    There is a great amount of safety built in to the COX universe. I’d be willing to bet that COH is primarily marketed towards individuals that really, at the core of everything, just want to spectacularly pummel enemies with a character they can customize and identify with. And, if they chose COH over COV, they want their violence morally justified. But you still have use your own imagination. That’s why the moral justification is kept ambiguous in nature, and for the most part, inconspicuous. Because, as the original poster stated, it’s a fine, fine line between hero and villain. In fact, heroes, that Hellion you just upper-cutted 30 feet into the cool blue sky had a long time girlfriend and newborn baby-boy. Yeah, he’d made some bad choices, but he’s had a hard life (and he’s only 19!). He had a name too, but now he’s tomato-sauce on 35th and Main. Poor kid. See - that much personal knowledge makes it kinda hard to serve conscience-free headsplitters daily. It detracts from the game’s (basic) marketed purpose. I bet the developers like amorphousness, and the majority of subscribers have probably never questioned it. While the original poster’s point is valid, and true, it looks too deeply into the issue for the game to remain fun as intended (I think, at least).

    [/ QUOTE ]

    So, we should be allowed to Assassin's Strike anyone we choose, even those who are trying to help us out, but we should question when our heroes arrest a thug trying to mug someone? What kind of bleeding heart liberal weenie crap is that?