BrotherNoomsy

Recruit
  • Posts

    3
  • Joined

  1. BrotherNoomsy

    Debuff question.

    [ QUOTE ]

    Not really. . . the best defense in the game is still just killing everything uber fast and defenders and tanks work against that. Plus, one controller does all the support jobs better than a tank or a defender combined and with pets they do better damage output. So your "best" groups are still one good controller and as many blasters as you can find.

    But that is from a min/max stand point for maximum xp/time. You can do quite well with any group mix as long as the players behind the heroes are intelligent and work well together and exactly for the reasons you just gave.

    [/ QUOTE ]

    That's not true either. If you have 6 blasters in a team, adding just one ~33% resistance debuff is like adding 2 blasters damage to the team. Adding two debuffers is like adding 4 blasters damage. Also depending on their skill sets, odds are 2 defenders/controllers will decrease your down time through healing/end/def buffs.

    I think the best min/max team is probably 1 tank, 1 scrapper, 1 blaster and 1 defender hunting in a hazard/trial zone. Let the tank and scrapper both herd up 1 or 2 groups of +2s. Bring both mobs together, apply debuff and let the scrapper and blaster AOE em out of existance in a few attacks. If there's a boss or lt in the group, the scrapper will have em dead in no time.
  2. [ QUOTE ]

    Trial zones aren't worth the hassle. There are three problems.

    1) Selling enhancements.
    2) No hospitals.
    3) Because of points 1 and 2, finding a team is hard.


    [/ QUOTE ]

    1. Does influence even matter after the mid 20's? I'd take a good XP stream over influence in a heartbeat. So would most gamers which is why Portal farming is so popular. Don't see many toons in there complaining they need to sell.

    2. Bring a defender with a rez or buy some awakens. It actually encourages defenders to take their rez power which I see very few doing now.

    3. Finding a team is hard because everyone thinks XP is better solo or in a small group. If that perception is broken, it will be much easier to find a team. Just advertise that you have a CoT portal mission and see how easy it is to find teammates. People will flock to the hazard teams if there is really a better XP stream there.

    I agree that the hazard zones are under-used right now but these points aren't the problem. The causes are more side-kicking, boss xp vs. difficulty and the inefficiency of some pick-up teams.
  3. You sure those strange energies weren't just the Back Alley Brawler moving his bowels?