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Posts
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Joined
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Earth Melee/Fault:
I would love the option to use the stone spears/new Foot Stomp animation, where you pound your fist into the ground, with your fist covered by rock/crystal/lava
Earth Melee/Tremor
An animation where you slam your heavy mallet into the ground, similar to the carny strongman, would be great. -
Question for you, Forumgoers:
I've been wanting to make a character on redside who is good solo, is great in teams, and has good single target and AOE damage of an often unresisted type, and who is great to have on SFs and endgame content.
I do not want to play a brute, stalker, or mastermind.
I've narrowed down my choices to a Fire/Dark corrupter or an Earth/Fire dominator. Here are my questions:
How much damage does the animated stone do? Is his seismic smash the same as the /earth assault version?
What are the debuff numbers on the Dark Servant?
For those who play fire/dark, how much of an issue is being Mezzed? Do you usually avoid it with your tohit debuffs?
For those who play earth/fire, how is your survivability if, for example, you have few buffs/debuffs on a team.
Are the defense debuffs in earth control great enough to overcome, say, Paragon Protector MoG or multiple Chill of the Nights from Spectral Demons?
Thanks for any input. -
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A Regen, being a melee unit, hates knock back. They loath Energy Blasters and the excessive knock back they cause. Regens hate watching an energy blaster jump into the middle of a mob and hit Nova, it leaves the foes alive, barely, and spread out, while the blaster runs back to the defender yelling HELP! Then the scrappers must go and clean up their foolish companions folly. Scrappers hate chasing their prey, and they will let you know if you do it too often. Energy blappers are the most annoying to a Regen. Sending foes flying where ever they go.
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Ahem...I play a claws/regen scrapper. I LOVE knockback. That is all. -
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Very nice Flash.
Here's my new control room/meeting hall. Love that AES!
As soon as I get the damn flyers to float Ill post the other views as well.
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How do I get that ceiling detail above the round table?