BrandX

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  1. Quote:
    Originally Posted by DreadShinobi View Post
    Placate will be a 100% defensive ability with the proposed changes unless they give it a secondary effect (like +dmg or -res)
    You know, I like the idea of giving it a -Resist or +DMG boost, as a way of the stalker finding the enemies weak point, but I think the -Resist would take them out of hide.
  2. Quote:
    Originally Posted by Synapse View Post
    For me, ideally I feel that Stalkers should be the single target burst damage kings. Some sets do this better than others and some sets offer some AoE. Your mileage may vary depending on which sets you pair together. However, I'd really like to see Stalkers being able to outperform Scrappers and Brutes in bursts, especially with single target damage. Their trade off as always is survivability.
    Does this mean ST kings, like some of us (*cough*meatleast*cough*) want, including better burst as well as ST DPS?

    Admittedly that's what I want in characters over an abundance of AOE, but then I'm patient and don't care if I lay waste to groups of enemies in seconds.
  3. Quote:
    Originally Posted by Supernumiphone View Post
    Currently Placate+AS is the highest DPSA combo available to most primaries. So there's a valid reason to use Placate mid-fight if you can pull off the interruptible AS. Looking at the numbers for Broadsword, one of the sets that would benefit the least from these changes, I got better DPSA numbers for an unhidden AS than for the Placate+AS combo. Specifically:



    So you're better off not using Placate with the proposed changes, which is not true currently.
    I realize on paper Placate+AS is the highest DPSA available, sadly, it doesn't work out in practice in my experience (and that's with a tricked out, softcapped /WP Stalker).

    If it did, I may not have felt Stalkers lacking in DPS.
  4. Quote:
    Originally Posted by CommunistPenguin View Post
    IMO what we need is a MA or street fighting secondary for blasters, a trick shooting debuff pistol set for defenders and corrupters and an all around gadget based set for all the ranged AT's.

    Because its not about not being able to justify a powerset, its not having the desire to do so again and again and again. I want to make a character that the game simply does not yet support. There is nothing wrong with that. After all, thats how we got staff fighting, street fighting, Dual Pistols, electric control, etc. We just have to let the devs know that there is alot of desire for a more natural style powerset, and morever, natural style powersets for both primary and secondary.

    Who cares if a normal human cant compete with a demigod? It never seemed to matter if the AT was a melee AT, why should it matter if I want a ranged character?
    There's a lot of us who can't make the characters we want in CoH's game mechanics That's not limited to those who dont want to justify certain powersets.
  5. Quote:
    Originally Posted by Supernumiphone View Post
    I like your suggestion for this reason if no other. Placate is already of limited usefulness. The changes as listed by Arbiter Hawk have the potential to marginalize its usefulness even further. Your suggestion at least makes it a somewhat appealing power to use mid-fight.

    My preference would still be to get changes to Placate to make it a better power to use in conjunction with any attack and not just AS, but short of that, at least your suggestion makes it a worthwhile power.
    I dont know if I agree that the changes marginalize Placate at all.

    What it may do is maginalize it more for the tricked out IO build. But it still has it's helpfulness in survival, and when you want a 100% crit (even if it lowers DPS).

    But one of the ways they may be able to help with that is speeding up the animation of Placate.
  6. While I like the changes stated, if you're looking to make Placate more useful outside of it giving you added survival (one less target attacking) to a point, what if it gave Stalkers x3 damage on a Crit?
  7. Quote:
    Originally Posted by Leo_G View Post
    Uh, I think a lot of the confusion is the use of 'out of hide' as a term to determine the circumstances of AS's use. 'Out of hide' could mean 'coming out of hide' or 'you aren't hidden' and it mixes people up.

    How about just using the phrases 'with hide' or 'without hide' or 'hidden/unhidden'?



    Right, okay. Still, need more AS animations if we're going to do that...

    I still feel it should be a choice, though, and one shouldn't be handicapped because they made a 'different' choice.




    That really makes me not want to use regular Hide + AS...

    So does the Assassin's Focus get 'spent' when you crit with an AS?
    I think what (at least solo) going in with AS while hidden will be the better option for the start of a fight for best DPS, while the new mechanic will allow you to continue to DPS out the harder targets.
  8. Quote:
    Originally Posted by Leo_G View Post
    Lol WTF? That's overpowered

    I'd have made it 5 stacks (so about 19% per stack).

    That, or they'll increase the recharge and endurance cost of the power dramatically....it recharges normally in 16 seconds, I think...

    And would Assassin's Strike itself add a counter to Assassin's Focus? Just Hide > AS > 3 attacks > AS sounds particularly crazy....

    Hmm, well does Assassin's Focus do anything else besides affect Assassin's Strike?
    I think I'll have to disagree with this (untill tested of course), as this is their way of increasing DPS without increasing the damage mod. And I like this idea as it makes it something different.
  9. Quote:
    Originally Posted by Synapse View Post
    At this point we're tweaking dials until we're happy with where the archetype is in general. This change isn't intended to put them in an absolute place. But, I'd like to have this change make Stalkers more competitive in the single target damage arena.

    Synapse
    That's all I want as well
  10. Quote:
    Originally Posted by Jibikao View Post
    So you hit with certain attacks to gain a "buff" (Momentum) so the other attacks activate faster.

    Could this Assassin Focus be the "Momentum" that speeds up Assassin Strike?

    I mean you need to gain some kind of "buff" icon to shorten the activation time right?
    I figured it'd be the Hidden Status that speeds it up or slows it down (for different amounts of damage and effects).
  11. Quote:
    Originally Posted by Jibikao View Post
    If the design goal can't increase Stalker's DPS to match or surpass Brute/Scrapper, then it defeats the purpose. The current Stalker can surpass some Brutes but not all of them since their fury increases secondary damage.
    That was my point. All I wanted myself was more damage. These changes do that, while looking to keep it different than higher damage mod. Could be interresting and fun. Could be the same thing but different.

    Either way I look forward to seeing these changes hopefully going through.
  12. Quote:
    Originally Posted by Jibikao View Post
    I hope it's not too hard to create two separate activation time for the same power. It sounds "buggy" to me but we'll see.

    If AS-out-of-hidden has faster animation time, it needs to have better DPA than the current "heavy hitter" like Eagle Claw and Midnight Grasp. Sets like Spines will enjoy this change the most since its ST sucks hard. I know I rarely open the battle with BU + AS on my lvl 50 Spines but it's nice to have a melee attack that is better than Impale.
    That mechanic is kinda what Titan Weapons is all about.

    1 attack, 2 different animation times.
  13. Quote:
    Originally Posted by Zem View Post
    Which is good, because that's pretty much how they are designed.
    Well, I don't know how others or the majority or what the Stalker "pros" consider the best tactics with Stalkers.

    I just know back at release of CoV with my EM/SR to my KM/WP that's how I played them. I like Stalkers for the concept of stealthy types. But that didnt mean I didn't want them to be less than fighters
  14. Quote:
    Originally Posted by Jibikao View Post
    Yeah, hopefully the new Assassin Strike out of hidden + Focus can increase overall dps to match Brute/Scrapper on his own.
    All I ever wanted personally.

    I did feel my KM/WP Stalker was less survivable than my DB/WP with equal slotting, which didn't bother, but the feel of lower damage? Meh. And all I wanted was equal to, not looking to surpass at all.

    Of course, I freely admit, I play my Stalkers like Scrappers with a stealth power.
  15. Quote:
    Originally Posted by Jibikao View Post
    Blah, I am not sure why I am so confused. This sentence "With the discussed changes they'll still be able to use the Assassin's Strike power and if they stack enough Assassin's Focus they'll be able to deal pretty massive damage very quickly"... it sounds like Focus can shorten activation time or Focus just gives you burst damage through critical Assassin Strike?

    In short:

    Assassin Strike OUT OF HIDDEN status:
    1. Damage scale 7 (140ish damage)
    2. UNinterruptable

    Assassin Strike DURING HIDDEN status:
    1. Higher damage than index 7
    2. Demoralize
    3. Interruptable
    Oh, is that what you're getting at...

    Well, if AS can get an animation time of 1.056-1.542 (arcana time) when not in hidden status...it looks like to me, it's normal damage for being used outside of Hide (as of on Live) would put it at superior level damage.

    304.4 (unhidden)
    802.6 (hidden)
    *99.08 DMG enhancement with StJ AS*

    Still an awesome opener (and used as one whenever the chance appears) but then afterwards one can switch to beat em up mode and not have to worry about going back into hide state.

    And if they do make the new AT Specific IOs, Assassin Strike would be where I put that chance for Hidden status Proc. *nod*
  16. Quote:
    Originally Posted by Jibikao View Post
    But scale 7 is only 140ish damage. That is lower than what the current AS does from hidden isn't it?

    I am under the impression that when using AS "outside" of hidden, you get index 7 + demoralize.
    *shrug* Going by mids right now Assassin Strike (StJ) deals roughly 323 (slotted up with lvl 33 ToD) when unhidden. In hidden status it does 835 with the same slotting.

    And I'm not sure, but I think while hidden AS has a chance to do more damage than that (I THINK not sure).

    Either way, that 835 is more damage than using Crushing Impact while hidden (lvl 1 and 2). Not to much more though.

    Some of this will all have to wait till more details are known. But if they can give Stalkers a truely superior damage attack available at level 6, without changing the RCH or END COST, people can start making that part of their attack strings (it may be costly on the END)

    And personally, that's really all I wanted out of my Stalker. DPS equal to Scrappers/Brutes without the worry about being interrupted (and with softcapped defenses, I was often interrupted when hitting placate -> AS in the middle of tough single target fights).
  17. Quote:
    Originally Posted by Vitality View Post
    That sounds absurd...and like a nerf waiting to happen.

    Is it designed to be the best?

    ...because that's what you're describing.
    Well using Gloom with any non weapon set, I believe helps get other sets to Scrapper level damage.

    One might think Fire Armor/TW will be awesome, and possibly will be, but that's still requiring you to click Fiery Embrace and Burn at the right times.

    Also, while I say Scrapper level ST DPS, I mean low end (better than Spines and Electric Melee).

    Also, I could be wrong on that, it's just what my math is leading me to believe, also I have no idea the +RCH needed to achieve that level of ST DPS, which if it's a lot can make getting OMG survival levels a bit harder to achieve.

    Also, there's pairing those 1 handed weapon/no weapon sets with Shield for AAO, which I think would help pull other sets to such levels of ST DPS (especially non weapon sets that throw in Gloom).
  18. Quote:
    Originally Posted by Jibikao View Post
    Ok... which one is it then? He started by saying "Using Assassin Strike out of hide is still interruptible. It is the only way of dealing that massive scale 7 damage and inflicting demoralize."

    And then he said "The out of hide Assassin Strike should benefit all secondary sets relatively equally as it isn't interruptible.".

    T_T
    I'm pretty sure, while in the hidden status, you get the scale 7, inflict demoralize attack.

    While in the unhidden status, you get a superior damage level attack.

    My guess is that it loses the demoralize effect, and is purely a OMG damage attack, since outside of demoralize, Assassin Strikes have no secondary effect.
  19. Quote:
    Originally Posted by Jibikao View Post
    I am pretty sure Synapse said Assassin Strike will remain interruptable in and out of hide?
    Nope, just checked. When not hidden, AS becomes uninterruptle.

    When hidden it becomes interruptle.

    But there's also a difference in damage I'm sure.
  20. Quote:
    Originally Posted by BigBlackAfrica View Post
    I know Tanks are out of fashion for many, but I can see TW becoming a go to set over SS for Tankers with ease. Between the many cones, decent damage output, and the fact that the AoE is Tier 8 instead of Tier 9 will make the set a very attractive secondary.

    As others have stated above, I don't see it being superior to SS on a Brute. I've so far only tested it on Tanks and it is an awesome set for that AT.

    Being a two handed weapon TW cannot be used with SD.
    Scrapper level ST DPS, with 4 AOE attacks (1 PBAOE, 3 120 Degree Cones), added with Tanker survivability. I think TW Tankers will become very popular.
  21. Looking over it again, they say the attack is uninterruptle on when used outside of hide, so why the worry? Using it with Placate and as an opener and it being an interruptle attack is what they do now. Making it become a superior damage attack when not in hidden status, doesnt seem bad.
  22. Quote:
    Originally Posted by Telperion View Post
    If the tech is there to do it, AS out of Hide should be uninterruptable, IMO. There are just too many things that can interrupt AS in the full-team settings it is apparently meant to be used in to increase the Stalker's damage and team viability. Don't dangle carrots, devs.
    Does interruptle out of Hide mean...in hidden status and using it, or no hidden status and still interruptle?

    That said, if AS becomes 1.056 - 1.542 (accounting for arcanatime) animation while not hidden for a superior damage attack, it may not bother me.

    My 50 Stalker is a KM/WP. In that 2.904 seconds, AS got interrupted A LOT when trying to use it. However, if I can pull off the attack in 1.056-1.542 seconds without getting interrupted a lot, it will be worth it imo.

    Keeping it interruptable may be the only way to balance it as well. Not sure if they can change the effects of AS when in and out of hidden, BUT a superior damage attack that recharges that fast for that much end, and it's drawback is it being interruptable...might not be a big deal in that short of an attack.

    Of course, my idea of a superior damage attack, is one that does the damage of a tier 9 (or possibly a bit more) for some OMG DPS.

    Add in it's demoralize capabilities.

    Also agreed, will be a nice change for DB Stalkers, and might make me like DB Stalkers (still Id rather have Typhoon's Edge over 1k Cuts >_>)
  23. My favorite animation for Street Justice is Rib Cracker.

    STALKERS LACK THIS!

    Personally, I'm not to keen on Shin Breaker's animation, HOWEVER, I do love using it in combo with...Spinning Strike (knock the enemy down) -> Rib Cracker (knee them in the face as they get back up) -> Shin Breaker (then kick em while they're down)

    Most efficient way to attack? Nope! But used it all the time on my Scrapper and loved it!

    Now my first thought is, give Shin Breaker the Rib Cracker animation as an alternate choice, as both attacks animate in 1.33 seconds. However another idea is to port the same animation, speed it up and give it to Heavy Blow.

    I just want the knee attack animation. And with the possible changes to Stalkers, I want to PLAY Stalkers again!
  24. With these changes, I'm seriously considering going Something (undecided)/Ninitsu right now with my main, as my one disappointment with Stalkers has been damage (not survival, tho on my KM/WP I did wish for higher HP cap just so the bonuses werent wasted).

    It's not the pairing I WANT (maybe when Staff Fighting arrives) buuut since I have no idea when Ninjitsu will be ported for that combo...grrrr...the choices!

    StJ seems like a good choice, but I will be sad with the no Rib Cracking goodness.