There have been other threads on slotting these pets, but I think I kinda brought it all together here. The only problem is, I am not really sure that I did it right. So let me know what yall think.
I'm trying to figure out what will give me the absolute best dps for my fire pimps. I will just be using damage and rechargey enhancements. No accuracy because the last patch boosted their accuracy and I will be running tactics to make it even better.
Ok, for starters, the obvious. This is the effects of damage SOs.
0 = 100% damage
1 = 133% damage
2 = 166% damage
3 = 200% damage
4 = 233% damage
5 = 266% damage
6 = 300% damage
So with 6 damage SOs my pimps will do 200% extra damage, or 300% total damage, or 3 times as much damage as if they were unslotted. So far so good, but now is where it starts to get confusing. These are numbers on recharge times. I got them from another thread and I assume they are correct.
No Hasten + 0 So - 240s
Hasten + 0 SO ---- 2m21s
Hasten + 1 SO ---- 1m58s
Hasten + 2 SO ---- 1m41s
Hasten + 3 SO ---- 1m28s
Hasten + 4 SO ---- 1m19s
Hasten + 5 SO ---- 1m11s
Hasten + 6 SO ---- 1m04s
Ok, I have permahasten so that isn't an issue. To make this information useful, I need to convert it into average amount of pimps up. Some of it is easy. Like if I had no hasten and no SOs, I would have one group of pimps up at a time. They have a 4 minute lifespan and take 4 minutes to recast. If I had 6 SOs I would have 4 groups of pimps up at a time, recasting a new group about every minute. I think the following is basically correct, or close enough...
No Hasten + 0 So - average one group of pimps up.
Hasten + 0 SO ---- average 1.5 group of pimps up.
Hasten + 1 SO ---- average 2 groups of pimps up.
Hasten + 2 SO ---- average 2.333 groups of pimps up.
Hasten + 3 SO ---- average 2.666 groups of pimps up.
Hasten + 4 SO ---- average 3 groups of pimps up.
Hasten + 5 SO ---- average 3.5 groups of pimps up.
Hasten + 6 SO ---- average 4 groups of pimps up.
It really made my head hurt to figure that out, and I know its not exactly right. But I am gonna go with it. Ok, so now I get the following possible scenarios.
0 Damage, 6 recharge = 4 groups of pimps doing 100% damage.
1 Damage, 5 recharge = 3.5 groups of pimps doing 133% damage.
2 Damage, 4 recharge = 3 groups of pimps doing 166% damage.
3 Damage, 3 recharge = 2.666 groups of pimps doing 200% damage.
4 Damage, 2 recharge = 2.333 groups of pimps doing 233% damage.
5 Damage, 1 recharge = 2 groups of pimps doing 266% damage.
6 Damage, 0 recharge = 1.5 groups of pimps doing 300% damage.
Ok, I feel like I am starting to see the light at the end of the tunnel! Now to figure out the last bit of math to figure out the absolute benefit. Hmmm, well 4 groups of pimps doing 100% damage is easy, that's 400% damage... But what is 3.5 groups doing 133% damage... is that 465.5% damage? I'm not sure if it works that way, but I can't figure out any other way to do it. So I guess I am left with this....
0 Damage, 6 recharge = 400% damage.
1 Damage, 5 recharge = 465.5% damage.
2 Damage, 4 recharge = 498% damage.
3 Damage, 3 recharge = 533.2% damage.
4 Damage, 2 recharge = 543.6% damage.
5 Damage, 1 recharge = 532% damage.
6 Damage, 0 recharge = 450% damage.
So it looks like the best deal in terms of dps is 4 damage and 2 recharge SOs. Hmmm, I still think I will go 3 and 3 though. I will only be losing a small about of damage and I will gain more pets up on average. I am assuming more pets means more mobs hitting the pets and less mobs hitting me.
Does this look right to yall? My controller is only level 29 so I really can't test this myself. What do you level 32+ controllers think?