Booom

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  1. Bump. Incredible thread! Thank you guys, this had been really helpful to me.

    Can any high level radiation controllers with a stopwatch get the data on radiation infection, enervating field, and choking cloud? I would love to see what the cost is for those 3 spells.
  2. I thought the patch notes said 25% more accuracy on pets. I cannot confirm this myself (my controller is still level 29). I plan on running 6 slotted tactics. Between the accuracy buff, the tactics, and radiation infection on bosses, I am hoping I won't have any accuracy problems. I guess I will have to wait and see.
  3. There have been other threads on slotting these pets, but I think I kinda brought it all together here. The only problem is, I am not really sure that I did it right. So let me know what yall think.

    I'm trying to figure out what will give me the absolute best dps for my fire pimps. I will just be using damage and rechargey enhancements. No accuracy because the last patch boosted their accuracy and I will be running tactics to make it even better.

    Ok, for starters, the obvious. This is the effects of damage SOs.

    0 = 100% damage
    1 = 133% damage
    2 = 166% damage
    3 = 200% damage
    4 = 233% damage
    5 = 266% damage
    6 = 300% damage

    So with 6 damage SOs my pimps will do 200% extra damage, or 300% total damage, or 3 times as much damage as if they were unslotted. So far so good, but now is where it starts to get confusing. These are numbers on recharge times. I got them from another thread and I assume they are correct.

    No Hasten + 0 So - 240s
    Hasten + 0 SO ---- 2m21s
    Hasten + 1 SO ---- 1m58s
    Hasten + 2 SO ---- 1m41s
    Hasten + 3 SO ---- 1m28s
    Hasten + 4 SO ---- 1m19s
    Hasten + 5 SO ---- 1m11s
    Hasten + 6 SO ---- 1m04s

    Ok, I have permahasten so that isn't an issue. To make this information useful, I need to convert it into average amount of pimps up. Some of it is easy. Like if I had no hasten and no SOs, I would have one group of pimps up at a time. They have a 4 minute lifespan and take 4 minutes to recast. If I had 6 SOs I would have 4 groups of pimps up at a time, recasting a new group about every minute. I think the following is basically correct, or close enough...

    No Hasten + 0 So - average one group of pimps up.
    Hasten + 0 SO ---- average 1.5 group of pimps up.
    Hasten + 1 SO ---- average 2 groups of pimps up.
    Hasten + 2 SO ---- average 2.333 groups of pimps up.
    Hasten + 3 SO ---- average 2.666 groups of pimps up.
    Hasten + 4 SO ---- average 3 groups of pimps up.
    Hasten + 5 SO ---- average 3.5 groups of pimps up.
    Hasten + 6 SO ---- average 4 groups of pimps up.

    It really made my head hurt to figure that out, and I know its not exactly right. But I am gonna go with it. Ok, so now I get the following possible scenarios.

    0 Damage, 6 recharge = 4 groups of pimps doing 100% damage.
    1 Damage, 5 recharge = 3.5 groups of pimps doing 133% damage.
    2 Damage, 4 recharge = 3 groups of pimps doing 166% damage.
    3 Damage, 3 recharge = 2.666 groups of pimps doing 200% damage.
    4 Damage, 2 recharge = 2.333 groups of pimps doing 233% damage.
    5 Damage, 1 recharge = 2 groups of pimps doing 266% damage.
    6 Damage, 0 recharge = 1.5 groups of pimps doing 300% damage.

    Ok, I feel like I am starting to see the light at the end of the tunnel! Now to figure out the last bit of math to figure out the absolute benefit. Hmmm, well 4 groups of pimps doing 100% damage is easy, that's 400% damage... But what is 3.5 groups doing 133% damage... is that 465.5% damage? I'm not sure if it works that way, but I can't figure out any other way to do it. So I guess I am left with this....

    0 Damage, 6 recharge = 400% damage.
    1 Damage, 5 recharge = 465.5% damage.
    2 Damage, 4 recharge = 498% damage.
    3 Damage, 3 recharge = 533.2% damage.
    4 Damage, 2 recharge = 543.6% damage.
    5 Damage, 1 recharge = 532% damage.
    6 Damage, 0 recharge = 450% damage.

    So it looks like the best deal in terms of dps is 4 damage and 2 recharge SOs. Hmmm, I still think I will go 3 and 3 though. I will only be losing a small about of damage and I will gain more pets up on average. I am assuming more pets means more mobs hitting the pets and less mobs hitting me.

    Does this look right to yall? My controller is only level 29 so I really can't test this myself. What do you level 32+ controllers think?