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Quote:That's what Astral Merits are for.Well, given the number of trials I have run, expecting 10 threads per trial is just silly given how high the current failure rate is for LFG PUGs. I get an average of 4 - 5 threads per attempt. If you do not succeed in the trial you rarely get a incarnate salvage drop.
Having the salvage rewards be random is a mistake. Hiding advancement behind randomness will also &*(& someone. -
Quote:That's true if you never team. Seriously, is this going to turn into "Solo players should get the same rewards as team players" thread? ITF's - long ones - are about an hour to an hour and a half. What it really breaks down into is an hour to an hour and a half of 8 man teaming. I usually get 5 - 8 shards during those runs. Replace ITF with "radio team" or "story arc team" and you're still getting 5 - 8/hour.Recently, i've been making note of how many shards i get per game session and i'm averaging about 1 shard per in-game hour. Not 1 shard every hour just average...some hours i get nothing. I think Arcanaville has a post with about the same average, have to look for it to confirm.
So to get an uncommon that needs 160 threads (and using the time-gated 10:10 ratio)...initial guess would take me about that many in-game hours maybe less if i get lucky along the way. As reference, i have a level 50 character with only about 130 hours in it.
So playing the way i enjoy...getting 1 uncommon from 1 slot for 1 character would take about the same time as getting a new character from 1-50.
Maybe the RNG just likes you more than me which is good for you but eh...your situation doesn't really help my enjoyment though. -
Quote:So speed is partially a factor? I'm a little confused.yes, I apologized for that mistake earlier. but we do agree it is far slower than it needs to be. Unrealistically so, IMO.
As I said above it would be fairly easy to get a common slotted in 10 days (once you have the slot unlocked, and I don't know how long that would take, except I think it takes about 30 threads to unlock enough iXP to get the Judgement slot, so another 5 days?). How much shorter would be the ideal time, considering that if you do a BAF a day I think it'll take 3 days to unlock the judgement slot (and by that time you'll have enough to slot a common and probably a quite a bit more). So that's 3 days vs. 15 days if you're playing in what I define as a "casual" manner.
Not to mention that there's a thread reward at the end of both Apex and Tin Mage II (not a lot, but it'll speed up your time anyway). -
It's probably slower to get PVP IO's than getting the common. It's pretty easy to get 6 shards a day, which means it takes approximately 10 days to get 60 shards; 60 shards=60 threads. PVP IO's require 25 - 35 alignment merits, which fall 1/2days, which means at minimum, you're looking at 50 days for the cheapest PVP recipe.
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Quote:Then i have nothing to say other than give it time. Any new way of getting incarnate powers would have to take resources to make, which means entirely new content. This was a fairly content heavy issue, with a lot of resources going between Admiral Sutter, Mortimer Kal, and the 2 incarnate trials. I wouldn't have expected them to add the a new thing right away.bah. No. not for me.
Time and difficulty are fine. Give me a challenge, a variety of them. The wailing and gnashing of teeth over trapdoor never came from me. I love the idea of having an individual challenge as much or more as the giant "its war" trials.
It is options, flexibility, variety that is at the crux of my complaint.
Look at Alpha, it allowed you to unlock and progress solo, teamed, and on how many task forces at first? And the WST was a great idea that used the wealth of content in the game to support the new advance...
This new layer? It funnels down to one path. One realistic option.
Put it this way, the powers team added and balanced 144 new powers to the game, and people STILL wanted them to give them new power proliferation. They're working with finite resources and those resources when elsewhere this issue - and possibly the next issue as well. -
Quote:It is partially a speed thing though, because if you could get threads faster you wouldn't be upset about it. Also, as I've said before, if they've added trials this difficult in the game and didn't give rewards commensurate with the difficulty presented there would be little to no reason to do the trials, other than you find them fun.For the record: I lacked clarity. Yes, I know you can oh so slowly get the shards and threads solo.
It pales in comparison to past flexibility so much so that I tend to discount it as a viable option. My apologies.
It isn't a speed thing. It is a we-all-play-in-different-ways-and-for-different-reasons thing. One of the things that makes this game great is that it has satisfied most, if not all, of us with each new layer. This time it doesn't. That's all. -
Quote:So....you're agreeing with me? Seriously, this post is not clear at all.How do you know they are powerful enough in base form? At what point do the devs balance future encounters around? If it is just base form, expect others to blow through the new content within a week....oh wait that is happening now.
And I know they're powerful in base form because I've either gotten them (I've unlocked and slotted an uncommon Judgement and a common Interface, and I'm working on Lore and Destiny) or I've had them cast in my presence and I could see the difference (rebirth destiny is going to change my MM). -
Quote:I'm not completely disagreeing with you, but what, pray tell, is a reasonable time frame? Just as fast as you get it in trials? Well, no, I would say, because that's not fair to the people who spend the time building and engaging in that challenging content (that is +4 level locked and with a damned difficult enemy group) with large spawn groupings, difficult mechanics and some of the hardest AV's in the game. So is 1/2 as fast a reasonable time frame? Especially now when you can get shards farming 8 man maps at -1? Is 1/3rd of the time since you're earning those rewards at potentially 1/3rd of the difficulty (estimation on my part, but it seems generous when we're talking about how hard the 9CU's can get on the BAF)?Your surrender is noted.
The alternative options are not viable in a reasonable time frame as we already determined that in beta.
I'm all for a smaller team content way to get threads, but considering how difficult the BAF and Lambda are it would be a "slap in the face" to anyone who engaged in the difficulty of those two trials. Also, still not a slap in the face. it sounds ridiculous when I say it too. -
Quote:To be fair the main reason to get the Rare over the Uncommon is the Level shift in the Lore and Destiny slots. The powers as they exist in base form and uncommon form are PLENTY powerful, and the only reason to get the level shift is is you play the trials, since those level shifts only exist within the trial.Who in their right mind finds this reasonable...
Originally Posted by MrLiberty:
10 Shards gets you 5-10 threads.
12 shards gets you 3 common or 1 uncommon piece of salvage.
10 threads get you nothing.
20 Threads gets you 1 common piece of salvage.
60 Threads gets you an uncommon.
340 Threads + 100 Mil influence gets you 1 rare.
1360 Threads + 800 Mil influence gets you 1 very rare
GL getting 1,360 shards over 5 ish months (Assuming you can earn 10 shards a day every day) And that is just for the piece of rare salvage required for it. If you want to break down what you need total to get a tier 4.
You are looking at 15 Commons 2 uncommons, 2 Rares and 1 Very rare orrrrrr 2,460 shards to reach 1 tier 4 incarnate ability. (Plus 1.6 Billion influence). Of course this will take you a little over 8 months of playing 1 character every day. To slot out 1 of your incarnate slots.
Whats that? You want all four. I hope you didn't have any plans for the next 3 years if you are a solo player.
Once more for effect:
You are looking at 15 Commons 2 uncommons, 2 Rares and 1 Very rare orrrrrr 2,460 shards to reach 1 tier 4 incarnate ability. (Plus 1.6 Billion influence). Of course this will take you a little over 8 months of playing 1 character every day. To slot out 1 of your incarnate slots.
Which means that if you want to get an uncommon in every slot you're looking at 180 shards and 200 million to craft each uncommon. By the time you get 180 shards 200 million is actually not unreasonable a price, the question becomes is 180 shards reasonable.
The commons are so good they're kind of a game changer all on their own, so the above numbers might not entirely be accurate to what would be useful for the small content player outside of trials. -
I've actually got a couple: my bots/traps, who displays an absurd amount of survivability even without 6 slotted taunt, or a heal that isn't +regen. Seriously, she is the veritable tank mage class.
And my main tanker who happens to be stone/axe. Once I specced her for a lot more recharge she does enough damage even in Granite to hold her own, and the kinds of things I've done with her to single handedly save some teams is bordering on ridiculous. I'd like to think some of what I've done with each of these characters is because I'm a good player - I have good situational awareness my tank depends on, but having my tank on an STF opens the team up for so many more options when I can solo tank recluse while everyone else ont he team goes after the towers. -
Agreed. Right now we don't know which faction from Primal fired first. I was putting forward Ultimatum as a possibility, not as a fact. If that was unclear I apologize.
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Quote:You haven't though. You might do a very good job coming to conclusions but you do a terrible job actually explaining your position. You make statements of broad fact but never actually do the work in backing it up. You make broad statements about what everyone else should believe but put very little effort into actually explaining why I should agree with you. You refuse to countenance a counter argument by simply saying "it's semantics" when, by any reasonable standard, it's clearly not.Amazingly I've already explained why this approach is invalid in this very thread.
Support your position, or stop making broad statements of fact. Even when I agree with you I'm offended by your methods which seem to be continually dishonest.
EDIT: Also, as a side argument I'm beginning to despise anyone who dismisses an argument by simply saying "That's just semantics". Semantics is the study of meaning, and when we're having an argument meaning is very very important. We're on the internet and the only way we can communicate is with words, and as such words are very important - they're all we have to state our position. Facts exist, but without the ability to clearly and concisely express your position, they mean very little.
There is a vast difference between a full scale invasion and a minor non-military conflict, which was my entire point. That you dismiss it as "just semantics" reveals either that you don't understand what semantics is, or that you don't understand what I was trying to say (and since everyone else did, I can only assume that you didn't actually read what I said), or you understood and tried to purposefully bury it by demeaning it. Since you're beginning to build up a history of doing this with me, and others, I can only assume it's one of the latter two. -
Quote:It should be pointed out that just because this is a video game doesn't mean we shouldn't hold them to the standard of cohesive storytelling. I just hold that Venture's threshold for that standard is extremely low by any measure where the playerbase hasn't seen all the story threads, and doesn't know what's coming next except for the broad strokes. When you challenge him on it, he either supports his argument by setting up a false dichotomy, taking what you said to an extreme position and then knocking it down (which is called setting up a strawman, and that's something I rarely accuse someone of).Hey look! It's Venture and he's got more complaints about a storyline! Shocking!
Venture, as we all know, history is written by the "winners." The "losers" story always gets fallen by the wayside. Where we learned something doesn't mean it's the factual truth. When the "losers" story is reintroduced, it opens people up to thinking about the same thing in more than one way. So, because YOU believe something doesn't make it to be the truth. Because others believe the opposite also doesn't make it the truth. This is where people form "opinions" on the same subject.
You can go ahead and continue to have your belief because in the end, the story has multiple endings because the devs made them that way. Just because they want you to believe something new each issue doesn't mean that their new story is the truth. It's part of "storytelling."
So just quit with the f'n ranting issue after issue about nonsence based on the beliefs you have from a fictional, expanding storyline within an online videogame that has no basis in reality. Do something productive rather than beat the same dead horse issue after issue.
Home invasions and the Invasion of Normandy were both invasions, but it's a question of scale, and a home invasion does not, except under some very specific circumstances, justify return action on the scale of the Invasion of Normandy.
This isn't Shakespeare, but that doesn't mean it doesn't have a complicated plot. -
Quote:It might not necessarily be the same exact storyline. Nemesis wanted to start a war, for one, that might not have been the case this time.Right, because this is a comic book universe where the only sane, rational response to any sign of aggression from a dimension that has been nothing but friendly to you up until then is a Daffy Duck-esque "of course you realize, this means war." Other dimensions. They are all just amorphous entities where everyone is the same. Which is exactly how the Portal Corp missions present most of them, so who can blame the Rikti or Praetorians for thinking our dimension is just like the one where the secret exclusive hand-picked girls-only assassin cult makes up the entire population?
Furthermore "firing the first shot" can mean a lot of things. We're assuming that Cole took it for justification in the same way the Rikti did. Given what we know of Cole I have to assume that that's not the case. Look, Nemesis started the Rikti War with a no holds barred attack on the Rikti by members of a supposed Freedom Phalanx. I can only assume that these attacks were devastating.
The first shot fired here might not have been on a large scale at all. It might, indeed, have been a faction of a government doing covert work in other dimensions (which I can imagine would happen) and contact spiraled out of control when Cole's agents instigated a fight. All of which I can imagine happening.
Which is only one scenario where I can imagine both conditions being true. They might have done something similar to the Rikti war, and i do agree there, but it depends on how they do it, or even if its a big deal of a revelation - which it might not be, in the same way that Ultimatum's existence just isn't a big deal because it has very low impact on the storyline. -
Quote:I'm going to point out that according to Cole he already has casus belli. And just because Cole says he has it doesn't make it so.Maelstrom and his entire backstory didn't exist until GR. If "Primal fired first" is the new "Oceana has always been at war with Eurasia", then this is a retcon, the freaking end, no saving throw.
No one can because if Primal fired first, Praetoria has casus belli to retaliate. Which, may I point out, would be a repeat of the Rikti storyline, just one more shrimp to toss on the barbie.
I'm starting to think that you've already made up your mind on the subject and you either are being intentionally obtuse so you can continue to complain, or you really have no idea what you're talking about when it comes to analyzing plot lines. -
Quote:You're taking a shot and turning it into an invasion force though - maybe you're taking the part of Emperor Cole, but I am not. A minor conflict or misunderstanding that might have been the grounds Cole used to invade Primal as a pre-emptive strike against a larger "invading force". The fact is we don't know - no one does except for whoever is holding the lore bible, and that might have been alluded to from the beginning.Of course it is. The difference between a "border incident" and an invasion is whose PR lackey you're listening to. Which is moot in any case, because the actual issue is whether or not Tyrant had casus belli. Praetorian attacks on Primal were shown as pre-emptive strikes originally; if that's being changed it has a pretty serious effect on the storyline.
The fact is we don't know, and you're stating things as fact that are clearly not fact, but extrapolation and then building your whole house of cards on it. Which is all well and good except if you're wrong and that first shot was something fairly minor on the grand scheme of things, and Praetoria's actual invasion is a pre-emptive strike against what they call a full scale invasion (that will never happen).
Just because you can't think of, or write, a situation where both "Praetoria's invasion was a "preemptive" strike" and "Primal fired the first shot" are true, doesn't mean that no one can. -
Quote:Fair enough. I was more responding to the general tone of the thread, although I used you specifically. But I think we're confusing things here (and not you specifically but a general we) between things that Protean actually said and conclusions, inferences and guesses we made from that. It's fine to make conclusions and inferences and guesses, but we shouldn't take them as gospel until it becomes gospel.Well, if you read (more) carefully you'll see that we're not really at a disagreement.
I'm betting you're correct and the story's going to be airtight in the end. But people basically seem to be worried that the Going Rogue story is going to be the equivalent of an over-hyped, over-long "villain of the week" arc, when it should be more akin to Marvel's "Civil War", something far-reaching and significant. So my point was that a new batch of comics would have been the perfect thing to help the fans "get" everything leading up to Going Rogue, and help establish more confidence in fans for the reach of the story. MMORPG dev teams sometimes have "story bible" references that are at least hundreds of pages long.
Things like taking "Primal fired the first shot" to "Primal invaded first". It's a logical conclusion, but it's also a bit extreme. And by no means is it the only logical conclusion to make. -
Quote:I feel similarly about City of Heroes as I do about the comic books I read. I'm interested, engaged, invested. So I can understand some peoples frustrations who have been playing the game for years and are more familiar with every nook and cranny of the lore (I don't even have my two year badge yet). "Tacked on" (other peoples words) content like S.A.M. doesn't bother me, because I consider it to be light drama. It broadens the story superficially, but not at the expense of fancy new villains and game mechanics. S.A.M. is like the "villains of the week" that appear in The Amazing Spider-Man comics between more serious story threads. I find those arcs very enjoyable.
However, multiverse-shaking lore like the Going Rogue storyline should not be approached superficially by writers. Of course, the "first shot" debacle could be explained easily by subterfuge (I mean HELLO, Protean's involved). In such case, getting this across in the context of the game should be achieved with clarity--but undoubtedly there will be twists and turns in the story throughout. I saw this spaghetti-like tangle of new story-lines coming when Going Rogue was first announced, and begged on the forums for Paragon Studios to create a few new comics for Going Rogue, to help illustrate and explain everything coming down the pipeline (I don't think that post got any replies from anybody).
Except that's it's not necessarily "tacked on" with little regard for existing lore. I don't think "Primal fired the first shot" is synonymous with "Primal invaded first". I think a lot of people take it to mean that and given how little information we were given I can't really extrapolate from that that we invaded first. -
Quote:That's fine. It's my definitioni as well. I object to the word "retcon" being used in this case. 1) We don't know what he was talking about. 2) Saying "Praetoria invaded first" does not invalidate "Primal fired first".The Nemesis/superdyne connection is at least a logical conclusion to draw, if it's not explicitly in the game in some random one-off mission in a level bracket that has enough arcs that nobody ever does random one-off missions anymore.
When the story builds off what came before, that's evolution. When it changes what came before, that's a retcon. See the difference?
I can imagine several scenarios that would require a retcon, but I can come up with several that don't. With the advent of Maelstrom (whether you like him or not) and the advent of Praetoria 1 - 20, there are somethings that we aren't yet apprised of in the Primal/Praetorian conflict. Not to mention the existence of "ultimatum" which likely was at least one group doing things they shouldn't in other dimensions, or even Malta since we know they have at least one agent in long term deep cover. -
Quote:This sounds eerily like when you like the evolution of a story you call it evolution. When you don't you call it a retcon."Evolving" is forward progress in the storyline, not changing established material for the sake of convenience.
Whether or not "it makes sense" is not the point because it will always "make sense". Any new statement about the game's lore can be added as long as you're willing to change the existing lore sufficiently; that's what us Philosophy students call the Quine-Duhem thesis in action. The point is that it's bad, shoddy work and I've already explained why. -
Venture, for a guy who constantly criticizes other people's story arcs, with this comment I seriously question your ability to understand language. It's not just semantics and that's the kind of retort someone makes when they don't actually know what they're talking about.
It's not *just* semantics (which, by the way, is a really stupid response anyway. Words are important because they're the only way we have to communicate.). Firing the first shot doesn't mean that they were the first one to invade. The question, if I recall, was who fired the first shot, and the answer was Primal. This does not mean they fired it with an invasion force. -
Quote:"Fired the first shot" =/= invasion.A revelation is something that was true earlier but not yet revealed (but ideally was hinted at so it doesn't look like a complete buttpull). A retcon is something that was not true at the time but changed after-the-fact either to resolve an error or for an author's convenience. The first can be considered something of a force majeure and forgiven. The second, not so much.
Yes, there is. If past lore is always subject to change, then there is no past at all. Before this, Praetoria invaded Primal first. Now Primal invaded first. Wait a bit for a new guy to come in and it will be "revealed" as a Nemesis plot. Who cares? If creators want their audience to take their work seriously then they have to take it seriously in the first place, and that means playing it as it lays instead of indulging in revisionist history.
EDIT: the Portal technology has been around for longer than the Praetorians have existed for - far longer. As a result, I find it rather unbelievable that the government or Malta, or whoever, would not be conducting rather secret investigations into other dimensions; to say little of Arachnos - who we KNOW have portal technology. Everything that already exists in the current lore of the game can still be right and someone from Primal Earth could still have killed someone in Praetoria first before the heroes ever knew about them.
Firing a shot doesn't mean invasion. -
Quote:So according to you what's the difference between a revelation and a retcon?It wouldn't surprise me in the slightest if the whole thing is Maelstrom's fault. Hmmm, let's see....
1: NPC who shows up everywhere even though nobody cares about him? Check.
2: Organization that has been around for ages but we've never heard as much as a whisper of before? Check.
3: Plotline that makes sense as is (Praetoria fired first) and doesn't need to be retconned? Check.
4: A retcon that would be a hamhanded cludge at best and doesn't in any way build on pre-established game lore? Check.
Yep, Maelstrom started it.
They're revisiting the Primal/Praetoria relationship. We've played through the old Tina arc which was the heroes first interaction with Praetoria, but that wasn't necessarily their first encounter with us - and in fact that they were stealing OUR portal technology indicates that they knew about us beforehand. How did they find out?
I don't think (and correct me if I'm wrong) that that was ever introduced as a story element. There's nothing wrong with expanding upon existing lore. Just because you understood something to be true doesn't mean it is. In fact, we could have fired the first shot and Praetoria could STILL be the bad guy in this plot. -
Quote:Uh...weren't the last few added powersets Electric Control, Kinetic Melee, Demon Summoning, and Dual Pistols, only one of which was a weapon set, and that weapon set a modern one at that? So huh?NO, because we need more weapon sets.
Next is pole arms/stick fighting.
Then Tri-Blades, because Dual Blades, Axe, Katana and Broadsword aren't enough.
Oh, and crossbows, Single Pistol, Sock-With-A-Billiard-Ball.
The bottom line is there's still some weapons that aren't in this game that every other fantasy or sci-fi MMO already does, so that means we HAVE to cram them in here.
Screw super powers. What do they have to do with super heroes anyways? Besides, it's not like the speedster is a cornerstone archetype in the genre or anything.
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