Blue_Crow

Apprentice
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  1. Hi,

    I have a thought for an improvement for the Recipes window to aid when using Wentworth's market. A Salvage Shopping List tab.

    Basically the tab lists the Salvage and Quantities that you require to craft all the recipes you currently are carrying. So sell off what you don't want to craft, open the tab and there is your shopping list. Then you can enter one bid for 'X' amount of the salvage in question.

    Too many times I have gone through and opened my recipes brought all the salvage I thought I needed, only to find that I am short one that I missed, then having to go back and forth. Now I go through them writing them all down and tallying up the needed quantities. This tab would be a great time saver.

    Cheers.
  2. True about the cycling, I got that wrong, not saying that you were wrong. I just like to minimise the number of keys used and txt files created to accomplish a goal.

    Thats why I suggested the combination of NUMPAD and bindload. LOL and I just thought that you can use the same for the F1 and F2 keys thus freeing up F3 to F8 for other binds.

    File SB.txt:
    F2 "powexecname Speed Boost$$bindloadfile C:\CoH_binds\ID.txt"

    File ID.txt:
    F2 "powexecname Increased Density$$bindloadfile C:\CoH_binds\SB.txt"

    /bindloadfile C:\CoH_binds\SB.txt
    /bind F1 "targetcustomnext teammate"

    Tap F1, double tap F2. Repeat.

    Not helpful to select a team member directly but you can click them with the mouse and double tap F2 in a fight.
  3. Quote:
    Originally Posted by Xyzyx View Post
    SB.txt, containing only the following line:
    F1 "team_select1$$powexec_name Speed Boost$$bind_load_file C:\CoH_binds\ID.txt"

    ID.txt, containing only the following line:
    F1 "team_select1$$powexec_name Increase Density$$bind_load_file C:\CoH_binds\SB.txt"

    In game, load the bind (just once for any character you want to use the binds on) by typing:
    /bind_load_file C:\CoH_binds\SB.txt

    SB.txt will take care of loading the other bind as soon as you press F1.

    Now, the buff cast will alternate with each press of F1. Tap the key twice and you're alll set. A must have for bubblers, too.
    Only problem I see with this is that it only targets teammate #1 and won't cycle:

    SB.txt, containing only the following line:
    F1 "powexec_Auto Speed Boost$$bind_load_file C:\CoH_binds\ID.txt"

    ID.txt, containing only the following line:
    F1 "powexecauto Speed boost$$bind_load_file C:\CoH_binds\SB.txt"
    F2 "targetcustomnext teammate$$powexec_name Increase Density"

    should place SB on auto on pressing F1 and load the ID.txt file, pressing F2 will target the first teammate and then should SB then ID or ID then SB, repeat F2 and it should cycle the team buffing ID and SB as you go, then F1 again should turn SB off auto and reset F1 to activate auto on SB and load ID.txt again.
    Now I have not tested this, so it may not work as stated. But that should not stop you from testing it

    An alternate method is the NUMPAD keys or a combination of both.

    NUMPAD only:
    /bind NUMPAD1 "targetcustomnext teammate"
    /bind NUMPAD<number> "powexecname Speed Boost"
    /bind NUMPAD<number> "powexecname Increased Density"

    NUMPAD and bindloadfile:
    File SB.txt:
    NUMPAD2 "powexecname Speed Boost$$bindloadfile C:\CoH_binds\ID.txt"

    File ID.txt:
    NUMPAD2 "powexecname Increased Density$$bindloadfile C:\CoH_binds\SB.txt"

    After you have made the two files SB.txt and ID.txt in your game folder (in this case C:\CoH_binds\), start the game and load the toon you want this on and type:

    /bindloadfile C:\CoH_binds\SB.txt"

    this will set the wheels in motion as stated by Xyzyx.

    then

    /bind NUMPAD1 "targetcustomnext teammate"

    then each time you press NUMPAD2 it will activate either SB or ID (whichever cycle it is on) and then load the file to set the other power to NUMPAD2. NUMPAD1 will let you cycle your teammates as before.
  4. Blue_Crow

    helpful binds

    I think I can compact this a little for you.

    You should be able to use "targetcustomnext teammate" on say NUMPAD1.
    This should cycle through the team mates.

    Then /bind the powers of your choice to the other NUMPAD#s

    ie: /bind NUMPAD1 "targetcustomnext teammate"
    then: /bind NUMPAD2 "powexecname Speed Boost"

    Utilizing just 2 buttons to cycle and buff. It doesn't target the specific teammate, but for kins you can place them together ie:
    /bind NUMPAD1 "powexecname speed boost$$targetcustomnext teammate"

    That should do it, if it doesn't swap them around. I know it works one way, thats how I buff my Imps (/bind n "powexecname speed boost$$targetcustomnext mypet" or "targetcustomnext mypet$$powexecname Speed Boost", can't remember which it is)

    For the other powersets you can use the 4,5 & 2 NUMPAD keys.
    ie: /bind NUMPAD1 "targetcustomnext teammate"
    then:
    /bind NUMPAD4 "powexecname <power>"
    /bind NUMPAD5 "powexecname <power>"
    /bind NUMPAD2 "powexecname <power>"

    So NUMPAD1 cycles your team and then use 4,5 & 2 for the respective buff, cutting out the need for SHIFT & ALT key usage.

    Now I haven't used the above binds, except for the Kinetic ones, so not 100% that it'll work but it should in theory

    PS: you can bind ALL your toggles to the one key:
    /bind T "powexectoggleon <power>$$powexectoggleon <power> etc etc etc"
    This will activate your toggles in the order of last to first in the command line. It won't skip a power if recharging though, it will cue it.

    So say for a scrapper with regen, fighting, leadership & Epic:
    /bind T "powexectoggleon focused accuracy$$powexectoggleon tactics$$powexectoggleon assault$$powexectoggleon maneuvers$$powexectoggleon weave$$powexectoggleon tough$$powexectoggleon intergration"

    Powers in order would be: INTERGRATION, TOUGH, WEAVE, MANEUVERS, ASSAULT, TACTICS then FA.
    (Now you may want FA to be switchable due to endurance costs, depends on your build. In which case use "powexecname focused accuracy" instead)

    You can place a "powexecname <power>" at the begining if you like too.(obviously you can't if using the above example)
    I have Hasten there. Each time I hit 'T' it turns on a toggle. Then once all are running each time I press it I can activate Hasten if recharged, also should a toggle have 'dropped' it'll activate it again
  5. Blue_Crow

    helpful binds

    These are my binds that I use to dance between the Kheldian forms using C,V & B keys.

    Peacebringer binds:

    /bind C "powexectoggleon Bright Nova$$targetenemynear$$targetcustomnext void$$targetcustomnext quantum$$powexecname Bright nova scatter$$gototray 3"
    :- place your Nova powers in tray 3 in the order that you want them.
    :- hit c and it changes you to Nova form, targets the nearest enemy, Void or Q, changes you to tray 3 for the Nova powers, hit it again and it cues Nova scatter.

    /bind V "powexectoggleoff bright nova$$powexectoggleoff White Dwarf$$powexectoggleon Thermal Shield$$powexectoggleon shining shield$$gototray 1"
    :- place your human form powers how you like them.
    :- changes you to human form from either Nova or Dwarf form, changes to tray1 and powers a shield up, press again to toggle on next shield. (NOTE: shields will power up in reverse order to their placing. In above case shining shield, then thermal will activate on pressing V again.)

    /bind B "powexec_toggleon White Dwarf$$powexec_name goto_tray 4"
    :- Place your Dwarf powers in tray 4 how you like them.
    :- you can add the Void and Q targeting to this if you like but I just have 'N' setup for that.

    /bind N "target_custom_next Void$$Target_custom_next Quantum"

    I leave tray 2 for my support human powers so that I can see when they are recharged to use. Above binds can be used for both PB and WS builds, swap power names where needed.
    With my WS I move into a group in human form with shadow cloak (provided they can't see me of course), Sunless Mire and then 'B' to dwarf, hit B again to Mire in dwarf, Let the smiting begin.

    Cheers
  6. Blue_Crow

    Sync Issues?

    I still get this issue, although not as much as when it first hit me.

    Only about 3 of my toons suffer now from it, But ALL my toons have /sync bound to a key for that occurance that appear now and then. It normally happens on a mission or zone load.
  7. I know what you are getting at.

    Took a friend into WB to show them how to launch a missle.
    Checked the zone and it was just us. (Could have been a hidden or two lurking)

    Anyway, showed them the way to the tunnels and down to a scientist. On the way back up bumped into a Veat Soldier (pretty sure he only saw me), checked zone population again, paused to see what they would do, ran past me and down the ramp, no prob I thought.

    Showed friend to the way point, went back to the scientists. In that time he'd called in friends, a corrupter, a brute, himself (soldier) and a Dom. Now I didn't expect to win this gank fight, but gave my friend enough time to get away.
    Went to the Hospital and rechecked zone pop. sure enough they were all there. Went back to my friend and they were fighting the corrupter. Then I saw my friend's toon running slow motion sideways on the one spot, it wasn't a mez they'd got dc'd map served.

    So I took up the fight, it was a good fight with them. I won and then the Soldier showed up and fought me toe to toe after a stealth strike on me, but he was losing, suddenly they started kiting (no porb with that valid defence to a scrapper) then the brute showed up with the Dom. and the soilder rejoined the gank. Then all but the corrupter (the one that fight me to the last) ganked the dc'd toon. The corrupter even said "I think they've dc'd" yeah there is a challenge.

    Now I know its a PvP zone, no issue with that. The soldier attempted a taunt for the code piece that they'd got off my friend, I laughed at him, told him that he couldn't win and needed his friends to gank me. His response? "I'll fight you anywhere 1 vs 1 but not here."????

    Needless to say I wished them happy ganking and left, no point staying. I sent a tell to the corrupter complimenting him on having the balls to stay and fight, not running and waiting till backup arrived.

    So to all the "Lrn2pvp"/gankers. You aren't helping the pvp cause.
    There is no skill in getting 3+ toons and pounding 1 toon into the ground again and again.
    There is no chance for said toon to "Lrn2pvp" in that situation and you'll find yourselves in a empty zone.

    So don't complain when pvp "dies" cause you reaped what you sowed.
  8. I took MoG to give it a try. My only hang up with it is that, like I have read, it goes against the idea of the regeneration power set, that being to heal. Yeah Yeah cool animation.

    I have found it to be very situational, depending on what enemy I am facing. Problem being I face most of the enemy listed in the first post.

    [ QUOTE ]
    Knives of Artemis - Caltrops will kill you, plus the girls have an acc bonus (more on that below)
    Carnies - No psionic defense, 25% hp, no healing. The bosses will one-shot you.
    Rularuu - Near auto-hit powers that debuff defense.
    Devouring Earth - Quartz will basically let them auto-hit you. Swarms deal toxic damage (you have no defense vs toxic)
    Nemesis - If Vengeance is stacked, it will blow through MoG; Some Nemesis robots use toxic gas
    Hydra - They deal Toxic damage, again, no defense.
    Arachnos - They have Psionic and toxic damage dealers aplenty
    Hamidon - Has such honkin high to-hit, you get one shot
    Falling Damage - Laugh all you want, but you can't regenerate that 50 damage you just took. Keep in mind Since you only have 25% hp to begin with, you bascially took 50*4 damage.
    Rikti - Psionic damage from Mentalists. Rikti Monkeys use psi and emit toxic gas when they die. Dying to an underling makes the baby Scrapper cry.
    CoT Crystals - The red damage crystals are auto hit. Whee
    Malta - Gunslingers have extremely high accuracy

    [/ QUOTE ]

    Most of the time i use this power is essentially in long lasting battles as a last resort or panic "got nothing to lose" button. So my suggestion would be, to keep it in the theme of regeneration:
    keep the heal but to about 75% and lose the HP drop, keep the defence/resistences, keep the
    -healing but allow regen and decrease the duration that it lasts.

    Chances are you will probably still die seeing as you would have already used DP and IH combo, followed by running out of greens or healer(s) not keeping up (or already dead) with damage, but it would be more in the idea of regeneration then what it is atm. I feel this would give the Wow!! effect from onlookers and by more a Moment of Glory then a oh crap oh crap oh crap.... but that is just my opinion.

    Only draw back is those dame Paragon Protectors will get the same effect.