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Quote:We are not going to deal with the real world economy here. This is a game system economy meant to increase the enjoyment of average gamers. Yes, I keep using the word average, I know I do high level content, please refrain from pointing it out.Okay.
So define "too much". Are there things in the real world which cost "too much"? If so, why is the amount they cost "wrong"?
How do you determine whether a price is "stupid"?
As far as why the amounts here are wrong, 2 Billion + per enhancer in this game economy is stupid, IMO. It tells the average gamer they will never get it. Or, under the new system, spend about 2 + months constant effort to get that one I/O, then still need 5 more of the set. For ONE enhancement set, still needing 8-10 more sets for the character to be finished. A little discouraging? A LOT discouraging. Discouraging is bad for a video game. Period. It is stupid to discourage paying customers, therefore, the price is stupid. The Devs need to look at classic conle games like Armored Core, which had diminishing returns for unlockable content, took a long time to master/complte (not YEARS) and was total fun. Why would not finishing a character end the game? 36 slots per server........ -
Quote:Actually, I have specifically thanked many individuals on the opposite side of this argument from me, and at least once radically altered my position due to the sense they made. I believe that I have slightly altered my position a couple times more based on the logic and common sense that I have heard from some individuals that disagreed with me.1) You were flamed
[*]You repeatedly referred to anyone on the other side of the argument using an insulting tone. You were insulted directly by some posters who disagreed with you, not all of them, but you descended to and remain at the level of leveling blanket insults at everyone who disagrees with you.
I have taken a few philosophy classes in college, and had some lively debates. I have a couple years college level mathematics under my belt. I have debated detailed and hard to understand concepts previous to this post. Most of you do not care about this, and I am sure this will be fodder for at least one more line of juvenile insults. Am i blanket insulting again? Hmmm. Probably according to the above referenced post.
Here is a suggestion. Try to stay on topic. (Topic equals Market is broken cause I/Os cost too much) So either add some reasonable postulates explaining why the market needs to be changed, and how it can be changed, and why the Devs should do this.... OR..... Explain why the market is perfect just the way it is, AND why the Devs would harm the game by making things a little easier for new players wanting a great toon.
Side note: Insulting me, my reading skills, my heritage, my brainpower, or any other creative reference to anything not in the above Pro or Anti Market change is really not helpful, and does a disservice to everyone on the board. The disservice? It makes this post really long and boring. Please keep the posts centered on the argument. Kiddy time is over. -
Quote:It seems the Devs are already moving to this line of thinking then. If their customers are unhappy because it takes forever to finish a toon, AND market manipulators take advantage of the system give people an out.Dude, they already picked a figure. They picked 20 a-merits for a purple, and 35 a-merits for a PVP IO, and they only did it one issue ago, when some PVP IOs had been selling at 2 billion+ for months.
As you have already pointed out, they are the ones with the access to the numbers for supply, demand and sales. Why are your numbers better than theirs? Why are they suddenly going to change their minds about appropriate supply levels now, when they didn't with I18?
I bet you two things 1) If I had made the argument for selling purps for merits before the Devs instituted the A Merits i would have gotten flamed the same, or worse. 2) The Devs, in the future, make more moves to please their consumer base, so that (OMG, this is SHOCKING) people can have multiple purp'd out 50s after a couple years. (maybe even 5 or 6, eeek, even if it is not needed to play, oooooh)
I will not bet this, but it is my sincere hope. A) Farmers get nerfed to oblivion B) Market manipulators get "managed" to such an extent they might as well be working in cubicles for the Devs. -
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Quote:Did you find them? Seriously, I want to know. Did you read them? No, really. Read them. The Cuba one, the poster was like, this is not a good example because... And Guess What? Was not a good example. I am not going to explain why. You either read it and grok, or whatever. As far as the Soviet post, again, someone is not reading my posts.One was a post about bread in the Soviet Union. The other was about Cuba. The thread isn't that long. Surely you can find them.
The suggestion i am making for fixing the market (and improving the fun and game play enjoyment of the Devs customer base) is to have a Buy It Now feature for recipes, every recipe, Caping at say 250 mil for Purps, and 500 mil for PvP. these prices are suggested, and the Devs will prob pick a diff figure. The point is Griefers will not be able to charge 2 bill (or 3 bill) for enhancers. AND it means both those examples have no merit as counter arguments.
Some of you have serious counter arguments, some have modified my original solution to the current paradigm that i suggest. Some of you are seriously making arguments that are not worthy of responding to. You can usually tell these because they are filled with insults, little information, and a sense of self righteousness worthy of W when he invaded 2 countries and drove the American deficit into "only China will buy" territory. -
Quote:So, maybe I missed that post. Could you repost where somebody in this thread gave historical real world data of this price cap situation. Beyond that, it seems you missed one post of mine. If the Devs presented a buy it now function in the markets, this would effectively cap all prices on all items SUCCESSFULLY. Cause if you try to sell an enhancer for 2,500,000,000 when your customer can buy the recipe for 500,000,000 you will be standing there a very very long time. That is why I keep getting flamed, called ignorant, told off, and suffering the slings and arrows of the malcontents. It has the possibility of ruining their abuse of the market, making the game more fair, and more fun.Unfortunately for B_C, there have been multiple rebuttals. They have included historical, real-world behavior of the prices of goods with price caps set below market prices, and in-game information about off-market sales of goods with apparent "market" prices above the in-game market's price ceiling.
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Quote:The only one with access to spreadsheets of buy/sell data are the Devs. i am not a Dev. Therefore i do not have this data at my fingertips to show you. You know that, so you keep demanding it. What you are trying to avoid, is the stated purpose of the OP. 2 billion is too much for any enhancer. Anyone selling at this price (or above) is a greifer. By greifer I mean someone trying to mak the game worse for another player. We clear?Hmph.
In any proper discussion, the person who presents a statement as a fact has the burden of proof. You have presented us with "marketeers control the market, and drive prices up so that the casual player cannot afford anything", so it's up to you to prove it. If you don't do that, your claim has as much validity as me saying "Earth is a hundred years old". -
Quote:This is the first line of defense of any petty criminal, or market mastermind for that matter. "Prove it" part B of this is that they always want you to prove it with a simple one sentence statement, or show a picture of them sticking a knife in someone's back. If you dare to start discussing concepts, exploring ideas, or following threads of logic, the insults only get louder, and the indignant statements flow like water.Again you are clinging to this idea that someone is cornering the market on ultra rare items. Show me some evidence that this is happening or else drop it. The people who have made billions on the market are telling you it's not realistic, they are making their money differently. Proof or this is just another paranoid delusion.
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Quote:1) 7 years is a reasonable figure using A merits and casual drops only. 40 days (with no breaks) per Purp. 25-30 purps, depending on whether you 5 or 6 set them. that is 1,200 days for the 5 sets of purps alone. Then a couple PvP sets? Yeah.In reverse order.
You have repeatedly created this strawman argument of getting things one way or another and then you use it to make this ridiculous 7 years to get fully outfitted nonsense.
Granted I spent a year making that 2 billion inf to do it through normal play and market selling.
I hope you enjoy the ulcers you get
In celebration of your ignorant ranting I think I will purple out another character this weekend or perhaps just buy up a bunch of purples to drive up the prices.
2) So, with market prices above 2 bill for some enhancers (as you stated) , you admit that it would take over one year to afford one enhancer.
3) The ulcer thing is just nice. Shows class.
4) So, earlier you said it took you a year to get all the stuff you needed to pimp one character, without purps. But now you are going do fully purp a character in one weekend. Hmmm, someone is contadicting their own statements. -
Quote:1) Want to give a definition of griefer, or just throw that like a rock?I don't think you know what the term "griefer" means.
Playing how you like to play and what is the most effective way are often two different things and people should accept that. It's pretty much the same in real life, too. To get paid well you have to study, and many people don't like studying so they don't do that and get paid less.
As I've said before: if you don't bother learning the rules of a game, don't cry when you don't win.
2) I am not sure what world you live in. This one is rigged (Primal Earth, not the game). Those with money ensure teir children get better education, better degrees, better looks, socialize with better people, and make better money. Politicians routinely gut the education system, bloat the defense budget, and send the half educated populace off to war, to die. Can a natural genius frm the ghetto with a penchant for studying rise above, yes, but the system is rigged against it. How many well educated people in america are jobless over the last couple years because of market manipulation?
3) I love how you throw out that I do not know the rules of the game. In fairness, the City of Franchise has many convoluted areas that are difficult to understand, and sometimes it takes me a while to grok the knowledge. However, I am a regular layer, have been for quite a while, and have tread many areas of the game quite deeply. But my refutation of your statement is long winded and convoluted. It lacks that instantaneous bit of "Nyah Nyah big poopy head market good you dumb". Still, it brings up an excellent point. The world (City of this time) should be set up so that an average player with average time over a period of a year and a half can build a really nice character. -
This is exactly what I am talking about. stuff selling for over 2 Billion. Besides the stupid high price, how do you ensure a fair transaction. You cannot just open a trade window and give someone 2.1 billion. So, you pay them in 2-3 transactions, and on the last they give you the thing? And what if they refuse then? Or never had it? This situation, while being bad to begin with at 2 bill +, is ripe for con artists and griefers.
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Quote:An excellent question. The Devs should, and I believe do, care what happens in the market, and what prices things sell for. They have set up an entire invention system that makes players interdependent on each other for collecting sets of things. The Devs are fully invested in this working. Keep in mind the title of the post. I am okay with high prices. I am even okay with really high prices. It is once prices go stupid that I feel it is necessary to comment. I believe that the Devs should be motivated to ensure that someone does not corner the market n a particular item, driving the price up into a stupid territory. What do I believe would motivate the Devs to be concerned? It takes away from the fun of the game. Having the game be fun motivates people to keep ceating/running characters. If you make something too hard then people do something else. If people do something else, they stop paying the company paying the Devs. They stop telling their friends to sign up. Discouragement is a very bad thing in video games. Never discourage your player base from trying to accomplish something in the game. Make it difficult, sure. Build in a trick you need to learn, sure. Make it so that it takes 7 years to do. Wow, no. Not good. Do not look at a videogamer and tell them it is a 7 year task. And then do not look at them and say, "you do not need it anyways to play" Not a good strategy. For a beginning player to afford a fully pimped out toon with purples and PvPs, Procs, Globals, etc. using purely the A merit system would take many years. Without doing the math exactly I would say 7 plus. Therefore they are dependent on the market to shorten this number to a reasonable period. Say, a year. By playing this one character in normal play, missions, task forces, etc, they will earn treasure, sell that, buy "needed" pieces of their dream toon. (Even if the dream is flawed, as many have pointed out that mine is) Still, we must dream. However, if someone corners the market on an item and drives the price up to 2 billion (or more) then we have a problem. A market griefer can make the entire game frustrating. I am merely suggesting to the Devs that a system should be in place to convert one form of treasure to another in a fair exchange rate is made available so that market griefers do not alienate the Devs customer base.Also note that the market isn't a store. It's a way for players to trade with each other. You aren't buying from the game, you are buying from another player. Why should the devs care about what other players charge?
Also, Rodion, thanks for jumping in. Sorry you got pasted. Yes, I was talking about Enron's manipulation of the energy market. No, I did not specifically say that before. Just because I am the OP on a thread about market manipulation, and mentioned Enron as an example, I thought was enough. Will I catch flack about this, yes. Do i care, no. At this point I am merely running through 90% of the posts looking for people who are posting something besides "Nyah Nyah big poopy head market good you dumb Nyah Nyah." I am greatly pleased at the number of you that have posted constructive criticism and given thoughtful responses in this environment. It is sort of like being in 2 philosophy classes at the same time, one group discussing the topic at hand in a learning and progressive manner, and the other filled with convicts and stoners who believe that hurling insults is the most productive way to communicate. -
Do you have an actual example of this in real life? Or is this Glen Beck in disguise?
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I will be experimenting with hasten for i19 the 1st week, lot of playtesting. But seriously, the reason I need a lot of rech is the End restoration tool. Also, this is not an AoE heavy build, but with this much recharge my Soul Mastery AoE is up very often. Also, my ranged heavy Soul Mastery attack is up often too, becoming a vital part of my attack chain. As you prob realize, both those attacks are fully purp'd and hit quite heavy. Also, as pointed out, my dark attacks are always up. Is it needed, no, is it useful, sometimes. So, the theory behind the build is this, tons of recharge, bringing up my Dull Pain to perma+, my End restore attack so that even on my end heavy build it is up before my blue is gone, even in heavy non-stop combat. Also, bringing up my heavy and ranged attacks (very few) so that they are leaned on as part of my standard attack chain. Is it the way most people do it, no. Are most people right, sure, probably. Does it work? This is not my 1st 50 brute. He runs content pretty mean. I am sure that a heavily +def build invul would be tougher in general. Then again, that +def, while effective 85% of the time, can be nerfed, or gotten around. Rech is almost never nerfed, maybe 1% of time or less in standard play. THe build is darned sturdy for a melee damage dealer. He passes my Fab Paragon Protector hunt test with flying colors. I realize hard core Brutes might laugh at this, but that is not easy content for most to street hunt. Havent tried to solo a Ritki Pylon yet. I guess because I havent figured out why that seems smart, but I know a lot of people do. Anyways, I keep adding to my tool chest. Thanks for adding to my ideas.
Oh, and prequel to the ideas hinted at before when I said I would be writing the devs. (Begging for insults, I know)
Here goes. How about the Market has a "Buy it Now" option on everything. Every single item, salvage, recipe (maybe not crafted enhancers?), wings, etc. Have enhancers be 2x what is found at the stores. Have salvage be a % above what they are bought back by the stores, Maybe 100x?, so 250 common salvage is Buy it Now at 25000 at market. Recipes, depending on type, up to 500 Mil Buy it now PvP, 250 Mil Purp, 200 Mil Global/Proc, 125 Mil Fancy recipe, and 50 Mil common recipe, or some such. In this way the Devs can control the Market price, by simply saying, "it is stupid to pay more than X amount for something, equivalent to approx X hours at 50 content, and our more average players will not be ripped off by market griefers, so we protect our game/investment by protecting the bulk of our players from the few "I wanna be Enron" types every game accumulates. It would also still keep the market active in the areas under the cap, lots of Purps sell below 250, same PvP. Lots of common salvage sells for below 25k, so the market would still be viable, just capped by common sense tops the Devs institute.
Okay, let me have it (especially you Enron-types). But seriously, any thoughtful feedback on this? Thanks. -
Besides the insults the worst thing about this thread is that it has got me thinking about how sucky my build really is lol. But, I am staying true to the concept. The law of diminishing returns for Recharge (the element I have chosen to focus on) is very serious. Now at 120% Global rech, no speed set. Just passive recharge. I can pretty easily (another 2 bill push it to 127.5%, maybe 131%) but am unsure, looking closely at my budget slotting on the rest of the guy. To those who honestly want to know why so much recharge on a brute, beyond concept, the build is Dark/Invul. Therefore my attacks are weird/special. The AoE attack that replaces my end needs to be up ASAP, Same with my Combat attack heal, and Dull Pain. Also, for the peace de resistance, my AoE attack that acts as a Buff to Acc/Dam is getting close to being up all the time. So, for this particular strange build, it is more important for rech to be paramount, since it in effect enheances by green bar/my blue bar/my attack strength. Weird, but it is a very odd brute.
Again, thank you for so much interest in this post. Thank you for the thoughtful comments, even thanks for the insults. That which does not kill me makes me stronger. For those whose insults are non constructive, well, take a moment and imagine what I really think of you. Pretty sure it is easy, based on most of the truly negative stuff I have read here, those few writers have really poor opinions of themselves (and mediocre literary skills at best). Okay, that was my parting shot.
I will try to read this thread fully again over the next couple days. I will share with everyone soon the letter I will send to the Devs, I have a fun idea or two to throw at them to manage the market in a sustainable non manipulatable way.
Have a great day in the cities.
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One of the consol videogames from marvel had a handclap for colossus that was awesome. It not only did a ton of damage in a huge arc, it tore down building walls. Now that was a effing handclap. I doubt we will ever see more than this extremely thin shadow here. If it did minor damage even, it would be nice. Maybe have it do a ton of damage (heavy?) but have the recharge be in siberia? All nice thoughts, but I think we are stuck with it the way it is. After leveling a Brute and a Scrap Kinetic Combat to 20, I got re-motivated to level a Nrg/Nrg Blaster. I have run these solo before, and generally do not team with them because of KB. But now I am learning exactly how to use their KB mitigation. At the end of a very long TF, I finally got to use my Blasters Wide Arc/Short Range/KB power to move all the mobs from the door to the center of the room. Worked like a charm. Less important for a Tank/Brute/Scrapper mebbe (I really needed to get a ton of people off me asap) but still has it's uses in teams. And again, I think I hit that power 3 timesthe entire TF, cause the downside for the blaster is aggroing that entire group, so its a finishing move on mobs that are already dieing only for him.
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Quote:People who have tried to do what you are talking about are less likely to agree with you than people who have never tried and only speculate about it.
For the most part, marketeers stabilize supply and stabilize prices at the market equilibrium. If they deviate too far from the market equilibrium price, they lose money.
Okay, this is confusing. A good percentage of posters to this thread have been yelling at me to shut up and start making money in the market by finding my own "niche" and farming it. -
Yeah. Pretty sure I never used the word evil. in fact, other than my unedited sarcasm, I have tried to be pretty respectful here. Mainly because I believe everyone should be treated with respect. That is because I respect myself. It is my opinion that those who insult, put down, and generally try to make someone else feel less than are themselves suffering from inferiority complexes.
Now, as far as market manipulation goes, I do in fact believe people are manipulating "farming" the market and driving up prices. -
Listing order prevails when all other factors are equal. It is a FIFO system.
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But I keep listening and learning. Remember, the more you pound a brute the stronger he gets.
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Quote:Blue, you want something that takes either ridiculous luck in PvP, an action few people engage in, or over a month's worth of tip missions, shorter if you invest large amounts of merits and influence.
We know these are the ways to get PvP IO's.
People, especially powergamers like yourself, love the softcapped stuff, and a single enhancement that boosts all defense even by a small amount is highly valuable to them.
So you have a very rare IO, that has high value to people who have built characters toward doing crazy things that also yield rewards for doing them. These people probably have all the easy to get good stuff, but their character remains, and they want the best build they can get, just like you.
They have gotten the stuff they want, keep earning, but have little means or outlet to spend as they've finished getting all but the most difficult loot in the game. Influence has one use, and that is to get stuff. When there's one thing left that they need, players will use up all they have to get that one thing. (CoV/H character don't need to plan for retirement, after all.)
As that thing is valuable and rare, it takes quite a bit for a player to give up their valuable thing. If I got a one in a million drop that I won't get again, or work around a month or more for a drop, why would I give up that thing? If you offered me something I could get even more from. That's the super-expensive prices. The players giving up as much as they can for something they value for the highest possible price.
If YOU got something people would buy for 2 billion, why would you sell for less? What you see is people not selling for less.
*Side note: the +def PvP io sells for 3+ bill off-market, when people feel the thing is worth more than what the market can offer.
technical note, I have never soft capped a toon. (again, mine are almost all SOs. i built for recharge, hence the slings and arrows (some deserved I am sure) about my crappy build. It also explains the 5 purp sets (really hard to cram onto a brute btw), and finally, it explains why I am trying to get the two sets of PvP heals onto the beast.
Granted as well, i have an incomplete understanding of market mechanics. Keep in mind, i do not sit and market all day long, nor obsess about it. I do care about a fair and level playing field however. We all know people are farming that market. That is not even a point in contention (I believe) We all know it makes it harder for the average/newer gamer. It is my new hobby to try to assist this class of gamer. Thank you for continuing my education in all things market related. -
Quote:A valid point. Keep in mind, I am a 42 month Vet, and this is the only toon I have that has even one purple on it. 99% of the rest of all my toons are SO slots. I farmed for another 2 billion to further enhance this toon (my main) and could not buy 2 enhancers for it. That is exactly my point. After 42 months of play it should not be impossible to have one really tricked out character. If it is, the game designers have screwed something up. That is basic marketing. Here, i am not talking about the fictional marketing in the game. I am talking about the service the "City of" franchise offers to customers. Thank you for making this very important point for me.No, he isn't. He's really upset that the top-tier rarity IOs aren't available to 'the average gamer'. The original driving force behind his wobbler seems to be that on his (already purpled) brute build, he couldn't instantly replace two sets of Doctored Wounds with two sets of Panacea to get an extra 5% global recharge. I put in the link because otherwise I know you wouldn't believe me.
Honestly, I wouldn't say no to an increase in the supply of PVP and purple IOs (and a reduction in the amount of inf to the game). Given how recently the A-merit price-points were set, though, I guess the devs don't have a problem with the current supply levels. -
So many disingenuous posts about market pricing. Please. I did not break it out to every example, because I did not want to posts a wall of text. But to be clear. I bid 10 times at price A. 10 at price B, 10 at price C. Continue this pattern.
Someone lists below price A, my bid is accepted. Someone lists at price B, my bid is accepted. There is a pattern to this.
The underlying theory is that I have lots of bids at lots of price points. Whoever lists anything, my bid will always be accepted and I will always be the one that buys the item. Therefore I have all the items of this type. Then, having cornered the market, I can resell the item at 2 billion. Anyone trying to bid lower than that has to wait for all my bids to fill. Since i have bids at multiple price points, and they were there 1st, the only items currently available on the market for instant purchase are my 2 billion listings. -
Quote:Blue, as the others said, it's not that hard to make some inf in this game. Lot of people here in the forums posted a lot of usefull information to do that.
I never played the market before, but started the last week following the advice of Fulmens, Nethergoat and others. You don't have to sit in front of the market waiting for your bids. I just earned 500 milions in a week (from 210 to 710) just spending 5 minutes a day in the market before i log out. Do you really want that upper build? the guys in the market were nice enough to share his knowldege... can't really understand all that crossposting, the devs designed a way to improve our builds... ok isn't that easy to achieve, but you can still play with SO's as the others said.
Actually, although I am sure this statement will be twisted, vilified, lampooned, and generally walked on, I care about gameplay. I fully have the ability to market, although it has been insinuated on the boards that basic addition escapes me. I think of myself, new to the game a few years ago, and what would make the experience more enjoyable for a new player. One simple solution to the entire problem would be market caps. Say, cap any listing price for Purps at 250 mil. Cap any for common salvage at 10,000 , etc. All of these valuations have already been placed by the designers. By enforcing a market cap on them they would allow the market to work, yet reduce the abuse to their system of the few preying on the many. I game mostly with adults when I play, having a couple channels where hard core gamers congregate stored on my toons. Great Task Forces, Hami Raids, a sweet ride. This took a long time to develop. i still remember street hunting in Port Oales with no idea what I was doing. I also remember finding out how twisted the market truly was. One of the reasons I play this particular game is the complexity of character design, from costume/animations/thru build out. For a small percentage of the gaming community to corner the market on rare (but not nigh impossible) to get items is silly. It does nothing to forward the goals of NCsoft in marketing the game to new players. This is my true belief, and the information that i will be sending to the development staff. -
Quote:okay, for high priced / rare items you only need to bid a few times. a 100 billion war chest would easily accomplish this. a bid for 1 billion, 1.1 billion 1.2 billion,.... even some at half a bill, why not.Of course, there's the ridiculousness of any one player having enough inf to bid two billion inf 6480 times to guarantee that they get all the items placed. Then there's the issue that at bid cap, bids are filled semirandomly, so anyone else could get those items. Then there's the issue that once you have the items, having paid max bid for them, you can only lose money reselling them on the market due to sellers fees. Then there's the fact that most of these items are sold off market for more than bid cap because they are so rare. Then there's the fact that anyone can produce more of them, either by drops or by A-merits.
That covers what's wrong with your idea on the buying side. Need any help on the selling?
the theory is most people will price the one they get at 1.9 bill, or 1.5 bill for fast sells. You buy those (1st bid at any price is 1st filled) and relist it at 2 bill. Anybody trying to bid 1.5 bill, or 1.9 bill, has to wait for all of your 1.5 bill, or 1.9 bill bids to fill first. If they are building for a toon they will probably get impatient and bid the 2 bill. Kaching. (this kaching thing = the sound a cash register makes in old movies) So, you have effectively cornered the market and are making money off every one of these items that move. As far as where do I get a 100 billion, well, some of these crusty old marketeers have that and lots more. And once they have that much they corner market after market after market. Niches, that is what they are called in the marketeer parlance. (I included the selling information above as a bonus. Thanks for playing)