Bill Z Bubba

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  1. I don't recall where tracking the actual numbers found to be logged in by using search became anecdotal evidence. Granted, I do not know the the actual percentage of players that persistently hide from searches.
  2. Might you have anything useful to say by chance?
  3. LD,

    Current CCC settings should be Let Application Decide for FSAA and AF. Everything else to default except Vertical Sync to Always On and under OpenGL Enable Triple Buffering. On that last bit, Vertical Sync should only be forced on if you normally experience screen tearing while turning left and right.
  4. New mission still coming from Port Oakes:
    First screen: 45 sec
    Second screen: 4 sec

    Here's my cohhelper dump:

    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at July 15, 2010 22:59 (-05:00)
    Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
    System Manufacturer: To Be Filled By O.E.M.
    System Model: To Be Filled By O.E.M.
    BIOS: Default System BIOS
    Central Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~3.2GHz
    Memory: 6144MB
    .Net Memory Report: 5032MB out of 6142MB available
    Page File: 10935MB (1346MB currently in use)
    C Drive: (Maxtor 6Y080M0 ATA Device) 49729MB out of 78064MB (63%) free
    D Drive: (Maxtor 6L100M0 ATA Device) 21574MB out of 95605MB (22%) free
    E Drive: (SAMSUNG DVD-ROM SD-616T ATA Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 6.01.7600.16385 (64-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: ATI Radeon HD 5800 Series
    Manufacturer / Chip: ATI Technologies Inc. / ATI display adapter (0x6898)
    Video Memory: 3827 MB
    Driver Version: 8.741.0.0
    Driver Date: 5/27/2010 12:02:04 PM
    Driver Language: English

    Sound Device Description: Speakers (Creative SB X-Fi)
    Driver File: ctaud2k.sys
    Driver Version: 6.00.0001.1373
    Driver Date: 6/4/2009 3:49:08 AM

    Sound Device Description: SPDIF Out (Creative SB X-Fi)
    Driver File: ctaud2k.sys
    Driver Version: 6.00.0001.1373
    Driver Date: 6/4/2009 3:49:08 AM


    WMI Information
    Motherboard Manufacturer: ASRock
    Motherboard Model: (empty)
    Motherboard Product: X58 Extreme
    Motherboard Version:
    BIOS Manufacturer: American Megatrends Inc.
    BIOS Name: Default System BIOS
    BIOS Version: 110609 - 20091106
    BIOS Release: 20091106000000.000000+000


    Registry Information for Current User
    Resolution: 1920x1200
    3D Resolution: 1920x1200 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 13, 10
    Refresh Rate: 60Hz
    Vertical Sync Enabled: No


    Physics Quality: High
    Maximum Particles: 25050
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: 4x
    Anisotropic Filtering: 16x
    Texture LOD Bias: Smooth
    Water Effects: Ultra quality
    Bloom: 1.000 (turned on)
    Depth of Field Enabled: No
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: High


    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 1.000
    Entity Detail Level: 2.000
    Shadows Enabled: Yes
    Shadow Mode: Unknown (5)
    Shadow Map Shader: High quality
    Environmental Reflections: Ultra quality
    Advanced Occlusion Settings: No
    Ambient Occlusion: Off
    Occlusion Strength: Off
    Blur: Bilateral
    Ambient Resolution: Performance


    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: Yes
    FX Sound Volume: 0.500
    Music Sound Volume: 0.198

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.500
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 566801 bytes/second
    Current Game Version: 1800.201006040036.8T
    Installation Directory: D:\Games\CoH

    Mod files in the Data directory
    .\sound\ogg\powers has 2 files
    .\texture_library\MAPS\city has 1 file
    .\texture_library\MAPS\Midnight_Squad has 1 file
    .\texture_library\MAPS\Safeguard has 9 files
    .\texture_library\MAPS\sewers has 44 files
    .\texture_library\MAPS\static has 34 files
    .\texture_library\V_MAPS\Outdoor_Missions has 9 files
    .\texture_library\V_MAPS\Static has 16 files
  5. I have heard the same thing going on. Another oddity, these long load times only seem to occur the first time I enter the map. If I faceplant and hosp, then go back to the mission, both screens flash by as they should.

    Ok, in Port Oakes. Grabbed new paper mission.
    First screen took a WHOPPING 102 seconds.
    The second screen took 4 seconds.

    Turned around to exit mission back to Port Oakes:
    First screen: 3 seconds
    Second screen: 9 seconds

    Turn around and re-enter mission:
    First screen: 4 seconds
    Second screen: 4 seconds

    So what is with the initial load of the map?
  6. About how long does it take you to go from clicking on a mission door until you've zoned in?
  7. Howdy. I'd like know why load times have dropped into the dirt since I-17. Any time I zone into an instanced map, there are two screens.

    The first one takes forever. Where forever for me is 30-45 seconds. I'll time the next few to get some exact figures.

    The second screen is where you see the progress indicator and that screen flashes by in about 3-4 seconds. Again, I'll do some time runs tonight as I'm playing.

    1: Is anyone else experiencing this?

    2: Is the following assumption correct: The first screen is the server trying to figure out what map I should be going to and the second is the game loading the map from my system.
    If this assumption is true, why the hell is the server taking so long these days to figure out where I'm zoning into?
  8. Bill Z Bubba

    I > Team

    Yes, we've already covered that. Why do you insist on repeating yourself and using non-words like "irregardless?"

    We all accept that those who don't take responsibility for their actions are bad players. We accept that some moron running off to aggro two spawns and rabbiting back to the group to cause a team wipe is a bad player.

    Most of us are still waiting on YOU to agree that pompous know-it-all windbags that demand total subservience on a team are worthless wastes of time that no one in their right mind would bother teaming with. We're also waiting on you to agree that players should know their limits and place within a team so that they don't get themselves turned to paste trying to tackle the same level of difficulty that superiorly designed characters can handle.
  9. Bill Z Bubba

    I > Team

    Quote:
    Originally Posted by Peacemoon View Post
    Ah, but does that mean the mission will be completed quicker then if you had 7 allies?

    What about the people who die trying to tag along with you, and please no "not my problem".
    Will the mission be completed more quickly with allies? Well that depends. If they keep dying and taking trips to the hospital, then no.

    What about the people that die trying to tag along with me? Hopefully it's a learning experience for them. "Hmmm," they ask themselves, "why do I die so easily against foes that he can defeat?" Perhaps then they'll look at my IO set bonuses and tactics and learn about Mids and understand the difference between solo and team-centric archetypes.

    Or perhaps they stay with the team as the huge spawn of arachnos I attempt to solo turns me into paste and *I'M* the one wasting everyone else's time with a trip to the hospital. At which point I *will* learn from the situation and in the future only tackle that which I have at least a 50/50 chance of survival against.

    It so happens that I have about a 10% failure rate against +4/x8 arachnos when bosses are turned on. Psi and very high accuracy assassin strikes hurt like hell against SR.

    EDIT: So.. yea... people dying around me? Not my problem. That usually means they took on more than they could chew (their fault) or the tank/defender/controller are failing at their job (their fault.) Does that mean I ignore my teammates health? Nope. Does that mean I won't help take out nasties that are harming my teammates? Nope.

    But this doesn't mean I'm going to waste my time babysitting every team I'm on. That's a support character's job.
  10. Bill Z Bubba

    Dark Mastery

    Quick little Point of Order: Scrapper Darkness Mastery doesn't get Gloom. Scrapper Darkness Mastery gets Dark Blast.

    The difference?

    Dark Blast does 62.56 Neg Dam with a 5.625% ToHit Debuff
    Gloom on a scrapper would do 110.11 Neg Damage with a 5.625% ToHit Debuff

    While Nightfall and Tenebrous Tentacles are both cones, anything that will help out Dark Melee's lack of AoE damage sounds like a good thing.
  11. Bill Z Bubba

    I > Team

    Quote:
    Originally Posted by Indiramourning View Post
    In my opinion any mission where the team can split up and survive does not have the difficuly setting raised high enough.
    As stated, I can SOLO at the highest difficulty the game offers.
  12. Not to mention that the numbers I used for brute claws were what the numbers WOULD have been had they not been tweaked to make the set "feel" different for brutes.

    The only difference in feel is that it feels superior... because it is.
  13. Quote:
    Originally Posted by mauk2 View Post

    People post numbers in that thread. Then they post better, or worse, numbers, and the only difference was....what? Their fingers were tired?

    Little more than hearsay. I'm sorry if that disturbs you.
    Yes it does disturb me when those obviously lacking understanding call those with understanding liars. However, such occurrences are common on forums so I'm not even remotely surprised.
  14. Quote:
    Originally Posted by Slashman View Post
    Not a comic book fan I would guess?
    Collected them for 6 years or so in my youth. Still read stuff that grabs me like The Walking Dead. But I don't need crap popping up on my screen and getting in my way of targeting enemies.
  15. Quote:
    Originally Posted by Werner View Post
    Yesterday it was 94 degrees. Today, it was only 86 degrees. So global warming is a myth. Numbers don't lie.
    /golf clap
  16. Well dandy. Then we can stop paying Dell an extra hundred bucks to "downgrade" us to XP. We'll just get Win7 and load up our corporate copy of XP, yes?
  17. For the record, you can still pay extra for Dells and the get XP downgrade option. My latest work laptop has Win7 64bit but I won't be able to run our current ERP software on it due to it being an ancient PoS. That's what the desktop is for. Yay remote desktop.

    As for the rest of this thread, while it took over 5 years to get it done, the vast majority of the long standing ATI issues have been dealt with. Give it another couple years and the game will get tweaked to utilize multiple GPUs as well.

    And you still won't get 60 FPS in some of the redside zones at 1920X1200.
  18. I disabled chat bubbles my first week in game. I found them distracting and silly.
  19. Everything dies. Either spend your time worrying about dying or spend it living. The servers WILL get shut down one day. Mergers are NOT going to sustain it. This game, like every other game out there, will eventually end.
  20. Oh Frosticus, how easily you lapse down to the low, feeble position of attacking the poster rather than defending your pet project.

    Did I say I'd quit over it? No, I said it was a stupid idea that should never occur.

    Are you going to have it show in the team window? No, not unless mouseover occurs? Great! I'll have a full team of Bill Zs. Won't that be fun?

    Edit: "Bill Z, you take point!" "Got it!" "Aye!" "Yup!" And the blaster, defender and dom all face plant while the brute and tank sit back stating, "Oh, were you talkin to me?"
  21. Quote:
    Originally Posted by Ad Astra View Post
    Frosticus - just curious, but what third option would you see?
    All names are changed to @global - character name

    EDIT: Which would suck, be dumb, break immersion, be distasteful, be annoying and generally be a rotten idea. Did I mention I'd hate this option?
  22. Quote:
    Originally Posted by GavinRuneblade View Post
    Imagine porting /regen to brutes unchanged with their hit points. Scrappers have good sets, not all of them are primaries.

    ... oh nevermind.
  23. Quote:
    Originally Posted by Arcanaville View Post
    What are you being all sorry for? I haven't seen you abuse my numbers. Not yet, anyway. Give it time. I hear there's even a badge for it.
    Oh fine. ANOTHER badge they refuse to give me.