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Quote:I actually do watch very closely. I'm aware of these things. Most often people seem to think that Idiocracy represents some philosophical truth or reality about the "stupidity" of easily led "sheeple" which often includes them portraying themselves as part of the "intelligent few" who can see the truth for what it is.Oh? You don't see our "leaders" filled with a level of ignorance that should astound and disgust any decent human?
You don't see a very real hatred/mistrust/fear of intelligence and knowledge in our society coupled with everyday attempts to legitimize ignorance and foist it upon our children?
Ok. You haven't been watching very closely, then. I'll get you started: study up on "intelligent design" and our states' boards of education and then go listen to some right-wing radio.
Further, it seems to me that many people buy into at least some of the ideological stances that would qualify as ignorant, and refuse to consider this possibility. So of course everyone has different definitions of what would constitute a true idiocracy.
Quote:Edit: To put it another way, there's a lot of people in positions of power in this country that are ignorant in regards to reality, they are actively attempting to make everyone else as ignorant as they are while punishing those that speak against them, and based on the state of our country, they're doing a pretty good job. -
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I had a lot of fun soloing a full team's spawn of Malta on my pre-stacking, pre-endurance drain resist DM/DA character after the rest of the team wiped, but I did not argue that the game should be designed around putting DM/DA characters in those situations for my personal amusement.
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You go to New York for the plastic surgeon (it stands out a bit) and to London for the barber (Ockham's Razor), although the latter is tucked a bit into a corner and I forget where.
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Quote:There have always been players who held opinions that the game should be developed and managed in a manner that both caters to their personal playstyles and is bad for the game overall.Uhmm BETA ??? Uhmm I am not the only poster who has posted objections.
My reaction is similar to Arcana's - you don't seem to be participating in the same conversation as Arcana, despite quoting her post. -
Quote:There are people who use the CoX channel while playing STO.Check your chat settings, you can turn off any STO channels in CO and vice versa. (I had to remember to do that.)
On the other hand, were they talking about STO in the CoX channel?
They don't really bother me although sometimes it gets a bit confusing. -
Quote:I took a Grimoire through the tutorial a few months ago and Black Talon was a tougher fight than I recalled. I suspect that Black Talon wasn't changed, however, and a part of the problem is the lack of any gear whatsoever dropping in the tutorial.A friend of mine had that problem this morning. I was surprised because Black Talon did NOT used to be that hard! At least not that I remembered! But then again - I haven't bothered with the tutorial myself in... almost a year?
If they've changed it so that Black Talon is that stupidly insane, then that's ANOTHER thing I'm angry with the Dev team for doing. That would mean that in at least 2 MAJOR ways, (the initially limited costume creator that opens up after you exit the tutorial the first time) and the (possibly?) toughened to the point of ridiculousness Black Talon fight, the developers of this game have made it so that the initial experience of people trying out the game (especially for free) is negative enough to send them packing. -
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Quote:This channel makes the game more fun.Ignore 'em, they're not worth the time. Join the CoX channel and one of the many newly formed Paragon S.G.'s and you'll be surrounded by like minded individuals. Last checked, the CoX channel had over 600 unique accounts subscribed to it, several hundred of them having just joined the channel and have recently come over from CoH. I'm one of the CO and CoH vets in that channel trying to help any and everyone, and the channel is laid back and calm, where you can get your questions about CO answered, chat with fellow CoHers and decent CO vets, and find CoHers to team with.
Also fun is running into people who are in the channel in the game world. And killing the same spawns they are, faster than they are... -
Quote:That patch may hit tomorrow morning, too.Imagine John Carpenter's The Thing, with the chance for actual investigative options, and some bitchin' comic book type fights. (Again, it's got two biiiiiig bugs that make progress impossible and incredibly un-fun. Wait till it get's patched -then- play the @#$! out of it.)
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It tells me a lot of people probably purchased points a few days beforehand thanks to nature affinity and NCSoft doesn't want to refund more than it can absolutely get away with, even though someone who purchased points on the 17th or the 10th or had a balance left over is as out in the cold as anyone who purchased points on the 24th or later.
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Quote:I was countering the statement that THB's kind of enjoyment was the only objective, rational way to enjoy the game. I was not using it to establish where balance should fall. I think that balance needs to take more into consideration than individuals' satisfaction levels because what I enjoy may not be what you enjoy, what THB enjoys, what Arcana enjoys, what anyone else enjoys.From my viewpoint the only reason to buff a class/at is that it is incapable of performing up to the same level as the rest of the game. This thread demonstrates that there is no universal performance point that people find enjoyable. So if you are going to use enjoyability you have nothing.
I enjoyed playing my DM/DA before inventions but I enjoy her a lot more afterward. I enjoyed her a lot with inventions, but I enjoy her more with incarnate powers. Heck, I enjoyed playing her pre stacking armors, but making the armors stack made her more fun.
I do not see why you keep trying to link my argument to balance points, because that's not relevant to the point I was trying to refute, and the arguments I made are not relevant to whether powers and ATs should be balanced. -
It might come as a shock, but there are other democracies in the world, and nations that are actually more democratic than the US.
For example, every Commonwealth nation that has more than two political parties with enough influence to contend for office. -
Quote:What does "everybody is satisfied" have to do with anything? The problem wasn't in terms of which groups were represented on the forum, the problem was that blasters were the least played and most abandoned AT, that they died more often than other ATs, and took longer to reach level 50 than other ATs.I am sorry but if everybody is satisfied, that is the ultimate reason not to make a change. Even though I was painfully aware of the problems with my blasters and their shortcomings relative to other ATs. I have no idea what the relative sizes of the (Happy but like a buff) vs (Happy and don't dare change it) groups were. The problem group were the (Want something like this but this really isnt it) group.
You're coming out of left field in these responses and I don't see what the connection is. I certainly never said that "everybody is satisfied." All I said was that TwoHeadedBoy's metric for fun was neither objective nor the only rational way to play the game.
Actually, my post had nothing to do with changing anything. It was strictly about THB saying that there's only one logical way to play CoH (his way) and that another way was pointless and illogical. I was trying to explain why this is wrong. You've taken this argument to an extreme interpretation that is not a logical progression from what I posted, and I have no idea why you would want to do that. -
Quote:^^^ This. The logical conclusion of my argument is not that balance is unnecessary. The logical conclusion is that if you're having fun, you have a logical, rational, pointful explanation as to why you enjoy the game.The point being made, I believe, is that a preference isn't prioritized because its quantitative in nature, not that quantitative preferences are unimportant. They are just no more important for being capable of being put into Excel. Bella was not saying all players should be like her, but rather all players that are like her have equally valid reasons for enjoying the game than all players like THB. And I'm pretty sure all game dev teams would agree, or they wouldn't spend so much time on intangibles.
I may have liked my Peacebringer fine prior to the buffs, but the buffs were necessary to balance Peacebringers with other ATs. Many people in this thread may enjoy their blasters just fine, but the buffs were necessary because the AT as a whole was suffering and this was statistically and empirically demonstrable even if individuals could manage consistently high performance. -
You can also edit your nemeses' henchmen types and powers, as well as your nemeses' powers, outlook, and appearance. You can also reactivate a previous nemesis instead of creating a new one.
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Blasters weren't being homogenized, however. They were being buffed, but that's not the same thing.
Making one AT substantially weaker than the others doesn't mean they're "very different" in a good way.
Also, I think pre-buff Peacebringers fit that bill better than blasters. -
I think part 4 and possibly part 5 are on the beta server right now.
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I do not disagree, but I am not sure this reflects an attitude held by a lot of people at Cryptic, given that they've produced two superhero MMOs so far.
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Quote:Your enjoyment is just as subjective as anyone else's. You just get your enjoyment from trying to manage the highest performance you can get in the game, whereas others do not. That others do not view this in the same way or seek the same fulfillment from the game does not make it unreasonable and pointless, and logic should not lead you to the conclusion that it is unreasonable and pointless since - as it is a subjective measure of enjoyment - you cannot quantify these things through an application of logic, even if you can quantify some of the things in question in numerical or statistical fashion. I would argue that there are many things in the category you've determined is unquantifiable are actually quantifiable as well.The difference is that whereas your approach to finding enjoyment in the game is entirely subjective and unprovable by logic and reason, thus making it unreasonable and pointless by nature, my approach to the game can be understood and explained in a sensible fashion. I think logic is fun, you think it's fun to be illogical. I have to say that if we're attempting to establish which of our approaches makes sense and which doesn't, it has to be advantage: me. But then you have fun by making no sense, as we've demonstrated, so I won't hold it against you.
I personally do not care if my character is the most powerful or not. That's not what grants me enjoyment in CoH. What does is having characters who can solo reasonably well and who can contribute measurably on teams. However, not all of them will be able to solo to the same degree of efficiency, nor will all of them be able to contribute the same amount on teams, and these two things do not correlate directly to each other.
At the level of performance it seems most people play at, most missions get rolled over very quickly and efficiently with few defeats. In that context, your build's solo performance is not really all that relevant, and on a team you're contributing to make rolling slightly faster than otherwise. Or, that is, not a sufficient improvement to really justify any claim of superiority.
If you have fun with the way you play, more power to you. But just because you rely on numerical and statistical performance for fun does not make your preference inherently more rational or logical. It does not make your playstyle superior. It does not demonstrate that other playstyles are pointless, especially as fun as a goal in and of itself is a perfectly rational and logical goal, and automatically means that goals other than your own automatically have a point and are automatically reasonable. -
Quote:If you want, I'll explain in PM.The discussion ? Ehh not so much. Watching how the sides are shaping up and the patterns of attack and defense, that's like looking at a grain of sand and seeing all the world* mirrored in it.
*Well at least all the issues that lead up to that steep decline in subs when the rest of the industry was growing. -
Quote:This is an inaccurate reading of what was there.This has nothing to do with personal preferences. All of these questions bundled up together encompass a huge part of the game, if not the whole game and pretty much the standard phases i've seen were these two above. It didn't really matter to which issue they were addressing themselves as to how frequently they were doing it. If for every question all you have to answer is "i don't have time for this or i can't work on that", then maybe you should consider a change of working environment. Part of being a developer as i see it is creating new content which finds me in complete agreement (even if you check some question's answers that have to do with new content still contained the "no time/too much work" motto) but fixing broken things is equally important as a quality of life thing.
They didn't have time or resources to do some things because they had to devote that time and those resources to other things. It comes down to stuff like "Should we revamp Grandville or should we introduce new content?" and often new content wins out. It's not that they didn't want to do these things it's that they constantly had to prioritize. And "No time or resources to do it now" doesn't mean "never." Well, it does now, but it didn't when the future wasn't so bleak. -
Quote:I am not angry. I still think this discussion is pretty darned funny.Don't get me wrong, I plan to perpetuate the HELL out of this, make you all angry and milk it for as long as it lasts... But I just wanted to express appreciation for a minute. I like you guys.