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But in my experience, the dev's choice arcs I've tried have been fairly good. I actually named two above.
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Quote:So far I'm working through the dev's choice arcs - I've found Phantom of the Abyss and Saul Rubenstein's Discount Task Force to be fun - there are others, but I'd have to log in and look at my souvenirs to check them.What are some of your favorites? I wonder if there is a thread dedicated to finding the good arcs, or even better, reviewing them. I guess I'll go see if there is an appropriate forum somewhere. So far, I have stumbled through a bunch of AE content randomly.
Lewis
There is an MA subforum under player help, too, and there's a thread for people to suggest arcs for dev's choice inclusion.
I've played a few other arcs that aren't HoF or DC, but are still good - but those fall under the "Have to check the souvenirs."
I've mostly been playing the official CoV missions, with occasional MA breaks. -
Quote:Not more mine than theirs, but I do think it's utterly ridiculous that posting about WoW somehow makes me an outsider here. You're reading too much into what I said.You did mention that these are not "your" forums, just as it is not "their" forums. I interpreted this as saying that these forums are somehow "more" yours than theirs, because you named the 10k posts title. Which, since postcounts are supposed to be irrelevant, makes it seem like an odd justification.
I'd feel the same if this were said to any other poster, although I might have different reasons for many. I'll just say that when someone is telling anyone who's made contributions to this community that they don't belong here that it's a ****** up thing to say.
I also think you misunderstood the point of stating that post counts are irrelevant - multiple posters tried to deflect and derail actual discussions by making said discussions about the number of posts the person they were arguing with had made, and not the content of any particular post. The entire point of arguing that post count and registration date don't matter was to get people to stop the personal attacks and actually deal with the substance of the arguments they were trying to attack.
The premise is broken because history does matter - there's a reason people generally don't agree with Johnny Butane's balance suggestions, why they pay attention to Arcanaville's math, and why they read Fulmen's posts about the market. But if someone who hates the market sees Fulmens' posts and asks "16,000 posts? Do you even have a life?" in response to Fulmen's detailed breakdown of Frankenslotting IOs, how does pointing out that this is irrelevant ad hominem also extend to his history and reputation as an informative and helpful poster? The whole point of bringing up his post count is to negate his history and reputation. -
I find it interesting that people are talking about the MA as if it's composed strictly of bad custom groups and farm maps. How many people have played through the Developer Choice arcs? Or the Hall of Fame? Admittedly, you need to read the mission text, the clues, and the souvenirs to get the impact, but I think it's worthwhile. There really is some good stuff in there that rivals or exceeds the official content.
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Quote:I already explained this.Which doesn't really prove much. Certainly not to the point of the question "Does no one remember their history?" What history is this in particular, and why should it matter?
It sounds like you're taking issue with the arguments in the past that post counts don't matter in order to make a false analogy that "if post count doesn't matter, then neither should reputation." This is a meta argument I'm not going to have with you. The premise is not just flawed, but utterly broken. -
Quote:Post counts are irrelevant, as are registration dates. On the other hand, poster reputation shouldn't be.After countless arguments on the (old) forums about the irrelevance of post counts and forum registration dates, I would assume that the history of various posters would also not be relevant to any meaningful discussion.
However, being as I'm partly responsible for what happens to your title when you hit 10k posts, I kinda think that someone telling me to get out of their forum is more than a bit hysterical.
Not that it's my forum, either, but you know, at least I left my mark. -
My favorite rep note:
Quote:Does no one remember their history?Look, if you like WoW so much, go play that and stop trolling our boards
I don't care a lot about rep - it's really another forum game. Unfortunately, one in which people will take out their passive aggressive shots, but still). I think that the negative rep is a bad idea, although people will still throw insults and invective into positive rep if they have no other option. You should've seen what one guy did to Brad Wardell's rep on his own (Galactic Civilizations) forum. -
Quote:This I agree with.Sidetrack, I know, but the main reason I don't want my students using Wikipedia (I'm a college instructor that mostly teaches writing) is because it's not a primary source. Any encyclopedia gets its info from somewhere else and is also going to be generalist: if you're writing a paper of any sort in high school or college, you should NOT be using an encyclopedia as a source, other than maybe to get a general idea what a topic is about.
Quote:From my reading and research of Wikipedia, it actually is pretty accurate, especially if you can see where the info is cited from. I forget what the exact numbers were that one study found, but Wikipedia has about the same amount of errors as the other major Encyclopedias like New Britannica, etc. It's no match for a peer-reviewed journal article, of course, but it can do okay.
It's certainly more accurate than a lot of stuff you see on the internet and in forums. -
Quote:I did some math, and I didn't come to the same conclusions you did. Also, you might notice that royalties are tracked separately from revenue for the games themselves, and you can also find the actual sales numbers so you can see how much revenue for each game comes from sales.Their report (on page 16 of their PDF) specifically says "access" not "active subscribers". Access means trial accounts (non-paying), press accounts (non-paying), dev accounts (non-paying), friends of devs accounts (non-paying) and so on. As well as paying subs.
Out of all those that are not paying subscribers I would think trial accounts would make up the largest number by far. Unfortunately NCSoft doesn't list the difference.
It looks pretty likely to me that there's still over 100,000 active subscriptions, and I think you're simply inflating this other stuff because it's more important to you to be right than it is to be accurate.
Quote:Because Wikipedia is user maintained is *exactly* why it's not reliable. This may come as a shock to you, but you can't always believe everything you read on the internet. Wikipedia is fine for a beginning reference point but any intelligent person who is going to do their homework would tend to want to move a little deeper then what is posted there.
This is only a sidetrack because you're wrong about the subscription numbers, and of course you can only offer further assumptions to support your initial assumptions, and the real numbers are not friendly to either. -
Quote:It seems like all the anecdotes so far involve people logged in from the same IP address.An additional update ... a different DUO I am playing is not seeing this for team position #2. It seems to be only my Fire Dom trio's #2 team slot.
As to the question about more drop frequency, vs same number but greater values, I dont know. If I get my trio out again this weekend, I'll check. I've been doing my duo since I've been re-watching all the Harry Potter movies on the 3rd computer (iMac).
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So I used Lord Recluse as a contact in my one and currently only arc (303231), and where you should see the contact's head, there's instead some kind of random image.
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I should be in beta because of arc 303231.
While both bosses con as "heroes" in the mission, they're actually the "pet" versions, which are a bit easier than the elite boss versions of each. -
Wikipedia is not a disreputable source, and the actual number was easily confirmed by checking NCSoft's reports (linked from the citation on the wikipedia page).
This isn't a university classroom. No one here is writing a doctoral thesis. Since Wikipedia's number happens to be accurate, referring to it should be good enough - but because people have this inane idea that since Wikipedia is user-maintained, everything on it is automatically wrong (rather than potentially unreliable), this canard gets trotted out to derail the discussion. -
Quote:You seem to be biasing the income heavily toward box sales and microtransactions - to the point of assigning nearly 47% of CoH's quarterly income toward income that doesn't actually increase subscription time. What you're proposing is that subscribers are spending (and still spending now) an average of $14-15/month on microtransactions. While I do think people are buying the costume packs (1 time fees), character slots (repeatable), and story arc slots (up to 8, so max $25 if you buy them one at a time), I'm not sure that people are buying them - on average - at quite that rate.Ok because I'm fairly interested now ... here is NCSoft's second quarter reports (PDF):
http://www.ncsoft.net/global/ir/prfi...B-ACCD3AC78E6A
On page 5 of the report it lists gross sales revenue broken down per game per quarter of 2009 in million (I believe?) of Korean Won.
According to that, the "spike" in sales occured in Q1 2009 (I12?) and not in Q2 2009 (which would have been when I14 with the MA released).
Total game revenue for Q1 (during the spike) was 6,837 million kwon.
Conversion for KRW (Korean Won) to USD (US Dollars) is by today's exchange rate roughly 1250 KWR to 1 USD.
That gives us a total sales for Q1 2009 of roughly $5.5 million dollars for the quarter or roughly $1.83 gross per month in that quarter. This would roughly translate into 122k subscribers *if* no other forms of income were to be taken into account. In other words, if they had not sold one game box, not one server transfer, not one character respec, not one booster pack, not garnered one royalty they could have possibly around 122k subscribers (as of Q1 which was their spike ... as of Q2 2009 they were down about 4%.
Now I don't know the break down of their game sales, so I couldn't intelligently comment but I'd be willing to bet that it lands under 100k subscribers (and this is at their "spike" I might add). Maybe not quite at the 50k I first thought, I'd be more willing to say around 80k during their spike ... close to maybe 65k I'd say now (yeah total guess but with a little more information to back it up).
Also, a lot of box sales go to existing players, who buy them for the bonus items + additional month, as it's cheaper than buying both separately...and extends their subscription time.
The spike in Q1 also coincides with the "subscribe for 14 months for the price of 12" offer last December.
I don't believe there's any concrete evidence that CoH subscriptions have dropped below 100,000, let alone that far. -
Quote:Yeah, I never say this stuff if I haven't done my homework. There's a reason I produced specific numbers - it's because they're available.Kali: Server pops and Jack Emerret's posts after release disagree with your numbers. Jack posted at the height of release (approximately six weeks after release or so) when CoH exceeded 100k subscribers, specifically as a refutement that lack of content was going to drive away customers. Since then and including City of Villains, server pops have never exceeded those post-release populations. So whatever the true release figures were, CoX has never exceeded those. If you take away trial accounts, I'd be very willing to bet that my numbers are closer then yours, but short of seeing their bookeeping I can't point to a source to corroborate this.
In any event this is all academic, as no MMO with the exception of WoW and EQ have exceeded post release numbers past a year after their release to my knowledge. If CoX were to flip a light switch on tomorrow and magically have a revamped game that hit on all cylinders, the likelihood is that it would only be enjoyed by those die hard players who have stuck it out. Unfortunately those die hards are becoming less and less as well.
What's left are small resource non-intensive tweaks and development to try and retain what subscriber base CoX currently has; re: the subject of the original post.
Per NCSoft's Q3 2008 financial report, there were just under 125,000 subscribers in September, 2008. Per Positron, subscription numbers experienced a "significant uptick" after the addition of the mission architect.
In August 2004, NCSoft announced over 180,000 subscribers.
Also, every press release or other announcement from a publisher about subscription numbers explicitly excludes trial and inactive accounts.
It's not hard to find these numbers. Google is not an arcane technology hidden away for only the elite to use. Just look up "city of heroes" "subscriber numbers" or "population" and you'll find the number of subscribers at various points in the past five yearsdocumented.
Edited to point to the NCsoft quarterly reports, rather than wikipedia. Stupid clipboard.
From the Q3 2008 report, monthly access:
Sept 2006: 172,420
Sept 2007: 139,313
Sept 2008: 124,939
Going earlier, I can find December 2005 at 194,000 - notable as the first report after City of Villains was launched. -
City of Heroes broke 180k subscriptions at launch, had 194k in Q4 2005 (after City of Villains), and had 125k subscriptions last November. I don't know what current numbers are, although Positron said that there was a spike in active subscriptions after AE was released.
I think 50k is extreme lowballing. It also won't influence the devs, who likely have access to accurate numbers. -
I know Babbage is available as a psychic clockwork AV. Haven't looked at the normal clocks.
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Quote:I notice you identify the problem as "scaling to infinity" but you try to sell the idea that threat management scaling to infinity was not itself a problem.I respectfully disagree.
The issue of 'herding' was never primarily the tanker bringing all the bad guys to the kill zone.
The issue was AOE damage then scaling to infinity.
IE, you'd stack up a zillion mobs and the blaster would get FULL DAMAGE against them all.
Scaling to infinity breaks game systems, it's a fact.
Quote:However, the fix implemented was hamfisted and waaaay too much. They should have capped aggro, OR capped AOE damage, never both. Of the two, the cap on aggro is the most immersion-breaking, in my book.
I find it interesting that you think that a fireball only hitting 16 people is more realistic than mobs being more likely to spread their attacks out among multiple targets. Also, a common complaint about threat control is how it artificially forces mobs to attack one person.
Quote:Test removing the aggro cap with the damage cap still in place. Nobody will WANT to herd whole maps, because it will take forever to kill them, because the damage output will remain constant. BUT, tankers will have the ability to provide quite a lot more for teams.
Quote:Heck, if desired, raise the tanker cap to 34, or 51, and leave all the other AT's the same.
But it is VERY annoying to see team-mates faceplant while being able to do nothing about, because the invisible aggro gods are angry at me right now.
Seriously, though, while I won't say it's necessarily impossible to have different aggro caps for different ATs, I strongly suspect it's not designed to bend that way.
This isn't the fix that will make everyone love tankers more. -
I should be in I16's closed beta because I was unable to make use of my I12 closed beta invite.
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Asking for near-scrapper damage on bosses and up is fundamentally the same as asking for near-scrapper damage on every fight that matters.
Just saying, you know? -
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Quote:If they use it and they're transgender, that's their business and choice. I don't think it's reasonable for you to tokenize them like this in this discussion ("I have transgender friends and they think it's okay!"), because we only have your word for what they might think. I also presume you and the OP probably aren't transgender. Your joke simply reinforces the idea that transgender people are undesirable sex partners, or maybe punchlines who drive heterosexual men to anything from disgust to murder upon discovery.Y'know, I just KNEW someone was going to say that...
Thing is, I know a few transgenders IRL, and they actually HAVE used something akin to that line when approached by neanderthalls...
Also, note that I didn't mention which way the "trans"formation was going...
I'm not sure what relevance your comment about "which way the transformation was going" is supposed to have. I don't think it changes the context of your joke.
And seriously, I realize you're trying to offer helpful advice to Lucretia and that you're probably a decent guy, which is why I'm offering you some advice and trying to treat you like one. -
Quote:A), B) Whatever you make your character look like, it's not your fault if another player comes on to you in a creepy, sexually harassing way. No one should be forced to limit their characters' appearance options because of creepy jerks.Though I understand it's a joke thread I'm still a wee taken back with all the petition comments all because someone called the other by sexy.
I certainly don't flip out or roll out the semi veiled insults because someone calls me hun and it happens more often I'd care to remember.
If it's really that troubling iRL to be called sexy in a game I would suggest :
A) - Don't make a sexy character.
B) - Make a male character (unless you're going to RP that character and the gender matters).
C) - Ask the person not to do so. Communication? Iz good.
D) - Too awkward to ask the person not to do so, or the person insists? Left-click, ignore, keep on playing.
I'm probably interjecting a sour note in a (I think) joke thread, but the reaction to a simple 'hi sexy' is disproportionate. A 'Hi sexy wanna cyber?' yes, all of those, though personally I don't argue with troublesome (read stupid) people, I just choose the D option.
C), D) Since creepyguy has already crossed reasonable boundaries, I think it's kind of funny that you'd suggest only politely asking him to stop or simply not talking to him at all...