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Plenty of people do. One thing I really enjoyed about Wrath of the Lich King was how much story they put into each zone.
But at the same time, I don't feel it's sacrosanct, and I enjoy seeing what people do with the CoH background in their missions. At first I thought custom group possibilities could be cool (and I've seen two I like so far), but I generally prefer arcs that have the official groups in them, just for feel's sake. -
Quote:After reading this post, I lost so much respect for you.Now, I want to end on a small note. All of the above isn't to say men are better than women or women aren't good enough or anything else of this sort. What I want to say is that this notion that women are always better, smarter, cooler and more interesting is just as manufactured as the notion that they're weaker than men and always need to be rescued. It's a prejudice in either instance, and while it CAN produce interesting stories as a once-off, as a general principle it just limits characters down from what they could be. They are all people, and they can all be interesting as people, before we evaluate how interesting they are as men and women. It's down to how they are written, not what they are written as.
It's probably not for the reasons you might think, at least not directly. You've built an entire edifice out of one guy saying he finds women more complicated and interesting than men. Does that really leave you feeling the need to defend how men are really interesting? Seriously? You know, there's a reason that men tend to get the central roles in action films (for example) while women do not. And yes, you can bring up Sarah Connor and Ripley, but they're not the rule. For every one of them there's 10 or more John McClains. In general, women are viewed as less interesting than men in any media, and if someone says he or she finds women more interesting, this isn't a sign of a threat to men in general, it's an exception.
And your analysis doesn't even make sense - women are primarily portrayed positively as overcompensation for sexism? That's a fairly problematic statement to make. -
Quote:This could be my life story.Dunno if it helps but I'm female and all my characters across three servers are female. Not a male in the bunch.
I tried once but I just couldn't play a male character.
My one try at a male character was Tyler Do'urden, so there were more obstacles to any success there than just his gender, I think.
Also, I only made him for screenshots. -
Quote:If you're not going to like them, that's one thing (although I think you're underrating things considerably), but when you start throwing in jabs about fanfiction, yeah, it's excessive snobbery.Call it what you will. I play these arcs and find myself not enjoying them for a variety of reasons. Some of the reasons I've listed, some of the reasons are difficult to describe, but it all comes down to my personal tastes clashing with what's there for me to do. If that makes me excessively snobbish, then so be it.
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Quote:They've had closed betas for several issues now.No, that's the purpose of the training room in general. I mean why is this a "closed" update. Most of the update test in the training room aren't closed.
I think the reason had to do with improving the initial signal-to-noise ratio, but I could be misremembering. -
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The Tsoo need an archvillain, but that's all they need.
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Quote:Yeah, I was going to say there's no way for this to be anything more than a popularity contest or forum game.At the risk of sounding like my mom;
"Should be, could be, would be... IF only..."
Some "if's " are really just that big (or bigger).
I also think that it's even simpler - someone who likes you can forget to rep you over many posts, but give you negative rep because you said one thing that really turned them off. And sometimes you can get rep for just disagreeing with specific people. So it's not even an entirely accurate popularity contest.
Also, people who post more are more likely to get repped, just from visibility.
It doesn't mean anything. It's just a game. -
Yeah, my negative comment was hysterically funny (if unintentionally so).
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Quote:I've found several via discussions on the forum. I've found a few via the other means I described above. I've found a handful of arcs that are better than the majority of story arcs available from in-game contacts, and I still haven't scratched the surface. I've also only managed to accidentally step into one farm.With the Architect, unfortunately no. I was expecting to have a lot more use for the thing, but between the tickets system and experience restrictions (outside of farming) as well as the ever-present problems with fan fiction, I just find I have no use for it. I have all of two arcs made, myself, but I haven't found many arcs there that I actually liked.
Of course, I tend to also think that people are excessively snobbish about fan fiction. -
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Quote:So is Aion good?I rode the silly sky skiff thingy in Pademonium. My chracters hair blew in the wind according the movement of the skiff regardless of which direction the character was facing. Very, very cool "hair animation".
I don't even know what it's about yet, but it looks pretty. -
Quote:Well, when you say that enough revenue to cover 100,000+ accounts probably only covers 50,000 or so, with the rest coming from sales (micro-transactions and box sales), I'm not sure I'm doing the twisting, you know?Way to twist those words Kali.
I'd guesstimate about 20% actually but that's a total guess.
You can check out rough numbers at MMOGChart.com (these aren't entirely accurate but give gross estimates based on industry and company statements).
Virtually all of them include trial accounts except where MMOGChart.com guesstimates itself. -
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The leveling speed is increased, but you can voluntarily shut off your XP gain, and of course you can do TFs and be auto-exemplared back down to the proper level. You can also do all the old story arcs in Ouroboros. It seems to me they want the content to be accessible.
But it could use some serious revamping.
That said, I don't really agree that the design of Kadabra Kill is the logical outgrowth of the Positron TF, any more than Ballista force bolt dropping toggles at CoV launch was a logical outgrowth of same. I mean, putting too many missions in a TF is one thing, and even choosing the most frustrating mobs to fight at that level (and the mobs hardest to counter) is one thing, but I think that it's something else to design a mob with overly synergistic abilities.
I do think that giving EB or higher ranked mobs healing powers is pretty risky in general, and more than one should really be right out. -
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Finding MA arcs with actual plots isn't a Herculean task.
Just check out the MA forum, it's full of recommendations. -
...okay, then search for four stars?
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Quote:Do a search for 5-star arcs, and you'll see them all. You can filter by number of stars in searches.They're also constantly hogging the 1st page, which should be displaying random 5-star and 4-star arcs instead to give other people a chance. Also the ratings on a DC don't mean jack, it was discovered back in beta that DC arcs are permanently 5-starred. We found that out when some new ones were added and found that no matter how many times it was rating anything other than 5-stars the count went up but the average never went down.
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Quote:I'm not saying they're the best in the MA, but they're a good start, and they're handily indexed.On the other hand, I've not really found many of the dev's choice arcs to be very good. I think there are much, much better arcs in the MA than most of the dev's choice. Granted, SOME dev's choice are really awesome, but that's been a minority for me. Maybe they should say WHICH dev approved an arc. This way if you find you like Positron's Picks, for example, you can filter for those, where if you're a BaB's Choice fan, you can focus in on those, and if you absolutely KNOW you can't stand anything chosen by <random dev here> then you can avoid those.
You can also check out review threads, especially if you find a reviewer who's taste isn't far from yours. you can also filter by keyword, number of stars, or other criteria, and start looking.
My point is that there's a lot more in the MA than a series of farm and PL maps, and I was objecting to that characterization. Yes, a lot of people use it for either or both, but that shouldn't be a condemnation of the tool they used. -
Quote:As for the lack of Arachnos in Paragon City, I also think that Nemesis needs more stuff to reflect the way he's become such a major player now - like he should get his own steampunk lab maps, instead of having to use the Crey ones.
And I'd also like to see him get a "base" zone, like other factions have - like Skulls in Kings Row, and Trolls in the Hollows - although, I guess the Shadow Shards could sort of be that, and they might make them more Nemesis-ish if they revamp them sometime.
We might get some more Arachnos if this lower level revamp in GR includes Paragon city and the Rogue Isles, and doesn't just mean the new low level moral choice missions for players who start off "neutral" in Praetoria.Quote:No, it doesn't. If anything, the villain content needs to be retconned to include LESS Arachnos and Longbow presence. The Legacy Chain needs to be extended to 50, and replace Longbow in many arcs that deal with magic. Wyvern could use a level bump as well, maybe not to 50 but to 40 at least.
I think that the Rogue Isles could definitely use more enemy variety - less Longbow, less Arachnos, more Legacy Chain, more Wyvern, etc.
I also think that Paragon could use more Arachnos. Paragon is the focus of much of Arachnos' efforts, after all, so it only makes sense to have them appear more frequently than they do, in more story arcs. -
Quote:You can estimate from the earnings reports, although micro transactions tend to muck that up a bit - I doubt to the tune of 50% or more, as Kruunch suggested the other day on the tanker forum, but.Was tempted to start another thread for this, but I'll drop it here.
I recall a time, maybe a year ago, when subscriber numbers for MMORPGs were readily accessible. There used to be few websites that tracked and ranked MMORPGs based on subscriber numbers, though there were limitations to ranking MMORPGs solely on subscriber numbers.
Today, finding subscriber numbers is REALLY difficult (unless someone knows a place I'm not looking). Even NCSoft no longer includes it in it's quarterly earnings reports. Have subscriber numbers become completely obsolete for evaluating MMORPGs? -
Heh.
I don't think they're all good, but I think it's silly that a lot of discussion in this thread was about how MA was only farming and PL maps, but then the story arcs that do exist aren't ever good enough, plus custom mobs are stinky.
It seems like that some people just can't be satisfied.