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Quote:Sands of Mu got me killed the other day, because I accidentally hit it instead of Siphon Life...but yeah.It's no longer the best single target damage, but it's still very good ST damage. Part of the complaint is that the AE damage and AE mitigation tools, or lackthereof, in the set aren't enough to justify having as good ST damage as several other sets.
Oh, and then there's the people that complain using ET and TF gets them killed because of the long animation times, but I equate that to attributing the death caused by jumping off of a 100' cliff to the trash that littered the bottom rather than the jump itself. -
So...is it really that bad, or is it no longer such an outlier in terms of single-target output? I've been pondering a something/EM tank and I need to know!
Oh, and thank you for listing the changes. -
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I see people complain about it here and there: What changed to cause such unrest?
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Quote:The other day I was on a team that had member A as team leader doing member B's missions. Both A and B were the same level (at least I was constantly exemped to 32). Despite this, every single time I zoned into or out of a mission, my fire imps would die. I am glad this didn't happen to an MM.Oh my god that was annoying. Due to that alone I was very unwilling to Lackey on my MM. Odds are if I was invited to a team and had to Lackey up, I would politely let them know i hate LK'ing on my MM and leave the team.
That said, yes. I agree with the op like 10000000x and even said so in a somewhat meaningless positive rep. -
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Quote:Ha, pick an irrelevant detail! Just because Rularuu's various minds are organized in a fashion similar to a Yozi's souls, and just because - if the Shadow Shard is Rularuu's mind, that makes him both prison and prisoner doesn't mean there's anything comparable between Malfeas and the Shard. It's all about making babies with demonic genetic engineers!If the Shadow Shard had Neomah in it, I don't think I'd ever leave
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Since we don't have any more information at this time, it's pretty much open season to theorize based on what's said in-game.
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All this talk reminds me of Malfeas in Exalted (yay, bringing another IP in!)
* Malfeas is both prisoner and prison
* The prisoners (Yozi princes) are composed of multiple souls, each with their own personalities and to some extent, agendas
* The lesser inhabitants are all basically a part of the Yozis themselves
Anyway, this makes the idea of the Shadow Shard actually being Rularuu (as well as Rularuu being trapped inside) an interesting notion, but I kind of wonder if maybe the Shadow Shard is the Dream Doctor keeping him contained? -
Quote:I believe someone quoted BAB as saying that he won't put skins on weapon sets that clash with their damage type.So, I think the cycle here is:
1. "We want blunt weapons that fit a set of animations to be applied regardless of damage type."
2. "Your blunt weapons doing the wrong type of damage would damage my suspension of disbelief. If you want your blunt weapons, request a new powerset instead."
1. "We do not want to request a new powerset because we believe that the effort required to create it means it is unlikely to see fruition, thus we are requesting a less labor-intensive alternative."
And then it cycles through again. It was very succinctly put by Captain Photon, as a clash of interests between mechanical and aesthetic. I do not think that it's reasonable (or that anyone asked) for players to be able to wield baseball bats as a Broadsword Scrapper. This was a request to get certain exotic blunt weapons into the game that would look awkward wielded as the catch-all smashing set, War Mace. These are too specialized to merit their own powerset, so the most likely way they would be included in the game is as a skin for a pre-existing powerset.
I fear we are reaching the end any of logical discourse here. Those that would be interested in wielding Escrima sticks or a wood katana will state it is reasonable to waive the stated restriction on visual-matching damage type so that these weapons may be added. Those that have little or no interest in wielding such weapons will cite the dev stated restriction and claim blunt weapons in the set as illogical.
Seems like the simplest way to sum this up is that no one is impolite enough yet to just post: 'You will never have Escrima Sticks in city of heroes, because the devs said so. Cry some more'.
. . . Lack of cohesion textdump go. There's meaning somewhere in this rant, but damned if I can find it.
My own position on this is, pretty much, I'm happy with what we have. I'd be happy with more, and I'd be annoyed if they took any of it away. I'm not invested in, say, no smashing weapon skins for lethal powersets, but I do think that the people coming out with "The devs and posters who disagree with me are illogical because they disagree with me" need to chill it the hell out. -
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Quote:There is a difference, or does increase density now add lethal resistance as well? Are robots vulnerable to lethal damage or resisting to smashing damage?Your statement would be correct, if the following weren't also true.
1) In game there really is no difference between smashing and lethal.
My statement, btw, is correct.
Quote:2) The already have blunt weapons in the dual blades set that do lethal damage (sais).
But there's still a world of difference between those and baseball bats.
Quote:3) It's wanting to do things differently only to the degree that we all want more options. If we could get a set that looked exactly like dual blades, or broadswaord, etc, that used blunt weapons, and caused smashing damage, that'd be ideal. (Again, why differentiating smashing from lethal makes any difference, or is such a big deal given the rest of the games mechanics is beyond me, but...)
Quote:Barring that, the skins solution would also be acceptable. Those that want more weapons get it, the devs save themselves a lot of time re-engineering almost identical powersets, and game balance isn't altered at all. The only people that have a problem with the 2nd, easier solution are people who, apparently can suspend their disbelief enough that people can fly and shoot lasers from their eyes, but will find it unbearably unrealistic if a stick hits someone and the combat window reports that "Joe hits for 7 points of lethal damage," even though this doesn't affect gameplay or balance at all. Oh, and the devs mind too, for reasons that almost nobody finds clear. -
Quote:Alan Moore's Top Ten.There's also this tiering system that I think may well be unique to Paragon City. Usually in super hero stories, you have a few heroes. Sometimes you even have many, though such gatherings are rare. I am not aware, however, of any story that deals with a whole CITY of them, and we have literally hundreds of thousands of heroes. And not only that, but we have hundreds of thousands of villains, and crime occurring every time you turn your back. It's safe to say, then, that in Paragon City, you look at your own power bracket, and you trust the other heroes to handle things in their own brackets. Say you're on your way to stop a nuclear bomb and you see a man being mugged. OK, you stop to help. The reality, though, is that you'll see dozens of them on your way, and if you stopped to help every one of them, the bomb would go off. Instead, you have to trust that a hero who's actually in that level bracket will be about to help. And since the city is crawling with them, that's usually a safe bet.
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Quote:I saved his life by saving him, taking him to the entrance, and taking off at high speed. he managed to get "lost" and stayed out of the fighting.I will admit that this one doesnt spring to mind as easily as the rescuing the negotiators one(unsure of its official name), where you get the melee happy pistol using general vurses warhulks. pre-clearing helps, but suspends belief over a cage full of angry badgers. the general(aarons i think) is just too fragile and engages melee with an opponent who explodes far too often. I can protect him with my buffer characters by giving him enough buffs to confer stupid-insurance, but my poor brutes, scrappers and blasters.
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Because they defined lethal damage as slashing and piercing, such as bullets, knives, and axes. Smashing damage is caused by blunt objects. They want to maintain this thematic separation. There is no rabbit hole here. This is not illogical.
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Quote:Saul Rubenstein's Bargain Task Force is based on a macro that Ascendant used to run while standing around, of his character talking to his agent, Saul Rubenstein, who kept screwing things up. For people who remember that, SRBTF is amusing because it continues the joke, and is actually kinda fun. If you don't know the joke, I can see how it might seem like it's just condescending.That's exactly the one I was thinking of.
And it's not even the one of the canon superhero characters that you're doing it for, but just a regular contact.
Remember the complaints of people's contacts talking down to them, even though they (the player's characters) are relatively high threat-level villians in thier own right? -
Quote:No, it's completely logical. They don't want baseball bats doing lethal damage or swords doing smashing damage. This is coming down to you wanting them to do things differently, and trying to assign a faux-objective label to what amounts to nothing more than a difference of opinion.To say that they do not wont to, is not illogical of course but the arguement I've heard in the past tends to be. The arguement of why they dont want to. Why they dont want to put a smashing weapon in a lethal set (even though those weapons are still "lethal") and that smashing and lethal are put together, is illogical.
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Quote:This game has several arbitrary boundaries, and it's not unique in having those.I think the logic for not putting the skin in there is rather flawed and illogical aswell.
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It is logical, however, to say that you won't put crushing weapon skins in lethal sets and vice versa. It's not illogical for them to decide not to do something that you want them to do. -
Quote:It's here:There is also an interesting quote about the Dream Doctor being related to Rularuu in some form. Can't find it at the moment, being at work behind a scary firewall.
Quote:Why I Left and Why You Must Stay
by the Dream Doctor
Hopefully, when you read this, my name is not forgotten. I don't know why that's so important to me. I guess after all I've seen, a part of me is still human. I wonder if the same can be said for my counterpart, Rularuu.
As I used the blade, I shaved off a piece of myself. I am not the same man anymore. I still work among you - looking for answers. But I've also begun searching in the dreamspace for a way to protect you, and the rest of the world, from a fate that grows closer with each passing day. Something is coming and I must find out what it is before it's too late.
I have never been afraid to ask for help. If you remember anything about me, please remember that. But this...this is something I must do on my own. I'm going to try and save the world... again. But by all means, don't let that stop you from trying to save it first.
-The Dream Doctor -
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This mechanic (some mobs ignore taunt/aggro mechanics) works fine in many WoW fights, but they're not the rule. I can only think of one boss that ignores aggo, but that boss is a) only one phase in a four-phase fight, and b) can't one-shot anyone without telegraphing it far in advance, allowing people to get out of the way. Okay, maybe Onyxia as well during her air phase.