BellaStrega

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  1. Quote:
    Originally Posted by Sailboat View Post
    I can tell you I'M disturbed by it.
    Your overcorrection is coming any day now!
  2. BellaStrega

    So, Energy Melee

    Quote:
    Originally Posted by Dersk View Post
    It's no longer the best single target damage, but it's still very good ST damage. Part of the complaint is that the AE damage and AE mitigation tools, or lackthereof, in the set aren't enough to justify having as good ST damage as several other sets.

    Oh, and then there's the people that complain using ET and TF gets them killed because of the long animation times, but I equate that to attributing the death caused by jumping off of a 100' cliff to the trash that littered the bottom rather than the jump itself.
    Sands of Mu got me killed the other day, because I accidentally hit it instead of Siphon Life...but yeah.
  3. BellaStrega

    So, Energy Melee

    So...is it really that bad, or is it no longer such an outlier in terms of single-target output? I've been pondering a something/EM tank and I need to know!

    Oh, and thank you for listing the changes.
  4. Quote:
    Originally Posted by Golden Girl View Post
    Because it was already mentioned a little earlier
    Oh come on, has this ever stopped you before?
  5. Quote:
    Originally Posted by bAss_ackwards View Post
    Because without that extra touch, our characters are more like action figures than they are characters?
    Okay, I didn't want to say it due to certain previous arguments, but yes.

    And not a specific finger, Arcana.
  6. BellaStrega

    So, Energy Melee

    I see people complain about it here and there: What changed to cause such unrest?
  7. Quote:
    Originally Posted by Golden Girl View Post
    And blinking eyes, and more realistic bust shapes, and turning waists.
    I do want all of these things, and I am amazed you didn't mention moving hair.

    Anyway, I think of all those things, I want fingers the most. I can't explain why.
  8. Quote:
    Originally Posted by Primantiss View Post
    Oh my god that was annoying. Due to that alone I was very unwilling to Lackey on my MM. Odds are if I was invited to a team and had to Lackey up, I would politely let them know i hate LK'ing on my MM and leave the team.
    The other day I was on a team that had member A as team leader doing member B's missions. Both A and B were the same level (at least I was constantly exemped to 32). Despite this, every single time I zoned into or out of a mission, my fire imps would die. I am glad this didn't happen to an MM.

    That said, yes. I agree with the op like 10000000x and even said so in a somewhat meaningless positive rep.
  9. Quote:
    Originally Posted by Tayla Ewa View Post
    I just want my hair and any tails my toons have to move and my eyes to blink.. that's all I really want.. **sniffs**
    I want fingers.
  10. Quote:
    Originally Posted by Fleeting Whisper View Post
    If the Shadow Shard had Neomah in it, I don't think I'd ever leave
    Ha, pick an irrelevant detail! Just because Rularuu's various minds are organized in a fashion similar to a Yozi's souls, and just because - if the Shadow Shard is Rularuu's mind, that makes him both prison and prisoner doesn't mean there's anything comparable between Malfeas and the Shard. It's all about making babies with demonic genetic engineers!
  11. Since we don't have any more information at this time, it's pretty much open season to theorize based on what's said in-game.
  12. All this talk reminds me of Malfeas in Exalted (yay, bringing another IP in!)

    * Malfeas is both prisoner and prison
    * The prisoners (Yozi princes) are composed of multiple souls, each with their own personalities and to some extent, agendas
    * The lesser inhabitants are all basically a part of the Yozis themselves

    Anyway, this makes the idea of the Shadow Shard actually being Rularuu (as well as Rularuu being trapped inside) an interesting notion, but I kind of wonder if maybe the Shadow Shard is the Dream Doctor keeping him contained?
  13. Quote:
    Originally Posted by Scientist_16 View Post
    So, I think the cycle here is:

    1. "We want blunt weapons that fit a set of animations to be applied regardless of damage type."
    2. "Your blunt weapons doing the wrong type of damage would damage my suspension of disbelief. If you want your blunt weapons, request a new powerset instead."
    1. "We do not want to request a new powerset because we believe that the effort required to create it means it is unlikely to see fruition, thus we are requesting a less labor-intensive alternative."

    And then it cycles through again. It was very succinctly put by Captain Photon, as a clash of interests between mechanical and aesthetic. I do not think that it's reasonable (or that anyone asked) for players to be able to wield baseball bats as a Broadsword Scrapper. This was a request to get certain exotic blunt weapons into the game that would look awkward wielded as the catch-all smashing set, War Mace. These are too specialized to merit their own powerset, so the most likely way they would be included in the game is as a skin for a pre-existing powerset.

    I fear we are reaching the end any of logical discourse here. Those that would be interested in wielding Escrima sticks or a wood katana will state it is reasonable to waive the stated restriction on visual-matching damage type so that these weapons may be added. Those that have little or no interest in wielding such weapons will cite the dev stated restriction and claim blunt weapons in the set as illogical.

    Seems like the simplest way to sum this up is that no one is impolite enough yet to just post: 'You will never have Escrima Sticks in city of heroes, because the devs said so. Cry some more'.

    . . . Lack of cohesion textdump go. There's meaning somewhere in this rant, but damned if I can find it.
    I believe someone quoted BAB as saying that he won't put skins on weapon sets that clash with their damage type.

    My own position on this is, pretty much, I'm happy with what we have. I'd be happy with more, and I'd be annoyed if they took any of it away. I'm not invested in, say, no smashing weapon skins for lethal powersets, but I do think that the people coming out with "The devs and posters who disagree with me are illogical because they disagree with me" need to chill it the hell out.
  14. Quote:
    Originally Posted by Sin_Stalker View Post
    Keep going.
    And why do they want to keep the thematic separation?
  15. Quote:
    Originally Posted by Madadh View Post
    Your statement would be correct, if the following weren't also true.

    1) In game there really is no difference between smashing and lethal.
    There is a difference, or does increase density now add lethal resistance as well? Are robots vulnerable to lethal damage or resisting to smashing damage?

    My statement, btw, is correct.

    Quote:
    2) The already have blunt weapons in the dual blades set that do lethal damage (sais).
    Sais are a fairly popular martial arts weapon used by several comic book characters (such as Elektra) and portrayed as lethal (and often drawn as bladed) probably because western artists didn't quite grok what they were.

    But there's still a world of difference between those and baseball bats.

    Quote:
    3) It's wanting to do things differently only to the degree that we all want more options. If we could get a set that looked exactly like dual blades, or broadswaord, etc, that used blunt weapons, and caused smashing damage, that'd be ideal. (Again, why differentiating smashing from lethal makes any difference, or is such a big deal given the rest of the games mechanics is beyond me, but...)
    Because that was the game design decision the devs made when they were deciding upon damage types - perhaps because they had situations in which they wanted mobs to be strong to lethal and weak to smashing or vice versa - something that exists in the game now. Robots, as mentioned earlier, and zombies tend to be weak to lethal damage.

    Quote:
    Barring that, the skins solution would also be acceptable. Those that want more weapons get it, the devs save themselves a lot of time re-engineering almost identical powersets, and game balance isn't altered at all. The only people that have a problem with the 2nd, easier solution are people who, apparently can suspend their disbelief enough that people can fly and shoot lasers from their eyes, but will find it unbearably unrealistic if a stick hits someone and the combat window reports that "Joe hits for 7 points of lethal damage," even though this doesn't affect gameplay or balance at all. Oh, and the devs mind too, for reasons that almost nobody finds clear.
    The reasons are pretty clear and I think have been made clear in this thread. People who do not like those reasons are overcomplicating and distorting them.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    There's also this tiering system that I think may well be unique to Paragon City. Usually in super hero stories, you have a few heroes. Sometimes you even have many, though such gatherings are rare. I am not aware, however, of any story that deals with a whole CITY of them, and we have literally hundreds of thousands of heroes. And not only that, but we have hundreds of thousands of villains, and crime occurring every time you turn your back. It's safe to say, then, that in Paragon City, you look at your own power bracket, and you trust the other heroes to handle things in their own brackets. Say you're on your way to stop a nuclear bomb and you see a man being mugged. OK, you stop to help. The reality, though, is that you'll see dozens of them on your way, and if you stopped to help every one of them, the bomb would go off. Instead, you have to trust that a hero who's actually in that level bracket will be about to help. And since the city is crawling with them, that's usually a safe bet.
    Alan Moore's Top Ten.
  17. Quote:
    Originally Posted by rian_frostdrake View Post
    I will admit that this one doesnt spring to mind as easily as the rescuing the negotiators one(unsure of its official name), where you get the melee happy pistol using general vurses warhulks. pre-clearing helps, but suspends belief over a cage full of angry badgers. the general(aarons i think) is just too fragile and engages melee with an opponent who explodes far too often. I can protect him with my buffer characters by giving him enough buffs to confer stupid-insurance, but my poor brutes, scrappers and blasters.
    I saved his life by saving him, taking him to the entrance, and taking off at high speed. he managed to get "lost" and stayed out of the fighting.
  18. Quote:
    Originally Posted by Sin_Stalker View Post
    Follow the logic though. You can't just simply stop there. For it to remain logical follow it through all the way.

    So the next part is why do they not want bats and such, doing lethal damage?
    Because they defined lethal damage as slashing and piercing, such as bullets, knives, and axes. Smashing damage is caused by blunt objects. They want to maintain this thematic separation. There is no rabbit hole here. This is not illogical.
  19. Quote:
    Originally Posted by BBQ_Pork View Post
    That's exactly the one I was thinking of.
    And it's not even the one of the canon superhero characters that you're doing it for, but just a regular contact.
    Remember the complaints of people's contacts talking down to them, even though they (the player's characters) are relatively high threat-level villians in thier own right?
    Saul Rubenstein's Bargain Task Force is based on a macro that Ascendant used to run while standing around, of his character talking to his agent, Saul Rubenstein, who kept screwing things up. For people who remember that, SRBTF is amusing because it continues the joke, and is actually kinda fun. If you don't know the joke, I can see how it might seem like it's just condescending.
  20. Quote:
    Originally Posted by Sin_Stalker View Post
    To say that they do not wont to, is not illogical of course but the arguement I've heard in the past tends to be. The arguement of why they dont want to. Why they dont want to put a smashing weapon in a lethal set (even though those weapons are still "lethal") and that smashing and lethal are put together, is illogical.
    No, it's completely logical. They don't want baseball bats doing lethal damage or swords doing smashing damage. This is coming down to you wanting them to do things differently, and trying to assign a faux-objective label to what amounts to nothing more than a difference of opinion.
  21. Quote:
    Originally Posted by Sin_Stalker View Post
    I think the logic for not putting the skin in there is rather flawed and illogical aswell.
    ]
    This game has several arbitrary boundaries, and it's not unique in having those.

    It is logical, however, to say that you won't put crushing weapon skins in lethal sets and vice versa. It's not illogical for them to decide not to do something that you want them to do.
  22. Quote:
    Originally Posted by Calash View Post
    There is also an interesting quote about the Dream Doctor being related to Rularuu in some form. Can't find it at the moment, being at work behind a scary firewall.
    It's here:

    Quote:
    Why I Left and Why You Must Stay

    by the Dream Doctor
    Hopefully, when you read this, my name is not forgotten. I don't know why that's so important to me. I guess after all I've seen, a part of me is still human. I wonder if the same can be said for my counterpart, Rularuu.
    As I used the blade, I shaved off a piece of myself. I am not the same man anymore. I still work among you - looking for answers. But I've also begun searching in the dreamspace for a way to protect you, and the rest of the world, from a fate that grows closer with each passing day. Something is coming and I must find out what it is before it's too late.
    I have never been afraid to ask for help. If you remember anything about me, please remember that. But this...this is something I must do on my own. I'm going to try and save the world... again. But by all means, don't let that stop you from trying to save it first.
    -The Dream Doctor
  23. Quote:
    Originally Posted by Westley View Post
    But even if we have a birth rate of 1, if no one ever dies, we're in trouble.
    This presumes that while medical technology improves, everything else is at a standstill. Malthus was wrong for exactly that reason.
  24. Quote:
    Originally Posted by Mr_Squid View Post
    Doesen't that mean that the population growth on Primal Earth would be crazy?
    No. It's been empirically demonstrated that increasing the standard of living (including improved medical care and longer lifespans) results in lower birth rates.
  25. This mechanic (some mobs ignore taunt/aggro mechanics) works fine in many WoW fights, but they're not the rule. I can only think of one boss that ignores aggo, but that boss is a) only one phase in a four-phase fight, and b) can't one-shot anyone without telegraphing it far in advance, allowing people to get out of the way. Okay, maybe Onyxia as well during her air phase.