Beef_Cake

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  1. [ QUOTE ]
    The argument against things like making Halloween badges available all the time is that they're special event badges. People knew about badges when these were around and had known for months.

    Now if they pull a deal like they did with Toy Collector then I'd be for offering another chance to get them. With Toy Collector it was a pain to get and then they announce it was supposed to have a gladiator with it. Sticking badges on things after the fact is a crooked way to go about adding badges and anytime it's done then I say give everyone another chance at it.

    If I'd known X was worth a badge I'd have done it while it was an option.

    The key difference is that it was impossible for anyone that actually got the game at launch or within like a month of launch, to get the isolator badge, which is STILL available, and always will be. When badges went live anyone created prior to the Isolator should have been given it. Hell they should have just made it a badge for completeing the Tutorial. Since the tutorial isn't mandatory...

    That's what I say make isolator a tutorial completion badge. There. Problem solved. Award it to anyone that went through the tutorial and to every character created before the Tutorial was made optional.


    I'd have spent the time had it existed so it'd be nice to not miss out on the badge because I came in too soon.

    And someone made a McDonalds cheeseburger analogy a while back. The Difference between getting burgers and suddenly getting cheeseburgers and getting or not getting Isolator is this:

    Even after I leave McDonalds I can come back anytime an get those Cheeseburgers. I can't go back anytime an get isolator. Not like once they started serving Cheeseburgers McDonalds started blocking people who came in before that from returning...

    And the tutoiral should also mention there is a badge for doing it.

    Like I say though give Isolator for completeing tutorial and you solve a ton of problems. I mean in CoV the badge is a freakin Explore badge...thats insanely easy to get...but you also can't skip the tutorial for CoV...

    [/ QUOTE ]

    I agree 1000%
  2. And with all due respect, no one knew when these badges were implimented in the game that isolator would only be avaialble in the Tutitorial of the game.

    If many would have known I bet this conversation would not even be happening.

    So if you ask me it was a poor choice of the dev team to keep things so discrete with this game.

    Not the lack od choice of the customer.

    And Yes, I went through Tutitorial, but back then as many never knew you had to kill (x) amount of contaminated to earn a badge.

    But you are right, I will live with it, but I can express my opinion as I choose to. Just as everyone else here on these forums. So live with it and move on.

  3. Ok I agree to disagree...

    Happy
  4. [ QUOTE ]
    So it is all right for you to use gross exaggerations to make a point in a discussion, but not for others to use the same tactic.

    [/ QUOTE ]

    Because Ive read this entire thread and no one has come up with a ligitimate answer as to why the Isolator should not be avaialble to all heroes in the later game eventually.

    Other then delete your toon and start all over again like someone else did...lol

    But either way, regardless if they do eventually put it in the later game or not, players will get it from a bugged mission sooner or later, I already got one mission like this, so its bound to happen again.
  5. [ QUOTE ]
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    Isolator is the only badge that you can not get no matter what you do, if you didn't get it before leaving the tutorial.

    EVERY other non-Event badge can be picked up - it might just entail malefactoring down and teaming with someone much lower than you are, in order to get some of the story-based badges.

    [/ QUOTE ]

    And thats exactly everyone's point, what makes Isolator more special then any f the other 300+ badges out there?

    Nothing, so we all should have the chance to go back and get this badge as all of the other badges in this game.

    [/ QUOTE ]

    So now convince us why it is so important that the devs should stop working on all of the other things that they are working on so that they can add in this new mission.

    Because I want it (and, FYI, I don't have it and don't plan on getting it) is not a valid reason BTW.

    [/ QUOTE ]

    See now you are putting words in my mouth, I never said the Devs should stop everything and put this badge in for everyone to get, it is something that would be nice to have eventually.

    I agree there are other things more important, so don't twist words around that was never used.
  6. [ QUOTE ]
    [ QUOTE ]
    Isolator is the only badge that you can not get no matter what you do, if you didn't get it before leaving the tutorial.

    EVERY other non-Event badge can be picked up - it might just entail malefactoring down and teaming with someone much lower than you are, in order to get some of the story-based badges.

    [/ QUOTE ]

    Fine. The from now on the Isolator badge is hereby considered an event badge and the Tutorial is considered an event. If you missed the event, you don't get the badge.

    See? Wasn't that simple?

    [/ QUOTE ]

    No its not that simple, because unlkike the events that happen in thie game, any and "ALL" heros can go do it at any level.

    If a level 1 for that matter misses this so called "event" they can not go back without deleting that hero and doing it over again, and no other event in this game requires you to do it.

    And unlike events, this so called 'event" is still in the game.

    Events last a short period of time and then leaves the game.

    I can understand if someone missed any of the holiday events as they should not get these badges unless the dev team brings them back. But Isolator is a badge that is a ingame permanent badge and should be able to be obtained for those who missed it as you can do with every other badge in this game.
  7. [ QUOTE ]
    Isolator is the only badge that you can not get no matter what you do, if you didn't get it before leaving the tutorial.

    EVERY other non-Event badge can be picked up - it might just entail malefactoring down and teaming with someone much lower than you are, in order to get some of the story-based badges.

    [/ QUOTE ]

    And thats exactly everyone's point, what makes Isolator more special then any f the other 300+ badges out there?

    Nothing, so we all should have the chance to go back and get this badge as all of the other badges in this game.
  8. [ QUOTE ]
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    Second, it is my sincerest opinion that if people were truly as obsessive/compulsive about the badges as they are claiming to be, they would have/should have rerolled their toons as soon as the badges were implemented to ensure that they got them all. That ... and that alone would qualify you as a true badge-ho.


    [/ QUOTE ]

    Now that is the most assanine thing I have heard of.

    You want the badge then delete your level 50 and start from scratch!

    [/ QUOTE ]
    Making a new character does NOT require you to delete aprevious character - unless, SOMEhow, you already have 88 (COH only) or 132 (COH&V combined) characters.

    [/ QUOTE ]

    Umm, do you even have a clue what we are talking about here? I don't think so.

    My point was we should not have to delete the toon we spent all our time on to get to 50 just to get a badge.

    Yeah we could have made a new hero but many of us wanted on the hero we already spent 6 months on getting to level 50.

    But hey, thanks for clearing that up...lol
  9. Everything you just said I already knew, but hey thanks for the history lesson.

    My point still stands, I would not delete my hero that I loved and spent so much time with just to go back and get a badge. If someone else did then hey, seems like someone needs a job or something else to occupy their time with.

    Hey I guess they did fine something to occupy their time with, starting all over...lol

    But in a business aspect of things such as this, you as a company should not expect every paying customer to delete their hero in order to get a badge.

    I recall a post Posi and Statesman said in the same thread that "NO" badge would not be able to be obtained by a hero. And nor did they say you had to delete a hero/toon in order to get a badge.

    Every badge in this game can be obtained by every AT except for the Isolator and thats why people feel they do not want it available to others.

    Also every other badge in this game you can go back and get a badge if you missed it, I'm sure you and a few thousand other badge collectors out there had to go back and get mission badges, kill badges...ect...ect. So you should be able to do the same with Isolator.

    I too started this game when it came out and that still doesn't mean I should have done what others do and delete my level 50 in order to get a badge.

    Anyway I'm done, because you and I seem to be going in circles.
  10. [ QUOTE ]
    Second, it is my sincerest opinion that if people were truly as obsessive/compulsive about the badges as they are claiming to be, they would have/should have rerolled their toons as soon as the badges were implemented to ensure that they got them all. That ... and that alone would qualify you as a true badge-ho.


    [/ QUOTE ]

    Now that is the most assanine thing I have heard of.

    You want the badge then delete your level 50 and start from scratch!

    What? You are sick! Do you realise the time and effort many people put into getting their hero to level 50 only to delete it to get a badge.

    Ya know, i was going to be civil with you until i read that part of your post....

    nevermind you, not even worth talking to.

    And yes I would make that wager, if Isolator was every implimented into the later game they would get it if it were made available to them.

    As you said A true badge collector would reroll their toon to get the isolator. if any avid badge collector would go to that length to get that badge then I know a avid badge collector would get the Isolator if it were made avaialbe in the later game as well.

    Oh well Im done, talk in circles all you want.
  11. I look at it this way, it would add more content to the game for many players, yeah its not the most important thing that could be done, but it does add to the game.

    And when I see Isolator I also look at the Risk Taker badge for the majority of level 50 heroes out there, what if this badge was never available to the 27+ heroes out there because once you outlevel bloody bay you have no chance in getting this badge.

    I feel its the same thing with isolator, if they can put the Risk taker in for higher level heroes who never got the chance to get it then I feel they could do the same thing for isolator.

    Both badges are equal, its a art graphic with a description. Both of which you can pass up but have no way to go back and get it. But Risk taker will be available in the later game and so should Isolator.
  12. Well this is just a hunch, but i would be willing to bet that most of the people who are against putting isolator in the later game already have this badge.

    Its just the reason to say no, leave it alone, is because you have this badge already and you at any given point can say "Ha I have it and you don't!"

    Because any avid badge collector who does not have this badge would love to get this badge as it was something they missed when badges were implimented into the game.

    Many heroes who went through Outbreak were already level 50 by the time badges were implimented into the game, so these player have no chance in getting this badge on there heroes who have done everything a new hero did but even more with less to show for it.

    I do think heroes who never had the chance to get this badge be given a fair shot at doing so.

    If you are so dead set against this , then if it is ever implimented in the later game, I suggest you not get this badge. But something is telling me that if it si you too will be getting it as well as the rest.

  13. Well I have an idea for this so here goes...

    Since I would assume most of the population who would still need this badge would be 40+ in the community. I was thinking maybe make it harder for the 40+ heroes to earn this badge.

    A possible Monster Class Contaminated I think would be awesome. We would need a team to defeat them, thus creating more teaming chances for the community. And make these contaminated a rare spawn sort of like the Kraken or Adamastor. That way its not a easy badge to earn. Possibly a kill 5 or 10 sort of like Sally was originally.

    That way it will give theheroes a chance to obtain the badge they missed in the beginning and heroes a chance to create a new hero and not have to worry about Outbreak as we know what is expected of the game. Then giving us the chance to still earn the badge even after we skip outbreak.

    Because honestly in outbreak there is no risk. Only reward. You gain no xp nor do you gain debt. With this idea, if you choose to use it, will offer 4 things.

    1. Risk.
    2. Reward.
    3. Badge.
    4. And new content for the community.

    So there are my thoughts on the idea of implimenting isolator.
  14. Beef_Cake

    Badge Questions

    Well you can find a list of badges Here at Vidiotmaps.com

    As for the binds Im not sure where to get a list of these as the list gcould go on forever...lol
  15. Beef_Cake

    Badge Questions

    [ QUOTE ]

    Personally, I'm hoping for them giving all Giant Monsters a special enhancement, maybe one that buffs 1 aspect by 50%. That'll bring interest back to the monsters. But this is most likely a pipedream.

    [/ QUOTE ]

    Even though this would be only one aspect, we would have people crying on the forums that the enhancement is broken, So I say leave it the way it is, just increase the Influence, and XP and a salvage drop. maybe a Enhancement, but Im not worried about the enhancement.
  16. Beef_Cake

    Badge Questions

    In the failed attempt to defeat Kronos, here is what it says....


    Crimson and Indigo exposed Firenze and his part in the Malta Group to the world and you wnt in and captured the traitorous director. At the last moment he actived the second Kronos Titan to destroy the city! Incomplete, damage and unable to break through the reinforced War Wall , the kronos Titan headed out to sea towards the Rogue Isles. project World Wide Red is over.
  17. Beef_Cake

    Badge Questions

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    Speaking of Giant Monsters how about Kronos for villains? Why are you dodging the question?

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    Kronos spawning in PvP zones was a bug that I believe is fixed. There never was any plan to have Kronos spawn in Warburg, but because he spawned on a CoH TF it used to be able to make the ambush happen in a PvP zone. This, I believe, has been fixed as it was/is a bug.

    [/ QUOTE ]

    How was this a bug? if the mission holder is in any other zone the Kronos ambush will spawn on him in that zone. So why was the pvp zone a bug as where other zones are not?

    And with that being said will Kronos be available in the future for villains?

    I mean there are quite a few villains out there that have this badge because they either fought and defeated Kronos in Warburg or Siren's Call.

    Will other villains be given the chance to earn this badge in the future of CoV?
  18. Beef_Cake

    Badge Questions

    Actually its not bugged ...

    Look here.
  19. Beef_Cake

    Badge Questions

    [ QUOTE ]
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    Also, if all these monsters were meant to be taken down by more than one team, why should only one team get the badge? Forgive me if I'm mistaken, it's been a while since I've tackled a giant monster, but last I checked the badge was only given to the team that does the most damage. This was to prevent, I guess, people from coming in, swatting the thing once and sitting at a safe distance for the badge. And it works nicely for that scenario, but consider this scenario:

    Team A: Deals a total of 2000 damage
    Team B: Deals a total of 1999 damage
    Team A: "WooooO! Badge earned!"
    Team B: "@#$%... well, that was a big fat waste. But at least we kept team A's scrappers alive with our defenders."

    So I ask in general, but especially if you go around buffing monsters up, let the badge go to all who help to defeat the monster, not just the team with the highest level damage dealers.

    Again, strike this completely from the record if I don't have my facts straight. I do know that this does not apply to Lusca, but I'm pretty sure it still goes for Adamaster, Krakens, etc...

    [/ QUOTE ]

    Currently the badge is given to ANY team or player-not-on-a-team that does 25% or more damage to the Giant Monster.

    When Giant Monsters get tougher (Issue 7), this number will drop to 10%(or more), encouraging more teams to fight them. The rewards will be increasing as well.

    [/ QUOTE ]

    I just want to see BIG HUGE DRAGONS

    Thats Great! We need something difficult to do when we are not doing TF's or missions.


    Will monsters in CoV be changed as well?
  20. Beef_Cake

    Badge Questions

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    You're right... I fixed it so it works off both the CoH and CoV versions now (there are two different versions).

    You may need to go back and defeat him again in CoV to get credit.

    This will be in an upcoming patch.

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    Will this badge be retroactive or will we be forced to find someone with this missions and take him down again?

    It would be nice if this was datamined and Im sureit is, all you have to do is look it up to see if it was completed or not.

    [/ QUOTE ]

    Check out the bolded part of what you quoted.

    [/ QUOTE ]

    Just so you know, I can read and Im aware he said you may need to go back. But we have all seen in the past that this datamining never happens so with all due respect, we will have to do it again.
  21. Beef_Cake

    Badge Questions

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    I don't think they can data mine it based on mission completion since you don't have to beat Baphomet to beat the mission. I know with Burnin Fury, there were only like 6 others around my level and none were online, so I defeated all the ceremonies while be chased by +7 behemoths, completed and exited mission. I did beat him on someone elses mission later on, but unless they were actually tracking the kill, I think we will have to beat again.

    [/ QUOTE ]

    yeah, Im aware of that, but I just find it silly not to datamine things such as this.

    Now wewill have villains all over the place begging in broadcast and request looking for someone with this mission.

    I think its a shame people have to do things more then one time to earn a badge such as this. Specially when its the dev team who messed up.

    I still have my email i sent support about this badge with the exact date and time I wonder if that would help
  22. Beef_Cake

    Badge Questions

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    Only when they appear in the world (outside of mission maps) do "Giant Monsters" count for badges. Basically: if it was meant to be taken down by more than 1 team, it gives the badge. Mission versions are scaled down versions that are more like AV's, thus able to be defeated by a single team, and thus do not give the badge.

    [/ QUOTE ]

    The CoH version of Baphomet appears only inside a mission, not as a Giant Monster. He's in one of the later Portal Corp missions, in an alternate world conquered by the Thorns. This is the only place to defeat him in City of Heroes, and the only way to receive a badge. If he was a Giant Monster in City of Heroes, I would never have questioned it. He is, however, an Archvillain there just like he's an Archvillain in CoV (scaled down to Elite Boss due to the latest patch, though you indicated that would make no difference).

    [/ QUOTE ]

    You're right... I fixed it so it works off both the CoH and CoV versions now (there are two different versions).

    You may need to go back and defeat him again in CoV to get credit.

    This will be in an upcoming patch.

    [/ QUOTE ]

    Will this badge be retroactive or will we be forced to find someone with this missions and take him down again?

    It would be nice if this was datamined and Im sureit is, all you have to do is look it up to see if it was completed or not.
  23. Beef_Cake

    Badge Questions

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    so what's the word on villains getting CapBuster from the Pocket D mission? It seems Snaptooth counts for that, but not the other Redcaps? I don't want to kill Snaptooth 333 times.

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    There is a bug that is making the CapBuster badge tracker show up for Villains. We are tracking this down.

    [/ QUOTE ]

    The real question that needs to be asked is, if some lonely crazed badge collector was to manage to kill him 333 times would he or she be awarded the redcap badge?

  24. Beef_Cake

    Badge Questions

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    Followup:

    * The PvP Patrol mission does not give the badge to teammates, this is a limitation of the Engine, sorry for misleading you on that. I honestly thought it worked the other way.
    * That being said, there are supposed to be patrol missions for both sides for EVERY PvP zone, so characters of any level can get the badge on their own. We are investigating why players are not seeing the Patrol missions for Siren's Call or Warburg.

    [/ QUOTE ]

    Just well thank you.

    [/ QUOTE ]

    Woot! Thanks for clearing that up Posi, glad to know we will all be able to get this badge eventually
  25. Beef_Cake

    Badge Questions

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    Will there ever be a way for toons that have outleveled the PVP zone contacts to be able to run the missions? If they are rewarding badges, then you are arbitrarily limiting those of us that have already outleveled them. I believe Statesman said that ONLY the tutorial badges would be unattainable once you've missed them. As it stands, there is no way to get the patrol badges that I can find. I've gotten the others via teams, but only the mission holder gets the patrol mission badges.

    [/ QUOTE ]

    Exemplar/Malefactor to someone doing the mission and you will get the badge when they do.

    We do not want to make the missions in the PvP zones go all the way to 50, because then a character could literally spend all his time in that zone, never needing to leave except to visit stores, and that is gameplay we dont want to encourage.

    [/ QUOTE ]

    So right now I can be on a team with someone and run the missions as usual to get all the pvp badges EXCEPT the patrol ones, whereby I have to EX/MF SPECIFICALLY to the mission holder? And how were we supposed to know this without ever visiting the boards.

    Also, just an aside; people already DO spend all of their time with their level 50s in the PVP zones. What else are they supposed to do? At least by allowing them to run the missions they can actually help to participate in the zones as they were intended by helping with the buff/debuffs of the zone.

    [/ QUOTE ]

    I couldn't agree more!

    I think we should be able to run these missions at any given time so we too can take part in the zones buffs and debuffs.