Barata

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  1. Quote:
    Originally Posted by Adeon_Hawkwood View Post
    It depends a lot on what you're looking for really. I mostly look for Recovery, Recharge and Ranged Defense. Accuracy can be useful although with an AR/Dev it's not truely needed. Health and Regeneration are useful as well but harder to get in really noticeable quantities. Other bonuses are hard to get in sufficient quantities to really matter.
    I thought Regen was pretty easy to get. For the heck of it, I decided I wanted my fire/ice blaster to max out his regen.

    5-slotted Health, two of the slots with the two uniques that offer regen.
    Hover has Freebird Stealth and Fly in it, for more regen.
    Positron's Blast, I believe, has regen.
    Entropic Chaos has regen.

    I think my regen is up to 1.3% or 1.4% per second. Regen bonuses are usually the first one in the set, making them easier to get. I also have the accolades that grant higher hitpoints, so that makes it even more effective. In any case, I enjoy it on my blaster.
  2. Quote:
    Originally Posted by Bright_Shadow View Post
    Oh my god, this is so cool! I thought I was a minority! xD
    It just seems sooooo right thematically! I couldn't care less about the mitigation aspect. It helps a little, but when you're high enough that you're starting to slot purples, you generally don't benefit much from having a couple mobs get knocked down. It's just all kinds of awesome to see fireball explode and all those mobs get tossed around. Also, it's not like you sacrifice much. Even though it uses a slot, you still have plenty of damage and accuracy and recharge and endurance reduction.

    If anyone else has Fireball on their fire blaster, we heartily recommend this!

    I also put the purple ranged Chance for Energy Damage proc in Chillblain (my blaster is fire/ice). That definitely has increased the overall damage of Chillblain. Chillblain is one of the best blaster Tier 1 secondary powers, and it does somewhere between minor and moderate damage. With that one proc for energy damage, the overall damage output has increased noticeably. I use that power a lot and it's part of my attack string. The only time I don't use it is if someone lays an ice patch down or some other knockdown effect. The energy proc has definitley upped my damage output.
  3. I would take the sewers over AE farm missions any day. Well, if I was the right level for the sewers. I like the whole concept of that one sewer system with entrances from multiple zones.

    I found that what I dislike about AE farm missions is the lack of variety. Not that every mission is exactly the same, but that once you're in it, there's not much difference. I like when a spawn consists of the various enemy types: minions, lieutenants, bosses. I like playing blasters, and I like when some enemies drop faster and some take more work. With the boss farms, they're all, well, bosses. So each one takes exactly the same amount of work. Add to it that they're a few levels higher than you, and each one is something that takes a bit of time to defeat. I just prefer that in a spawn, there's things that are easy, things that are more difficult, and things that are much more difficult. I always smile when a minion runs up to me thinking he's going to be the one that takes me down, and I do a Blaze-Ice Sword combo and drop him like a sack of potatoes before I turn to face the boss again.
  4. Quote:
    Originally Posted by The Hound View Post
    My favourite noob moment? During Issue 11's release...

    I was never good with enhancments, I thought that once you got them in your inventory, their effect was immediete. So for two whole Issues I sat with the same enhancments in my inventory, with completely unslotted powers.

    Eventually, I stumble across a team with Set Bonuses. When I ask "How'd you get the Set Bonuses?" the team leader shouted "Hah! Noob!" and kicked me.

    Well, I know how to get them now! Thank you self-learning!
    I was in a debate with someone who claimed that learning this game is very easy and takes no time at all. I claimed that as vets, it's easy to say that, but when you think back to all the different things you had to learn when you first started, it's a different story. Yeah, the game's not hard, but that doesn't mean there's not a lot of stuff to learn. And my example is that the enhancement system is not intuitive and is something you don't learn in a minute. For a brief while on my first character, I thought that when you combine two enhancements, you get one that's twice as strong. So I kept combining them to make them twice and three times as strong, and have something like a single 15++ damage enhancement in my power instead of three level 15 enhancements.

    Quote:
    Originally Posted by ransim View Post
    ...

    He asks then if I had increased my difficulty. I said no, not that I know of. He checks my mission listing and sure enough its set to Relentless. He asks me again and I insist no I hadn't. He then asked if I had talked to a Fateweaver and I said yep and when she asked how my characters reputation I said she's definitely Relentless. I hadn't read what the fateweaver was actually doing I just though it was a cool title.
    ...
    Ha! I did the same thing. I think a lot of people do that. I thought "well, my blaster's personality is Tenacious, but my scrapper definitely thinks he's Invincible!" LOL!
  5. Quote:
    Originally Posted by Golden_Girl_EU View Post
    Well, humans are made of meat too
    But humans are tough and chewy. Er..... at least, I'd imagine them to be that way.
  6. I was ambivalent about the rep meter until last night. I went into my character profile to change something and saw that I got comments on some of my posts. I didn't know it did that. I saw that someone had used the fact that it was anonymous to toss some insults at me regarding a post I made.

    Interestingly, my post was in no way related to whatever it was he was talking about. I had posted some examples of things we take for granted that a new user wouldn't know about (I was talking about the learning curve of the game). Things like the different kinds of defense (typed, positional), combining enhancements, etc. I then got anonymously lambasted and was told that everything I said was faulty opinion (um.... it was all in-game examples, hardly opinion), to keep out of the threads until I stopped farming AE, and to actually take part in the game instead of being an "AE Noob". As a five-year vet, I somehow don't think that I'm an AE Noob, especially since I dislike farming and almost never go into the AE building.

    So I'm not sure how I feel about the rep meter. I like getting constructive criticism regarding my posts, but I dislike that jerks can use it to anonymously trash you.
  7. My first time playing, my contact gave me the mission to defeat 5 Hellions in Atlas Park. So I took off in search of Atlas Park. I remembered that there was a small lake nearby with statues in it, so maybe that was Atlas Park? Darn! No plaques or signs stating what the name of that park was. I started looking all over the zone for small parks, hoping to find Atlas Park. Nothing! Then I thought that maybe it was an industrial park, so I went to the industrial warehouse section and started searching around, looking for some kind of marker that showed where Atlas Park was. I finally broadcast "Where is Atlas Park?", and someone said "dude, you're in it!". I looked around and saw a small square with benches and statues. That must be Atlas Park! But there were no Hellions in it, just some scary Vahzilok.

    As I sat there staring at my map, I felt a wave of embarrassment wash over me as I saw that the entire zone was Atlas Park.
  8. Quote:
    Originally Posted by Forbin_Project View Post
    I'll take you one step further ShadowNate.

    Cows eat plants.

    Cow Flatulance contains methane which is contributing to global warming.

    By eating cows you are saving the enviroment.



    Vegetarians eat plants.

    Plants produce oxygen.

    Vegetarians are destroying the enviroment.


    Save the planet. Kill a vegetarian.
    Or....

    Cows eat vegetables.
    Cows are made of vegetables.
    Eating a cow is eating vegetables.


    Besides, if God wanted us to be vegetarians, then why did He make animals out of meat?
  9. I do IOs as soon as they're viable for me. From level 10 on, if I can get an IO, even if it's for one of the undesirable sets, I do it. Set IOs give better enhancement values if they're dual-aspect or more. Since none of the IOs lose effectiveness, I generally don't worry about them for another 10 levels. It's convenient because the only thing I worry about slotting are my new powers or slots.

    I like them because you operate at a set effectiveness, and that doesn't change no matter how many times you level. Once I'm about 10 levels higher than an IO, then I'll consider swapping it out if it's convenient and if the replacement is affordable. If it's not, I'll just not worry about it until later. And once the IOs themselves are level 30, I generally don't ever have to worry about replacing them again as they're already better than most SOs.
  10. Quote:
    Originally Posted by Bright_Shadow View Post
    Actually, there are some purples that are very cheap proportionally.

    One of the purple IOs I absolutely love is Ragnorak: Chance for Knockdown.

    People keep telling me it's inefficient. But I dunno. I just love a bunch of Cimerorans get blasted down to their butts from a fire ball! :P
    You too? I put that in my Fireball and love it. The fireball itself is like a minor explosion. Seeing some of the mobs get tossed up from it just seems right.
  11. If I can deviate for a second....

    I got one of those anonymous remarks you can give now that deal with reputation or something. Apparently for the post I made where I illustrated some game concepts a new player wouldn't intuitively know (how enhancements work, positional versus typed defense, etc), I received the following remark:

    Quote:
    An opinion backed with facts that are nothing more then more opinions and false facts is indeed false. I would prefer an uninformed answer then an wrong opinion. Stay out of threads if you haven't left AE yet, stop farming, AE Noob.
    Uh.... are you sure you were directing that to the right person? I rarely use AE, don't farm it when I do, and I've been playing for over five years. I'm definitely not an "AE Noob". Whoever you are, there's no reason to be rude just because you can do it anonymously (that's a poor character trait), but if you positively must, then at least direct it to the right person.
  12. Quote:
    Originally Posted by Hydrophidian View Post
    Fine analogy, and if that were as far as it went, I wouldn't have a problem with it. But it often goes further than that.

    When the chess player starts declaring that the cards should be thrown out, that they're bad for the club, that the card players are fleecing everyone... that's when my response reflex begins to twitch.
    Fair enough. Like I said in my post, it was only to illustrate the validity of feelings on both sides. Nothing more. I wasn't addressing actions on either side of the debate.

    Personally, I like AE but feel it gives out too many rewards. When such a large number of people flock to one single mechanism because the experience and drops (cashed in with the tickets) are perceived to be so much better than the rest of the game, then it's out of balance. I'd also remove it from the lower zones because from a purely game-design point of view, I'd want my new users to first see the "real" game world before engaging in player-created content. Existing users would already be aware of the building in the higher zones , and new players would have the best chance of experiencing the game as you designed. Many RPG games start our linearly and then open up. They do that so you can familiarize the player with the game and the environment before hitting him with too much.
  13. Quote:
    Originally Posted by Adeon_Hawkwood View Post
    ...

    There are two things I am curious to get people's opinions on:
    1. Caltrops. I confess I've never used this power. I've toyed one and off with dropping something (probably Recall Friend) to pick it up but I've never really been convinced that it's useful.
    2. Recall Friend. I like this power in part because I enjoy doing Shadow Shard TFs and watching everyone bob along with Raptor Packs irritates me (especially since Geyser Jumping is huge fun). However I'm tempted to drop it for something better.
    3. The Thunderstrikes in Burst and Gun Drone. I've currently got Ruins in these powers but I'm thinking of either switching them for Thunderstrikes for the defense set bonuses. Alternatively I could switch to a 4 or 5-slot frankenslot and free up some slots for use elsewhere.
    4. Flamethrower and Buckshot. Currently I have a full Positron in those but I'm planning to drop the Proc for a Range IO. This gets them up to 56.5ft which seems like it might help a bit.
    5. Sniper Rifle. I'm probably going to change the slotting here. I'm just not sure to what yet.
    1) Caltrops can be very useful. When tossed in front of you, it helps keep mobs away from you. As they hit the caltrops, they'll turn around and try to get off rather than continuing to you to do melee damage. The range is VERY short, and some mobs aren't slowed by them (wolves, for instance). But most mobs will try to get off.

    2) I've found little use for Teleport Foe. Unless you're a vet and don't need to take a first choice before getting your teleport power, I'd probably stick with Recall Friend given the choice. If you just have it as an addition to a different travel power, then it's up to you to decide if you use it frequently enough to sacrifice another power for it.

    3) Interesting. I've recently started swapping out my frankenslotted IOs to put in full sets of Thunderstrike. Smoke Grenade gives an almost 5% debuff to enemy accuracy. Slotted, it can hit 7.5%. Debuffing an enemy's accuracy directly stacks on to any defense you have. Thunderstrike, six-slotted, gives something like 3.75% ranged and AoE defense. A couple of those brings it to 7.5%. Combined with slotted Smoke Grenade, you're the equivalent of 15%. Now you're at a point where it starts making a difference. Add in small amounts of defense from combat jumping or hover, and maybe the Resistance/Defense IO from that one resistance set (I can't remember which)j if you get the Body Armor from the Epic pool, and you can hit 20% defense quite easily. And that's without even trying too hard. I can't say yet if it'll be worth it, but it sounds good. I've only just started striving for defense on my AR/Dev blaster, so I'll have to see how far I can take him.

    4) I'd go for range or recharge before the proc. The proc is only minor damage. I don't think it'll increase your overall damage output as much as recharge would. If you decide to stick with range, it'll help those two AoEs get closer to the range of your single-target attacks, which mean you don't have to get nearly as close. Range IS a good defense for blasters, as long as you can maintain it, and that certainly helps.

    5) I didn't take Sniper Rifle. I had it but respecced out of it. I'd like to get it back again. Sting of the Manticore is a good set for sniper attacks. An additional 12% regeneration, 3% damage, and 7.5% recharge. All three are nice. And yes, regeneration is a good thing to have. I strived for high regeneration on my fire/ice blaster, and it serves him quite well. Even modest regeneration lets you ignore those smaller amounts of damage that normally start adding up over time and keep moving at a brisk pace.
  14. I posted this in a different thread, but I'll stick it here, for whatever it's worth.

    There's a couple different factions more or less battling it out.... the players who enjoy AE or support it and feel that as long as they pay their money and aren't exploiting, they should be able to play as they see fit, and the players who feel that AE is ruining the game.

    Both sides have valid arguments and both sides are equally right in voicing their displeasure.

    To better understand the other side, let's use an example that's not part of this game. Let's say a new business opened up in your town letting gamers hook up with each other and play a variety of games. For a modest membership fee, you can enter a comfortable environment and play chess, backgammon, or Risk with other players. You enjoy chess and backgammon and are not too crazy about Risk, but no big deal. A few nights a week you head over and hook up with people and play chess and backgammon. A year or two passes, it's part of your normal routine and you look forward to it, and the club decides it will expand and puts out playing cards so people can play card games. No big deal, you're not big on playing cards, but live and let live. Shortly after this introduction of playing cards though, you see that a significant portion of the membership is now playing poker. You don't mind, but find that it takes you longer to find partners to play chess with. Whereas before there were normally 20 or 30 people looking to hook up for chess, now there's 8 or 9, and on some nights it takes you significantly longer to get a game of chess going.

    Is it wrong for the patrons to play poker? No. But is it wrong for the chess lover to feel that his experience is now less than it was before? Once again, No. The club underwent change. The change was neither beneficial nor detrimental, it was simply change. Some people benefited, and have the right to exclaim how much they love the change, but likewise, some people were impacted and have just as much right to say how much they dislike the change.

    That's basically what happened to CoH. We can go back and forth all we want whether it's good or bad. It's neither and it's both. To the person who enjoys the game as it was, it's bad. For the person who wanted more than what was offered before, it's good.
  15. Quote:
    Originally Posted by Hydrophidian View Post
    And what seems to be overlooked here all too often is that MA didn't create that problem. Merits did.

    MA added fuel to that particular fire, sure, but it didn't start it. And of the two contributors, it honestly looks like the lesser of the evils.

    I'm hoping I16 will deflate the prices of purple recipes a bit.
    Actually, I'll go back a bit further and say that the groundwork was laid down with IOs in general.

    In the first couple of years the game was out, there was no real "loot" other than Hami-Os. People farmed Hamidon. There was no reason to farm anything else. Other than Hamidon, the only thing you could focus your attention on in the game was the provided content. If you played a task force, it was because you felt like taking on a longer sequence of missions for nothing more than being able to say "I did it!".

    Of interest is that one of the things that was extolled in the forums by players was the lack of "loot" in the game and that nobody felt they needed a certain rare item or weapon or charm or any of those other things people obsessed about in the other games. "You can just play the game and not have to worry about collecting your loot!"

    Jump to IOs. What a marvelous addition. Finally there was a way of customizing your character in ways never possible before. You can now have blasters with some basic defense (I chose regeneration, but that's besides the point). You can get knockback protection, stealth, and any number of cool traits for your toons. But since they were only obtainable as random drops or through the consignment house, there was now something new to focus on besides the content.... maximizing their drop rate. It was at that point in the game that farming took off and playstyles changed (speed running task forces and trials so you'd get the reward faster). Merits only made the distribution of the reward more fair, it was the addition of the rewards themselves (IOs) that made the major shift.
  16. Quote:
    Originally Posted by Mr_DJ View Post
    fast learners being the exception of course
    Of course. But you still have to be exposed to something before you can learn it.
  17. Quote:
    Originally Posted by Shadow_Wail View Post
    Barata, how long did it take you to learn?
    My whole trip to level 50 was a learning experience. But I found that I was still learning some new things a couple months after I started playing. Keep in mind that five years ago, leveling was a much slower experience than it is now, even if you don't use AE.

    Please don't suggest a person has "learned the game" after a day or two of playing. If by "learning the game" you mean "when you click on an attack, you attack your target", then yeah, that's a simple concept and takes a second to learn. But anyone who thinks back to their first experiences in the game will realize that there's quite a bit of things to learn, and it took them some time to do it. Things that we take for granted, a new player can't.
  18. Ever since the patch, patch retraction, patch reapplication, I've been having problems in-game. I rubberband a LOT. I hit a keystroke and it's either not recognized, or it activates seconds later. Moving across a zone is difficult (though it smooths out a little about halfway during my trip). I also have all those little glitches you experience when you're about to get a mapserver error (lag, screen not updating, etc.).

    I really don't know if it's the server, my computer, or my internet connection. I tried running the speedtest.net site and it's showing great ping times and transfer rates, and it shows them consistently. But I'm still having problems. If many other users are having difficulties, I will probably chalk it up to the server or client. But if everyone's playing normally, then I'll have to do some heavy troubleshooting to see what's wrong.
  19. Quote:
    Originally Posted by bricktop View Post
    Learning to play this game well enough to have fun while on a pug is a piece of cake. It is entirely too easy. Even on boss farms assuming the toons are the right levels.
    Learning to play isn't hard. The original reference though was regarding new players. It's not hard for them to learn to play, but there are definitely quite a few things that are needed to be learned. As for the boss farms.... you can't say that. There's many different types of boss farms. Some are difficult, some are much easier. Also, team makeup is very important. If you got on a group with several vets, it could be relatively easy. If that group only had one veteran on it, and several relatively new players, you'd see quite a few deaths.

    Personally, I dislike boss farms. There's no variety. Each enemy takes the exact same amount of work to defeat, and each of them takes time. Typical spawns, with a mixture of enemy types, is more fun for me because I like that the enemies get defeated at different rates. It's fun when a minion runs up to me thinking he's gonna be putting in some hurt and I just drop him like a sack of potatoes. You don't get that on boss farms. That's why I find them tedious.
  20. Quote:
    Originally Posted by Folonius View Post
    Ok, first you are comparing new players to imbreeding. It's a good thing you don't work for and MMO company, and I pity whatever company you happen to work for.

    Second, if you are going to call people stupid, then use the word properly. New people who don't know game mechanics are ignorant. Ignorance means you are lacking knowledge. Stupid is doing something despite that fact that you know you shouldn't do it.

    And if I were the person who passed you the star, I would immediately reinvite them, and then kick you from the team. Course, I would ask you why you'd want the star first before I passed it, and then kick you once you gave me the reason.
    Well said.

    I've ragged on the fact that new players have level 50's (or multiple level 50's) that they didn't know how to play, but I never called them stupid. If anything, I feel sorry for those players. They've just started playing and run the serious risk of jumping straight into the "jaded" category without actually having experienced 95% of the game. People have said "what they do with their money is their business, it's their decision", but I think that's a harsh, irresponsible attitude. These new players don't have the knowledge to make an educated decision regarding powerleveling. They may think they do, but they don't even know what they don't know (yes, that sentence makes sense). I'm not going to say it's anyone's responsibility to let them know they shouldn't be AEing as new players, but I'll say that doing so is being courteous. You don't have to help pick someone up if they slip and fall down, but you're nice if you do.
  21. Quote:
    Originally Posted by Coldmed View Post
    the whole " they dont know how to play their toons" excuse is the funniest thing to date


    guys and girls....this game isnt hard..its not rocket science so stop thinking it is.
    Well, it's easy to say that when you're a veteran and already know how to play your toons. But to someone who's never played before..... there is definitely a learning curve.

    For one thing, the basic enhancement system is incredibly unintuitive. TOs, DOs, SOs.... all of them offering different levels of enhancement, and then the level of enhancement changes depending upon your own level? The IO system makes sense, but the regular enhancements only make sense after you learn it. And remember this.... an accuracy SO enhances your power more than a defense SO, and then ED places a cap on that. Not exactly intuitive.

    The difference between passive and active defenses, and the various types of defenses and resistances, can get complicated. We have positional and typed defenses, and defensive toons get a scaling resistance too. We know what a mob's to-hit chance is and therefore know how much damage to expect with a given amount of defense. A new player doesn't.

    And then there's the interaction of the archetypes when playing on teams, especially heroside. Does an Energy/EM blaster new to the game know that if he does a knockback cone to the mobs surrounding a tank, that they're no longer in the tank's aggro aura? It's not complicated, and it can be quickly learned, but there's MANY things like that that have to be learned. Like you said, it's not a complicated game.... once you learn it. It's until you learn it that there's dozens of little things that we take for granted that are totally unknown to a new player.
  22. Quote:
    Originally Posted by Bright_Shadow View Post
    And my villain like to play video games by spending all her time in AE.

    Your point?
    Then she's not a very good villain. Er..... bad villain? I'm so confused.
  23. Quote:
    Originally Posted by Cuppa_LLX View Post
    You ever run a boss farm?
    Come back when you have wit ha varity of teams and then tell us how "easy" it is
    They can be very challenging. Likewise, they can be very easy when the mobs are designed with an attack type that the author happens to have the highest defense against, and designed with the least resistance to the attack type the author happens to have.
  24. Quote:
    Originally Posted by Orehrepus View Post
    What does YMMV stand for? What is a nuke? I have not heard of these terms yet and I am seeking for answers. What a great forum we have here, eh?
    Your Mileage May Vary. Something may work either better or worse for you, depending upon how you use it or slot it and the tactics used.

    Blasters have a level 32 ultimate attack we refer to as nukes. It's the most damaging power in the set. Some nukes are PBAoE. You just run into the center of a group of enemies and fire it off. Some are targetted AoE and you click where you want the effect to be. Most nukes do extreme damage, recharge slowly, totally drain you of endurance, and make it so you don't recover endurance for a short period afterwards. Assault Rifle and Archery blasters have nukes that are a little different. They don't do as much damage as other nukes, but they recharge much faster and don't drain your endurance, making them usable much more frequently.
  25. Quote:
    Originally Posted by Hydrophidian View Post
    So what?

    There have always been clueless people in the game. There will always be clueless people in the game. Is the number of those people currently inflated due to the new dynamics MA has introduced into the equation? Probably so. But so what? Really... so what?

    Having to contend with such people has always been an issue when doing PUGs. Having to contend with such people will always be an issue when doing PUGs. Is the risk, the likelihood of running across such people greater now due to AE's introduction? Probably so. But again... so what?

    The tools at your disposal to filter out such people have not gone away. The steps you take to guard against the inclusion of such people on your PUG remain the same. That they are particularly cluess only makes them easier to spot and thus easier to avoid. So what is the problem?

    They're going to drive away other players? Really? Do you honestly believe that?

    There are other ways to socialize and to find teams in this game than depending on search or by spamming broadcast. Vast swaths of the player base utilize these other methods. Consequently, they never encounter these horribly clueless individuals during their play experience.

    Never.

    The only people the "AE noobs" are impacting are themselves and those they team with. Perhaps you should ask yourself why it's you who end up on teams with them in the first place. Because I don't. No one I know does. What are we doing differently?

    Seriously, if these "AE noobs" are such a glaring detraction, how come they're having absolutely zero impact on so many players, including myself?

    Correction: maybe they are having an impact on me. But, honestly, if these are the folks paying 1 million inf for a common IO, I heartily welcome my clueless brother and sisters with open arms.
    The discussion was about some of the negative impacts the AE can have. That is one of them. If you don't like that I brought it up, then .... so what? My opinion is no less valid than yours.

    You admit that you simply don't team with other people that aren't, presumably, your friends or SG. That's fine for you. But likewise, you can't then claim to know the impact on other players since you're not actually interacting with them. I like multiplayer games because I like meeting other people. And even if some of these newcomers have picked up bad skills, I'm not going to hold them in contempt personally (like you do). As long as someone is friendly and shows a basic level of respect for other people, they're going to be fine by me.

    That doesn't mean that the ability for AE to teach bad skills to newcomers is any more acceptable.