Bakuryu

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  1. [ QUOTE ]
    In response to a more recent post in the thread, YES, they have the capability to tell how many people are on a team, even if some of them are logged off... note that Ex Libris did say that spawn sizes for TF's that require less than 8 members to start going down as people quit until the team's size drops below that minimum start size.

    [/ QUOTE ]

    Which makes this "solution" make even less sense. Go team! Go team, go!
  2. All right Devs, so this isn't going over so well quite obviously, and with good reason. Way to make things more difficult for the casual player! Honestly, whether or not it benefits a farmer I really don't care, but when you start compromising the game for the casual player you're not doing yourselves any favors. As has been mentioned numerous times, several players dropping on a TF for whatever reason is not uncommon. You're discouraging players from doing TFs because they're a large time investment which now more than ever has a chance to be nothing but a waste. Look at the TFs individually to address the individual problems therein. I think this was just a really bad solution to what really wasn't that big of a problem in the first place.

    Don't punish all for the "sins" of the few.
  3. Fantastic work Khellendroslic and DogmaoftheBwerp. While many of the references flew over my head, the arcs themselves and characters therein sound like they'd be a lot of fun. Your hard work and creativity is appreciated. =)
  4. Very entertaining reading over a cup of noodles. XD Thanks.
    Those sound like some fun arcs. I'd sure play 'em. Fighting mastermind villains and having those interesting two-part missions would be particularly interesting.

    Nice work!
  5. I don't know how difficult it might be to impliment, but I'm all for it from a flavor PoV. =) Even if not exactly as described, I'd like to see this feature eventually in some form or another.
  6. A Hero/Villain cooperative TF...? I'm SO there!