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I helps if you actually know how things work rather than simply blindly lashing out.
Scrapyard isn't broken - he is being nailed by the 'kill field' that surrounds the Black Market.
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Ahhh, so to post at all is to "blindly lash out." I see. Useful info. *sardonic rotation of eyes heavenward*
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No, to post incorrectly is to blindly lash out.
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Good god almighty, someone please save me from the Nitpick-Police and their definitions known only to themselves, which the rest of us are still expected to obey.
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It might help to have all the facts before you render such august judgment: in this case, we were nowhere near the black market when Scrapyard up and died on us, not to mention the fight was progressing in a vertical fashion: he was running up and down the same set of stairs near the ferry, not running pell-mell through Sharkhead.
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You specified the grain silo's "near the ferry". The only grain silo's that can reasonably be called near the ferry are in fact directly adjacent to the BM.
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EDIT: having business to transact in Sharkhead this evening, I went back over to see exactly where the incident took place. It was not at the silos directly next to the BM, but rather across the inlet at the oil tanks...? They look like oil tanks, anyways - at the staircase on the one closest to the end of the dock.
Since you have therefore still posted incorrectly, I guess your post was an example of "lashing out." This is bad, please do not do it again.
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Waste time working on this GM at your peril. He is nowhere near fixed and you stand a vastly greater chance of not getting the badge.
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Yah. That's why last week I fought on teams that nailed him successfully about five times, and not once did he suddenly up and die.
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*eyeroll* Clearly, a feat never before attempted... whatever.
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I've been on Scrapyard teams twice only to have him blink out on us, though once, we confirmed his immediate respawn in Potter's Field and took him out anyway. The other time, nobody bothered to go look, but the first experience sort've makes me think that his disappearance might be tied to a REappearance somewhere else.
Of course, it could also be total coincidence, but might be worth investigating for a team he disappears against.
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That's an idea.... but I like someone else's idea of leveling up to 30+ and then assembling a team to take him down, even better. I like the idea of nullifying the 1000 Scrapyarders that follow him around.... that would help matters a great deal.
I probably still won't bother with this until his propensity to suddenly take a fall halfway through the fight is dealt with. When you have a lot of risk + substantial possibility of a negative outcome, I lose interest really fast. -
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I helps if you actually know how things work rather than simply blindly lashing out.
Scrapyard isn't broken - he is being nailed by the 'kill field' that surrounds the Black Market.
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Ahhh, so to post at all is to "blindly lash out." I see. Useful info. *sardonic rotation of eyes heavenward*
It might help to have all the facts before you render such august judgment: in this case, we were nowhere near the black market when Scrapyard up and died on us, not to mention the fight was progressing in a vertical fashion: he was running up and down the same set of stairs near the ferry, not running pell-mell through Sharkhead.
Waste time working on this GM at your peril. He is nowhere near fixed and you stand a vastly greater chance of not getting the badge. -
.... just wait'll you are on a Scrapyard team and after much trouble, you get him down to 1/3 health and then..... he suddenly just keels over on you. He's not droned. Last night this happened on top of a grain-silo? near the ferry. There were no drones around; we were 50 ft off the ground.
No one on the team gets the badge. They've got a bunch of debt, but no badge.
THis has happened to me 3 times on two different alts, I am officially on strike against hunting this guy until he is fixed. Right now there is ZERO incentive to hunt him. -
UPDATE: I would like to report that Death Bane's fix of turning off your Depth of Field and Bloom works nicely. My character log-in screen now looks as it should. Good-bye black & white vertical lines and overlap.
1000 thank-you's Death -
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I am also getting that nasty gray screen and screen over lap when I try to create a character. Ive running vista on a new dell xps any Ideas what i should try or do?
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Well for me the grey screen and overlap was fixed once I turned off Depth of Field and Bloom in game...
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If you do that, are your other graphics for the game unchanged?
If so I will give this a try - those sign-on and costume creator screens being borked is a bigger deal to me than I thought it would be -
.... unfortunately for me, all of the above makes a great deal of logical sense. The machine I am on right now only has 512 RAM, but it also has a *crappy* built-in video-card; its about half as graphically-intense as the new machine. So it can at least RUN, whereas the newbie gets pretty much overloaded with too many pretty graphics - and at low settings, no less.
I'm going to see what I can do as far as twisting the other half's arm into adding more RAM, because in my short amount of play-time the added graphics add up to an AMAZING gaming-experience. Metallic things are actually metallic; capes move into a whole new dimension of movement-detail, ambient light shades my character..!!! That probably sounds really stupid to you guys, but it's new to meAnd since I've seen it, I now have to have it.
Thank you for the responses and apologies for my know-nothing questions. I'm really not a techie at all, as you can probably deduce. lol -
.... As previously mentioned, it actually has a 160 GB hard drive with 512 in addition to that; the total size is not 512 RAM.
*looks at spec sheet* confusing.... -
.... my bad. This machine has a 160 GB hard drive; I think the 512 is in addition to that.
This is not a small machine; hence my frustration at 3-minute mission load-times. You'd think, the bigger the faster...?
What do I know -
One more thing...
Altho I have turned all my settings except "character detail" way, WAY down, I am having extreme load-times when entering and exiting missions. This has always been a bit of a problem for me, but on a new machine I'm just expecting easier loading times, not ones twice as long.
I am experiencing load-times of 2.5 to 4 minutes - and I'm not kidding, I was sitting there actually timing it using a watch with a second-hand. Sometimes when I try to load in, it just flat-out kicks me offline.
This machine has a 160 GB hard drive, 512 MB RAM in addition to that, is using Vista basic "home" edition and has an Athlon 64 chip. I just do not understand this - it seems the more I tweak my system to help out the lag, the slower my load-times are. I can move around pretty well now - but you can forget getting into and out of missions.
I realize this is not an optimal rig to be running this game on, but sheesh. This is ridiculous. -
Having a little problem here....
I have loaded City of Villains onto the machine, which runs Vista. Immediately noticed that of course, I have no mouse.
Used the fix posted on page one, and that worked, there is now a visible mouse... but with the result that my updater page is now going to load me into City of HEROES. The bad thing is that I do not HAVE CoH on my machine.
Tried turning "C:\Program Files\City of Heroes\CohUpdater.exe" -compatiblecursors 1
into:
"C:\Program Files\City of Villains\CoVUpdater.exe" -compatiblecursors 1
...with the result that the machine says this is "invalid."
UPDATE: Well, go figure. Its working now, although it says I'm loading into CoH until the moment I select a server, then everything changes into CoV format *shrug*
As long as it works and I have a cursor...
Spent a while just touring around... wow, this makes what was going on on my computer [this is my husband's new Vista comp] look like cave-drawings - and this isn't even an optimal card! Un-be-freakin'-lievable. Gorgeous.
Still have those character-screen and SG-colors-screen vertical-line blues, but I'll worry about that later - at least I can log on. -
As mentioned above we have Sappers mentioned twice. This will not do. So... how 'bout
Ten Warwolves howling,
Nine Tsoo Sorcerers,
Eight Madness Mages,
Seven Fiends a-fighting,
Six Morts a-rezzing,
Fiiiiive Super Aaaa-rachnoids!
Four Master Illusionists,
Three Spectral Lords,
Two Air Thorn Casters,
And a Sapper in a Devouring Earth Treeeeee!
[I'd put a Succubus in the tree, but they're so rare. I have seen fewer than 10 total since I started playing, I think.] -
...oh god, Master Illusionists. Tangled with one of them too, tonight. If Confuse misses, Katy bar the door! Incoming....!
Forget the decoys, we need a badge just for Illusionists.
And Sappers. -
...."What might that be?" you ask.
Accepting a Malta kidnap-mission, that's the mistake. Never do this.
There I am, all nice and complacent, leading the hostage out when around the corner what do I spy running ever closer, with my little glowing eye...? Two Sappers, a Gunslinger and a couple of Tech Operatives [or whatever they are].
Annnnnnnnnnnnnnnnnd, wheeeeeeeeeeeeee!!!
[Yes I survived, but it was a very near thing. Wow do I hate Sappers.]
Sappers are so horrible, they should be set to music or something.
On the first day of Christmas, the gaming gods gave to me:
A Sapper in a Devouring Earth Treeeeeee.
On the second day of Christmas, the gaming gods gave to me:
Two Air-Thorn Casters, and a Sapper in a Devouring Earth treeeeee.
.... it could go on and on, I had the opportunity today [Sunday] to play all day with almost no interruption, I think it has made me slightly crazy. -
My question is this: are these base raids going to be villain vs. villain, or -only- hero vs. villain, or any combination of the two?
I realize scheduling raids does not sit well with some, but I'd much rather be able to be there to defend our base, rather than sign on and find it destroyed one day with no warning. -
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2. Leaving a calling card - you drop a rose on a defeated foe.
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Couldn't find the post to give props to whoever originally suggested this, but I agree it it would be brilliant; and comparatively simple, too.