BackAlleyBrawler

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  1. Quote:
    Originally Posted by Bill Z Bubba View Post
    All,

    Does anyone have any idea why my once mostly transparent crystal shield is now completely opaque?
    Known issue, fixed in I16

    Nothing to do with anything else, and entirely to do with trying to make the bloody thing use the fancy water shader for refraction.
  2. Quote:
    Originally Posted by Westley View Post
    I've been asking for weather effects since Day One of this game. It makes no DAMN sense for Paragon City RHODES ISLAND to have the weather of Miami Florida.
    Duh...Storm Controllers on the city payroll.
  3. Quote:
    Originally Posted by Zombie Man View Post
    You didn't send in any /bug reports from I15 Clopen Beta so Ghost Falcon removed you.

    lrn2bug
    I sure hope power customization is going okay...
  4. Quote:
    Originally Posted by Liquid View Post
    ....









    So very, very cruel.
    The worst was how many immediate "good riddance" responses I got

    No, not really...but that would have been bad.
  5. Quote:
    Originally Posted by Blue Star View Post
    Babs posted:

    "Finished "Crystal" and "Lava" themes for Earth Assault/Control today. The golems are pretty nifty. Other pet sets will probably complain."

    I want Lava and Crystal Illusion pets, GIMMIE
    See...
  6. Quote:
    Originally Posted by AkuTenshiiZero View Post
    Another theory:

    Maybe I15 was so small because they were too focused on I16, and knew we would forgive and forget once I16 hit us in the face. Diverting resources, and placating us until the Big One was ready to drop.
    Issue 15 was always intended to be a relatively 'light' issue. It was mainly there to mark the 5th year anniversary and to finally get us into a new codebranch (I13 and I14 were developed in the same branch). That said, we did put a lot of time and work into I15.

    I'm not sure why the expectations were so high for it, or what we could have done differently. From my perspective, we were pretty clear that it wasn't going to be as big as I14 or the GR expansion. It did take a bit longer to birth than anticipated, but ultimately that just pushed it closer to I16 rather than coming right on the heels of I14.
  7. Quote:
    Originally Posted by Angry_Citizen View Post
    Hey. I recognise how very vain it is to make a goodbye post, but I'm doing so anyway for multiple reasons. Number one is to clarify a few thoughts. Number two is to solicit some advice, where possible. But mostly, I'm doing it since this place constitutes a significant chunk of my life, and certainly means a lot to me.

    I started this game back in April '04. It is now August '09. Wow, how time flies when you're having fun. I've seen this game come from its humble beginnings. I've seen it through all its twists and turns, its highs and its lows, its peaks and its valleys, its acclaim and its controversies, its most popular and its least popular. I've seen it change hands from one company to another. I've been with this game longer than a solid chunk of our current developers. I've borne witness to and participated in enough online drama to satisfy me for a lifetime.

    I've complained bitterly and heaped praise. I daresay I'm more known for the former rather than the latter. I'd like to say that I'm not demanding.. but I'd be lying. I complain simply because I care. I care because this game is a very good game, despite what you may have concluded based on my countless rants and ravings. It is such a good game that it managed to save me a lot of money on its competition, simply because it's so superior. It has ruined any chance I could have to play another online game, I believe. But regardless, I'd like to say that my complaints at times were exaggerated. I wanted things to change, simply because I recognised potential where I saw it. When I see a good thing, all I want to do is figure out a way to improve it even more. When I figure out a potential path of improvement, I've been known to exaggerate its necessity. For that, I'd like to apologise for any misunderstandings I've created. I do enjoy this game. I don't spend my every waking moment complaining about it and never play it.

    I'd also like to apologise to those who I've butted heads with in ages past. Internet drama is totally unnecessary and gives the moderators a headache. To Frostweaver, to Circuit Boy, to TOTALITY (if he's still around), to Philotic Knight (to some extent), and to many others - my sincerest apologies for my stubbornness and intensity.

    I'd also like to thank very much the following three individuals in especial: james_joyce, redbone1 (I believe was the handle - I distinctly recall redbone or something to do with -bone) and Arcanaville. Why these three? I don't really know them, not as friends - but whether they know it or not, they have had a profound impact on my life.

    I thank james_joyce for his extremely well thought out political views. Contrary to what many may think, occasionally a person's mind can be changed very substantially based on a powerful argument. Because of our rare (and entirely forbidden) debates, I feel my political views have changed only for the better. I feel I have become significantly more informed. My political views are highly unique and are no longer bound by party. Thanks once more.

    I thank Redbone due to a long dead, entirely forgotten debate regarding UFOs, the supernatural and generally any other superstitious phenomenon. Back then (a mere ... two years ago?) I was much more gullible and willing to - as the X-Files might say - Believe. Redbone took that Belief and buried me under a mountain of evidence and logic. It was the most brutal humiliation I've ever had and shook me to my core. I never admitted it, but I lost that debate. Rather badly. Consequently, my standard of evidence and proof jumped about a thousand fold. I would not have my current fixation with logic were it not for that debate. Thanks once more.

    I thank Arcanaville for two reasons: ( [3x - 3x^2 +1]^744 ) x ( [- 3x + 3x^2 +1]^745 ) *cough* Yeah, you guessed it. One is mathematics. Without her incredible ability to bury the opposition under a load of accurate calculation, my knowledge of mathematics would be significantly more feeble than it is today. As you'll see if you keep reading, mathematics is going to hold a very special place in my heart for the rest of my life, and especially the next four years. The second reason is that Arcanaville has one of the more unique writing styles I've ever seen. It is simultaneously highly professional, technical and concise without losing even an ounce of personality. You can sense the biting satire and dripping sarcasm oozing from the very pixels that constitute her words. However, one thing has always bugged me.. it's. friggin'. intrinsically. not intrinsicly. Just thought you ought to know! Anyway, I feel you've certainly contributed towards my expertise with the written word, although it is still far inferior. Thanks once more.

    I'd also like to thank my in-game friends! Though many of those I've considered myself close to (which is to say, interacted with on a personal level) have moved on and severed contact, two have remained: Cybernetic Hobo and Tian. I haven't really gotten to know Hobo as much as I have Tian, but they're both still special. Hell, you spend four years with people, you're going to start enjoying their company. Hopefully I'll keep in touch with the both of you as I move on (though, I'm afraid I'll have to gut you if you don't, Tian - you said you would!).

    Which brings me to the final portion of my long, rambling farewell. If I love my game, reach new heights of personal advancement, and greatly enjoy the company of my friends, why am I leaving? Well, as strange as it may be to say..

    AC is going to college on August 24th, a mere week from today. I will be going to a small community college in central Texas in order to acquire some credits cheaply (along with a host of other reasons, but that's the main one), and after a year, I'll transfer to one of three universities (UT Austin, UT Arlington or Texas A&M) to complete a degree program focused on Aerospace Engineering. Yup.. AC's going to be a freakin' rocket scientist, if he's smart enough and can hack it.

    The game, however, must go. I cannot sit idly by and be sucked into a game when education demands my concentration. I realise I will not be that busy during college, especially the first year, but I am not going to run the risk. I have heard too many horror stories of people trying and failing at college because some other pursuit demanded too much of their time. The game will be gone at least a year. I will not return until a) I'm kicked out, b) I fail miserably at schoolwork and kick myself out, or c) (ideally) I'm adjusted to life in a large University and have loads of idle time.

    It's not about just completing the coursework, either. Engineering, especially the subdiscipline I'm entering, is easily one of the most technical occupations known to man (or so I'm told). It will demand all my concentration and intelligence - and that's assuming I have enough to begin with.

    You may have been wondering when I'd be soliciting advice... well, this is it. I'm a first generation college student. None of my friends are college graduates (except for the two I've mentioned by name above), none of my family are college graduates, and in general, I am completely and totally alone in my desire to pursue higher education. I know nothing about it - nothing. If anyone, anyone has any tips they wish they'd known, or habits they wish they'd gotten into, or just anything you can think of... please, let me know now.

    This last request is why I'm making my farewell post now instead of on the 21st (the eve of my account deactivation). I doubt I'll refrain very much from posting, although my post frequency has dropped significantly as late, so it's not my last post by any means. But I felt like I needed to get it out in the open now.

    Anyway... thanks, everyone, for making my time on this game something special. This game would be nothing without its tight-knit community of gamers and developers. You're truly amazing.
    Best of luck to you in your future endeavors.

    And stop back by and say hi on the free re-activate weekends.
  8. Quote:
    Originally Posted by Zombie_Man View Post
    OK, think I got it licked for the Hero Skin. Re-cut-and-paste from here.
    Shouldn't it be this?
    Code:
    /* Changes the wysiwyg editor so it doesn't pick up the page color background*/
        .wysiwyg {
          background: #244a79  !important;
          color: #ffffff !important;
    That matches the background in the wywiwyg editor to the background/text color of posts

    Speaking of which...how do I fix that "code" block?
  9. Quote:
    Originally Posted by Healix View Post
    In the 5 years I have been playing, the biggest problem I had was when my old video card bit the dust. Don't have a lot of lag, crashes or lost conn. Since the last patch I have noticed something that never happend to me before. The best way to describe it is 'twitching' from time to time. (I know what rubberbanding is, but this is much more subtle.) In missions, the villains sort of 'twitch'..sometimes up and down sometimes they will appear a in another spot for a split second then pop back to the original place. (I also suffer from the tp jiggle, listed in another thread.) I also notice that sometimes other's toons will 'glide' for a long distance instead of the normal running animation. It looks strange. The other thing that stands out to me is the sharp, angular look of a lot of the terrain now. Hills have noticable lines and look a lot more blocky, as does sand and grass. It used to be softer and look more realistic. Anyone else see these things?
    Most of these issues are fixed in I16.
    • bug in the tool the processes exported geometry into the runtime format, causing a lack of smoothing groups on a lot of geometry (causing faceted appearance)
    • Encounter animations not being interruptibile by movement animations (NPC sliding around)
    • Windup animations interrupting themselves (TP jiggle)

    Still looking into the issue of villains popping from one spot to another, but that might be related to the issue of big blocks of lag spikes that's cropped up.
  10. Quote:
    Originally Posted by TX_1000 View Post
    GREAT!!!!!!!!!!!!! more reasons to hate the devs from locking us out of the costume creator!!!!!!!!!! This issue will possibly be the best issue ever made!!!!!!!!!!!!

    DEVS.......... i know that giving the release date of issue 16 isnt possible right now, or even the day open beta starts, but at least let us know when the character creator will be open for us to fiddle to our hearts content!!!!!!!!!!!!!! PRETTY PLEASE
    We're still fixing bugs with the new character creator and power customization screen.
  11. Quote:
    Originally Posted by FreckledAvenger View Post
    This happened during the forum outage:



    We know BABs, at least, isn't going anywhere!
    Those were purely the unconscious, out of habit clicks. I hadn't realized it, but every time I have to restart the game or mapserver while working, I automatically tried to open the forums.

    Easily another two dozen intentional "Are they back yet?" clicks on top of those.
  12. Quote:
    Originally Posted by Lothic View Post
    I have wanted animated tails in this game pretty much since Day One.

    But I sincerely hope that if/when they ever offer them they will not remove/change the existing static tails AT ALL. The Devs have a very bad habit of replacing costume items with new versions regardless if people have been using the old versions of things for years or not. The Devs should only ever ADD new items like this, not replace.

    Like I said I'd love to have new animated tails added to this game. But I'm quite sure there are many people who like the current tails and would not like to see them removed. If animated tails existed then there would be a legitimately perfect reason why static tails should -also- exist: people could then have "real" live tails or "fake" costume tails. People would actually have a choice which kind of tail to have, and having more choices is always better.
    I promise that if we ever added animated tails, we would not be replacing the existing static ones.
  13. Quote:
    Originally Posted by EmperorSteele View Post
    Yeah, try standing inside a building with lots of foot traffic (like Steel Canyon's icon). You'll eventually witness the following:

    Door open sound. Character's name appears.

    Door close sound. Character's name disapears.

    Door open sound, then *both* doors open, and the character finally hops in.

    I sat in icon watching this for a while... mostly cuz i like the new door sound.
    Okay...that is really odd. Because the sound is part of the FX script in the sequencer and can only be triggered if the door is playing that animation. As is the flag that disables collision, allowing you to walk through the door.
  14. Quote:
    Originally Posted by Sarrate View Post
    If you want another annoying wrinkle to the door problem, it doesn't even effect everyone equally. I've commented on vent about a door being bugged** only to have a couple people remark "the doors are open on my end."

    That boggled my mind pretty good.


    ** The specific door was in the LRSF right before you fight the Vindicators (Mynx, Malaise, Luminary, Swan, and Valkyrie). That'd be the fourth mission, iirc.
    Ugh...those kind of bugs are nigh-impossible to track down. Only happens sometimes, and only happens to some of the people who are there to witness it.

    We might be with this one for a while...hopefully we'll get lucky and figure something out.
  15. Quote:
    Originally Posted by Dancingbear View Post
    In addition to those I mentioned above there are frequent instances in which npcs flop around after being defeated and in Talos lots of instances where npcs (foes) disappear, reappear at some distance away or right in front of you or jus disappear altogether and the non opening doors continue tho I can walk through them but then so can the baddies (rats)
    By flop around, do you mean ragdoll?

    Not sure what exactly you mean by "in Talos lots of instances where npcs (foes) disappear, reappear at some distance away or right in front of you or jus disappear altogether". Running it by our designers and they're unfamiliar with what you describe as well. One of them was playing in Talos just yesterday and didn't see anything like that. We might need more information about what you're seeing.

    I've heard multiple reports about issues with doors. I can't fathom what might have changed that makes them no longer functional, but I'm looking into it. Problem seems to be inconsistent, which means it's much much harder to pin down the cause. I'm also unclear on whether these are doors inside instanced missions, or doors to enter buildings/missions.

    Quote:
    Before you loose 16 on us can we get the damn thing working right please oh wait , I got it ! the release of 16 will mask the snafus with new snafus so we won't notice the old ones, very crafty.
    This comment is totally unnecessary.
  16. Quote:
    Originally Posted by Golden_Girl_EU View Post
    I'll take it as you going into the office to work on giving our avatars moving hair, becuase you just couldn't seem to relax until this task was done.
    How close am I to the truth?
    I'd have to say that on a scale of one to ten, you'd be 'magenta'.
  17. I think some of you guys are powerleveling yours.
  18. Quote:
    Originally Posted by Lacrymosa View Post
    You know why BaBs has less post then you all?, because he has a job, and what I would assume, a life by which is not ruled by forum boards. Have any of you actually stopped posting for more than a month?. I'm guessing that would be impossible.
    I think this is uncalled for. MMOs are a social game, and the forums are a social environment. I certainly don't look at people negatively for wanting to communicate and socialize with other human beings, even if it is only virtually.

    Having met a number of people that post regularly on the forums in real life, I can attest that most of them seem to be perfectly normal people, with family and friends, more than capable of having a life outside of this game and these forums.

    This post, btw, is being made on a Saturday night at 9:03 pm. Take that as you will.
  19. BackAlleyBrawler

    I16 Closed Beta

    Quote:
    Originally Posted by Rikis View Post
    Posting something completely unrelated. Thanks to being linked to BaBs twitter page, I now know he plays Civ4. I just want to make a quick comment, civ4 is evil and fun. I played a game on Noble as the Japanese (Tokugawa) in a Huge map intent on winning by conquering the world in the era of the samurai. I ended up winning in 1990 something by getting to Alpha Centuri first. Ahh, how you can change history.
    I keep getting my *** handed to me on Chieftan and Warlord difficulty.

    I almost always win via Space Race. I've won a diplomatic victory once, but completely by accident.

    Not sure what I'm doing wrong, but I seem to have the same problem that I do with playing Chess. Strong opening, flounder around in the middle game, and then everything kind of falls apart where I occasionally get lucky.

    But a wickedly fun game. I bought the "Complete Edition" off of Steam even though I already owned a copy of it. Haven't even tinkered with the 'expansions' yet.
  20. Quote:
    Originally Posted by Black_Mute View Post
    So weird. The exact same thing happened to me.

    Only in my case it was Jonas Brother's and Miley Cyrus albums.

    And we don't have a cat.

    So weird.
  21. BackAlleyBrawler

    I16 Closed Beta

    Quote:
    Originally Posted by Obsidius View Post
    As someone who was actually there, and not just speculating about what was there, ther was no such sign-up. No one at Comic Con is getting preferential treatment for closed beta. This is nothing more than unfounded scuttlebutt and secondhand here-say.
    According to Ghost Falcon, this is true. No one who is participating in the closed beta test for I16 got in because of being at at Comicon.
  22. BackAlleyBrawler

    I16 Closed Beta

    Quote:
    Originally Posted by DarkSpade View Post
    I hope you're right about his intentions -- I enjoy BAB's board sarcasm also but probably just missed it this time.
    It's almost always missed.
  23. BackAlleyBrawler

    I16 Closed Beta

    Quote:
    Originally Posted by EvilRyu View Post
    I just got to know 1 thing. Did they change those Gawd awful assasin's strike animations for MA, DM and EM? If they did this then I am 100% satisfied with issue 16 unless there are some earth shattering nerfs.
    Change, no.

    Add an new animation as an alternate for Martial Arts, yes.

    Add said animation as an alternate for DM and EM, no.
  24. BackAlleyBrawler

    I16 Closed Beta

    Quote:
    Originally Posted by macskull View Post
    I interpreted BaBs' message as "right now only closed beta testers can log in to the character creator, and we're taking it down to fix that."
    Nope. Opposite.

    Only players who are in the closed beta will be able to log into any part of the training room, including the character creator.

    For the rest of you, we hope you can be patient and understanding. Hopefully we'll be able to get through closed beta very quickly, but there's still a number of known issues, crash bugs, etc. that we want to get ironed out before opening the floodgates.