Thanks for the build input guys. I definitely wasn't too keen on the slot in kick for the piddly damage boost, that was really a last-minute addition when I didn't know what else to do with my slot. I was also going to replace that endred with the kismet unique, but forgot to before I uploaded the build.
I thought the all-hami-o slotting wouldn't provide enough recharge for the Mg-smite-sl-smite chain but at second glance it looks quite feasible.
For MG: Replacing the recharge IO with a Dark Watcher's Despair Rech/Endred increases recharge by 0.03s but decreases the end cost by 1.5. Thoughts?
Regarding an endmod in OwtS... that's a good idea. I don't know yet know how well this build will run end-wise, but I figured 30% extra recovery would keep me at full end for the duration of the power. If it doesn't, then a swap would definitely be in order. I want to be at full end when the crash hits to ensure I can keep fighting uninterrupted. If I slot for survivability, I was also considering a heal IO to cap my hp for the duration.
I like the alternate slotting idea you guys have for true grit, but I wonder if the 5% heal bonus from miracle offsets the increased regen that slotting two parts of numi's provides.
With two miracles and two numi's SL heals for 269 hp and I regen at 26 hp/s. With SL firing off every 6 seconds using the top chain, this means that my total regen in combat will be (269/6) + 26 = 70.83 hp/s. With four miracles SL heals for 275.7 hp and I regen at 25.2 hp/s, making for combat regen of (275.7/6) + 25.2 = 71.15 hp/s.
There are other factors to consider such as SL having a 95% hitrate but it looks like the more powerful heal of SL does indeed offset the extra regen as long as I'm maintaining my attack chain. This combined with the hp bonus from the miracles would mean that slotting four miracles instead of 2 miracle 2 numi is slightly more advantageous to me.