Baalor_Lord

Recruit
  • Posts

    6
  • Joined

  1. I won't be in-game much today/tomorrow so for convenience I will respond here and inform my fellow facegrapers that I will be there on wednesday night.
  2. Since there seems to be a lack of interest in my current offer, I am increasing my offer to 2.75B inf.
  3. Hello,

    I am looking to purchase a gladiator's armor +3% def enhancement or recipe blueside. I will make a standing offer of 2.25 bil but I am willing to negotiate price.

    PM me or email me/send a tell to @Baalorlord in-game.
  4. Been watching this since the start.

    Gonna drop in and guess 940 mil.
  5. Thanks for the build input guys. I definitely wasn't too keen on the slot in kick for the piddly damage boost, that was really a last-minute addition when I didn't know what else to do with my slot. I was also going to replace that endred with the kismet unique, but forgot to before I uploaded the build.

    I thought the all-hami-o slotting wouldn't provide enough recharge for the Mg-smite-sl-smite chain but at second glance it looks quite feasible.

    For MG: Replacing the recharge IO with a Dark Watcher's Despair Rech/Endred increases recharge by 0.03s but decreases the end cost by 1.5. Thoughts?

    Regarding an endmod in OwtS... that's a good idea. I don't know yet know how well this build will run end-wise, but I figured 30% extra recovery would keep me at full end for the duration of the power. If it doesn't, then a swap would definitely be in order. I want to be at full end when the crash hits to ensure I can keep fighting uninterrupted. If I slot for survivability, I was also considering a heal IO to cap my hp for the duration.

    I like the alternate slotting idea you guys have for true grit, but I wonder if the 5% heal bonus from miracle offsets the increased regen that slotting two parts of numi's provides.

    With two miracles and two numi's SL heals for 269 hp and I regen at 26 hp/s. With SL firing off every 6 seconds using the top chain, this means that my total regen in combat will be (269/6) + 26 = 70.83 hp/s. With four miracles SL heals for 275.7 hp and I regen at 25.2 hp/s, making for combat regen of (275.7/6) + 25.2 = 71.15 hp/s.

    There are other factors to consider such as SL having a 95% hitrate but it looks like the more powerful heal of SL does indeed offset the extra regen as long as I'm maintaining my attack chain. This combined with the hp bonus from the miracles would mean that slotting four miracles instead of 2 miracle 2 numi is slightly more advantageous to me.
  6. Hey, I'm working on a DM/SD of my own and I have my own variation of the build that I'd like some criticism on.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    I'd like to know if you guys can tweak this for any of the following:
    More damage, more recovery, more regen, more damage resist, or more global recharge, or any other general improvements you think could be made. Money is no object.
    I would prefer to keep One with the shield, as I personally prefer it to conserve power.
    I would also prefer to avoid using Enzyme exposures but if they merit a significant performance increase then I will reconsider.
    I'd like to keep siphon life frankenslotted as well, though I am open to alternate slottings that might improve efficiency.