AzureSkyCiel

Legend
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  1. Quote:
    Originally Posted by Venture View Post
    Back at the start, Jack said that villains were "defeated" and faded out so the player could assume what he wanted about their fate. Much, much later BAB asserted that defeated mobs were being mediported to the Zig, but with all due respect, that wasn't an animation issue and thus he was a bit out of his turf.
    you know, that is a good point. Outside of the word of someone from the animation department, I'm not sure it's ever been enforced that villains are medi-ported.
    On a lighter note, I remembered reading an amusing city of Fanfic where, while villains do get medi-ported, the best medical treatment really does go only to the heroes (like the medipads) and the villains? Well... Read for yourself.
  2. to be honest, I think to some degree, as far as the system getting overloaded is concerned, it's partly a matter of segregation of the story and Gameplay.
    In my mind I've always figured that, counting the heroes met in mayhems, tips, missions, contacts, and trainers, there's probably only a little more than a thousand heroes in Paragon City, maybe a twice to three times that many criminals, and heroes tend to only fight maybe a dozen mooks per-mission before fighting a boss, and Paragon itself is probably a city that's nearly a population of a million more.
    Ultimately meaning the numbers we see in-game (or at least originally were intended to be) exaggerations resulted from the need to keep the game interesting.
    I mean if we were to hold completely true to the Genre, that would mean underlings would be the basic mooks we often encounter, and there'd maybe be only thirty of them in the hardest missions that don't involve insanely powerful groups like the council, Praetoria, or Malta.
  3. Quote:
    Originally Posted by Eva Destruction View Post
    Playing through this arc, I came to the conclusion that the safety of super-powered criminals is more important than the safety of innocent civilians.
    And thus we have the ultimate wallbanger of the entire city of universe...
  4. AzureSkyCiel

    Issue 19.5

    Quote:
    Originally Posted by Zombie Man View Post
    Because, once you absorb the Alpha Strike, then you get to Strike Pack at them.
    AAAAAAAAAAARGH!
    Thank you, I just lost all my incarnate abilities and 49 levels from that pun.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    Yeah, that's the bad thing about it. When I first played this arc, the horrible writing made me fuming mad, but I still had to admit that the unique maps were cool (especially the ship map), the complex encounters were well-done, and that elite boss Zeus Class Titan was a really good idea. That's really why I've given this arc so much thought. It's fun to play if I shut down my brain and just kill stuff, which is why I keep coming back to it, but that just means I keep coming back to the story and it makes me frown.
    Sam, I know it's a bad thing, and I agree with you that the arc could be even better, the most painful part is that it wouldn't even need a coding fix, just a few text rewrites and that would be it.
    Also, just to get this off my chest: I HATED FIGHTING CAPTAIN CASTILLO. He felt very inappropriate to the tense mood of the final mission, the fact that he kept pausing the fight bugged me, and it was even worse that he was allowed to become blue targeted while he made the battlefield EXCLUSIVELY more lethal to my toon (I never noticed any enemies take damage from the fires). I didn't run it on my vigilante, but I think even my wind(kin)/sr scrapper would have just sent Castillo flying off the rig while he was babbling instead of go "oh gee, the villain is talking when i'm in a situation that leaves me pressed for time, I better let him finish his long winded speech."
  6. I'll admit, I loved the arc's mechanics, but as you pointed out Sam; NO ONE INVOLVED IN THE WRITING OF THIS ARC CARED ABOUT ESTABLISHED LORE.
    you're reading too much into someone who probably wrote the whole Origins of Power thing, the Reichsman TF/SF without really trying to make it work out in the actual lore or stroy writing sense. So in other words, they probably hired Neuron. (somehow)
  7. Quote:
    Originally Posted by Dante View Post
    Something about that screams 'Carnival of Shadows' to me. Is Vanessa DeVore's mask linked to the Well? Can we expect an Incarnate trial somewhere in Venice a few hundred years ago perhaps?
    I'll go get my assassin's robes.
  8. okay, right now there are four base items we cannot craft anymore, but apparently used to in the past.
    The items I refer to are the Tesla cage defense item and the Mystic overseer arcane aux control as well as it's tech counterpart The advanced holodisplay tech aux control.
    The latter two are presently locked out, apparently due to lacking their salvage requirements being updated as well as the badge required to unlock them tied to base raiding it seems. The solution for this would be to give them proper salvage requirements, and either change the badge their tied to, change the requirements of the badge, or do away with the badge unlock altogether.
    The former seems to be a simpler problem updating the salvage requirements.

    The best part is, since these items should still be in the game files, nothing new would really be added and it should mostly be code re-writing, making this more than just low-hanging fruit, but ULTRA-low-hanging fruit.

    Thank you for your time.
  9. Quote:
    Originally Posted by Golden Girl View Post
    Actually, it does make sense - all the rest of the Freedom Phalanx and the Vindicators have their evil versions in Praetoria, so there's no reason for Steven Berry not to be Neuron - he's an evil scientist who experiments on other people instead of being a hero who got his powers from being experimented on by evil people.
    Actually, there's a big exception with Battle Maiden, who is a native of Battle Earth but found herself in Praetoria. Battle Maiden's identity may be exactly that.
    On the flipside, Valkyrie is native to Primal earth, and her spear is actually from Battle Earth too, otherwise, the two women share no known connection.
  10. so...randomly, let's have a list here for HEAT/VEAT ideas...

    1. Rikti
    2. Coralax
    3. Paragon Police Department
    4. Praetorian Police Department/IDF
    5. Devouring Earth Hybrid (As per-steampunkette's thread)
    6. Midnighter Magus (okay, this one is mostly my desire for us to be able to make use of all the magical staffs we see in the game as well as quell suggestions for something 'raw magical', and 'multi-elemental')
    7. Vanguard Soldier (? I think i've heard a call for this... though being able to make a Vanguard Sword ranger might be broken)
    8. Mecha (I've seen one idea and I've had an idea myself for one, though even so it's a bit of a longshot...)
  11. Quote:
    Originally Posted by FunstuffofDoom View Post
    Ya know what? Word. Anti-Matter's not incompetent, by any stretch of the imagination, but Neuron looks like he's in over his head more and more, as you follow his work more closely. What gives?

    And when the hell did he become a scientist, let alone an intelligent one? Primal Berry's characterization was, more or less, that he was the everyman, no? The flip-side of that is hedonistic, not Praetor of Science.
    This is partly because Praetoria's no longer 'opposite land'. This is also a case of 'Characterization marches on' and the Devs refusing to retcon out all the things that, left in, are wall bangers.
  12. Quote:
    Originally Posted by warden_de_dios View Post



    I don't know why... but this thread now reminds me of the song "I Can't Decide" by the Scissor Sisters.

    I can't decide
    Where you should live or die
    Though you'd probably go to heaven
    Please don't have your head and cry
    My hearts feels dead inside
    It's cold, and hard, and petrified
    So lock the doors
    And close the blinds
    We're goin' for a ride

    Oh right, it was because of that one flash animation...
  13. my friend, you propose a dangerous game. We all know the devs have a stance against easily gained resistances being available to the masses for fear of players being able to stack it with the easily obtained defenses.

    but seriously, i'll /sign this. what's the worst that could happen?
  14. Quote:
    Originally Posted by Dark_Respite View Post
    And since when did Neuron become 'all that and a bag of chips'? He's got Bobcat mewling over him in Studio 55, Battle Maiden standing guard for him outside the Tower, and Domi stealing Anti-Matter's tech to give it to him. Neuron's tower really is like one big 40-story middle finger to Keyes over on Reactor Island...

    Michelle
    aka
    Samuraiko/Dark_Respite
    Well, it's always kind of been implied since it's mentioned in his and Anti-matter's original bio that Emperor Cole's shown more favor towards neuron's 'innovations'. Though anti-matter himself appears to have become a bit more mentally stable with GR whereas, to my understanding, before he was more classical mad scientist.
  15. Hmmm... would you mind explaining this a little better?
    what I'm hearing is that you're talking about adding mag numbers to defense debuff effects and that seems like a bit more work compared to simply adding defense debuff resistance to some powers that don't have it.
    So would you mind explaining it again, please?
  16. Quote:
    Originally Posted by Ideon View Post
    I don't think Statesman's daughter and grand daughter would mind him dating - it's just that Desdemona appears to be portrayed around Ms. Liberty's age, haha. Let's face it, if your grandfather was suddenly dating someone who was your age, you'd be mildly uncomfortable, wouldn't you? XD
    Well, given Statesman's age, it's kind of unavoidable unless he sought out something like a demi-deity or another immortal life-form.
    And those relationships get... complicated.
  17. AzureSkyCiel

    Stalker AoE

    Quote:
    Originally Posted by Anti_Proton View Post
    I chose that video because Nightcrawler is the best example of this type of Stalker. In the video, you see that he is dropping single-targets without missing a beat and when he ports into anteroom, you can sense the fear and confusion (it helps that his smoke creates the -tohit too).
    hmmm..

    In that respect, perhaps something like *bleep* *Bleep* *Bleep*: *bleep*-hood's kill streak system could be used...

    Basically, the current system in city of feels like it practically punishes a stalker for one-shot-ing a foe in the middle of as crowd.
    but what if there was a way to detect something being defeated by a formal Assassin's strike from full HP, resulting in a large damage buff to the stalker as well as guaranteed criticals for a small time frame, only renewable either by starting the process over with a new assassin's strike from hide and build up, or by taking down another opponent in this state.

    Coding would be a nightmare, but it could theoretically gives Stalkers a way to deal with mobs.
  18. Quote:
    Originally Posted by SuperOz View Post
    That just sort of caught my eye....maybe it's the older person or the Silver Ager in me, but if States hasn't wanted to be with anyone since his wife died, that makes me feel both a bit of respect and sad for him. Respect that he loved his wife so much he hadn't thought about anyone else since then, and sad that he probably feels a lot more alone in the world than we think he is.


    S.
    And that's why under Statesman's character sheet entry on tropes wiki I included Iron Woobie.

    Have some more sad superhero stuff
  19. AzureSkyCiel

    Stalker AoE

    Quote:
    Originally Posted by Anti_Proton View Post
    But it still doesn't work as intended, either because the fear doesn't apply as often or the -tohit is too modest. In a mob of 6 to 8 you still have to play hit an run once you've dropped out of hide and aggroed them.
    Exactly, that it relies on you NOT ONE HIT KILLING SOMETHING. When you consider that Stalkers are supposed to be assassin types, this doesn't seem right, that one of your best tricks relies on your target surviving your Sunday best and bread and butter opening attack.
    Besides, wouldn't it be MORE demoralizing to see someone DIE from such an attack then just be badly wounded but still apparently alive enough to fight with no performance difference? (Aside from a ToHit Debuff and possibly being subject to fear)

    Now another problem is that Stalkers tend to occupy a bit of an odd niche. They're melee damage dealers who deal less damage than a scrapper, can only make as much use of build up as a tank or brute, has armor values tied with scrapper (which are actually the second worse modifiers only to blasters), and is tied with blasters for HP. Their niche is burst damage that requires specific circumstances to use, and the circumstance is easily broken, and they tend to suffer from loss of AoEs (with Electrical melee being the exception) and some other powers (like quick recovery), resulting in further lowered survivability and a weakened attack chain in the name of being able to perform in this niche...

    It's not an easy hole to dig Stalkers out of...
  20. AzureSkyCiel

    Stalker AoE

    Quote:
    Originally Posted by GlaziusF View Post
    You do know that if your assassin strike doesn't kill its target everything nearby gets a modest to-hit penalty and a chance for fear, right?

    The fear has a percentage to activate, but the to-hit penalty doesn't. This suggests how stalkers are intended to fight in crowds: keep the enemies as a whole frightened and swinging at air while they methodically carve up one at a time. Admittedly this requires you to forgo the thrill of that initial kill out of nowhere, but build up works just as well when you pop it visible.
    So... Stalkers should be mezzers/debuffers?
  21. Quote:
    Originally Posted by warden_de_dios View Post
    Is Penelope Yin a legal age to use in this sort of endeavorer?
    yes. she's supposed to be a college freshman.
  22. Quote:
    Originally Posted by BlueBattler View Post
    The only character in the game that I get any kind of romantic vibe for Statesman now is Desdemona. She is basically in the same place in her life that Marcus Cole was when he first became Statesman-- leaving behind a life of crime with a possible future career as a hero.
    Dammit, you're not helping my shipper's-syndrome, blue!
  23. Quote:
    Originally Posted by Dark_Respite View Post

    There, still, is a couple that mystifies me. I would have sooner paired SP with States than with Manticore (that whole ageless thing). Meh.

    Michelle
    aka
    Samuraiko/Dark_Respite
    Like I've been saying, I think Sister Psyche probably felt States was too idealistic/running away from reality. The way I see it, being nearly as old as Statesman, but having seen the horrors of the sentient mind, she's seen it on a much more intimate level, she's peered into the heads of pedophiles, the souls of sociopaths, and minds of rapists over the decades... And whenever she pops out, there's Statesman, trying to 'set them back on the right path'.
    On the flipside, there's Manticore who sees those people and says 'shoot them'.
  24. Quote:
    Originally Posted by Techbot Alpha View Post
    For the love of pete, DO something with Boomtown. It's been in a state of 'being repaired...soon...ish' for HOW long now?

    Buildings need more variety. And whoever built Praetoria needs to be given free reign to demolish and rebuild existing city zones so they look like, y'know, actual cityscape instead of some random, horribly laid out garbage?
    /mini rant
    I believe this is the general idea of the thread. but rather than recycle Praetoria (IN PRIMAL EARTH) David's looking for specific suggestions for the various zones and their architecture styles.
    A big suggestion for this is to remember that while every zone can sort of have its own style, there's an underlying style to each faction.
    Redside uses lots of dark, French Gothic (part of why I don't play redside much, because I HATE Gothic) and while it might be hard to tell, Paragon is supposed to be Art Deco to fit the 'golden age of heroes' thing. I think Praetoria actually uses a mix of industrial and American Imperial.