Aweepo

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  • Posts

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  1. [ QUOTE ]
    [ QUOTE ]
    acrobatics, psychic scream/shockwave for -recharge? and last point on force of nature?

    [/ QUOTE ]

    You definitely want acro. For the hold resistance and for anyone who doesnt have access to crazy KB.

    Personally the rest I would get WoC just cuz purple confuse set is cheap.

    Mind Probe to slot 4 makos for the bonuses, but leave this off your power tray.

    PFF and TI....because well FoN doesnt do anything for you, thanks to freebee global resists and DR, and since you will have a miracle and numina you wont need the end recovery it gives and takes.

    last one....up to you....swift just because, veng to slot with a bonus...

    [/ QUOTE ]

    Alright, I thank you for your time appriciate the help.
    actually first time i've sat down and had "nowhere" to place points cause of no usefull powers
  2. acrobatics, psychic scream/shockwave for -recharge? and last point on force of nature?
  3. okay bit confused now, say I went with Force as Epic - spending 2 points there, - then I got 4 power points, I've nowhere to spend, since dot breaks scare, and fireball aint usefull? :b take a peak - what would I spend thoese points on?

    Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 31 Technology Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping

    Hero Profile:
    Level 1: Flares -- Empty(A)
    Level 1: Subdual -- Empty(A)
    Level 2: Fire Blast -- Empty(A)
    Level 4: Telekinetic Thrust -- Empty(A)
    Level 6: Hurdle -- Empty(A)
    Level 8: Assault -- Empty(A)
    Level 10: Hasten -- Empty(A)
    Level 12: Aim -- Empty(A)
    Level 14: Tactics -- Empty(A)
    Level 16: Concentration -- Empty(A)
    Level 18: Blaze -- Empty(A)
    Level 20: Drain Psyche -- Empty(A)
    Level 22: Health -- Empty(A)
    Level 24: Stamina -- Empty(A)
    Level 26: Blazing Bolt -- Empty(A)
    Level 28: Super Speed -- Empty(A)
    Level 30: Combat Jumping -- Empty(A)
    Level 32: Super Jump -- Empty(A)
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
  4. [ QUOTE ]
    three slot health and put the panacea proc in it that with the miracle and numina and pef shifter will mean no end worries.

    Perma hasten not so much you want to concentrate on dmg and acc. I agree Pff and TI from force. Subdual is crap. Slot it for bonuses only and leave it off your attack chain. Flares, Blast, Blaze, Snipe - Fireball sucks now in pvp.

    use Kinetic crases in tk thrust. (kb resist 4slotted 7.5% recharge 6)

    [/ QUOTE ]

    force? always used hoarfrost + hibernate, gonna be hard to let go of a nice heal, and a panic button

    just on a note, I always solo, in zone and arena, as I play on Virtue, rarely many in pvp zone, so I prefer to solo, means i'll get no heals at all, not sure how i'd manage without a heal ?
  5. [ QUOTE ]
    I dont know where to start.

    Attacks:
    You have, Subdual, Fire Blast and Fire Ball for ranged.
    TK and PSW for close ranged.
    Scare for mez.
    You dont have enough +Rech to perma Hasten, so lets look at the numbers with that off. Pretty much youll be sitting on Fire Blast and Subdual for your damage. Chipping away at health with no big punch. Ouch.
    Also, you have 2 great cone powers, and you took neither?

    Recharge:
    Decent amount, but not enough for perma hasten.

    Defense:
    I like the -KB from Zephyr but why Acro? Because 8pts of -KB isnt enough? Seems like a wasted pick.
    Not enough set bonuses to matter, you are running naked so to speak.

    Wierd Slotting:
    6 Slots in Stamina just fro +5% recharge and 2.5% damage? Drop 3 in there to max recovery and move the other 3.
    6 Sloting Posis on Fireball is a little wasteful as well, Its so damage heavy you're ED'ing on 5 (all but Dam/End). Thats another slot.
    Same for Sting... drop the Proc tho. It really doesnt pay off given the slow recharge/animation time of the power. +1 slots.
    And Scare, lose the proc. The Proc is counter productive. Scare hits.. applies fear.. freezes target. Then the proc damge tick hits and they get thier 1 action.. nullifying the reason you scared them in the first place. +1 slots
    The power from Acro + all the slots.. Take Blaze. Please. Youll be much happier.

    [/ QUOTE ]

    got told I sacrifice too much to try get hasten perma now in the new issue, so perma hasten is a waste, true or false?
    have Blaze in the updated build above your post
  6. how about this

    Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Aweepo Fire: Level 50 Technology Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Hold%(7)
    Level 1: Subdual -- TotHntr-Acc/Rchg(A), TotHntr-Dam%(13), TotHntr-Acc/EndRdx(13), TotHntr-Acc/Immob/Rchg(15), TotHntr-Immob/Acc(15)
    Level 2: Fire Ball -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(7), Posi-Acc/Dmg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11)
    Level 4: Telekinetic Thrust -- FrcFbk-Rchg/KB(A), FrcFbk-Dmg/EndRdx/KB(42), FrcFbk-Acc/KB(42), FrcFbk-Rechg%(43), FrcFbk-Rchg/EndRdx(43)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Assault -- EndRdx-I(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 12: Aim -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx(19), AdjTgt-ToHit(46)
    Level 14: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Build%(23), GSFC-ToHit/EndRdx(23), Rec'dRet-Pcptn(25)
    Level 16: Concentration -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx(27), AdjTgt-ToHit(50)
    Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 20: Drain Psyche -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(29), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
    Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(33), Efficacy-EndMod/EndRdx(34)
    Level 24: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(43)
    Level 26: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
    Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 30: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(46)
    Level 32: Acrobatics -- RechRdx-I(A)
    Level 35: Scare -- Abys-Dam%(A), Abys-Acc/Fear/Rchg(37), Abys-Fear/Rng(37), Abys-Acc/EndRdx(37), Abys-Acc/Rchg(39)
    Level 38: Flares -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Hold%(40)
    Level 41: Snow Storm -- P'ngTtl--Rchg%(A), EndRdx-I(42)
    Level 44: Frozen Armor -- Ksmt-ToHit+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45), LkGmblr-Def/Rchg(46)
    Level 47: Hoarfrost -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(48), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(48), Mrcl-Heal(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Jump(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
  7. [ QUOTE ]
    You dont want fireball and you really really want flares and blaze. All you need from the mental is DP, TK thrust and the bu of course.

    [/ QUOTE ]

    why no fireball? and why flares? flares says minor dmg, and fireball - moderated? with recharge up etc, wouldnt fireball give me more than flares? -

    Just trying to understand - also is blazing bolt a waste of point or not? havent used sniper attacks before, as sonic doesnt doesnt have it.
  8. grown tired of Sonics animations and rolled a fire instead, eye candy over quality :P

    anyone wanna correct me on the points where i've gone wrong? this is the build i've come up with, wasen't sure where to spend 1 of the points, so threw it into Psy Shockwave.

    Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Aweepo Fire: Level 50 Technology Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Hold%(7)
    Level 1: Subdual -- TotHntr-Acc/Rchg(A), TotHntr-Dam%(13), TotHntr-Acc/EndRdx(13), TotHntr-Acc/Immob/Rchg(15), TotHntr-Immob/Acc(15)
    Level 2: Fire Ball -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(7), Posi-Acc/Dmg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11)
    Level 4: Telekinetic Thrust -- FrcFbk-Rchg/KB(A), FrcFbk-Dmg/EndRdx/KB(42), FrcFbk-Acc/KB(42), FrcFbk-Rechg%(43), FrcFbk-Rchg/EndRdx(43)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Assault -- EndRdx-I(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 12: Aim -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx(19), AdjTgt-ToHit(46)
    Level 14: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Build%(23), GSFC-ToHit/EndRdx(23), Rec'dRet-Pcptn(25)
    Level 16: Concentration -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx(27), AdjTgt-ToHit(50)
    Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 20: Drain Psyche -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(29), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
    Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(33), Efficacy-EndMod/EndRdx(34)
    Level 24: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(43)
    Level 26: Blazing Bolt -- Mantic-Dam%(A), Mantic-Dmg/EndRdx/Rchg(34), Mantic-Dmg/ActRdx/Rchg(34), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/EndRdx(36), Mantic-Acc/Dmg(36)
    Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 30: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(46)
    Level 32: Acrobatics -- RechRdx-I(A)
    Level 35: Scare -- Abys-Dam%(A), Abys-Acc/Fear/Rchg(37), Abys-Fear/Rng(37), Abys-Acc/EndRdx(37), Abys-EndRdx/Fear(39), Abys-Acc/Rchg(39)
    Level 38: Psychic Shockwave -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(40)
    Level 41: Snow Storm -- P'ngTtl--Rchg%(A), EndRdx-I(42)
    Level 44: Frozen Armor -- Ksmt-ToHit+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Def/Rchg(46)
    Level 47: Hoarfrost -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(48), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(48), Mrcl-Heal(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
  9. only 27 KB prot, dont know if that's too low? I hear 47 kb prot is a must now? - anyways, could use some help on my build, this is what i've come up with


    Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Aweepo Fire: Level 50 Technology Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Hold%(7)
    Level 1: Subdual -- TotHntr-Acc/Rchg(A), TotHntr-Dam%(13), TotHntr-Acc/EndRdx(13), TotHntr-Acc/Immob/Rchg(15), TotHntr-Immob/Acc(15)
    Level 2: Fire Ball -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(7), Posi-Acc/Dmg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11)
    Level 4: Telekinetic Thrust -- FrcFbk-Rchg/KB(A), FrcFbk-Dmg/EndRdx/KB(42), FrcFbk-Acc/KB(42), FrcFbk-Rechg%(43), FrcFbk-Rchg/EndRdx(43)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Assault -- EndRdx-I(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 12: Aim -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx(19), AdjTgt-ToHit(46)
    Level 14: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Build%(23), GSFC-ToHit/EndRdx(23), Rec'dRet-Pcptn(25)
    Level 16: Concentration -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx(27), AdjTgt-ToHit(50)
    Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 20: Drain Psyche -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(29), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
    Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(33), Efficacy-EndMod/EndRdx(34)
    Level 24: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(43)
    Level 26: Blazing Bolt -- Mantic-Dam%(A), Mantic-Dmg/EndRdx/Rchg(34), Mantic-Dmg/ActRdx/Rchg(34), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/EndRdx(36), Mantic-Acc/Dmg(36)
    Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 30: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(46)
    Level 32: Acrobatics -- RechRdx-I(A)
    Level 35: Scare -- Abys-Dam%(A), Abys-Acc/Fear/Rchg(37), Abys-Fear/Rng(37), Abys-Acc/EndRdx(37), Abys-EndRdx/Fear(39), Abys-Acc/Rchg(39)
    Level 38: Psychic Shockwave -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(40)
    Level 41: Snow Storm -- P'ngTtl--Rchg%(A), EndRdx-I(42)
    Level 44: Frozen Armor -- Ksmt-ToHit+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Def/Rchg(46)
    Level 47: Hoarfrost -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(48), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(48), Mrcl-Heal(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
  10. [ QUOTE ]
    Also u want perception especially if u plan to be playing zones. Perception is key to any pvp build

    [/ QUOTE ]

    so leadership pool is needed ?
  11. [ QUOTE ]
    As I'm on my phone right now I will post mine later for ya. Its a solid build, with some tweaks that's needed for i15 on kb protection. But it kills stalkers and rocks zones and also is a good dual build.

    Mine doesn't have pahse just hiber and horfrost. I would love to put phase in it just to kill others on the brink of death when they hit phase. That's it. A properly played son/em doesn't really need phase for anything else imho.

    I will post mine when I get back home tonight.

    [/ QUOTE ]

    cool thanks
  12. Looking for some comments and tweaks on MY build , not his tho :P - advice for slotting and such, i'm first timer blaster, used to playing melee classes
  13. power boost for what reason? doesnt effect anything but hoarfrost? doesnt make your disorient hit better, seems wasted point to me- and I did pick up acrobatics, if you look over my build again
  14. isen't havin' both Hibernate and Phase a waste? or?
  15. Could really need some help on sorting a build for my blaster, any comments, or help in any sort is highly appriciated.
    so far i've come up with this, slots might be a bit off, as I haven't gotten to slotting yet, but was hoping you could help me on that.

    Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Blaster
    Primary Power Set: Sonic Attack
    Secondary Power Set: Energy Manipulation
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Shriek -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
    Level 1: Power Thrust -- Empty(A), Empty(42), Empty(42), Empty(43), Empty(43), Empty(43)
    Level 2: Scream -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(11), Empty(11)
    Level 4: Build Up -- Empty(A), Empty(13), Empty(13)
    Level 6: Hurdle -- Empty(A), Empty(15)
    Level 8: Shout -- Empty(A), Empty(15), Empty(17), Empty(17), Empty(19), Empty(19)
    Level 10: Bone Smasher -- Empty(A), Empty(21), Empty(21), Empty(23), Empty(23), Empty(25)
    Level 12: Combat Jumping -- Empty(A), Empty(29), Empty(29), Empty(31), Empty(31), Empty(31)
    Level 14: Amplify -- Empty(A), Empty(25), Empty(27)
    Level 16: Super Jump -- Empty(A)
    Level 18: Hasten -- Empty(A), Empty(33)
    Level 20: Health -- Empty(A), Empty(33), Empty(33), Empty(34), Empty(34), Empty(34)
    Level 22: Stamina -- Empty(A), Empty(27), Empty(50)
    Level 24: Super Speed -- Empty(A)
    Level 26: Conserve Power -- Empty(A)
    Level 28: Assault -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(46)
    Level 30: Acrobatics -- Empty(A)
    Level 32: Tactics -- Empty(A), Empty(37), Empty(37), Empty(40), Empty(42), Empty(50)
    Level 35: Boost Range -- Empty(A)
    Level 38: Total Focus -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
    Level 41: Snow Storm -- Empty(A)
    Level 44: Frozen Armor -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
    Level 47: Hoarfrost -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50)
    Level 49: Hibernate -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance