Avurnus

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  1. [ QUOTE ]
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    I honestly hope you don't take offense to this, Dursagon, but I've noticed that quite a few people on these board think Poser is a decent standalone program that can be used to create 3D art, but it really isn't. Douglas Shuler (DarkJedi) said something along the lines "Poser spits out the renders it's told to. It's the artist behind it that really gives it something extra."

    I think what you've done so far is great (I've watched how Flare has progressed over the past few months and she looks great) but I think if you went ahead and went one step further and took your pieces into Photoshop and started tweaking even basic elements such as light composition, your work would become that much better.

    If you'd like, you could export your Poser scene into a .obj file and I'll go ahead and render it out in Maya using Renderman just to give you a little taste of how much of a difference lighting does make.

    Keep it up. I'll continue keeping my eyes pinned to your stuff.

    [/ QUOTE ]

    I won't take offense. I have 2 limitations that kinda limits me on what I can do besides not having a tool like Renderman or Maya. The first is that I don't have the knowledge of Photoshop to do much beyond making things with paintbrushes and stamps and basically simple stuff. The second is I have nerve damge in my right arm which makes it extremely difficult to control the brush tools. The more I try to focus my hand on a task, the more tension pain I feel. That is why I've been spending a little more time trying to make objects. I have something that I've been working on that'll show what I've been putting my efforts into.

    If some wonder how i can play the game, it's because I can use my left hand to play the game.

    My situation is close to like my father-in-law who went blind before he died but still used his sense of feel to continue with his stain glass work.

    So, if you want to do a collaboration, great! I'd love to have someone take what I can do and do something I can't easily do.

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    That'd be awesome. If you want to go ahead and send me some of your Poser .obj files I'll go ahead and do some basic light renders for you to have a look at and we'll go from there.
  2. I honestly hope you don't take offense to this, Dursagon, but I've noticed that quite a few people on these board think Poser is a decent standalone program that can be used to create 3D art, but it really isn't. Douglas Shuler (DarkJedi) said something along the lines "Poser spits out the renders it's told to. It's the artist behind it that really gives it something extra."

    I think what you've done so far is great (I've watched how Flare has progressed over the past few months and she looks great) but I think if you went ahead and went one step further and took your pieces into Photoshop and started tweaking even basic elements such as light composition, your work would become that much better.

    If you'd like, you could export your Poser scene into a .obj file and I'll go ahead and render it out in Maya using Renderman just to give you a little taste of how much of a difference lighting does make.

    Keep it up. I'll continue keeping my eyes pinned to your stuff.
  3. Came out a week ago here in Australia. It's awesome.
  4. Avurnus

    3d Rikti

    That looks awesome, 8. Zbrush 3 is my first stint into Zbrush and I'm honestly not sure why I waited so long to get it. I bought Mudbox first but when I heard Zbrush tackled some of the issues I've had with previous releases, I couldn't help it. Like you, I use Maya to make the base cage before moving it across.

    The texturing without UVs thing is cool, but just an FYI if you ever plan on using Z3 for normal mapping - it's actually broken at the moment.

  5. "Tourists are terrorists with cameras; terrorists are tourists with guns." - Anonymous
  6. [ QUOTE ]
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    No trenchcoats! Middle American fashion is still reeling from the double impact of Vampire the Masquerade and the Matrix.


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    Preach it sister! If you think the endless schoolgirls were bad when issue 4 went live, the thoughts of the army of Neo clones that will plague Rhode Island's most dangerous city the day after Trenchcoats go live sends shivers down my spine.

    [/ QUOTE ]

    Right, just like the community of Rhode Island continues to ignore official requests to spy/neuter their pets - I can't walk two steps without stepping on a cat girl's tail.

    Seriously though, I don't particularly want trenchcoats, but I wouldn't mind a waist-length stylish leather jacket with cloth simulation.
  7. [ QUOTE ]
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    I've been playing COH for a year now and reading the boards but haven't made too many posts. I'm wondering what people think of the MMO's if you look at them from the perspective of a popular culture phenomenon. I see a return in many ways to D&D type scenarios with COH/COV, in that people can communicate with one another. Unlike the console based RPG's like Final Fantasy, Zelda, etc on Nintendo, Playstation, and XBOx (the non-online versions). Is this a good thing or does it mean that the genre has been co-opted by mainstream tourists? What do you think?

    [/ QUOTE ]

    As some one that still role-plays regularly* I frequently see the Role-Play tag added to games but have yet to see anything that truely deserves the title.

    The software developers have co-opted the title but now use it to mean something different.


    * two, three times a year, thats regular. Right?

    [/ QUOTE ]

    That's the difference between the mainstream term and the industry term; the industry term simply means a game that allows you to take control of a character and level him up as you see fit. The definition has been such since the days of UO.