Aura_Familia

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  1. Quote:
    Originally Posted by Leo_G View Post
    What authority are you of to say what a good super villain is/does?

    Personally, the biggest and most dangerous villains of them all are the ones you think you can trust. The ones that, through past exploits, seems worthy of your trust but then goes behind you, takes your **** from right under your nose, stabs you in the back, laughs as he takes your position without effort then, when you try to turn the tables by force, exhibits how powerful he is and how useless your efforts are.

    Granted, I do have a few that go the "smack athority in the mouth" approach, but they're less supervillains and more anarchists.
    All that aside, COV still treats you like a second string lackey. Sorry but I find that's terrible writing, and is a reason many folks don't play villainside.

    Notice I said A reason.
  2. Quote:
    Originally Posted by BrandX View Post
    So you don't fear any baddies, right? Because they all follow the same logic...aggro caps...ect...ect.

    And Arachnos, they're one of the tougher enemies in the game.

    So, why fear Praetorians?
    I"m sorry but no.

    I don't find Arachnos tough at all as an enemy group.

    Annoying does not equal tough.
  3. *in Charlie Brown voice*

    ARRRRGGGGGGGGGGHHHHHHH!
  4. Quote:
    Originally Posted by Golden Girl View Post
    It's sensible game design - First Ward is 20-29, so it's over halfway to 50, which means that the content needs to be moving towards the Incarnate content, where everyone is fighting Tyrant and the loyalists.
    The 1-20 GR content already pushes every Praetorian avatar into a position of resistance to Tyrant and his dictatorship - so it's natural that the First Ward storyline would fit with that situation, and have the contacts be Resistance or Resistance allies.
    The higher the level of the content, the closer it has to be the Incarnate storyline, where we're helping the Resistance smash Tyrant and his loyalist forces.
    And makes the levels 1-20 game pointless. Every more moral decision you made there doesn't matter, as in the end everyone is funneled down the same path. Which, ironically, is ONE of the complaints about COV.

    Also NOTHING you do there determines in anyway shape or form whether you will be a hero or villain. You can choose to do nothing but support tyrant and murder the innocent people of Praetoria all throughout GR and still choose to be a hero.

    Which makes one wonder what the point of all those special system were when they were planning to just dump morality choices for the rest of the game. GR probably could have been out sooner with more content had they just dumped the morality system from the beginning and created arcs that lead to the path we already are on.
  5. Quote:
    Originally Posted by Xzero45 View Post
    It's an opinions thing. Some folks liked it, others didn't. Everyone's got their reasons.

    I, personally, loved it, too. And I loved GR, as well. I just wish there were more team content in it, 'cause I hardly ever see other folks in Praetoria.
    I assume you mean tfs, as nearly every mission can be done with a group.

    I'd say that even if they had tfs (they'd have to be levles 1-20 or not much further out from that range) you still wouldn't see that many folks in Praetoria.

    Not enough team content has nothing to do really with why folks avoid that place (and will be avoiding it more with I21 on it's way shortly).

    The fact that the stories paint a dystopian, dreary place is a major factor. Expected as it's a dictatorship, but wow is that place dark when looking back at some of those stories. Seeing as how it's already been established that many folks HATE playing a villain . . . well you put it all together.
  6. Quote:
    Originally Posted by Dal View Post
    Except that people are not exacted bound to blue side and they can visit red side with their vigilantes and create new characters there at any time. Adding unbalanced updates would just draw villains away from red side and make it even less populous than it currently is.
    Which is why the current content additions are pretty good. They seem to have a nice balance going between both sides.
  7. Quote:
    Originally Posted by Golden Girl View Post

    Using those zones as a way of guessing what happens next in the Incarnate storyline isn't really a very good idea
    Thanks for making my point.
  8. Quote:
    Originally Posted by Arbiter_Shade View Post
    I am not against micro transactions per say, I appreciate that it will bring us more content sooner. I just hope that it doesn't turn into a scenario where everything is paid for and new free content just disappears.

    But really, I don't think anyone is so delusional to actually believe that PvP will ever be revisted in this game, even if it is...to little to late. That ship sailed a long time ago and I have made peace with that. What I haven't forgotten is how many times I was told by the community at large that my chosen community were all terrible people and the game would be better off if we all just left.



    Well when this theoretical produce aisle used to have meat, good meat at that, then it was taken away because vegetarians complained.
    That's cause of the *** hats that DID exist in that community. Be they few, ONE is all it takes to annoy folks on the forums or in game. Not to say there are not idiots in pve.

    Also, many folks felt the game never needed pve to be successful. Seeing as how pvp was never serious in this game and the game is still standing after 7 years ... I don't know.

    Honestly if they revamped pvp, this playerbase would still ignore it. It's always mostly been a non-pvp playerbase.
  9. Quote:
    Originally Posted by Leo_G View Post
    Well, considering the original comment I was referring to basically amouted to "Blueside? Yeah, they're simple people", I feel we're more mature than that.

    As for your other rants, /threadjack

    Stalkers *are* fine. I farm with mine just like I do my Brutes and Scrappers. Could they use more? I'd say so...and Scrappers too. Just because an AT could use some touching up doesn't mean they're underpowered. My problem I have with Stalker detractors is their solution is to make Stalkers into Scrappers and I DO NOT WANT MY STALKERS AS CARBON COPIES OF SCRAPPERS. If you don't like my opinion, you are free to ignore me.
    Ehh I wouldn's say EVERY Stalker detractor feels that way.

    However, I agree, I also don't want my stalkers as carbon copies of scrappers.

    I have brutes for that.
  10. Quote:
    Originally Posted by Golden Girl View Post
    The heroic option is to save the people there and set them free from the evil grip of Tyrant and the loyalists - guess which option the game is giving us?
    Errr, actually the game is NOT giving us that option. Giving us that option would mean having to revamp every zone in Praetoria. Which they aren't going to do.

  11. Quote:
    Originally Posted by Captain_Photon View Post
    "I am standing in the produce aisle and bitterly complaining that there is no meat here."
    I find it hilarious that the person you quoted likes pvp but is against something that can bring more revenue into the game, and thus FINALLY get some extra resources that could go INTO adjustments for PVP.

    IRONY.
  12. Quote:
    Originally Posted by AzureSkyCiel View Post
    Sad part is, it's not even that villainous since you're not the one actively causing a lot of the problems, the best you end up doing is rubbing some salt in it. From my play through of the First Ward, the underlined message is: "Lo the ultimate fate of Praetoria and despair."
    That dimension is so joyous and full of roses and pink lillies, isn't it?

    LOL

    I think the "nuke the entire dimension from orbit" folks might be on to something.
  13. Quote:
    Originally Posted by Golden Girl View Post
    Well, going by the repeatable faction contacts in First Ward, so do the game mechanics - anyone flagged as Resisatnce can also access the Hero contact there, and anyone flagged as loyalist can access the Villain contact - but Resistance players can't access the Villain contact, and loyalist players can't access the Hero contact - but that could just be another one of those "bugs"

    And as for the contacts for the "neutral" zone storyline, the 1st is a sorceress from the Carnival of Light, the 2nd is a woman whose group are allied with the Resistance, the 3rd is an ex-loyalist guy who's joined the Resistance, the 4th is a woman who's a former unwilling servant of the empire who's now working against the loyalists, especially Mother Mayhem and the Seers, the 5th is an old shaman who's friendly with the Carnival of Light, the 6th is a wizard who works with the Carnival of Light, the 7th is a crazy but rather pathetic wizard who ultimately does something very good, and the 8th is Vanessa DeVore, the guiding force behind the entire Resistance movement, whose masterplan, according to her new bio, is to get the Wardens to take over the government form the inside.

    By the end of the storyline, the player has helped the Resistance strengthen its position, and stopped the in-fighting that was endangering the fight against Tyrant and his loyalists
    Yeah, annnnnnd please name the actions you did that got you there.

    I'll say it again, I don't consider acts similar to blowing up a hospital "for the population's own good" to be heroic. Or are we saying the Joker from The Dark Knight was some awesome hero now?

    YMMV.
  14. Quote:
    Originally Posted by AzureSkyCiel View Post
    Hell, Techbot, you make some nasty choices AS A HERO. Not Resistance or vigilante, as a HERO, the one who's supposed to save everyone?
    Well this is Praetoria, saving everyone is not possible, instead you send most of Noble Savage's men to their death's, you personally mind **** Katie back into the seer network, rack up a pretty nasty body count, and in the end you don't really resolve a damn thing besides stopping the IMMEDIATE destruction of what's left of the First Ward, but it's pretty damn clear that no matter what you do, the place is gonna fall apart on it's own anyway.
    What? Did you think this was Sugar Town Paragon? No, it's Praetoria and you're shown what it's like to be a Responsibilities Loyalist and that you can't save jack here.
    Oh, ans the Carnival of Light? Guess what? Twenty levels later, their leader dies and their membership has already been proven to be divided and beset at all sides from even the Resistance.

    Clearly the next Incarnate trial is going to be nuking the entire dimension to hell because given what we've seen that's about the only HEROIC thing you can do for the place.
    Yeah that's some very heroic content there.

    As usual I see GG doesn't know what she's talking about.
  15. Quote:
    Originally Posted by DMystic View Post
    Couple of points I want to address here, the first being that people prefer to play Heroes.

    For that other game with equal content, one thing that has to be considered is the name attached to it. If you ask anyone on the street to name characters from that universe most of the names you get will be from the signature hero team, and the Natural and Tech Villain mentors. The reason the hero side is favored there is because they are working with those heroes they read about as kids.

    Some of that spills off into here as well. Now as a contrast to that point a game that is effectively GTA the MMO has been in beta for a while now with two factions. Heroes and Villains though they are called something else completely. Guess what, Villains consistently outnumber heroes frequently getting a 2 to 1 ratio.
    In pvp there are no villains or heros as far as I'm concerned. I couldn't care less what I am as the whole point of a pvp game is to kill another player, not to be a goody goody or a villain.

    Also the first paragraph doesn't really make any sense, as the VILLAINS in that game are just as popular as the heroes. People didn't rush out to see The Dark Knight for the riveting performance of the actor who played batman. We know why, and it was cause of the villain. Catwoman, Lex Luthor, Penguin, Riddler, and ofcourse the Joker just as popular as their heroic components in that universe. Especially after Justice League Unlimited various other DC television and comics properties.

    And how does it even relate to here? Before this game, I didn't know one villain or hero in this game. So what does that have to do with childhood hero worship.

    People in general prefer playing heroes. There's nothing the devs can do to change that.
  16. Quote:
    Originally Posted by Soul_System View Post
    I'd rather they work on streamlining the salvage system first. Things like being able to search for all the salvage you need for the recipes on hand with the hit of a button would be far more useful to me personally. I also think the portable crafting table needs to be WAAAYYYY more accessible. There is a reason people are currently willing to pay excessive amounts for crafted IO's, getting the stuff together and crafting them is a PITA when done for more than 1-2 at a time.

    I do agree with you on personal storage, though not base storage.
    You can already do the bolded, pretty sure since the market existed.

    1. Put the recipe on the market.

    2. Hit Find.

    3. When it comes up in the window above, notice the words" Find all salvage for this recipe" (paraphrasing) directly under the bids listing.

    4. Click it, it's a link. All the salvage you need for the recipe you put in the stored area in step 1 will appear.
  17. Quote:
    Originally Posted by Leo_G View Post
    Because it 'forces you' to do other content (on an alt, no less) to access more content.

    But I don't see why it's 'daft'. This is one of the primary reasons I have so many villains compared to my heroes...because my heroes have their own villains and those villains have lackeys. I can't be the only person who has made a villain specifically to be a counter to their heroes. This idea just enriches that and gives more incentive to those that don't play villains to do so for the sake of bringing to life their hero's story through the foes they fight.
    Personally for me this wouldn't get me to play villains more.

    Unless I had controls such as those in AE in crafting a true nemesis storyline.

    Or than that it would be pointless. I might as well roll a villain the regular way.
  18. Quote:
    Originally Posted by Memphis_Bill View Post
    Oh, I agree with you there, not arguing that's *not* a point (see Smileytroll.) But the way it was handled cuts off another chunk of people who could otherwise enjoy it - who would like to be a scheming, plotting Lex Luthor and instead become Unnamed Mook 1029374 To Be Beaten Up In Scene 7.
    HEH, Smileytroll. I'll have to remember that one for you know who.

    And you speak the truth.
  19. Quote:
    Originally Posted by Memphis_Bill View Post
    There's another item that falls into what I said earlier, though. COV, for the most part, doesn't have you being the bad guy (and for about 2 contacts has you doing stuff that jumps way over the line, really, to where someone would probably feel uneasy.) It has you being a thug, not really working your way to being the boss or doing things *you* set in motion.

    AE's about the only way to give that experience, though, and most people don't particularly want to write their own way to 50 (especially with the way XP is set up in there, etc. thanks to exploits.)
    The fact that the game is called "City of VILLAINS" is more than enough to put off some people. My point was it doesn't matter what the ACTUAL content is. A lot of folks have a natural hang-up on playing a villain, based on what they traditionally saw/read/heard a villain do.

    What the content the devs actually built in this game is irrelevant, for those types of people.

    EDIT: Case in point, there is a thread in the current open beta where folks discuss the current low level villain revamp, where villains DO feel like they are doing actual Villain stuff and don't feel like a lackey. Many folks chimed in stating that some of the arcs felt too dark. That speaks volumes.
  20. Quote:
    Originally Posted by Friggin_Taser View Post
    Lothic, I'd stand firmly behind any of your post if the design and dev team (or even just the community reps) for this game have remained static for years. They haven't. Between leaving Cryptic, forming Paragon Studios, Recluse and others leaving after CoV coming out, other great devs unfortunately being let go/resigning, we've had a bit of a revolving door.

    The only static members who have maintained any kind of forum presence, at least off the top of my head here, are Noble Savage, Positron, and WarWitch at times. And I think Posi and WW had a lot on their plate, so them not remember every suggestion made on these forums, no matter how great or how important any one of us thinks it was, would make sense. And Noble isn't part of the dev teams that would be used to do these things.

    So that's why there is no Dev Hive Mind and also why we keep seeing comments like that pop up from rednames.
    THIS. I don't think there are many members left who have been here from the begining. And from just my memory some of the old ones you mentioned WERE NOT always that involved in the forums. In fact there were periods of time were they didn't post ANYTHING.

    The most prolific on the forums from my memory are two who, ironically enough, aren't here: Castle and BaB.

    BaB at one point simply stopped posting and interacting with the forums that much for reasons not worth repeating here. Castle not so sure, but with the abuse that was heaped on him by pvpers for Issue 13, it wouldn't surprise me if he simply stopped bothering to look at the forums for periods of time.

    The point, doesn't surprise me that a lot of suggestions made here (7 years of!) aren't remembered, when most of the team hasn't been completely around of 5 years, let alone the full 7, with the ones who are not having been involved in the forums all that much.

    In fact I distinctly remember some redname introductions where said redname had already been with the team for a year+, but had ONLY just gotten a red name. Soooo, yeah.
  21. Quote:
    Originally Posted by Friggin_Taser View Post
    Just want to correct you here: Lighthouse was fir... I mean resigned about a month before issue 13 hit the live servers.

    He had to deal with the relative easy and nerf-free nature of issues 10, 11 and 12. Not exactly the war zone he made his tactful way of saying "my way or the highway" seem to be.
    Actually let me correct you,

    He WAS HERE during the BETA period for I 13, and the era you mentioned was the straw that broke the camel's back. During the period you mentioned MANY folks thought that their favorite part of the game was getting ignored and were pulling jerks moves like the ones already mentioned. I13 just made them feel even more that the devs at the time weren't listening.

    Lighthouse to this day is quoted by some misguided pvpers as being fired because "he told pvpers the truth about how the devs didn't care about old pvpers because the new version of pvp would bring in vast amounts of new ones." I'm paraphrasing. I don't agree or believe that point, but it's just an example of the idiocy on these forums at the time.

    So yeah he was here during a pretty a#$hattery period on the forums.
  22. Quote:
    Originally Posted by Garielle View Post
    Thank you for proving my point. It is because of mentality like that that nothing will ever change. and your smile does nothing to make it any better. You don't like to play Red, we get it. Does this really mean that those who do like Redside should be neglected?
    You don't get it.

    Most players do not like being evil or playing bad guys.

    On a recent competitor mmo that launched in January of this year, the hero to villain split on their servers is 3 to 1. And that mmo launched with EQUAL content for each level range on each side.

    Folks don't like playing the bad guy. There isn't much the devs can do to change that.
  23. Quote:
    Originally Posted by Nox__Fatalis View Post
    The problem isn't as big as it seems. Blueside will always have more players. Now the devs could focus on bringing out new stuff and making changes to the redside while neglecting blue and that would move people around a little.

    But really, as long as there's enough people on the server in general, redside will be okay. If there's a population problem redside, then there's likely a population problem on the server itself.

    Most players act like the problem doesn't exist, and this ostrich mentality discourages the devs from doing what's necessary (mergers or server structure changes to bring players together). And besides the bump that freedom will bring, failing to acknowledge issues that are important to the silent majority of the mmo genre's playerbase (ghost town servers being one I assure you), will just result in a continued decline.

    Perhaps it's impossible to avoid altogether, but acknowledging and reacting to the problem would likely slow this exodus, and at the very least make gameplay more enjoyable for those who are sticking it out.
    The devs can't fix most players wanting to be heroes. Period. End of discussion.
  24. Quote:
    Originally Posted by Golden Girl View Post
    In the August Producer's Letter, Second Measure said they were working on 2 new Incarnate Trials, and the way he worded it sounded like they were going to go live this year - I think there'll be at least oneslot released along with one of them - possibly as part of an I21.5 mini Issue
    I think we'll get another trial after underground, but the last slot and xp for it won't be activated as a reward option on the trial until next year.
  25. Quote:
    Originally Posted by LISAR View Post
    I like how everyone assumes the slot was named Omega because it'll be OMFGIATFSM* awesome and not because it's the last slot.


    *Oh my freaking goodness I am the flying spaghetti monster
    Devs already confirmed ages ago that Omega is certainly NOT the last slot.