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Quote:Which is why I said I won't argue if you say it FEELS like a beta.You are correct that using the term beta is wrong on our part. It is not a "Beta". That doesn't change the fact that they are using the Headstart to make sure as much as possible is working before they launch the Free/Premium accounts so those players will hopefully endure as few problems as humanly possible.
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Quote:Actually in the last UStream they specifically addressed that by saying, no, HEADSTART is NOT a beta test.You do realize that we are technically playing with the HEADSTART of CoH:Freedom right? The Devs have never hid the fact that this is technically still a beta test period. How can you really be -that- mad at the Devs when they've basically openly admitted that CoH:Freedom has not officially "launched" yet?
And just to let you know even when this game is technically "live" it's never 100% "finished". The idea that any game would ever be considered 100% bug free is a fancifully unrealistic notion to begin with.
Take that for what you will.
From VK's notes today:
Quote:Lady Recluse asks a really snottily phrased question that treats the VIP headstart as a Beta that people are paying for.
Zwill says that the headstart is not a beta and that CoH is a living, constantly updated game. And that there is "Your game experience may change" in the EULA for just this reason.
Zwill: "It's never going to be a finished product it is always going to change and evolve. Just because something is live does not mean something is going to change. I have never seen a 100% bug free product. It does NOT happen. We try to fix everything we can, but some things just don't show up until we hit live servers."
Posi: "If you were there Day 1, you'll notice that the scrollbar couldn't scroll down to select the last two servers on the list. No way we could've found that without having al the servers on the list."
Now if anyone wants to say it FEELS like one I won't argue.
But to say that the devs claimed it was a beta test or pretended like a beta test was headstart is just FALSE. -
Quote:More likely. Would I like an issue or even a mini issue devoted to this?I think it's more like the exact opposite of Soon. Soon means "we're working on it, and we'll have it out when it's ready, but making it ready might take some time". Replies as far as further power customization seem to be more like "we know people want it, and we've made a lot of notes about it, but work on it hasn't even begun, nor is it actually even slated to begin".
NO.
I'd prefer they work on bases, pvp, and any number of things that have been abandoned before Power Cust before they go back and finish up Power Cust.
That's just my personal opinion. -
Quote:Sooooo then someone makes a fake mission that they put up, which then allows them to vote.If the trolls are not creating anything then they won't have any rep, and so will not have the ability to down-vote. Certainly on sites like Stack Overflow you need a certain level of rep for certain actions.
http://stackoverflow.com/faq#reputation
Down voting someone elses question costs you some of your own reputation.
I just think the idea that you need to have some missions in the system is waaaaay too abusable.
Also we DON'T need more throw away missions clogging up the search. Too many missions is also part of AE's problem.
EDIT: Also what do you say to the hundreds of players who don't wish to create a mission but regularly play them? -
Quote:I don't mind that they are breaking them into sections by level.It may not be the best arrangement for existing high-level characters, but I understand the approach as a method for inserting additional storylines into the game to work on as you level up. Basically analogous to the HEAT or VEAT (well, or maybe just the HEAT) arcs. Every level range you get another mini-arc to progress an overarching story. Only instead of being gated behind AT status, they're gated by paid status (they could try the same with other constraints - Origin Arcs, for example).
I guess it was my misunderstanding, as when they first mentioned signature story arcs i assumed these would be for lvl 40-50. -
Yeah it may not be intended. But if we see a post about the Free side being activated in the next hour . . .
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Quote:I would agree with you if they were selling all parts as one complete arc.We all know that if this thing turns out to be something that is forever sold individually as 7 separate parts then everyone will eventually figure out which parts are the "most worthwhile" and forget about the rest. For all we know this first of seven parts will be the worst of the seven.
I simply maintain that it's not worth judging this first part too harshly either way. *shrugs*
They aren't.
For something I might want to recommend to friends who will come in as a la carte free players, YES it IS something I need to review and let them know if it's worth getting when they ask. Would NOT be appropriate to tell them ask in 6 months.
YMMV.
EDIT: with that said I haven't played this. when I do I'll give a review. Will probably do it on a natural 20 toon as I hate exemping. -
Quote:Errr how does this help if the 1 star trolls aren't creating any missions?Are you familiar with Stack Exchange? I was thinking of a rating system like they use. Mostly people only rate things they like (you rate them up or down) but rating them down causes a slight lowing of your own rating. It seems to work very well and prevents troll 1 star drive-bys. Obviously you need to have an authors rating system as well that runs along side story arc rating. You don't directly rate individuals though.
Or maybe something like Cube Points? -
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Quote:I agree more with Arcanaville's view. I will say this though: For those times where established game history has to be diverged from, a clear explanation of why that is happening needs to be better but forward. Case in point: The Praetorians.Star Wars EU is actually pretty interesting example. Up until the prequels, the EU was more of a super-set of the canon [that had been approved by one the Lucas companies, not sure which to be honest]. However, with the prequels, a lot of the EU canon came into conflict, changing the EU canon from being a super-set to being an alternative set.
Personally, I think it's important to approach new content with an appreciation of what came before, but not to be necessarily beholden to it. Mostly just agreeing with Positron's view wrt retcons.
For much of the game's history the Praetors have been not so much powerful that a standard team of 8 could handle taking them on. Come the Incaranate storyline suddenly these characters are "supped up" to levels where the standard team of 8 isn't enough. Although the explanation as to why was eventually written, it was NOT made clear how or why they got all powerful all of a sudden when the first two trials were released.
Nor is it EVER explained in the trials themselves. In other words in-game. Later on a website story posting it's explained. However for someone who has already done the original lvl 40-50 Peregrine Island arcs, and then goes into the trials, the question is "I just beat these guys down, why are they so incredibly powerful now?"
My point is things like that are fine, but they need to be FULLY and CAREFULLY explained and in a timely manner, IN-GAME, and with the content the change happens.
Imagine if a new story arc started in Superman comics where Lex Luthor could suddenly beat down superman without the use of any armor or kryptonite. Yet the arc continued and Superman eventually won, but there was no explanation of how Lex became more powerful within that arc. But there WAS a posting a week after the final issue of that arc came out explaining why Lex was more powerful on one of DC's websites.
I think more than one comic reader would take issue with that. -
Quote:That's what I got.Weird. The impression I got from it was that is was a fail-safe for when weird exploits crop up, moderating the damage until a proper patch can be applied, not a half-arsed rush job, and it's also an event hook for flagging when those sorts of exploits are triggering
NONE of what Zwil posted mentioned the common +4/x8 AE farm. -
Quote:Actually from what Zwill stated Marty was NEVER aimed at the +4/x8 mobs, which is why this new change to rezzing mobs (put aside how useful it will or won't be) was put in.So either the devs have changed it, or Marty has become sentient, and is now running the game.
I never understood why everyone was saying Marty would be stopping +4/x8 farming, when Zwill specifically stated in more ways than one it wouldn't.
In fact I recall hims stating to send in BUG REPORTS if Marty kicked in in those situations. Plus it was stated that it was aimed at stuff like one-shotting all of Perez. I might be terrible at reading comp, but that doesn't sound like Marty was aimed at +4/x8 AE at all.
The fact that they had to put THIS in this new patch pretty much proves people weren't paying attention when Zwil explained what Marty was ACTUALLY about. -
Quote:Welcome to the forums.I really enjoyed it.
(Hi, by the by, Don't think I've ever posted on the forums before... This is as good a place to start as any other.)
I only did the villain arc, I don't really have any heroes higher than level 10, I always get bored of the hero side of things at about that point. But the villain arc was fun, the little surprise at the end made it worth playing through even if it HADN'T been a blast in and of itself. I haven't really played many Task/Strike forces or anything, and I soloed this one, but it wasn't excessively difficult, and it was fun to play through even as a sad lonely old geezer (Surrounded by Zombies.)
I'm looking forward to the next in the series. Not least of all because I've been using the name Kal Alastor online since sometime around the early 90's... That ghost stole my name! -
Quote:You're using logic on an internet forum????I have no love for farming in this game, but I can't justify saying that self-rezzing mobs giving XP for the second defeat is an exploit with a straight face.
For one, this behavior occurs elsewhere in the game - Freakshow mobs can randomly self-rez, and they give XP the second time, in dev-created content.
For two, let us break the argument down. A self-rezzing mob is, generally, equally as difficult to kill the second time around as it was the first time around. To argue that it shouldn't give XP for the second kill, which takes exactly the same effort as the first, skews the reward model regardless of whether you're measuring time/reward (because they take twice as long to kill) or risk/reward (because they have twice the opportunity to hurt you).
But, if the basis of your argument is that they shouldn't give XP for the second kill because the challenge of a self-rezzing mob is not commensurate with the XP they give, one can only logically conclude that the mob shouldn't be worth XP at all, because the second kill is exactly as difficult as the first. So if the second kill is "too easy" to be worth XP, isn't the first kill also?
*watches forum explosion count down clock* -
Quote:This really isn't a bad suggestion.
Also at this time, I will again suggest just allowing Ticket rewards for defeats and completions then creating a Ticket/Time sink by allowing them to be exchanged for XP, Inf and Prestige (in addition to the current tables). Keep a Ticket cap, adjust the Ticket drop amount and rate, bring back all the removed powers and ease back on some of the nerfs (like this one). -
Quote:Errr, can't everyone as of issue 21 now take at ravel power at like level 4? or am I misremembering?The only problem is that this TF is for level 10-15. Especialy with new Freedom People you might have new people with no Travel Power or Temp Powers to get them up on top of the roof.
EDIT: But your point is still legitimate. -
Quote:Them doing it doesn't mean it's the most effective thing to do.But it must slow you down a little bit, otherwise they wouldn't have done it
If anything this makes farming easier, as the incentive to make mobs take longer to kill (rezzing) is gone. Folks will just fill maps now with mobs that don't rez or will simply exit the map sooner.
Also clogs up the search more as the new "non rez mob" farms are added to the list. And the search is the WORST FEATURE of AE hands down. period.
/golfclap.
And this also potentially hurts LEGITIMATE arcs that used mobs that rez. -
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Quote:ahhhh.The blue one is based in Skyway City and the Hollows, and the enemies are the Lost, Minions of Igneous and the CoT - so a level range of 10-20 fits them quite well.
hopefully the rest of the parts follow the leveling progression up to 50.
*goes into wait and see mode*
EDIT: I would not mind if each part follows a level range, showing you get stronger as the danger increases with the last part, the part where SOMEONE DIES ZOMG!!!!111elventy11!!!! is levels 40-50 or 45-50. Something that epic shouldn't be stuck in the low levels. -
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Quote:/leaveteam can exit most maps instantly.I got caught out by forgetting to turn my difficulty down due to being exemped, and getting to the exit on the first map only to find out it didn't work, with no other exit I could spot.
But yeah a REAL exit should be put in there. -
Quote:Why 20?There's already a little discussion about the first part of the first Signature Story scattered across a couple of threads, but no consolidated place for discussion and feedback. So here we are! And for those not aware: the arc went live both in the Paragon Market and in-game at about midnight Pacific time. I've so far run the villain version.
An initial problem is that, while you do get a pop-up box introducing you to the contact, the contact does not have a waypoint on the actual map. It took me going to the wiki and a post from Warden De Dios to find Alastar, the ghostly contact in Cap Au Diable. Another issue is that one of the mission minimaps doesn't properly align, but it's not a big thing.
The arc itself operates like an Ouroboros Arc, complete with optional challenge settings. This first arc auto-exemplars players to level 20 if they're beyond that.
Without getting into spoilers too much, I do like the inclusion of Pumicites as one of the enemy groups you face. They have a neat aesthetic and don't get nearly as much face time as they should. They're a logical choice to explain how things go from point A to point B within the arc. They also provide an in-game reason for the AWESOME new lava-flooded Orenbaga maps (as well as the fantastic final map) to exist. The story itself is alright. Not "blow you out of the water incredible", but this is just the first of seven parts to this story; it's meant to establish things.
Speaking of the final map: part of me wonders if this is a pretty big hint about the next zone to be redone.