Atricks

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  1. I've had a day one account, and even though I haven't played much lately I kept it active, and it just renewed this week. I wanted to play (it was just matter of finding the time)

    James P. (Was a software egineer at Paragon up until mid last year) is a coworker of mine now and he always had good things to say about Paragon.

    Kinda taken by surprise, but thanks for a great game all.
  2. [ QUOTE ]
    I think players will realize soon enough that it's not a bug. Word will spread, and most of it will probably be contained to in-game channels and players filling i nthe uninformed.

    By the way, how are AoEs going to work with confuse? Will each character in the radius get a random roll to see if they get damaged? Will it work the same way for buffs and debuffs?

    -Checksum

    [/ QUOTE ]

    Never worked in a support department, have you?
  3. Personally, I really don't care to see a raw list.

    Beyond the visible parts of the game you've got billing stuff, development/worldbuilding tools, game qa and support managment tools, network infrastructure, backup, patching, just to name a few.

    There are probably wishlists for those, and sometimes the game development tools wind up being more complex than the game itself. Great tools make it easier and better for the designers and artists to create content, and then you wind up usually with more and better content for play.

    I think all that has its own set of wishlists too, and to be honest I usually don't second guess what the developers do because of the things I listed.
  4. Anything that generates an inordinate amount of calls should be worked on, and fast. I haven't had to call for a stuck mob in months, and only once or twice when we couldn't find a glowing clue. It seems they follow that.
  5. The first time I had met Stateman was totally unxpected. It was the E3 expo in 2002, the year prior in 2001 I had set up a meeting (Behind EA's private rooms of all places) with Richard Garriott as a player luncheon. (Back when I was more involved with mmp games, I don't have a much time now unfortunately) That was a total hit, so the next year Garriott and Jake Song invited us to go to their new digs at E3.

    This was a partitioned meeting space stuck in the back of a meeting room just outside the West Hall at E3. We were sitting around waiting for Garriot, and lo and behond they said why don't you go and talk to these guys who are doing a Superhero game they have a few seats open. We walk in a few other people and press types were there, Stateman was sitting there--i don't remember much--- the game caught me so offguard I didn't know what to think at the time. And they started talking about what they were doing.

    And showing some things as well. I can't remember much about it, but I do remember being infinitely impressed with Stateman (There was another with him there too, but I apologize I cannot recall who) I wound up being more impressed than anything else at the show for pure concept. But I had seen how other superhero games (single player) had tried to come along and fail miserably so I wasn't expecting much.

    I was more impressed with CoH then than I was L2 (they were also showing an early version there too) and I honestly think the game is more interesting to me than Tabula Rasa too... despite the Garriott connection.

    I so wanted to say to stateman at E3 this year (I was there, awesome booth, got a tshirt) and say that his game was better than the rest at the NCSoft booth. But I wanted to wait. It still is the best. They are genuine, I applied for a job at Cryptic back in August mainly because of this (I'm mainly an apps/tool/gui programmer as a full time job). '

    The main posters opinion of them is seconded. The only thing that scares me is that they get too big and lose track in the noise of creating a good game.