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Soon after launch, it quickly became clear that it was still too good. We neglected to consider that Hasten Hated itself, which was allowing players to keep it on all the time. I dont have a problem with it being on all the time, but I do have a problem with it being on all the time with only a handful of DO Enhancements. So we were wrong. It was not working as intended. Accelerate Metabolism was only adding to the problem. So we made a change. If needed, we will be happy to make another change.
About AM. I hope it has not gone unnoticed that AM is a good buff. It buffs your attack speed AND your run speed AND your fly speed AND your damage output AND protects you from sleep, hold and immobilize. 2 rad defenders could keep this buff on the team permanently. Even 1 could do the same thing wiht a few recharge enhancements. That really is too much buff time for an AoE buff that is this powerful. Again, I negelcted to account for the fact that AM hasted itself, so that added to the problem. We will probably reduce the RT time on it a bit. I am not happy with how long it is now, but it was too fast before.
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Geko, you are my new hero. Superdev!
If I thought I could do a decent geko-looking head, I'd make you a micro hero like poor
Stuporman here!