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Posts
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You reading your debate on why you should get in early like all of us pre-order customers gives me a headache. So I will debate on part of your logic. That is how many people are in the same boat as you. You talk about this wide array of an army of disgruntled casual players who are at this very moment at home wringing their hands in discust at the fact they bought this game but can't play it. Well site your sources man. How many people bought the game early. Tell us where you got your info on how many people pre-ordered it. How many pre-ordered? That way we can see where you get this idea that the number of people bought this game and have it too early is larger than the number of people who pre-ordered the game. You are the one who put out the theory now prove it.
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I imagine the difficulty slider will allow you to UP the difficulty as well as lower it. Just how that will be manifested is another issue (Higher levels? More Villains? etc...).
As for Testing: Many eyes are better than fewer, so having a test server is a benefit not only to the Developers but the players as well. Besides, a lot of people enjoy seeing how something will/should effect them before it goes live.
The main thing that "annoys" me about Vegie and others, is that they make assumptions about what the devs think. If there were cries about something and it was completely ignored and never addressed, maybe then you could say "they don't care", but in reality you cannot, even with the +1 business.
Case in point: People are also assuming the +1 mission issue is a simple fix. I may not be and that they knew about it before release and continue to know about without it being fixed (but working on it according to them) may indicate it is a more complicated issue than just: "Doh! Let me recode that from +1 to 0."
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Read my previous post. The +1 issue was addressed by testers before launch and sense nothing was mentioned by the DEVs all we can assume is a) they read the tester forums and they ignored the issue or b) they didn't read the tester forums or c)it was working as intended and the DEVs are now just telling us its a bug to keep us from thinking it was intended. -
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I do not know this for fact for I did not play on the Test Server nor read the Training Room boards. I have "heard" that the players who DID play there /bugged the Devs about the low end bugs. The devs apparently were aware of the problems. If ONE /bug report comes through, doesn't that warrant at least a look into by the Devs? Statesman appears to be the "idea man" behind CoH so that makes HIM accountable for what is put out live.
I do echo your thoughts on finding REAL information about what went on pre-issue 2 on the test server. I have to admit that much of my ire is based upon assumptions and heresay. I may be looking for that because of my dislike of where the game is heading with all the new status items. Status items just rub me the wrong way.
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Agreed, all I'm hearing are people who claim they reported this prior to it going live. I don't remember seeing these posts or at least not in this volume. But most of these complaints are people saying that this new difficulty is a feature, what would prompt them to "bug" it if it wasn't a bug. And let's not forget the 100s of posts of people saying "Please hurry up and release Issue #2" and the Devs respond "We will when it's ready"...we have no one to blame but ourselves. What I DO remember seeing was posts about other bugs that did get fixed...not of the current situation. Again, please someone post links to posts prior to the update going live that have these issues mentioned.
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Here are some of the different posts in the test forum pre issue 2 launch
All missions now +1?
The Hollows - Some Constructive Feedback
Rikti Change in Update #2
So, I went out and tried those new Rikti...
Outcasts should NOT get Hurricane
12 things that should be reconsidered
Statesman - why the changes to pre-L25 difficulty?
thought about the increased difficulty of missions
And this is most likely not all of them but from what I can see its not like nobody said anything. It was tested and found to be an issue and from the looks of it ignored until after launch. -
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5 Stars for you!
Honestly, the Agent Mulders are getting a bit silly. Forthcoming fixes will shut them up until the next issue at least.
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Well lets hope not with the next issue. I hope that the DEVS learned that when the testers tell them that something is wrong, or its too hard or any other thing they think is wrong while its still in test that they listen.
All these bugs were discussed in the test forums over and over but it still went live.
Again I'm hoping this doesn't occur too often. I like a happy community too. -
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The ignorance of the gaming populace never ceases to amaze me.
I will reiterate in the hopes of penetrating your neutronium skulls:
Issue #2 ran on internal test servers LONG before any of you
saw it on the player test server.
They knew exactly what they had when they released it.
Now you go on believing it was a "bug" and I will go on believing
that Statesman knew exactly what he had when he published.
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Dear, dear Vegie: Do know that Issue 2 was released with known and unknown bugs. However, you still use rather selective statements out of their overall context to support your trolling exercise.
Statesman comment 1
Statesman comment 2
There are others as well.
Valdermic on bugs... Perhaps you should consider all things carefully before you speak as if you were the authority on peoples intentions and motives.
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Again what the problem is the difference of being reactive vs proactive. It was mentioned for weeks before it went live about the difficulty on the low end. With no responses from the DEVs about it. At least from what I can see. So if this was a bug and mistake then it was one through ignorance of what the testers were telling them. -
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What we are experiencing (in the lower levels) are bugs and they are working on it
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Pffffttt...
The status effects added to the low level mobs are no friggin'
"bug", at all...
They were an attempt to slide the time scale up on the game and
it backfired big time in their faces.
All that crap was riding on the test server, and they knew exactly
what they had when it went live.
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Do you even read the Dev Digest? They never said anything about increasing the difficulty of the game overall nor the low levels, infact Statesman says just the opposite. What the problem has been for months has been the end-game! All the focus was on the end-game and every post Statesman made about making that more fun for everyone was to increase difficulty and make it so other ATs felt needed. Unless you can quote a post that says otherwise then you're just thinking what you want to think.
Now as far as them "knowing" this in Test and released it anyways, well I played Test and I never noticed the problem...you know why...because I didn't start a new character!! Obviously they don't nearly have enough people playing the Test server than the do with the live as if you are familiar with any type of beta testing there will ALWAYS be bugs that appear when it's released to the general public because the limited scenario testing couldn't pick up on it, or not enough to have a clear understanding of what's wrong. That's why I rerolled my characters because I couldn't see why everyone was so mad about the new update. There isn't a problem in the later game as there is for the soloing lvl 1-20. And it's not even a game-stopping problem either, as far as I have play-tested. Go preach your sermons of Doom over at SWG because at least there it's a little more accurate.
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I think what his point is though is that all this was on the test server for a while and quite a few people complained about the status effects and the +1 mobs and the difficulty of it all. But it still went live even though people were pointing out, what statesmen, is now calling "bugs". So even if he is telling the truth he actually let known bugs go into the live game. And from the list it was quite a few. I really think this should have stayed in the tester for a couple more weeks. But then again if these bugs suprised them this much I don't think they would have been fixed with more time. They were just not listening to the testers I guess. -
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I still havent encountered any mission boss that werent +1 lvl after update 2 in door missions. Since my my blaster cant really solo a red boss and minions I wonder if there is a fix comming soon?
Its also becomming a problem with AVs. +1 lvl on an AV really hurts.
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I feel your pain
But I think the answer to this one will probably be soon.