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hmmm well thats a great fix for PvE, but how about a fix on the PvP side where meleers lack the ability to chase down a WW range opponent??
ei: anyone can get Web Nade to stop opponents with hover, and many ATs and powersets already include a -fly attack. Super jumpers/Super speeders have to stop to shoot or attack and then there's some suppression. TP takes up too much end to exploit like whirlwind, and the animation time in tp puts them at risk still. TP foe, SS, and Fly can be made useless with Slow debuffs. But what counters WW+SS+CJ+SJ?
My Point? every travel power and pool powers such as TP foe, hover, CJ, hasten, acro, etc. have an inheret weakness except WW+ any travel.
Point #2: WW by itself is a great and fun power because the user fights with the advantage WW provides and a draw back to. He still can be hit and he can attack while moving. Great! no problem there. The problem begins when the user combines WW with another travel power (this is especially so with CJ, SJ , and SS).
Point #3: So many players already agree that WW needs to be changed in PvP; however, the devs are faced with two very different communities that use WW for differing purposes. PvEers use it for extra control, while in PvP, WW is used to gain extraordinary survivabilty and it almost invalidates entire melee ATs. But if the devs nerf WW by increasing its end cost or getting rid of WW's ability to shoot while running, the PvE community will get upset.
Solution: WW should not be abled to be used with other Travel Powers. PvEers seldom use it with another travel power since it drains to much end. I've only seen it used to impress people in PvE. In PvP a blaster or controller can circle around a melee AT as they shoot away without ever getting touched by the meleer. Squishy ATs also have a hard time locking down a WW user since the user would be out of range if he/she is in trouble, then come back when they can take advantage. WW+SJ is an Escape power that is always on unlike Pff or PS where the user cannot attack and has to deal with animation time. Basically it is very hard to lock down a WW user while the user can attack in safety .
What do you guys think of my solution???
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Good post, i agree with the point made. For the solution look like a good one.
This power is broken especialy for pvp. It enable poeple to use power without stoping. And as far as i know, using a broken power to have an advandage over something is called an exploit.
But if you look at pvp fights, at least 80% of defender and controller use this power because it enable them to use their powers without stopping at all, negating completly melee at, enable them to pursue or being pursued and using power without losing any distance etc...