ArchGemini

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  1. What ended up being a long winded slugfest between me and Angry_Citizen. A Dark/Regen Scrapper against a Nin/Nin Stalker (so all of his defense was useful to him and this was before I was smart enough to get Tactics or give up on PvP entirely since Soul Drain is _bad_ in PvP). Must have been the single most enjoyable time I have ever had in PvP and I am pretty sure I lost everytime. I've never seen a player so quick on the ball about scattering to the four winds when Retsu drops. Missing frustrated the h-e-double-hockey-stick out of me but I could not help but be impressed, and he managed to tag me just enough with Divine Avalanche to make sure I could NOT touch him except by being VERY lucky.

    Thank you, A_C.
  2. I'm in accord with Doctor_Dude, MoG could have been AB or something close to it; improves what we do already, then crashes, UNLIKE the Emp's AB. Would make a lot of sense, seeing as how some of our powers are comparable to an Emp's (Recon-Heal Other, IH-RegenAura; theirs is better and available more often for the same slotting AND they get to give teammates IH, QR~RecoveryAura... theirs is stronger and affects themselves and others, whereas we get ours as a passive).

    Since a good portion of our powers are the Emp-like, why not let the 38 be something in the ballpark of their 32?
  3. But at the same time I think a full heal may be a bit much, esp in PvP. Maybe a 25%, fully enhanceable, heal (similar to reconstruction? This way, fully-slotted, it's no better than reconstruction (trying to stay away from overpowering the set). Let the SR's have the movement and +recharge. It fits them. A heal and 30sec +dam (read, no +ToHit) would fit for us. Even though the +rech does fit regens, seeing as how their bodies have an inherently higher metabolism, it probably would fit TOO well with Quick Recovery, thus I'm suggesting Regens have no +rech.

    30 sec duration and 180 recharge means fully slotted it's running almost every 30 out of 90 seconds (considering it recharges while the damage buff is running), so maybe 240-300 seconds down would be better (yeah, i know, kind of lengthy, but then again, attempting to not overpower). So fully slotted it's running 30 of 150 seconds and down two minutes. Seems fair for a move that amounts to Recon+.

    Your moment would be good at 28, that way, with IH at 38, SRs get defense, Invulns get Resistence, Regens get Regen, and (revive should also be booted from the set for this) DAs get to rise from the dead.

    What I might also like to see is the unenhanceable portions removed from the sets. I think this has been said before, but is it really necessary with ED in effect? Or would that just be too much.

    I am, however, a buff bot, therefore, to make it up to the rest of the sets, the SR passives should be rolled into one (other tricks can be made up by Arcana, although I'm sure one of them is along the lines of a click that flattens Regen for at least 20 seconds), Invuln's passives should be rolled into one (Energies and Elements) and they should get a passive for Psis (even if it's only 15% enhanced). Darks can have the accuracy for Cloak of Fear boosted, along with an across the board redux in end costs. Or just put KB protection in one of their toggles (same for Fire Armor, but that's another page).

    My attempt to do something for everybody...
  4. This is an opinion based on trial and error, and is no way grounded in datamining or spreadsheets of numbers, so keep your stakes and pitchforks back....

    However, from reading up and just personal experience, MoG's biggest problem often ends up being the level it's available (hear me out on this). At 38, much to SR's unfortunateness as well, Autohits, Psis and Toxics really start to pop up and be plentiful and powerful around this time (my first time using MoG was a Nemesis pack... bad move...), so what should amount to our last ditch move to clear a span ends up being a quick and painful (and often embarassing) faceplant. At least Elude gets the movement bonus...

    Admittedly, MoG is more of a gambler's type of fun than Elude or Unstoppable, so there are people who are going to get their kicks out of it (hell, I use it to this day to piss off my Emp sister-in-law), but imhho, there is something wrong with a power when it is generally agreed that a buff to the power's duration is considered a nerf to the power... that shouldn't sit right with anybody.

    A backup of a decent last ditch power (IH) is all MoG is ever going to amount to be, unless the other sets get buffed so far out the yin-yang that Regens have a right to demand a better tier-9 (read, never happening). Now, if they wanted to have some fun with Regen and diversify it a little from the other Scrapper secondaries, they could get rid of MoG all together, put a throw-away power in the level-28 slot, and put toggle IH (at a reduced heal rate and slightly reduced end cost) in the 38 slot. Tanks and Brutes have a defense-set with a toggle tier-9 (Stone Armor), why not use this as an opportunity to give Stalkers and Scrappers one as well?

    PvPers could say this would overpower Regen, but Regens also wouldn't get any boost to defense or resistance, no extra mez protection or boosted endurance recovery with their tier-9, and can be detoggled as well as any other toggle (disorients can still be a pain) which means that Regens don't get the continuity or lasting effect of a click power (like Practiced Brawler or the current IH). Additionally, we'd actually have to worry about some REAL end management if we were using IH and FA (making us have to turn FA off during pvp fights that last more than 20-30 seconds as well as making defense-based set not so squishy against the FA-wielding Regen scrappers that infest PvP zones as much as stalkers do). On an extra note, it would still leave Regen susceptible to burst damage in PvP as well, since Regen, even at IH levels, still needs time to regenerate.

    MoG at this point, unless just for giggles and personal fun, isn't really worth it. I have it as a novelty, "yay, i have my tier-9 defense!" but that's about it, unlike the SR and Invuln lines where we get our tier-9 at 38 and think, "he did what? puh-lease... WATCH THIS!!"

    I think we all agree that Soul Transfer just needs redone or replace completely... DA may need more love than any of us...
  5. Is a fun thought, though. To think, "screw this, SR isn't working, let's try Regen-Style," do the \tarzan emote to represent integration and the changeover, and just go.

    But the big thing about Regen compared to any other set and the subsequent teer-9 is that Regen does not care about who you're fighting unless they're bashing the -regen and -heal, whereas you have to worry about autos, toxic, and psi in Elude or Unstop (right?).

    And can one of the big Regen-wigs please tell me why resilience is in the set for the low numbers that it has? Is it equivalent in use and/or purpose for the other secondaries or what? I would take Fast Healing again over Resilence, since at least it doesn't require Tough to be useful (but Tough makes everything a little more useful). For regens, resilience could be like more healing and/or (and I will be shot for this) a pinch more end recovery.
  6. B_C_P,

    The only inconsistency is that when a regener activates MoG, all healing and regen GOES TO ZERO and they only function at 25% of their current max.

    To achieve similar results with "Moment of Envy," every attack on you would have to be fixed to Auto-Hit, since you would have to have ZERO defense. And by doing that, well, even with everything running and a self-heal available, you are only a good spike away from debt and all of that "Green with Envy" syndrome becomes, and SRs should be used to this anyway,

    "WTH happened? I got planted... Son of a <insert explicative here>!!"

    At least with Elude you get the rest of your secondary and outside healing.

    And, on the record, I agree that some of the SR defense powers should be combined and some form of self-heal should be included, or a power that heals some moderate enhanceble HP regen for every hit that misses, but that's just my mind wandering to give something different to SR.
  7. maybe i'm the only one to ever get this lucky, but when you're random soloing (dark/regen/dark scrap style, baby!! fear one, hold a second, go to town on the third...invince is nothing but more inf with the occasion pop of dull and hasten...plz don't nerf me...make the KoA stronger...and get rid of their damn caltrops)...

    you get an invitation from a fire/kin controller...
    then you meet a emp/psy defender...
    a SS/Stone tank...
    a fire/fire tank (who WAS playing the roll as scrapper)

    then, after storming a few mishes because no one really had to talk much, everyone gets really friendly...ask them where they're from...they say your hometown...ask your name...turns out it's your older brothers and sisters-in-law...

    always fun times...