Arcanaville

Arcanaville
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  1. Quote:
    Originally Posted by elvnsword09 View Post
    Ok, I have watched the video, and minus the chopchop connection on occasion, and unfortunate side affect of Ustream... and running ANYTHING else that connects to the internet on your network,

    Lore slot getting other pets, Good
    Temp Powers not available in the new trials, the justification given, was not valid. "you get them in a specific mission and should use them there" does not apply to the 3 most commonly used temps, Shivans, Warburg Nukes, and Poisoned Knives, all of which are either earned in PVP, not Missions, or crafted, which by definition is earned outside of missions. Thus I must conclude that the agruement that the was used to justify the removal of the powers is flawed. (Not to mention A LOT of people use those powers as integral parts of they're builds, or as intergral parts of they're story... such as a certain shield scrapper I know who uses the Energy Torrent clone temp power you can craft, can't remember the name, as his shield being thrown...)

    I am very happy with the new content, minus Lore as it is released (since Praetorian enemy groups are completely out of sync with EVERYTHING I have on my account story wise), but if your gonna justify something, learn from highschool debate teams, make an arguement that can fight its way out of a wet paper bag.
    They said that temp powers were disabled so they didn't have to balance around them, and they also said that they were open to enabling powers that did not have serious balance consequences to them (like costume or travel powers for example) and the only real issue is that it would take a lot of time to do that.

    I would recommend watching the video again before making additional high school debate comments. It was trivially clear to me what they were saying about temp powers when I watched the live feed.
  2. Quote:
    Originally Posted by Residentx10 View Post
    I'm just wondering about the purpose of these slots that were working so hard on. They mentioned 180. What is this all for? How will you slot all of these or make adjustments during tasks/TF/SF, etc.
    I think Tim was referring to powers not slots, and I think he was off by a factor of two in his recollection. If all the slots follow the same pattern we should have 360 total incarnate powers. That is 10 slots, four trees per slot, nine total powers in a tree. 9 * 4 * 10 = 360. Not 180 slots: that would be ridiculously too many incarnate slots.
  3. Quote:
    Originally Posted by Xzero45 View Post
    So in other words, you can't be super powerful unless the Well wants you to be. Lame.
    You also can't level unless the trainers decide to train you.

    In this case, though, its not a question of the Well directly controlling your access to power, its more a case of the Well reflecting the nature of the being or beings its focused upon, so when we tap it, the power we get is colored by that focus. Its not so much that the Well is deciding to give us Praetorian pets, its that the well is currently green, so all the water we take from it is green. The Well is focused on Cole, so the power we take from it is tinged with Praetorian sensibilities.
  4. Quote:
    Originally Posted by Snow Globe View Post
    I've always liked that set up myself.
    Personally, I can't think of a worse way to do it, and I'm including assigning everyone a random set of digits as their character name.

    My sheer animosity towards the general concept is a not insignificant part of the reason we have a /ghide command.

    If the devs ever implement a global@local system, I doubt I'll be able to stop them, but I will change my global handle to the most creative protest I can muster that would withstand the EULA, and I'm a very creative person.
  5. Quote:
    Originally Posted by Golden Girl View Post
    There was quite a bit - Lore pets will be exapnded from Praetorian pets to include others - they mentioned Nemesis pets as an example.
    The other slots will also be able to be expanded sideways - Judgement can have more variations added to the 4 AoE attacks it has now, for example.

    They also said that the Well of the Furies might be becoming active right now because it felt threatened in relation to the Coming Storm.

    Plus, they said that they'd discussed "limitless" amount of ideas for Incarnate Trials - so there's lots more coming

    EDIT: Here's a link to the video:

    http://www.ustream.tv/recorded/13692347

    It was a bit choppy at a couple of points, but most of it was fine.
    Technically, they also implied that there will be future story lines in which we basically defeat or significantly weaken Cole, and the source of Incarnate power will shift to other sources, opening the door to other Lore pets. Which if you put two and two together suggests Nemesis might become or be discovered to be an incarnate in soon to arrive issues, and also suggests the Well of the Furies might be empowering various threats over time to challenge us, the Praetorian story line being only the first of many in that vein.
  6. Quote:
    Originally Posted by GuyPerfect View Post
    The issue was that I initially interpreted MajorDecoy as using "only" with "done" ("done [...] only") rather than "with" ("with [...] Def/global recharge and Def/End").
    That's exactly what I said above, which is syntactically invalid. As opposed to being a syntactical invalid. Or a valid tactical sin. Or a daily ensign tic-tac vid.
  7. Quote:
    Originally Posted by Void_Huntress View Post
    Regarding the damage type problem, I was thinking about a few ways to gather data.

    One option would be to work through the enemy sets a bit at a time in a test mission with invulnerability on. If you have controlled spawns of enemies, you can easily get a good sample of their attack distribution by just parking in a spawn for a long while, then moving to the next controlled spawn. Then if you can estimate the natural distribution of those enemies in their respective group, that would give you a good starting point, yes?

    From there, it could just be an inventory of all the enemy groups in standard content, along with any named entities.

    Does this seem plausible? I mean, it would take a while, but it should be fairly complete if done right.

    EDIT: If you think this would be useful, I'm willing to volunteer my time for it. I mean, having City running in the background while I'm doing other stuff and occasionally moving from spawn to spawn wouldn't be a problem for me.
    Gathering the data is not really a problem for me. More critically important is weighting it, which would require making a lot of potentially controversial judgment calls.
  8. Quote:
    Originally Posted by Golden Girl View Post
    And that really was a typo in my question
    They seemed more intrigued by the typo-ed version but I think Black Pebble was mouthing "T for Teen" off screen and making throat-slitting gesticulations.
  9. Quote:
    Originally Posted by GuyPerfect View Post
    Semantically equivalent. Depends on interpretation.
    Colloquially perhaps, but not in proper English. "With" is a preposition, so which side "only" appears on changes what it refers to unambiguously. "Only with" makes the prepositional condition a limit, "with only" limits the conditions in the preposition.
  10. Quote:
    Originally Posted by GuyPerfect View Post
    I don't follow. Ninjitsu doesn't have any rechargeable Defense powers other than Kuji-In Retsu, which I wouldn't think anyone considers standard-issue protection.
    "With only" not "only with."
  11. Quote:
    Originally Posted by Beautiful Tendencies View Post
    i have loaded some of the builds into my mids, and i don't understand why some powers are slotted like they are, i noticed that elude had 1 slot in it, where as in my build i have it slotted with 5 recharges, haste i noticed had 3 where as i slotted mine with 1, i have quickness slotted with 4 slots...actually almost all of the SR power set is slotted with 4 slots or better, as far as my attack goes i only have 4 attacks and focus chi which are all slotted with 6 slots cept for focus chi, did i do something wrong? i do have some problems when i PvP, but in game i last longer than tanks on +8 settings, i have great io sets, which again i have a hard time understanding why i have trouble in PvP situations, but not in PvE, some feedback please, i'd like to rock in PVP as well as PvE. And what exactly is "PermaHaste" and "Soft Caped", and how do u achieve that?
    Whoa.

    1. Because of ED (enhancement diversification) more than about 3 SOs worth of anything will have diminishing returns. Basically, 3 SOs of recharge is +95% recharge. Five SOs of recharge is like about 105% recharge. That's why attacks tend to be slotted with circa +100% damage and then other stuff like accuracy, endurance reduction, and recharge.

    2. What do you have four slots in quickness slotted with? It can really only be slotted for run and fly speed, and you cannot even put sets in it.

    3. Perma-hasten is a build that can have Hasten up all the time. Hasten has 450 second base recharge and 120 second duration. It takes slotting Hasten to about +100% recharge plus quickness plus about 80% global recharge bonuses to get enough recharge to get Hasten to recharge just as it expires so you can keep the bonus up permanently.

    4. Soft cap is a term used to describe the fact that for any level of tohit of the attacker there is a maximum amount of defense that will do any good. Defense can only reduce tohit to 5% before accuracy is factored in. So since most critters have base 50% tohit, 45% is the most defense you can benefit from - more doesn't reduce incoming damage. This is an oversimplification because critters can sometimes have higher tohit or tohit buffs or defense debuffs,but its a useful rule of thumb.

    5. PvP has different rules in more ways than one.
  12. Quote:
    Originally Posted by Slazenger View Post
    And here I thought the game actually took place in Pakistan. http://www.paragoncity.com.pk/
    Strangely, it almost seems to be modeled after our Paragon City.

    I definitely recognize the architectural sensibilities, i.e. no area is complete without a globe on a stand:



    I'm pretty sure I've had to superspeed around this many times:



    And oh look, there's even a Malta standing around on a street corner:



    And just as in our Paragon City, the safety of its citizens is a priority:

    Quote:
    Paragon City guarantees a secure environment through provision of Electronic Security Alarm System to every apartment/house monitored at the central security office, adequately outfitted to accomplish objectives.
  13. Quote:
    Originally Posted by Syntax42 View Post
    I didn't realize MA's best attack chain was such an end hog.
    Before endurance slotting, all single target attack chains burn basically the same amount of endurance per damage point, unless you have intrinsic discounts like Claws (and not counting criticals). Single target attacks cost 5.2 endurance per damage scale (for scrappers, that's essentially per 62.56 points of damage on melee attacks at level 50).

    Interestingly, that means a 1 DS/sec chain that burns 5.2 eps before endurance slotting will be dealing about 140 dps with crits but before damage bonues and damage procs. That probably seems anemic to a lot of people, but that's what it is. That's why the highest DPA scrappers slot resistance debuffing procs or have huge damage buffs in their builds or are Fire, which has a circa 40% damage increase due to Fire DoT that comes free (as in no increase in recharge or endurance costs).

    Double-procing SK doesn't help on endurance, although it does provide a damage boost to the chain.
  14. Quote:
    Originally Posted by Wyldhunt View Post
    Aracanaville, thank you for spending so much time on this. A request for the next iteration of the workbook: include a section where we can enter our own "spread of incoming damage types" across all of them (please don't pair En/Neg, especially for us Elecs/). Please include your default values for shared comparisons. With those input cells, we could compare builds for ourselves based on our own perceptions of the content we plan to face and such.
    Its already in my version, which I hope to be uploading this weekend sometime. Its actually part of a special section that also provides for type distribution of debuffs. The calculations are getting ugly with that, so if I don't finish that I'll be uploading what I have anyway and continue working on debuffs next week. Types are not coupled: you could theoretically make smashing 90% of all damage and negative energy the other 10% if you want.


    Quote:
    If I wanted to really spend the time on this, I'd whip up a script/program to cull attack/damage/debuff values from a database of critters and such, with a front-end to read Mid's build info and spit out some survivability numbers based on some user input and DPS/A/E based on a user-input chain, but I'm just not going to spend that time on it. Well, at least not until this Summer and not unless someone else already has a fairly-accurate and up-to-date db of the critter values.
    The thought has crossed my mind more than once, but there are methodological problems I would have to think through first and that's a bit more work than my laziness quotient will currently allow.
  15. Quote:
    Originally Posted by ClawsandEffect View Post
    I could be reading this wrong, but it seems like you are saying buffing and debuffing powersets need to be nerfed into the ground so they can't overpower the NPCs.

    Is that correct?

    The usefulness of buffs and debuffs is one of the best parts of this game, not a problem in need of fixing.

    If you want to be forced into the tank-healer-DPS trinity because it's the only thing that works at all, there are plenty of games for you to play.

    Honestly, with as much as you seem to hate the game (based on things I've seen you say), I'm wondering why you haven't moved on to something else yet. I don't think I've seen you say anything positive about the game in well over a year. It's possible that you have and I just didn't see it, but I'm not thinking that's very likely.
    Venture is just supremely confident and easily annoyed. He's like if Yahtzee was the love child of Ed Asner and Jamie Oliver.
  16. Quote:
    Originally Posted by Dechs Kaison View Post
    I think it's already academic. It's not uncommon to have three teammates with maneuvers these days, especially since the inclusion of inherent fitness. Since all these incarnate trials are designed around teaming, then I don't think it's going to affect builds that are already softcapped.
    I think when we're talking about tough tankers, we're usually talking about how tough they are in those situations where there isn't supplemental team buffing. You're not always going to have that buffing and its probably in those circumstances when you'll have the greatest need for a strong tanker. So the question of which builds are the strongest outside of that buffing isn't entirely moot. In teams with a lot of buffing, the odds are that you'll have more than enough regen and heals, and you'll probably be soft-capped defensively no matter what you are. It then all comes down to who has the highest health and resistances. That's where again Granite comes out on top, having the easiest time capping all resistances (except psi) and being able to cap health with enough speed. Dark and Electric become very strong all around contenders just below that, and Invuln essentially ties Granite on smash/lethal.

    Incarnate-level content does throw wrinkles that the standard content tends not to, however. For example, click powers can become highly unreliable in Tin Mage due to the absolutely insane amount of -recharge the critters possess. A Granite tanker is probably going to lose EE a lot of the time, but conversely an Electric tanker may discover that Energize is reduced to an out of combat heal (even with recharge resistance). Separate from the I20 trials, its entirely possible that future Incarnate-class content will throw very powerful situations at the players that are more exotic than what tankers have to deal with now, besides 8600 point damage attacks.

    In any event, its possible to compare builds vs at least Praetorian class critters by adjusting the base tohit in the spreadsheet: that's what its there for. Change it from 50% to 64%, and you can see how the builds change in relative and absolute performance. To stack maneuvers on everybody, you'll have to do that manually though. In the next iteration of the sheet, I plan on adding defense and resistance bonus rows so you can apply a blanket buff to a build without tweaking its individual numbers, specifically to compare that kind of thing. But I'm currently working on incorporating debuffs.
  17. Quote:
    Originally Posted by AzureSkyCiel View Post
    you know, the part you quoted made me think of Johnny Butane as sort of an MMO version of Andrew Ryan.
    Listen to the little Exhibit scene narrations and they might almost sound familiar.
    Honestly, whenever I hear that Bioshock scene what comes to mind is he sounds an awful lot like another narrator from the past..
  18. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Well I'm having one heck of a time trying to come up with an Electric build
    Definitely a valiant effort. I bet it must have tortured you being unable to find that last 1.5% smash/lethal resistance.
  19. Arcanaville

    Ban Zoning

    Quote:
    Originally Posted by Dispari View Post
    No, not really. If it sounded like that, it's not what I meant. My OP even states a few instances where zoning makes sense, and goes on to mostly call out when zoning happens for no reason (especially when a mission has no set location and can just be wherever).
    Well, sort of:

    Quote:
    The only time zoning is super necessary is when the story calls for it (if it's specifically taking place in a certain location, in which case the missions should mostly all be taking place there) or if you're taking to an NPC (which is mostly a waste of time).
    What concerned me is that you sounded like you were saying even when it makes sense to be in a particular zone, it never makes sense for an arc to be in more than one.
  20. Arcanaville

    Ban Zoning

    Quote:
    Originally Posted by Dispari View Post
    And dumbing down isn't the same thing as removing pointless time sinks.
    When zoning is genuinely pointless, like especially when its random meaning the mission author didn't even care where you went, I think there's no harm in re-evaluating whether that zoning is really necessary or not.

    However, you seem to be stating not just the suggestion that unnecessary zoning should be removed, but the stronger statement that zoning is never necessary, and therefore it should always be removed. That's extreme. If the story calls for a mission to take place in zone X for context purposes, it should take place in zone X. If the next mission is supposed to take place in zone Y, then that's where the players should go. It should be, for sanity's sake, uncommon for people to be sent all over creation with very little activity in between, but that's a matter of degree.
  21. Quote:
    Originally Posted by Auroxis View Post
    Knowing the exact numbers isn't something anyone of us can do, which is why I said this is my biased opinion as a TF runner, and that the presumption that everyone does the same content is flawed, which makes the composite rating not that helpful in this discussion.
    Its a point of reference for people that don't want to do a lot of calculations themselves to customize the numbers to their own personal experience. Because my experience and your experience can be totally different *no* rating will accurately state which tanker is "best" that everyone will agree with on a personal level, because on a personal level the best tanker might be a different tanker.

    But that doesn't mean there aren't valid singular reference points that people can agree upon in advance as reasonable for discussion purposes. Its the vague "well I think this is more important than that, but by some unknown amount" that is worthless for discussion purposes. What my, and for that matter Dechs spreadsheets offer is a metric by which to compare. Even if those metrics are imperfect, they can prompt other people to create different ones and attempt to justify them. That's useful for discussion purposes.

    Even metrics people disagree with or don't strictly conform to their preferences can be educational if sufficient detail and discussion surround them, because that gives many people enough information to take those metrics and incorporate them into their own evaluations. In that respect, I believe many people critical of these quantitative discussions don't fully appreciate their point, which is to share information, not to prove one thing is objectively the best.

    There's a reason I don't show *only* composite scores, even though the detail makes the sheet three times longer. It would take no time at all for someone to make up their own weighted score from the detail. The important thing is not the score, but why you think anyone else should care about your score. That's the interesting part of the discussion. I've explained why I think my score is meaningful, but people are free to take my numbers apart and come up with different ones. That's why the spreadsheet is downloadable.
  22. Quote:
    Originally Posted by Sentry4 View Post
    I remember someone incorrectly posting arcanatime is always -roundup-, but it's actually just round.
    Its always round up.
  23. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Here's one for a Darkie
    Not bad. I'm trying out different builds for my EM/Dark brute, and I'll see if I can flip that around and meet or beat that build as a Dark/Energy tanker.
  24. Quote:
    Originally Posted by Auroxis View Post
    Energy is also linked to Defense debuffs and Regeneration debuffs. Both Energy and Negative Energy are more common than Psionic in the TF's you mentioned(Maybe not in the LRSF and LGTF where NE isn't as common).

    Also, what makes you so certain that the average level 50 spends equal time fighting carnies and cimmies?
    Energy is not really linked to defense debuffs. Lethal is, but not really energy. The linkage between energy and defense debuffs is concentrated in radiation which is not a common critter attack form. And while regeneration debuffs tend to appear in energy attacks when they appear at all on the critter side, they aren't common enough to be considered "linked" in remotely the same sense defense is associated with lethal or recharge debuffs are associated with cold or psionics.

    And while energy is likely more common than psionics in those task forces, its extremely unlikely negative is more common than psionics and extremely unlikely energy is three times more common than psionics as you're suggesting.

    I would also bet real money that across the entire playerbase more player minutes are spent on mission content than task forces by a wide margin. So no matter how popular any one task force is, they are all swamped by the rest of the content overall. I would make that bet even after the advent of WSTs. People have a very skewed view of what the average player does or plays. Every time the devs released statistics about the game, from influence earning to leveling to archetype popularity to content running to alts to powerset performance conventional forum wisdom has always been not just wrong, but not even close.

    So while I cannot be certain I'm correct without hard evidence, I'm disinclined to trust anything except direct extrapolations from the few bits of actual data we have about the game.

    Also, I never said people specifically spend equal time in carnie missions as fighting cimerorans. You're suggesting a hurdle far higher than I assert or require to come to the conclusions I do. Let me perform the same mental gymnastics in reverse. What makes you think carnies are the only critter type with more than a tiny bit of psionic damage?
  25. Quote:
    Originally Posted by Auroxis View Post
    You have to consider popularity the way I see it. If an average player spends significantly more time in ITF's than in Carnie missions with his level 50, that's something to consider in terms of damage distribution.
    If the average player spent more time in ITFs than in Carnie missions, that's something I would consider factoring into generalized comparison. However, I'm fairly certain they do not.

    Incidentally, psionic damage is a significant percentage of damage for not just Carnies, but also Rikti, Arachnos, Longbow, and Circle of Thorns, in terms of high level critters. You'll see significant psionic damage in the LGTF, STF, LRSF, and Barracuda.

    Psionics especially are just as important if not moreso than energy in actual play because while energy is linked to endurance drain, psionics is linked to -recharge. If you lack genuine psionic defense or high positional defense, then not only will you eat a lot of psionic damage but any click heals you have will be greatly slowed.