Arcanaville

Arcanaville
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  1. Quote:
    Originally Posted by Arachnion View Post
    Wow, that latest part.

    This is good stuff.

    Thank you for providing this grand tale to us all, friend.
    I'm glad you are enjoying it. I'm a fan of melodrama, and big ideas, and I'm an especially big fan of trying to make connections across a large story landscape. Its the sort of thing that would be difficult to sustain in something like a novel without something else to glue it together, but I think it works well as episodic short stories in this kind of context.

    Perhaps this is a "grass is always greener" thing, but while I enjoyed greatly working with the devs that operated on the data and engine side of the fence, I have to admit I was envious of Sean McCann most of all. He got to write for the game (as did a few other notable players). And while I complained about many of the decisions the writers made, heck, most of them really, I still believe the City of Heroes universe is an incredibly fertile space for stories.

    This is my way of trying to show it.

    Also, this is going to sound corny, but from the moment I conceived of this story, that image of RulaCole (which is actually RulaWade - you work with what you have) is something I've been *dying* to post since I first put pen to paper for part one of the story. Because jaded eight year veteran insider player that I am, I think that's just cool. I spent a half hour getting the sky and the perspective and the power flares just right.

    I love this game.
  2. Arcanaville

    Last Dance

    Quote:
    Originally Posted by Liquid View Post
    Goodbye, Arcanaville, and thank you for your contributions to the community and the game itself. Whenever I really get into a game, I tend to obsessively attempt to learn everything I can about the mechanics of it, and if it weren't for you, I think we wouldn't have known many, many details, and that knowledge enabled you and the community to campaign for many beneficial changes.

    Unfortunately, I won't be able to make your Beta Server event, as my supergroup has already planned a get-together on our home server, Virtue. I will read your stories, however, and hope that any followups will be posted on the Titan Network forums after these boards are gone.

    I also wanted to let you know that, a few years ago, Zombie Man once asked me in-game if I was you, due to some information I shared over a public channel (I don't remember what, but I'd guess it was probably about Taunt mechanics). I hope that isn't too embarrassing for either of you, but I was certainly amused.

    Edit: wait, Wednesday? Maybe I can make it! I assumed it would be Friday.
    I made the call we would shoot for Wednesday, so that people who wanted to spend time with their friends and organized special events on the last two days would not be impacted. It forced us to get things done on a much quicker schedule, but I think its worth it. This is for the players, so we're trying to be as convenient as we possibly can be. The date and time were selected to try to be as accommodating as possible, although I realize no date and time would be perfect.

    Edit: In fact, as soon as we decided to go on Wednesday, I scribbled a note that would eventually become this part of the story, just posted as part six:

    Quote:
    The effects of the task given to RulaCole would not be felt instantly. Rather than simply shattering this reality as Rularuu had done once before, RulaCole would now empower the Battalion's own emcompassing bubble to pinch Primal Earth from the rest of the multiverse. As that bubble collapsed around Primal Earth it would reach a critical point where the power RulaCole invested into it would trigger a potential detonation in reality, and if all went as planned Primal Earth would be cast off into Dreamspace. Once initiated, the process could not be stopped. But the Mender hoped that the Battalion would try anyway, expend their last days struggling against the very barrier they sought to wrangle humanity within while they drained it of incarnate potential. Earth would have a few days peace before the end.
    Its a bit of a science-babble workaround for the fact that the events that occur tomorrow in-game were originally conceived to happen at or near shutdown. Now, they are story-scripted to occur a few days earlier.

    Shutdown, I hope is obvious for anyone reading along, represents the moment when Primal Earth is saved from the Battalion, by making that reality permanently unreachable by anyone outside of it within any other dimension.

    Except through Dreamspace. I'm a hopeless romantic.
  3. Quote:
    Originally Posted by Black Pebble View Post
    That's why we eventually stopped using it for videos. It let us pull off cool stuff, but the audio syncing was a time drain on the dev side that we couldn't afford.
    I suppose the observation that fixing the sound and not breaking it anymore would have been the most efficient process overall is somewhat moot.
  4. Quote:
    Originally Posted by Angry_Citizen View Post
    Let me get this straight. Nemesis wants to drop a Lanaru-bomb on the Battalion?
    Someone is going to drop a bomb on something, I can guarantee that much.
  5. Quote:
    Originally Posted by Nyght_shade View Post
    I am awed by the story so far as well, and the chance to participate in something Epic before the end.

    Only question - when we talk about Beta, are we talking about "COH Subscriber Beta", which is what appears on my NCSoft start-up screen (along with "City of Heroes" and "City of Heroes Test")? Or are we talking about the basic Test server?
    The Beta server, which is not the Test server. Its the server you log into when you launch the Beta client, not the Test client.

    City of Heroes has three "modes" - Live, Test, and Beta. Note that when you use the character copy tool, it explicitly requires you to tell it whether you are transferring to Test or Beta. The NCLauncher has three options for the Live game, the test server, and the beta server.

    Its a common error to assume "Beta" is test, because for years the test server hosted the Issue beta tests. That changed with Issue 18, where a special server was set up to conduct testing of the new issues that was completely separate from the normal test server. From Issue 18 to the present day, "Test" has been more or less a copy of live, sometimes with patches to live tested there first. "Beta" has been the home of extended testing of new issues before they hit live.

    About a dozen posts from the first post in this thread are instructions for downloading and installing the Beta client, if a player doesn't have it at the moment. Its big, so you'll want to start that soon if your internet feed isn't zippy. And unfortunately, we have no real technical capability to do this event on the live servers (or for that matter the people necessary to run it on every server), which is why its happening on Beta. What's happening on Beta tomorrow can only happen on Beta.

    Sometime between now and tomorrow morning I will be posting a sort-of guide to the event that will give people an idea of what to expect. But we're saving some surprises for shock value and because we might screw them up. We're very much in the position of getting into a plane and trying to do aerobatics for you, after spending a month studying what an airplane is by reading comic books.
  6. Quote:
    Originally Posted by Black Pebble View Post
    Our hero has a massive spreadsheet at home that he uses to calculate just how economical each act of heroism is, so he can figure out the Return on Investment.
    And people think I'm nuts.
  7. To be absolutely certain, I tested demo playback on a computer with no network connection. Works fine.

    There's an incredibly weird way to partially fix the sound bug. You could play your demo back on an old copy of the game. The older copies still have working sound, but the animations will likely be all messed up because those have changed more radically over time.

    Record your demo once with the old client, once with the latest client, and then take the sound from one and the video from the other. It might work, to some degree.

    Since there are older copies of the game client floating around that have working demo sound, I'm guessing eventually someone's going to figure out how to patch the latest client to play sound in demos. But its not a project I'm personally working on.
  8. Quote:
    Originally Posted by Venture View Post
    Yeah, but this was a Roulette, not a Gambit. Which is pretty much par for the course in a Bond movie, thus why I'm willing to overlook it. I thought the similarities to the Dark Knight movies and the re-use of some tropes recently used in the franchise was a bigger problem.

    It's still my second favorite Bond movie, though. (First is License to Kill.)
    Time to scratch one off the bucket list. If you're still around Venture, take a look at my Immortal Game thread and give me your honest review. I know its not completed yet, but hit me, I can take it.
  9. The Immortal Game

    Part Six: Destiny



    With the assistance of the Dream Doctor's magic and the power of Prometheus, the process was remarkably quick. As Prometheus opened Cole to the power of the Well of the Furies, that power was focused on a complex nexus of being that was Rularuu. Ruladek, Uuralur, Kuularth, Chularn, Aloore, Lanaru, and Faathim, all shards of the Ascended being known as Rularuu were drawn into the maelstrom of power that was Marcus Cole. The incarnate potential of all humanity reached out and embraced the fractured god, melding the power of Rularuu and temporarily making the many into One. And within that One, Marcus Cole fought to maintain his being, his identity, his soul. A lesser man would have been consumed utterly, but Cole was no lesser man. He had survived much, witnessed much, set his mind on the greatest and most terrible acts any man had conceived. No one could dominate Rularuu, but Cole was able to become the voice of Rularuu, its focus. He became RulaCole, an infinte power guided by unlimited potential.

    Cole thought he knew power. He had gained the power of Tartarus through the Well of the Furies, and eventually surpassed that by becoming a champion of the Well. He even managed to transcend that by becoming the Devourer of Souls. All that paled in comparison to the power he now wielded as RulaCole. With a thought he could lay waste to all of Paragon City; he could destroy his enemies in mere moments. What need did Rularuu have for the schemes of man? Rularuu would confront the Coming Storm and defeat them. Rularuu would...

    Cole. He was Marcus Cole. Not Ruladek the Strong, pulverizer of his enemies. Ruladek would lay waste to the entire planet just to see the Battalion crushed beneath his boot. Cole would not destroy humanity, he would save it. He was their protector, their savior. He would bring them into the fold of Rularuu, extend the domain of the Shadow Shard to encompass the Earth, and spread its protective umbrella across the innocent of this world.

    That was Faathim the Kind speaking, not Marcus Cole. Marcus Cole. This was the fate of Rularuu: in Ascending beyond mortal limits and gaining vast cosmic energies, his every thought teemed with power. His every inner voice became a juggernaut of force. Rularuu would not be denied. That which was Rularuu and sought to destroy his enemies would not be denied, not even by Rularuu himself. That which was Rularuu and sought to protect his people would not be denied, not even by Rularuu himself. With ultimate power came the ultimate sundering. With no voice preeminent, all voices had power. All voices became imbued with the power of Rularuu. Thus was born Ruladek, and Lanaru, and Faathim.

    But though they all writhed in a titanic struggle for dominance that threatened to extinguish him, Marcus Cole discovered one small advantage. Though they were all separate, they were all also one. They were all Rularuu, their separate identities masking their common being. Marcus Cole was a part of Rularuu, but he was not Rularuu. He was separate. He had a unique identity the others lacked. And while they struggled against themselves they did so with the same will and the same reservoir of power. Cole had his own will. Cole had his own power: the power of potential tapped from the Well. It bound Rularuu together, but it was of Cole alone. Rularuu contained a power he could not possibly hope to match, but that power was set against itself. Cole commanded a power above the struggle, and with it he began to assert his own will upon Rularuu.

    The Mender had called him insane, and perhaps it was true. Cole focused his will as no other human could, becoming a single dagger of purpose at the heart of Rularuu. As he did, all else fell away. Humanity, the Mender, the plan, even her. There was nothing but singular purpose. Eventually, he felt a shift as the other voices that were Rularuu were quelled. He was RulaCole, and Cole was the master.

    Cole realized the Mender spoke the truth when he said this was not a permanent path to power. Cole could not long last against the almost infinite strength of the Voices of Rularuu. He could not long control the uncontrollable. As Rularuu himself lost to his powerful voices, so too would Cole eventually sucumb. The power necessary to control Rularuu would eventually fracture him as it did Rularuu. Singularity of purpose defined Marcus Cole, it was at the core of who he was. He would not allow himself to be fractured as Rularuu was. He had no choice but to continue with the Mender's plan. Exactly as he said he would be.

    For the first time since the transformation, Cole extended his senses outward to perceive the world beyond the mind of Rularuu. The Dream Doctor was gone, as was Prometheus. They had left to fulfill their other tasks. Of course, RulaCole needed no assistance from them any longer. For a moment, Cole felt all the voices agree with him. His part in the plan was clear, as was all others. As RulaCole, he now saw the full tapestry of the scheme of the Mender, and even as RulaCole he acknowledged a hint of admiration. Soon, he would travel to the place known on Primal Earth as the Rikti War Zone. There RulaCole would begin the process of sealing this world from all others. This would bring the Battalion and their forces. Prometheus and the humans would have to engage them, draw them in. Timing would be critical. If the full might of the Battalion reached Earth, even the might of RulaCole might not turn them back, at least not without turning the Earth into ash. But they would have to allow the Battalion to get close enough for their advanced guard to reach the battle site, and the humans would have to hold them off until the end. One task remained. Someone would have to destroy the last tether this world had to all others: the Rikti portal. How ironic that for all its danger as a portal for an invading force, its threat now was as a mere piece of twine snagged onto the corner of reality that must be severed.

    The effects of the task given to RulaCole would not be felt instantly. Rather than simply shattering this reality as Rularuu had done once before, RulaCole would now empower the Battalion's own emcompassing bubble to pinch Primal Earth from the rest of the multiverse. As that bubble collapsed around Primal Earth it would reach a critical point where the power RulaCole invested into it would trigger a potential detonation in reality, and if all went as planned Primal Earth would be cast off into Dreamspace. Once initiated, the process could not be stopped. But the Mender hoped that the Battalion would try anyway, expend their last days struggling against the very barrier they sought to wrangle humanity within while they drained it of incarnate potential. Earth would have a few days peace before the end.

    And then, of course, there was the question of what the Battalion would face after the end. The barrier enclosed them all, but in its final moments it would transform only the reality of those attuned to the Well of the Furies and its potential. The Battalion would be left behind in a parallel bubble of reality, still trapped, but no longer a part of the reality of the new Primal Earth. That which was Cole would be absorbed by the transformation. What happened to Cole after that moment even RulaCole did not know for certain. Rularuu himself, freed from the influence of Marcus Cole and the Well of the Furies, would quickly return to his place of power, the Shadow Shard, the voices of the one becoming separate again.

    There was, of course, one other entity not of Rularuu and not of the Well of the Furies which would be left behind. Deep within Rularuu, Cole heard the voice of Lanaruu the Mad laughing. And for the first time in decades Marcus Cole, emperor of Earth, found himself laughing as well.
  10. Quote:
    Originally Posted by Black Pebble View Post
    I get that this was all a master plan to humiliate M. I just would have expected a more impactful way of killing her off versus walk into a courtroom and shoot her.
    Are you sure that's what he intended? Maybe he tried when things started to go south, but when given a second chance at that confrontation he didn't just shoot her. Its entirely possible the confrontation that happened at the end was supposed to happen at that earlier moment but it didn't reach that point, in part because of Bond and Mallory.

    I like to think he didn't originally have an escape plan from that room and was playing it by ear from that moment on. I think what he really wanted was to end on a murder-suicide public spectacle that left the public wondering what the heck was going on at Mi6 all these years. To permanently stain Mi6 and the British intelligence community.

    In other words, I think the bombing of Mi6 was in fact to get on CNN with Wolf Blitzer. That was explicitly part of what he was trying to achieve.
  11. Quote:
    Originally Posted by Dark_Respite View Post
    I can see getting that kind of reaction because of Arcanaville or Ascendant, but me? Never gonna understand that.
    If a picture is worth a thousand words, at thirty frames per second it is I that has been trying to catch up with you.

    Quote:
    I will be there, I will be filming
    I'm working really hard to give you an Earth-shattering kaboom. Wish me luck there.
  12. Arcanaville

    Lessons from CoH

    Quote:
    Originally Posted by JKedan View Post
    I don't care how many tutorials you have as long as I can skip them after the first time. Unless it's just an awesome tutorial.
    Having multiple tutorials is like a game shipping with multiple manuals, each written by a different guy and different artwork all describing the exact same parts of the game. It isn't bad so much as it is generally ridiculous.
  13. Quote:
    Originally Posted by Starsman View Post
    The bomb is a special thing that bothers me, for the bomb to work he had to have gone to that huge chamber, go up some ladder, get to the ceiling, set up the bomb, then go down the ladder again, and then run to the escape ladder where he would be caught and then he would use the bomb to get away.
    Or he set that bomb up months ago.


    Quote:
    I want to clarify two things:

    1) I should have said his ultimate goal. I did realize he wanted to discredit her first.
    2) My point grudge is not against his ultimate goal, BUT that the guy that was doing so perfectly ended up not getting his trophy at the end. If he was meant to win, give him the whole trophy! Let him actually kill M, and commit suicide while at it (this leaves Bond with the frustration, anger and inability to seek any sort of vengeance.)
    You're simultaneously bothered by the fact that the villain executed a plan with superhuman precision, and also by the fact that the plan failed?
  14. Arcanaville

    Lessons from CoH

    Quote:
    Originally Posted by Hyperstrike View Post
    DON’T have only one quest line and one tutorial.
    Do have as much content as possible and don't launch thin - of course. That has crippled or even killed MMOs.

    But *multiple* tutorials? Are they on crack?
  15. Arcanaville

    Last Dance

    Quote:
    Originally Posted by GreatRock View Post
    Sorry, but when is the Beta event? Can I please get a date or time?
    Tentative schedule: Wednesday 6PM Pacific. We are still nailing down the last details. Honestly, we're still learning what we can do and can't do as I type this, and trying to make it as interesting as possible without pushing past the edge of what we can pull off and having it fall apart.
  16. Quote:
    Originally Posted by Starsman View Post
    the thing that really annoys me is the fact that this super genius decides the way to crack into a hacker’s computer to see if the stolen data is in it, is to hook it not once… but twice with double Ethernet connections to the entire frigging MI5 network!!! This hacker already demonstrated he was able to hack the MI5 network with a click of a button… and this “super genius” decides to physically plug his computer into the network!!! This is beyond non-computer people… this is just stupid 101!!!
    Pedestrian point: you don't even turn on computers you're trying to recover data from.

    Fridge logic counterpoint: the data was useless without its running ecosystem, and so Q plugged the computer into a safe DMZ *physically* at Mi6 but *outside* the network and allowed it to run, hoping that an analysis of the running computer would give them more information. The laptop didn't hack Mi6 from *inside* the network, it actually hacked Mi6 from *outside* the network using backdoors that were planted long ago. The same sort of backdoors the villain had already demonstrated being able to place within Mi6.

    Quote:
    I forgot the name for this trope… but the villain had the entire thing perfectly planned to the minute! Absolutely everything he did was perfectly choreographed! From being captured, being taken to MI5, this moron geek plugging the computer into the network at an exact time, all doors in the building opening up, escaping through the subway, meeting with 2 cop dressed assistants carrying a bomb, having Bond follow him all the way to a big chamber where he planted said bomb, detonating the bomb, and having a train come out of the hole created by the bomb, then getting out of the subway and meeting again other cops, getting to M’s inquiry with the minister and there attempt to kill her. In fact, the only thing apparently he did not count on was an additional guy jumping in the way of the shot.
    This is also the objection to the Joker's plan in The Dark Knight, but it fails to account for the fact that it presumes the way it happened was the only way it *could* have happened. Its a one in a million that you win the lottery, but *someone* does. The plan the villain put into motion had to generate *some* result, but in hindsight almost all results look unlikely. And the limits of making a visual story amplify this.

    Consider: how long did Q spend analyzing the villain's computer? How long did the computer wait before triggering its payload? Why didn't it trigger instantly? Perhaps it was waiting for a specific moment in time.

    And this will touch on a later point, but the villain's goal was to embarrass M, not merely kill her. He wanted it to look like every move they made he had already accounted for. That's what narcissists do. But what if Q decided to not touch the laptop at all? Then I'll bet the villain had a failsafe that would have triggered everything anyway, with or without it. The laptop was the primary; the secondary was probably somewhere else completely safe.

    The bomb was an obvious diversion, but the notion that it required perfect timing fails to account for the fact that trains probably pass that spot every few minutes. The villain probably just knew the schedule.

    The villain's plan is much like the plans I make when I perform a major project. My plan is full of contingencies, cut-outs, secondary options, and synchronization points. Every single one of those projects has had wild and crazy things go wrong that I had to react to. But looking in from the outside, it can look like everything was *intended* to happen in just that way, making it seem like magic. You just don't get to see all the contingencies that aren't executed.

    Quote:
    Now to the final thing I hated about the movie: the entire villain’s plot. His entire goal, apparently, was to kill M. That was all he wanted.
    It clearly wasn't. It was to confront and embarrass M; if he wanted to kill her he could have just blown up her house. This is the complaint I've read in many reviews I least understand. Some people can't understand why he would blow up Mi6 if he just wanted to kill M. Why go through all these hoops? Its because that's not what he wanted. He wanted to blow up Mi6, period, because it was a way to get back at M. He wanted to release the names, because it was a way to get back at M. He wanted to torture her, because he blames her for the torture he had to endure. He thinks M is a cold sociopath that sends people to their deaths without any remorse, and he wants to break through that shell and make her care. Killing someone that doesn't care if they live or die is unrewarding. He wants to pile misery on her. In fact, at the very end he doesn't even finish her off: he confronts her and begs her to kill them both, because in the end its all about that confrontation. He's had years to beg and argue and assault M in his head: he's built up this moment when he comes face to face with her and when it happens he doesn't even really know what to do with the moment.

    His plan was to bring down Mi6 all around her, get people to distrust and question her, and at that moment of weakness kill her. And its important to note the plan *didn't* work because he fails to kill her at that moment. So he had to improvise. But that presumes every single thing that happened before was rigorously scripted, and he only had to improvise at that moment. He could have been both planning and improvising from the start. He couldn't have known Bond would be after him and arrive at the island that moment, but if he hadn't he would have simply done something else. And he obviously had a lot of time to prepare for Bond's arrival, because the boat crew were obviously in his employ. The plan could have shifted at that moment, we just didn't see that happen.
  17. Arcanaville

    Last Dance

    Quote:
    Originally Posted by FourSpeed View Post
    (The Syndicate Bureacracy joke thread is just one example)
    That was a fun thread. And I got to post a contextually relevant picture of Redd Foxx: how often does that happen in life?
  18. Quote:
    Originally Posted by Father Xmas View Post
    Is your event Wednesday for Incarnate only?
    The basics are that basically any character that can get into the Rikti War Zone can participate fully. You do not even need to be level 50. You will not be at a disadvantage for being lower than 50 or for not being an incarnate in any way.

    Prometheus will provide.
  19. Aloha, and hopefully we can create one last interesting thing for you to film.
  20. There are two, or really three parts remaining to this story. The next part is going to be delayed until Tuesday due to an insufficient lack of sucktitude in some of the writing. There is an epilogue to the story that I will post on Thursday or Friday, and it will also be posted on Titan since that gives people very little time to read it. The part in between the two covers the events that actually occur on Wednesday during the event assuming we pull it off without obliterating the beta server, and since that's still being played a bit by ear, that part will also likely need to be tweaked before posting.
  21. Arcanaville

    Last Dance

    Thanks to all the well-wishers. I really appreciate it.
  22. Quote:
    Originally Posted by Angry_Citizen View Post
    This is good stuff. Loving the chess references.
    I plan on discussing my thought process on Titan once its all over, but for the benefit of people reading here a small spoiler: the titles are not random or haphazard. "The Immortal Game" is the name of a famous chess game from about 160 years ago between two chess masters of the time: Adolf Anderssen and Lionel Kieseritzky. The game is famous for Anderssen's play: he sacrifices almost all his pieces in a spectacular attacking sequence that quickly forces his opponent into a forced checkmate. Anderssen sacrifices both his rooks, one bishop, and his queen, capturing almost no material in return, and still wins the game. This is a central theme of the story.

    The game opens with a sequence known as the Kings Gambit, which for non-chess players is a move designed to sacrifice a pawn to gain better control of the center of the board. Part two of the story is titled The Kings Gambit as an allusion to this move, which parallels the first move of the scheme, which is to bring (Emperor) Cole into the plot and offer him unlimited power, knowing he can't use it for any purpose but what Silos intends.

    The other titles have more obvious connections to chess in general, the Immortal Game in particular, and the story itself.
  23. The Immortal Game

    Part five: Endgame



    A thousand years before the founding of Paragon City this place was known as The Palace of the Stars in the language of its natives. It was a relatively flat plateau with few trees that made it seem like one was surrounded by the stars at night. For hundreds of years it was a place of serenity and meditation, where The People went to seek counsel with the spirits of the Earth.

    Four hundred years ago the first war came to the Palace as The People clashed with settlers from another world. This world was an ocean away and the warriors from that world wielded advanced, almost inconceivable technology, but The People united against them and defeated them. It would be their last victory.

    Two hundred years ago The People were swept away, first by Others of their kind, and then by invaders from across the sea. The Palace of the Stars became known as Witfield by its new inhabitants, and it held a small trading village. The people who now resided there marveled at the good soil for crops, the relatively mild winters, the gentle landscape. Some even noted that, far and above the larger settlements near the coast, this place seemed to have the deepest, star-filled sky at night.

    A hundred years ago Witfield was now know as White Plains, an outlying region of the burgeoning metropolis known as Paragon City. Another war had come and the people of this land united against those across the sea and eventually defeated them. The people of Paragon City were a new people born of the old. The farms and villages were gone, supplanted by roads and buildings. This was a relatively affluent part of Paragon: far enough from the center of the city but still connected to all of its networks and resources. And then came the Crash. The crash was the first strike in a war that would rage for over a decade. It was no mere object that crashed to Earth but rather something far more critical to the city. The capital engine of the economy that fueled its expansion and development vaporized in a few days in 1929, and with that engine crippled Paragon City descended into chaos. Government and social structures lost control and new powers rose to fill the vacuum as criminal gangs fought for control of the streets. Until he came.

    A lost child of the New World returned from the Old World across the sea. And once again, the world across the sea brought change to this world, in the form of a hero that would unite the forces of justice and wage a war to bring order to Paragon City. A war that was won just in time for the next war to arrive. Once again, it was the world across the sea that brought war to this world. And once again, it was invaders wielding advanced technology that threatened the people of this land. Once again, the people united against them and eventually, at great cost, defeated them. But there would be no lasting peace this time.

    Although a semblance of normalcy eventually returned to Paragon City, the place once known as the Palace of the Stars would never again see peace. It would see the rise of the drug-fueled criminal gangs known as the Trolls and the mysterious armies of the man known as Nemesis. It would see a world war replaced with a Cold War, and the Cold War nearly become an apocalyptic hot war. But it was once again an invasion by another world that would finally seal the fate of White Plains.

    Ten years ago the invaders came, not from an ocean away, but a cosmos away. Born on another Earth, in another dimensional reality, the beings known as the Rikti launched a massive invasion of the entire planet. Using dimensional portal technology they came in huge numbers and overwhelmed the planet's militaries almost immediately. Paragon City became one of the centers of the conflict. Once again, at great cost, the people of this world united and defeated the invaders, driving them away, the portal to their homeworld severed. One casualty was White Plains itself. A massive Rikti mothership crashed into the ground, destroying a huge swath of White Plains before finally coming to rest. The crash obliterated over half of White Plains; the need to quarantine the crash site caused the rest to be abandoned. White Plains was now the Rikti Crash Site, a place where the city kept watch upon the damaged but still functioning warship, its impregnable deflector shield preventing all attempts to gain entrance. Observers could only wonder what was happening within.

    Five years ago they learned. The Rikti that had been left behind after the war ended hadn't simply given up. They had spent years attempting to repair their ability to connect this world with their world, and they finally succeeded, albeit in a limited fashion. Their technology repaired, the Rikti once again had the means to travel from this world to another world, from this world to another dimension. With this, they could attempt to resume their conquest of Earth. This made the Rikti mothership, and the place once known as the Palace of the Stars, critically important to the Rikti.

    It was for the same reason it was critically important to the Dream Doctor and his allies. Because here was the last escape route from the Battalion. And ironically, their task would be to destroy it.

    On their world, the Rikti had systematically destroyed magic and the worship of gods, and with that they had also inadvertently extinguished much of their future potential. The Rikti did not have Incarnate potential; they had no Well of the Furies. Because of this, they were beyond the attention of the Battalion: they were insignificant to the Battalion. Even their portal escaped attention, as the Rikti homeworld was not considered worthy of attention by the Battalion and no Incarnate potential flowed through it. It was currently invisible to the Battalion. But they would not be using it to escape the Battalion, they would be severing this last anchor to the multiverse. Until it was destroyed, their plan could not succeed.

    Ten years ago - many, many more years ago from the perspective of Mender Silos - a man had opened a portal to the Rikti homeworld and through his clumsy machinations had triggered a war between mankind and the Rikti. From that moment the fate of humans and Rikti were intertwined in an ever tightening tangle of strife, politics, hubris, bloodshed, and revenge. And the man responsible would now sever that connection, once and for all time. Mender Silos pursed his lips. "All clocks return to the beginning" he thought to himself.

    "How did your meeting with Emperor Cole fare, Mender?"

    The Dream Doctor's question shook Silos out of his reverie. "As I expected, Doctor. And you, Prometheus? How was your audience with 'god?'"

    "Your Humor Is Unnecessary Mender." Prometheus once again addressed Mender Silos with the forceful voice he had recently adopted in speaking to humans. "All Is As Planned."

    "Did you tell him exactly what I said to tell him?"

    "I Said What Was Necessary." Prometheus paused. "Faathim Reacted As You Expected. Perhaps A Million Years Is Just Enough Time For Humans To Gain Wisdom" he added.

    "Before my death I managed to give Prometheus the Fire Bearer a sense of humor. I should get some sort of recognition for that, a badge I could pin right here perhaps."

    The Dream Doctor ignored their banter, although he sensed a shift in respect between them that he couldn't place. "All are ready then. I will go to Cole and prepare him."

    "Bring Him To Me And I Will Grant What He Requires."

    "All we need now is an army" Mender Silos added "and that's your department Prometheus."

    "I Will Call Upon All Who Would Face The Coming Storm. I Will Embue Them With Their Full Incarnate Potential. They Will Have To Do The Rest."

    "They always do, Prometheus" Mender Silos and Lord Nemesis said as one. "They *always* do."

    ...


    Note: title notwithstanding, this is not the last part of the story
  24. The Immortal Game

    Part Four: The Sacrificial Castle



    Everyone who traveled to this place was struck immediately by its nagging duality. It was a place of immense power: you could literally feel the energy all around you, like a pressure with nowhere to go. And yet it was also a place of almost endless entropy: the very ground crumbled and scattered in all directions. It was known by the humans as the Shadow Shard, named after the strange denizens that appeared to echo those from Primal Earth. At one time it had a different name, a name Prometheus still thought off when he arrived. But like the place it referred to, that name was lost to the power of the One who had forever shattered it and its namesake.

    Most of the Shadow Shard was filled with islands of localized order within the maelstrom of chaos: tiny worldlets upon which the Shadows and Echos of reality intermingled with the Soldiers of Rularuu. But here was the one true place of order: the Chantry. Redoubt of the one known as Faathim the Kind. Faathim, an aspect of the entity known as Rularuu, was the conscience of Rularuu; the one aspect of Rularuu that had not surrendered to the infinite depths of hunger for power that was Rularuu. It was Faathim that embodied that which was needed for the plan devised by the Dreamer and the Mender, and though Prometheus considered it an offense to be performing the errands of others, he consoled himself with the knowledge that only he could perform this task. Neither the Dreamer nor the Mender were welcome guests of Rularuu, even in the house of Faathim.

    As he approached the entrace to the inner chamber of the Chantry, Prometheus felt something almost like a chill. Mere weather could not affect one such as he, but this was no drop in temperature. It was as if the very air sought to drain the life from him as he entered the dwelling of Faathim.

    "I know of your dealings with the Dreamer, godling. Rularuu will play no part in your play."

    Prometheus approached the towering form of Faathim the Kind, aspect of Rularuu. "You would consign the innocent to be consumed by the Coming Storm?"

    "I protect the innocent, but my realm is the realm of Rularuu. My domain does not encompass the realm of the humans. You know this godling."

    Prometheus chaffed at the epithet, but tried to brush it off. He would suffer no such insult from his lessers, but the being before him was not one he could triffle with. Rularuu was not omnipotent - the very concept of omnipotence was nonsensical to beings such as Prometheus - but he was among the few that could rightly take their place as gods. Even those that Prometheus once served would not dare to anger one such as Rularuu in his own domain.

    "The Mender seeks to enlist the aid of another. One that he intends on giving the secret of Ascension."

    Faathim's voice noticably tensed. "The fool would risk setting another on that path of power?"

    "He would. If you help me, we can ... limit the damage he can cause."

    "Rularuu will not allow his power to be used in this way."

    "Will not Faathim seek to protect the Rularuu? Will not Ruladak unleash his fury to punish the Thieves of Destiny?" Prometheus paused. "Will not Aloore the Watcher... His will be done upon the Coming Storm? Will not Rularuu do as we need, even if he refused to do as we will?"

    Faathim seemed to think upon this, and Prometheus knew that he was simultaneously dealing with an immensely powerful entity in his own right, but also an aspect of an even greater entity in Rularuu. To what degree Faathim really was a separate entity, and not merely one voice of the whole even Prometheus did not know. As Faathim comtemplated, was Rularuu also contemplating? After a time, Faathim spoke:

    "Rularuu will not allow the Coming Storm to interfere with his realm. Rularuu will not allow the Will to transcend upon any world adjoining his. Rularuu will do as you need, but only because it is his will not yours. Rularuu will pay the price for Destiny."

    "Then my presence is no longer necessary, Faathim the Kind" Prometheus said politely. Prometheus turned to leave the inner chamber when Faathim gestured for him to stop.

    "Godling, you choose to join the humans in this endeavor?"

    "I do."

    "It will mean forever your separation from your others. It will mean isolation. It will mean an infinity of solitude. And those whom you claim to protect will one day rebel, one day know the truth, one day abandon you. You will be a childless father, a lost guide. You will be truly alone."

    "Yes" Prometheus replied. He turned, and walked back to the portal. As he stepped within and exited the Chantry, Faathim the Kind's last words seemed to echo all around him:

    "I envy you"


    ...
  25. Quote:
    Originally Posted by houtex View Post
    [Insert "I got that reference!" Captain America pic here.]

    Love it. That'd be hilarious, in a certain weird way...

    I have to ask... I'm lookin' about, and I don't see (in these forums) a mention of exact time, but just the day, Wednesday. I would hope that, for my part, that'd be 8PM CST, because I'm an arrogant jerk who wants it set up for ME ONLY, and screw all y'all who can't make it... but that would be highly rude, and who wants a rude jerk like me to dictate the when because he's selfish and immature?

    Everyone, of course! So 8PM CST on Wednesday, I'll see ya there!

    /Note, this is not official, so nobody pencil that in.
    //But go ahead and pencil that in.
    ///Thing of Bigness is standing by in Beta, ready to rock. Can't wait to see the next chapters!
    Tentatively thinking about a 6pm Pacific start time, to give the most opportunity for people to participate. Recognizing that we have players all over the world and with all sorts of schedules, there is no perfect time. But if it works, we can try to run it multiple times before Friday

    Keep in mind this is the first - and basically last - time any of us are attempting to do any of this, and there are limits to our ability to test anything. We're going to have to play this somewhat by ear, and we don't have the ability to write new content like the devs would have if they were creating an event such as this. We're limited by what the game can do now, and what are fellow players can help us do.

    But I think its apropos. This was always a very community-driven game. We the community wrote the book on this game, and we the community helped shape it. We may not get it perfect, but we will be able to say that even if NCsoft didn't want to give us a meaningful shutdown, we the community can at least try to craft one for ourselves.

    Also, there may - *may* - be something related to this event happening on Monday, to help prepare for it. Something designed to ... level the playing field between the players and the Coming Storm. No promises: still working out the details. But if it happens, I will announce it here.