Arcanaville

Arcanaville
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  1. Quote:
    Originally Posted by Wing_Leader View Post
    The way it was described to me, the conversion to free + microtransactions (involving no subscriptions at all) resulted in:
    1. Previous subscribers no longer paying a monthly fee, but instead experiencing the game strictly ala cart. Human nature being what it is, they end up spending significantly more than they did before because the small amounts being shelled out on microtransactions seem trivial in isolation, but they add up quickly and a lot of people, when subjected to an ala cart system, simply can't control themselves.
    2. People who never would have considered subscribing in the past suddenly start playing. Many of them start spending more than they would have with a subscription because of the same tendencies mentioned above.
    The big win comes from the fact that a montly subscription is a limited source of income because it is a fixed amount, while microtransactions if done right are a potentially limitless source of income. By luring people into believing they can "get something for nothing" (or a lot less) by going purely free, you actually end up suckiing more money out of them as they spend gobs of money, little bits at a time, without realizing it. Of course, the first monthly bill comes and they are shocked, they promise to curtail their spending, and then continue spending anyways because spending, like playing, is addictive.

    I thought D&D Online was the big example of a pure free + microtransaction system saving a game from imminent extinction (and then others followed suit, like CO and others I don't remember the names of). When you have so few subscribers left that you are about to shut down a game, there's really nothing to lose by going with a pure free + MT system. And when you start making mountains of cash with the microtransactions, the subscriptions start to look rather unnecessary since you are Hoovering money out of people, $1 at a time, anyway. If I am misinformed and there are no free + MT games out there, then I ammend my perspective. But the storm of change in the air lately seemed to be coming from the realization of massive profits coming from microtransactions rather than subscriptions.
    No one seems very anxious, at least in the west, to abandon subscriptions. Subscription players tend to be longer term, more stable players, and they also represent one end of the value proposition that mixed ala carte play can contain. The hybrid models that most western MMOs are executing tend to have the same three basic tiers that City of Heroes Freedom has: completely free players, ala carte players, and subscription players (with ala carte options). It seems to be a psychological necessity in the west as opposed to Asian MMOs to have the subscription offering because it presents the picture that the ala carte option is not simply a way to charge more for the same content. With the subscription option in place, the subscription bundle acts as a psychological anchor for the rest of the game to be valued.

    In other words, to put it simply the MMO culture in the west is such that committed players tend to want a fixed price for the base game and do not want to pay ala carte for everything. Less committed casual players tend to want the opposite: pay as you go, walk away at any time. The hybrid model does two things: it addresses both types of players, and it allows one type to switch gracefully to the other type and back without completely leaving the game.

    You tend to get more money per player from the subscribers, but generally speaking you tend to get a lot more casual ala carte players which can significantly boost the revenue from them. Even Turbine sees two different things from their two different games: one seems to get more revenue from their ala carte players than their subscribers overall, while the other seems to get more revenue from their subscriber base than their ala carte players overall. It can be difficult to predict which way the ratio will go in different games, although there are generally hints which relate to the way the tiers preserve or dilute subscriber value.
  2. Quote:
    Originally Posted by Venture View Post
    I don't think anywhere even close to half the players prefer grey alignments.
    I do.
  3. Quote:
    Originally Posted by Morgan Reed View Post
    My opinion still stands though. If /tell was restricted from free accounts solely to prevent RMTers (as in absolutely no other reason) then it isn't all that effective.
    Your opinion is contradicted by the fact that it actually was effective. Reality trumps opinion.
  4. Quote:
    Originally Posted by Morgan Reed View Post
    Except I wasn't posting it as fact.
    If that is your excuse I'm going to assume this is a blanket disclaimer.
  5. Quote:
    Originally Posted by Edana View Post
    Someone has clearly been reading Cracked and taking it as fact rather than comedic hyperbole.
    Oh dear god I've been arguing against someone whose legal education comes from Cracked? That's what I get for falling behind on my reading.

    Ok, the Cracked article gives two examples of this "crime." The first one was a prison guard who was arrested not for giving false information on a facebook profile, but for doing so while posing as another person without their permission. That would be fraud, and the Act covers using computer systems without authorization for the purposes of fraud. The underlying crime was the fraud: using a computer made it potentially a specific federal crime different from just simply impersonation.

    The second case I'm going to quote the article:

    Quote:
    The case against Drew hinged on the government’s novel argument that violating MySpace’s terms of service was the legal equivalent of computer hacking. But U.S. District Judge George Wu found the premise troubling.

    “It basically leaves it up to a website owner to determine what is a crime,” said Wu on Thursday, echoing what critics of the case have been saying for months. “And therefore it criminalizes what would be a breach of contract.”
    Further:

    Quote:
    To convict Drew of the felonies, prosecutors would have needed to prove two things: that Drew accessed MySpace “without authorization,” and did it for the purpose of committing a tortious act — in this case, to intentionally cause harm to Megan Meier.

    But for the misdemeanors, the jury just had to find that Drew obtained the unauthorized access. Wu said that language, standing on its own, was too vague to pass constitutional muster in this case.
    When I sign in to the City of Heroes forums with an anonymous handle, I do so with the full authorization from NCSoft. Therefore, the Act doesn't apply.

    Theoretically speaking, using a false name without authorization could be construed as unauthorized access, but a significant percentage of legal scholars, including Judge George Wu above, believe criminalizing that specific form of breach of contract without any other underlying crime is unlikely to be constitutional. The very case that Cracked links to sets legal precedent that interpreting US18 1030 as criminalizing violations of terms of service to gain access to a computer system without the furtherance of any other crime or fraud is invalid, because Judge George Wu explicitly stated in his opinion, there are really only two possibilities: *some* breaches of contract represent unauthorized access and criminalized under the statute, in which case the statute is unconstitutionally vague, or *all* breaches of contract represent unauthorized access and criminalized under the statute, in which case the statute is unconstitutionally broad.
  6. Quote:
    Originally Posted by Brillig View Post
    Anyone who has observed the previous subcription-to-hybrid conversions amongst MMOs is aware of the general numbers, which say that there is more money on the subscriber side of the ledger.
    I really hate it when people just make stuff up and want to push the issue. Ok, here are some numbers. They are not the only numbers out there.

    This is pretty easy: you barely even need a calculator or anything.

    Subscribers were projected to earn 1.75x the baseline subscriber revenue pre-hybrid over their lifetime
    Ala carte players were projected to earn 0.70x the baseline subscriber revenue pre-hybrid over their lifetime.

    Therefore, for the subscription players to be generating more revenue than the ala carte players over the long haul, the game would have to acquire no more than 2.5 times the total number of ala carte players as subscribers.

    That seems highly unlikely, particularly given the numbers given for new players acquired. Now, perhaps Turbine's projections are wrong. However, I picked these numbers specifically because this is not just a reflection of what is happening, but also what they *believe* is happening. And its what they believe will happen that represents the reasons behind their business decisions. Presumably they made their Hybrid model conversion based on these assumptions or something similar, so they did so specifically because they believed they could extract at least as much if not more revenue from ala carte players as its subscribers.
  7. Quote:
    Originally Posted by Electric-Knight View Post
    No, I am not saying that, because there are no rules that cannot be broken.
    That sounds like you're saying I would be violating the rule in that case, but you'd be willing to grant me an exception.

    I would not honor a game design rule that required me to break it and then hope for an exception to be granted.

    The question really isn't whether some people think they deserve access to incarnates in Freedom by virtue of having purchased Going Rogue. The question is why should any game designer honor a rule that binds them in that fashion when it basically reduces to the whim of the person interpreting the rule.
  8. Quote:
    Originally Posted by Electric-Knight View Post
    If it is gated by and/or requires the expansion... then it is part of it.
    Given your rule, if I was an MMO developer and I decided to sell an expansion X that unlocked access to a zone, and then later decided to sell another expansion Y that unlocked a special feature in that zone, if I then say that expansion X is a prerequisite for the special feature but you still have to buy expansion Y to get it, you're saying I'm not allowed to do that by your rules of how MMOs are supposed to work; because the special feature is gated by and requires expansion X, then its a part of X by definition. I would be charging for the same feature twice. Furthermore if I decided to give away expansion X at a later date, I would be forced to give away the special feature because it was part of expansion X.

    I would not consider myself to be bound to that rule myself.
  9. Quote:
    Originally Posted by Morgan Reed View Post
    I admit that it isn't as clear cut as, say, posters suggesting that player make a fake Facebook account (which, among other things, is even against Facebooks' Terms of Use) - which was allowed - to get in on a giveaway.

    So hate all you want... Unless that is considered a personal attack, or trolling against me... Then you can't do that.
    It is perfectly clear cut. The law doesn't say that, period. Anyone who might think there is even a tiny chance that any reasonable person could interpret the law that way can stop worrying.
  10. Quote:
    Originally Posted by Electric-Knight View Post
    I just see it as a matter of semantics. To me, in the case of an mmorpg expansion, your "prerequisite" = part of the expansion.
    What is the difference?
    What happens if something has more than one prerequisite? If "the" prerequisite is the thing that actually purchased the item in question, what happens when there are two prereqs? Hypothetically speaking, how would you decide when you "bought" the thing then?

    I should point out that Freedom is *not* the first time this entire subject was debated. It was debated *at the time* when the Alpha slot sneak peak was pulled from Going Rogue and people complained Going Rogue "promised" the incarnate system. The devs said then that incarnates were never officially part of Going Rogue. It cannot therefore be a surprise now that the devs are continuing to have the exact same position on incarnates and Going Rogue that they expressed before Going Rogue launched.
  11. Arcanaville

    Frustration...

    Quote:
    Originally Posted by Archangel Mychael View Post
    Quote:
    Originally Posted by Archangel Mychael View Post
    1. We are all gamers and there are alot of us! therefore ElvnSword represents the people he knows and the people they know and ect.
    2. How complex does this stuff have to be? How would you like to be told that I am taking your money that you are paying for a service I provide to and during your time of availability be told "Sorry you can't use my services today." and you are saying "But I paid for these services! I give you money. I sign the agreement. Do I at least get Time credited to for use at a later date?" And the "professional" simply tells you "No, oh and when you do get my services I am going to change how I do things!" I am one of the "Old Guard" as it is called. I was here back in issue 3 with ElvnSword. I do not remember the lag and server difficulties that we are experiencing today on almost constant basis. I love this game but it has changed drastically from the idea it started out to be. Change can be a good thing unless it is a bad thing.
    3. Play nice or I will ground all of you from the internet and that means you too Timmy! (LoL! Hey I am a Dad..I am allowed to say such things. Bwahahahahaha!) If you don't like it just go to another thread, this is he/she/it freedom of speech voice. If ya can't stand the heat...then get out of the kitchen. :P catch ya all in the game!
    And I have to add this. FALSE!!! Stop spouting nonsense. Are you claiming we got every previous powerset for free? If so, that's a lie and you SHOULD know it. Or are you forgetting Demon Summoning, Dual Pistols, Kinetic Melee?
    and Mr. Iltat needs to remind himself that he is also a small part of the community. If you have friends and are chatting in the game and find a problem with a certain something then you are going to say something. Yes Elvnsword speaks for more than just himself. I haven't tried the AE farm yet to be honest but I usually find his arguements to be logical based and not just him fussing. So either you agree with what he say or you don't and find somewhere else to post something. Not everyone wants your aggravation. Spread some peace people. Take it out on the bad guys or something.
    I'm slightly confused. Are you replying to your own post and strongly disagreeing with yourself? Because that's kind of what it looks like.

    In any case, these forums are primarily for player discussion. Anyone who posts anything on these forums must expect to see people agree with them, people disagree with them, and people who just don't care. Every post is an invitation to the rest of the forums to comment. There's no such thing as a player dictating expectations for replies to a thread. When that happens, one of two things tends to happen: a ton of backlash posts, and the deafening silence of absolutely no one replying. Personally, I've always thought the latter looked more depressing than the former.

    However, no one has the legitimate expectation or the right to demand that only people who agree should reply.
  12. Quote:
    Originally Posted by Morgan Reed View Post
    Using anything but your real name on the internet is illegal in the US thanks to the Computer Fraud and Abuse Act. Damn near all of us (including Paragon staff) are committing potential felonies for using false identities.
    I hate it when people just make up stuff like this. There is no US law that makes it illegal to use pseudonyms, anonymous handles, or even fictional names and identities on the internet. The act in question above deals with unauthorized access to computer systems that lead to unauthorized access to protected government systems, certain classes of protection financial and other information, damage, and the furtherance of acts of fraud. It says nothing about anonymous access to the internet, nor does any other US law have any provision that could be interpreted in that way.
  13. Quote:
    Originally Posted by The_Prismist View Post
    By that logic then the F2P system in general is a significant erosion of the exclusive benefits of VIP subscribers.
    Not if we are getting more value for our money than before, and the value add proposition is equal to or higher than our original subscription value. The one is not tantamount to the other.
  14. Quote:
    Originally Posted by Zwillinger View Post
    So what you're trying to say is...
    My forum handle has been stealth-shortened.


    I'm being screwed. This is a slap in the face. This is not the way...

  15. Quote:
    Originally Posted by The_Prismist View Post
    Well they are also examples of games that increased revenues by many times after the change which I am certain is not counter to the goals of Paragon Studios. However, since my point was to counter the absolute nonsensical argument that allowing people to buy the incarnate system would make it so no one would subscribe any more, I think my examples proving that this is not true works fine.

    Right now there are two ways of looking at that argument. You can look at other games which have allowed people to buy into the end game and have succeeded or there is talking about conjecture and assumption. I prefer to take the approach of looking at facts rather than whatever I want to believe.

    That being said, I do personally think that being able to buy the incarnate system is a good idea for the overall health and growth of the game. I believe that buying the incarnate slots (and access* to the tier one powers within them) for $15 per slot and then to buy the higher tier access* at $10 per tier would be both fair to subscribers and would allow for people who didn't want to subscribe a way to buy into the end game. Keeping in mind that to buy the entirety of the incarnate system under this would cost $450 and that this is just one of the things subscribers have access to for their $15 a month.

    I really can not understand in the slightest the idea that the ability to pay $450 one time and then $5 a month (for the story arcs) and another $5 a month (to make up for the TP from subscribing if you want to buy powersets or costumes in the future) and also pay for future zone content (as with first ward) would somehow make it so everyone would stop subbing. Especially since you would need to pay a lot more than $450 that one time in order to keep the character slots, epic arc types and other benefits if you were to stop subbing. If someone wants to explain this point of view to me then I would be more than happy to hear it.

    If you want I can also cite how lifetime subs also don't end up making it so no one subs even though they cost a lot less than what I proposed above.


    *Access meaning, of course, the ability to earn those within the game not automatically gaining those abilities.
    The correct argument against the notion that selling incarnate access would cause people to stop subscribing is that its hyperbole and no one thing is really capable of doing that extreme thing. However, because its irrelevant to the question of whether its a good idea or not, arguing against the point directly takes the bait of transferring the discussion to a point where its impossible to make any logical progress on any reasonable point regardless of the outcome.

    Whether its a good idea or not depends less on if, and more on how. But its a true statement that allowing ala carte purchase of the incarnate system is a significant erosion on the exclusive benefits of VIP subscribers. There is no one specific point you can point to and say with any confidence "up to this point its ok and then past this point its bad." The problem is the first sign you'll have that you've gone too far is when you've irreparably damaged the game, and then its too late to say oops.
  16. The fact that roughly half the players with an opinion seem to think heroes/villains have the advantage with alignment merits and the other half seems to think rogues/vigilantes have the advantage with on the fly side switching suggests to me the devs aimed at about the right spot in their respective benefits.
  17. Arcanaville

    Frustration...

    Quote:
    Originally Posted by elvnsword09 View Post
    I am merely reporting on what I am seeing from my circle of friends who play the game regularly, but they are dropping like flies.
    If you've been here as long as you say, you know that if we lost all the players implied by all the players that said all the players they knew were dropping like flies, we'd currently have negative forty thousand players by now.
  18. Quote:
    Originally Posted by Zombie Man View Post
    That's my personal GM. I'm a VIP.
    Apparently, according to the forums I'm not.


    I'm being screwed. This is a slap in the face. This is not the way to retain me as a customer. Other people became VIP through much less effort. The devs don't listen. Don't pee your yellow name down my back and tell me its raining. This should have been included in Going Rogue. This is just a naked attempt to squeeze more money out of me. Other MMOs would have made me a VIP by now. The community team should be ashamed. I deserve a refund. This is like buying a sink and then one day the sink needs a new drain stopper because the peel from the banana split you ate yesterday got stuck in the screen but now your cable company wants to charge you for ESPN 3 and you won't be able to watch Jamaican hockey because you spent all your money on a new drain stopper and its all Home Depot's fault.
  19. Quote:
    Originally Posted by The_Prismist View Post
    They are examples of games that continue to hold many subscribers and have gained subscribers even if you may not feel the need to subscribe. They maintain subscribers because they offer plenty of things freely to subscribers much like CoH does. Even though you can buy out there are still lots of people who would rather pay per month because of the benefits they get.

    So yes holding these up as good examples is a good idea because they have worked regardless of your feelings about them.
    They are examples of systems that worked, but given some of the problematic elements of them they are not specifically good examples of model solutions to the explicit conflicts between subscribers and ala carte players, specifically because handwaving away the problems with retaining subscribers as efficiently as possible is incompatible with Paragon Studios' goals for the game, and counter to the best interests of most of the current subscribers of this game along with them.
  20. So far, I haven't had any free players complain to me about it in game.
  21. Quote:
    Originally Posted by Wing_Leader View Post
    Um, what is a "Master of" run? And why is a Mind Dom so important to one?
    Task forces can now be run under "challenge conditions" where you are debuffed or you can't use temp powers or you have a time limit of some kind. Some high level task forces offer a badge for running them under a certain set of challenge conditions: specifically no temp power usage (for example, no Warburg nukes and no Bloody Bay Shivans) and no deaths allowed. These badges are called Master of X badges: i.e. Master of Statesman Task Force, Master of Lord Recluse Strike Force, Master of Lady Gray Task Force.

    Since the critical issue of a Master Of run is no one can die, the requirements on each player's skill and build are significantly higher. And each task force has its own strategies for the best way to overcome the most challenging part of the task force most likely to cause death. For example, in the Lord Recluse Strike Force at the end you face a bunch of Heroes (AVs) simultaneously. It is virtually impossible to pull them apart consistently and facing multiple ones simultaneously greatly increases the chances of death. So one way to greatly simplify a Master of LRSF run is to have a perma-dom mind control dominator that can keep the entire group of Heroes permanently asleep, while the rest of the team then engages the Heroes one at a time.

    That makes perma-dom mind dominators a common requested specific player for those runs. And since part of the requirement for this tactic is perma domination and that requires a substantial amount of global recharge buff, it requires a dominator that is significantly IOed out.

    I should mention, in passing, that a perma-dom mind dominator is one of the cheapest "ultra-high performance" builds you can make, because mez IOs tend to be cheaper than offense or defense ones (Basilisk being the exception) and purple mez sets tend to be far cheaper on average than most purple sets. You're still talking about a circa billion inf build, but compared to what it takes to make a maximal brute farming build or a maximum offense/defense scrapper or a range-capped high offense blaster, its not that expensive in the grand scheme of min/maxing.


    I should point out that other than that one mind dom, everything else can be just reasonably good, although one really strong tanker or brute (or lots of defensive buffs) is also very helpful. I actually got MoLRSF on a blaster that wasn't range capped or anything stupidly powerful, and given how that run went I could have easily gone in with an SO build without being a detriment to that team.
  22. Quote:
    Originally Posted by Brillig View Post
    Actually, the real reason is fairly well known.

    While it's true that they'll make additional revenue from people who pick up the game and subscribe or buy points, and they'll make additional revenue from people who would have quit but instead continue playing as premium... the real reason is always to make more money from subscribers.

    The general pattern of these games is that a subset of the population spends many times more than the average player. This is something that just can't be tapped from a subscription model - no matter how much you want to, it's not possible to spend more than $15/month on the game. NCSoft tried to make some inroads on this with booster packs, but compared to the hundreds (and thousands) of dollars that are dropped by 'whales' on these games, it just didn't compare.

    (There's numerous examples of people spending thousands of dollars a month on F2P MMOs.)
    Its interesting to me how obvious the reason for going hybrid is everything except what Paragon actually stated the reason to be, which was to grow the playerbase and provide options for people to buy the game in increments, some of which would pay less but continue to play at a lower level, and some of which would continue to subscribe and pay more than they did originally for more game enhancements than could originally be supported.

    I say its interesting because that would seem to be the only sane reason to switch models to me, and yet that plain, bland, simple reason just doesn't seem to have enough cloak and dagger for many people who think there just has to be a more interesting insider reason.

    They were looking for ways to monetize the game, and the hybrid model offered them one. They then set about to create one that would allow them to do the two things all game developers want to do: make more money, and make more game for their players. It is, after all, their job to make game bits. Anything which would allow them to make more game and make more money and give the players better overall value would be a win/win/win.


    This general dismissal and disbelief in the statements of the devs when they are blatantly obvious is odd to me. Even if you assume that the people making the decisions like Brian Clayton and Matt Miller and Second Measure are acting 100% in self-interest, they don't make a percentage of the grosses like Steven Spielberg. There are only two ways for them to improve their own causes: keep the game profitable so they will still have jobs next year, and make the best game possible so that when the day comes to move on their resume will look good. But they get no additional benefit from the game making more profit than necessary to keep it alive, so its actually in their best interests to spend as much money as possible making as much game as possible, because in the long run they will not be getting jobs because of NCSoft's profit margin. They will be getting jobs based on the work they did. The more of it, and the better it was, the better for them.

    Why would they do less than they could? Why would they specifically try to make more money than necessary for NCSoft when every dollar they spend on us - provided the game remains profitable in general - helps us and helps them, and every dollar they save helps NCSoft and no one else. No one is going to hire Positron because of his ability to squeeze money out of our pockets. That's not his job. They are going to hire him to make games, and every day of City of Heroes' existence has been a job audition for him. This is the body of work he'll one day be judged upon. Not whether he engineered a way for me to buy more costume sets.

    I'm sure NCSoft has some sort of profitability target for Paragon Studios, and its their job to try to hit it. But why should anyone think for even two seconds that anyone at Paragon Studios wants to do anything but spend as much money as possible making games, and in the process making stuff for us. Everything they make for us is good for them. Every missed opportunity to make a better game for us hurts them *personally* in the long run.

    I'm not so naive to think that my interests and their interests always coincide. But they generally do when it comes to trying to make a quality game, because I want one and they have to be able to claim to have made one. We may disagree about the details, but not the general motivation. So when they say, yes, we want to make more money but we want to do it by making more game and selling it to a larger audience, why that seems to be a cover story of some kind to so many people is really bizarre to me.
  23. Quote:
    Originally Posted by Frost Warden View Post
    I have to wonder; when these people stop paying for the game, will they continue to complain about downtime when the game is free to them?
    Not here.
  24. Quote:
    Originally Posted by DarkWalker View Post
    Games that restrict respecs are just not for me.
    Fair enough. I think the overall combination of how this game manages powers and archetypes, including respec, is reasonable, but more importantly that's why we have different games: different games will appeal to different people. The same thing is true with archetypal limitations: CoX and CO prove you can build two different games with the opposite design philosophy here and you will find neither to be considered universally superior to the other among all players of both games. That's primarily a matter of personal preference: I can explain what effect the design choice has on different preferences, but not why people prefer the two choices: its just personal.


    On the other hand:

    Quote:
    BTW, unless you want the game to cater to a very small niche, a MMO better be fairly easy; most of the players out there are casual and not very skilled players, who will change games as needed until they find something they can enjoy a reasonable degree of success. Does not mean everything in the game needs to be easy, just that even an unskilled player needs to feel like he isn't forever stuck, like he can accomplish things.
    This falls more under an objective statement, and my experience observing and assisting other players is that City of Heroes is on the low end of the difficulty pool.


    Some people have mentioned Guild Wars. That game is substantially different from most MMOs including this one in that the PvE game is subservient to the PvP game. The level cap is low and easy to reach, the PvE game is mainly there as a past time when not PvPing, and characters are essentially PvP weapons. In such an environment the notion of alting and PvE replay value are far lower than in City of Heroes. Here, the game is designed around the foundational principle that your *build decisions* are actual game play; they have consequences the player has to deal with no different than combat or mission completion. Respecs offer a balance between being permanently locked into a build and having unlimited discretion to change things in that environment that is not necessary in GW. That's what makes GW predominantly irrelevant as an example for respec for games more like CoX. The attitude towards respec evolved in GW in a certain way because of their focus, and not just because of an arbitrary realization that was a universally better way to deal with respecification.
  25. Quote:
    Originally Posted by 2short2care View Post
    Actually I am the missus being as I am female so I will spend the evening with my mister.
    Honest mistake: you should have said your marriage was ten awesome years for him.